There are only Pelipper and Politoad, but you probably wanto to go with Pelipper since it has recovery, u-turn, defog and hurricaneWhat are some examples of good rain setters?
There are only Pelipper and Politoad, but you probably wanto to go with Pelipper since it has recovery, u-turn, defog and hurricaneWhat are some examples of good rain setters?
Thanks, but is Politoed still a viable option?There are only Pelipper and Politoad, but you probably wanto to go with Pelipper since it has recovery, u-turn, defog and hurricane
You could still use it, it has no SR weakness and it has encoreThanks, but is Politoed still a viable option?
Is Zeroara still viable in OU despite being in UU? If so what sets could it run?
Thanks, but is Politoed still a viable option?
Probably not switching ferro into kyurem is a good counterplay.Does rain have any consistent counterplay to Specs Kyurem besisdes running a random chansey ? I was just using it and the second I landed focus blast on ferro it was gg.
I’ve seen it a couple times on some ladder runs I would use it on a more offense oriented team. It’s actually okay in practice. It’s job isnt really taking hits as opposed to dishing it out.Here's an odd question: With Zygarde banned, would it be possible to copy the Choice Band set with 10% Zygarde? You wouldn't be losing any power since the two formes have the same attack stat, but does 10%'s massively reduced bulk make it unsuitable for this role?
You can use Choice Band Zygarde 10% yes but not really in the same way at all, you will need to use it more carefully and support it a lot more because of its pathetic bulk despite its amazing Speed, which gives it less opportunities to come in and spam its moves than Zygarde. Considering how frail it is you would give it Jolly over Adamant to outspeed things you don't want to be outsped by, like Latios and Garchomp, and maybe Iron Tail over Glare if you want to hit Clefable for super effective damage. You will use it as more of a hit and run Pokemon as opposed to one that takes hits and dishes them back harder due to its flaws.Here's an odd question: With Zygarde banned, would it be possible to copy the Choice Band set with 10% Zygarde? You wouldn't be losing any power since the two formes have the same attack stat, but does 10%'s massively reduced bulk make it unsuitable for this role?
Slowking has a significantly better matchup against Latios, Nidoking, and Tapu Lele matchup. Slowbro is still largely considered better though, as its physical bulk is more relevant to check Pokemon like Melmetal, Landorus-T, and Blaziken.Is there a reason some players are running Slowking over Bro in this metagame?
Unfortunately it’s dependent on what variant of boosting you’re facing. Melmetal can muscle through non Iron Defense variants if healthy, Scarf Lando can revenge kill with some chip and only if the Mag isnt Timid after boost or holding Shuca, Chansey/Blissey non Stored Power sets. Ditto cause Ditto. There’s other different checks but they’re based on which Mag you’re facing so not sure if there’s one that’s relatively easy.What's a good overall check to most Magearna setup sets? My team can sorta handle specs or AV but it seems to lack some offensive pressure and invites mag to set up for free and 6-0 me way too often.
I was thinking Ferrothorn or even something dumb like AV swampert (with the benefit that it'd block volt switch from other mag sets), but then i'd be stuck with an AV pert lol. Or (CB?) Cinderace from a more offensive standpoint. Am I missing anything good that checks those sets at bay relatively easily?
Teleport on Slowbro finally provided Future Sight a way to be chained, in a sense. Before that, getting future sight set up consistently was pretty finnicky and inconsistent, as you'd have to hard switch around in an attempt to make use of the delayed attack. Nowadays, ideally you just sight into port and now your breaker is set up to click its powerful stab+Fsight.So, when exactly did Future Sight become good? It was buffed a couple gens ago, but has only really gotten notice recently. What changed?
Where can I learn about the metagame quickly?
Where can I learn about the metagame quickly?
Rain seems surprisingly difficult to build well. It feels like due to having two slots devoted toand
off the bat harshly condenses the other slots on my team. Maybe that’s just my ignorance showing, but I often find that I’ve made glaring omissions even after several revisions to a rain team where I just don’t have that problem building standard balance, bulky offense, or hyper offense teams.
What are some Pokémon I should be using on rain to adapt those last four slots to condense down a lot of the threat management necessary to make a good team in this meta?
Barraskewda and Pelipper are obviously pretty good mainstays on rain cores; however, Rain teams are inherently hyper offense, meaning that you want to generally cover as many offensive bases as possible and focus on maintaining momentum and pressure. You will probably notice how many successful rain teams are usually comprised of 3 or so abusers in a team, and a great reason for that is because most of the viable abusers have access to momentum options to not only keep the tides on your side, but also to allow more efficient wallbreaking. Barraskewda is among the best of them for its highly coveted speed tier and great coverage; though, when it comes to abusers, you definitely want them to cover one another's bases so you can cover as many threats as possible.
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Zapdos and Tornadus-T are incredible on rain teams for two giant reasons: their defensive typings and offensive options. Zapdos's defensive typing in particular is incredible in this current metagame, resisting both of Pheromosa's STABs, checking Melmetal, and being a generally reliable switch-in due to its natural bulk. Tornadus-T is great for a similar reason, boasting a ton of useful utility and also a great speed tier. Offensively, though, is where I feel these Pokemon shine the most. Most rain abusers tend to struggle against bulky Grass-type Pokemon and even some opposing bulky Water-type Pokemon, and both Zapdos and Tornadus-T feast upon them with STAB Hurricanes, and in the former's case, the addition of STAB Thunder. Especially with pivoting support from allies such as Barraskewda, they can really help you open holes in the opposition and give faster abusers that can be more readily checked an easier time cleaning the rubble.
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I really like Ferrothorn and Blissey as glues on Rain teams. Not only can they provide incredibly useful hazards, but they also check a good lot of threats in the metagame that Rain teams are particularly swayed by. Rillaboom is beat by Ferrothorn, and Kyurem and Scarf Spectrier are walled by Blissey; this is especially helpful given that these three examples are among the most problematic for Rain abusers to check. Ferrothorn has a lot of useful utility that it boasts, such as also being able to set Spikes and Leech Seed, as well as being able to provide Knock Off spam that can keep abusers/setters healthy and yield easier switch-in opportunities. Blissey has access to Teleport, and does a great job stomaching Special attacks that Rain teams have a harder time taking on. I definitely suggest having Ferrothorn for sure, as its typing, bulk, and utility is godly for Rain cores. Blissey is nowhere near mandatory, but I've liked having it quite a bit.
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Additionally, many Rain teams need to have an Electric immunity as to not be prone to losing momentum against more offensive teams, and Seismitoad fits the bill perfectly as both a potent Swift Swim abuser with a nifty Ground-type STAB, as well as access to Stealth Rock to ease pressure on Ferrothorn to set hazards. It's a really underrated threat on Rain currently, and one that has really helped me battle balance cores that can switch in more readily. Swampert is cool too since it can provide momentum directly and a reliable, bulky Stealth Rock user, though I tend to prefer Seismitoad for its ability to also perform as an abuser in of itself.
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Kingdra and Urshifu-Rapid-Strike are both really strong abusers of Rain that I also would like to recommend, especially since both have access to momentum and can facilitate the switch-ins of Zapdos/Torn-T aptly. Additionally, they are both really good wallbreakers with access to nuclear dual STABs that can do a great job at wallbreaking for speedier, frailer abusers like Barraskewda.
I hope this helps!
Thank you, I really appreciate this. It goes over alot of what I already know, but I think it’s highlights where I failed from the outset; I wasn’t taking a offensive enough approach to Rain, treating it closer to Bulky Offense than Offense or HO, and so that meant often running into Spectrier and having my team run over after swampert/another sponge was chipped away, or not playing aggressively enough into balance/stall and falling apart when the rest of my team failed to setup for success.
It’s almost a little embarrassing how something that simple sent me back to the drawing board so many times, but there isn’t much else to do except to keep playing with a correction made.
Follow-up question: would you recommend an offensively invested set or defensively invested set foron rain? As far as I can tell, it’s not switching into Melmetal and co. any time soon without heavy investment, but at the same time I feel like I’d want my dual-STAB combo to secure as many reliable kills as possible on a more offensive team.
on non trickroom is there any real reason to use glastrier over mamo?
mamo is immune to taunt and intimidate, has ground stab and priority and a usable speed tier...
From my experience it's better to start with a solid defensive backbone than to go straight to Pelipper + 2 Rain abusers and see what glues you still need. Barraskewda is a great abuser but I only use it on approximately 60% of my Rain teams, whereas Ferrothorn is on nearly all of them. So in a sense, it's more about having two slots devoted to Pelipper + Ferrothorn than to Pelipper + BarraskewdaRain seems surprisingly difficult to build well. It feels like due to having two slots devoted toand
off the bat harshly condenses the other slots on my team. Maybe that’s just my ignorance showing, but I often find that I’ve made glaring omissions even after several revisions to a rain team where I just don’t have that problem building standard balance, bulky offense, or hyper offense teams.
What are some Pokémon I should be using on rain to adapt those last four slots to condense down a lot of the threat management necessary to make a good team in this meta?