it's still OU becuz the tier shift hasn't happened lolWhat does jirachi beat or its new niche right now? Im surprised its still ou since latis, lele, zam and mag arent here anymore and like the top 10 mons in usage beat it
The tier shift just happened and Jirachi is comfortably OU by usage.it's still OU becuz the tier shift hasn't happened lol
Anyways, Jirachi has neat role compression in rocks, paralysis, wish support, healing support, a terrific ability, a nice speed stat and decent stats across the board. It also has trick to cripple defensive stuff that would otherwise wall it such as Toxapex, not to mention it can bring in other mons via U-Turn.
e: also refer to the VR justification for moving it to A-
my fault didnt realize it was the 1stThe tier shift just happened and Jirachi is comfortably OU by usage.
it's badHow good is Avalugg by chance? Thinking of making one on my swsh game.
Saw it as untiered last gen, but seeing it in UU now, so....yeah lol
It's considered viable, but only as a niche choice. Its extremely high physical bulk gives it opportunities to spin and it can put offensive pressure on Dragapult, the most common spin spinblocker. However, it is slow, hard to fit on a team, and has a bad defensive typing that can make it incredibly easy to take advantage of. For most teams, Excadrill is a better spinner whereas other hazard control like Mandibuzz, Hatterene, Corviknight or Torkoal will generally support a team more as well.How good is Avalugg by chance? Thinking of making one on my swsh game.
Saw it as untiered last gen, but seeing it in UU now, so....yeah lol
something about that being the percent chance to see a Pokemon once on a team in 15 games I think? not sure on the game amount but it's that logic iircWhy is specifically 4.52% usage the limit to be considered a part of a Tier? Why not any other number like 4.5% or 5%?
Thanks in advance!
It means, on average, there's a 50% chance of seeing the pokemon in 15 games on the ladder. So anything in OU should be seen, on average, more than 50% of the time.Why is specifically 4.52% usage the limit to be considered a part of a Tier? Why not any other number like 4.5% or 5%?
Thanks in advance!
almost close to impossible. i'd rather test galarian darmanitan back first before that.I know there's 30 things to test first, but will Zamazenta-Crowned ever be tested? It seems... fairly balanced? (On par with older gen Kyurem-B)? Is there anything about it that's immediately broken? The stats are probably too good still but if ever a cover legendary should be tested again it seems like a good candidate...
It almost never matters, but why not be optimal.How much does the placement last 4 EVs really matter?
Thats what I figured. How do you know whats optimal then? Galar-Weezing currently has the 4 points most commonly in SPA but I would have figured SPD would be the better given that its a defensive Pokemon.It almost never matters, but why not be optimal.
Generally, unless I have already maxed out Speed, I put the leftover points here for easy speedcreeping. Otherwise I put them in HP or not depending whether or not this makes me hit or miss relevant numbers.Thats what I figured. How do you know whats optimal then? Galar-Weezing currently has the 4 points most commonly in SPA but I would have figured SPD would be the better given that its a defensive Pokemon.
adding on to this, you don't want to do this on corv or other pivots in order to get a slow u-turn/volt switchGenerally, unless I have already maxed out Speed, I put the leftover points here for easy speedcreeping. Otherwise I put them in HP or not depending whether or not this makes me hit or miss relevant numbers.
Please refer to this thread: https://www.smogon.com/forums/threads/tiering-for-generation-8.3657121/Just wondering how the 4.52% cutoff is determined for tiering purposes? It used to be 3.41%, which I believe is the probability of having at least a 50% chance of seeing that Pokémon every 20 battles? What about 4.52%, and why was it changed for Gen 8?
Edit: Never mind I saw the previous posts and I think I got my answer... at least a 50% chance every 15 battles instead of 20, because of Dexit
Here is a list of tours we'll have throughout the year: https://www.smogon.com/forums/threads/2020-ou-circuit.3658432/i'm pretty new to the tier and non randbats formats in general and i think the best way to improve is by playing in tournaments as much as possible. i'm pretty familiar with the tours hosted within smogon - heck, i'm a host for ost lol - but have almost no knowledge of tournaments hosted in outside communities. where are some other places i could get playing experience under my belt?
A lot of this pretty much boils down to intuition and weighing your options given all other factors relevant to the state of the game. If I am understanding your question, it is basically asking down about battle strategy and there is no definitive, 100% answer to it.How do I predict plays as and against protect? Ex the opponent knew I had protect and I knew he knew, so I saved it and threw hazards. He had DD, I thought he would DD. He attacked instead and did 40%. I assume he will DD or switch this time so I throw hazards again and he attacks again, down to 20%. Then I protect and he DDs then sweeps my team. How do I know how to use protect? If I use it at the wrong time they will kill me because it will fail on the second use.