is my name really that hard to read?
Yea figured as much, just wanted another opinion. ty fren :]I personally think that whenever Banded Melmetal is on the field, that it's going to want to take as many opportunities to attack as possible. I feel that you will want Superpower and Ice Punch slotted, especially since both let Melmetal perform much more consistently. The latter move is a necessity, as being able to have the ability to hit Zapdos harder and proc status less, Zygarde, and Garchomp while minimizing Rough Skin recoil is fairly important. Superpower or Earthquake I feel are both fine options in the last slot, but I think Superpower is preferable since it is able to pry apart Ferrothorn, which is a very promising switch-in due to Iron Barbs and being readily able to shrug off Melmetal's other options. The other problem is that any possible Toxic/TWave switch-ins are battered by Melmetal's other offensive options anyway, and the few Pokemon that can switch consistently into Melmetal are either immune to Toxic or can shrug off TWave to an extent.
While the idea is cool, I think Melmetal needs all of its moveslots to cover as many offensive bases as possible, and minimize potential switch-ins.