Resource SV OU Simple Questions, Simple Answers Thread

My apologies for spamming this thread up, but is Alomamola a decent physical deterrent/wish passer on a non-stall team? How about as a partner with Hatterene? Mainly looking to help against Kingambit, no matter what form it takes
 
My apologies for spamming this thread up, but is Alomamola a decent physical deterrent/wish passer on a non-stall team? How about as a partner with Hatterene? Mainly looking to help against Kingambit, no matter what form it takes
Friend ask as much as you like to, thats what this forum is for. Alomomola is an excellent pokemon in and outside of Stall, if you like it use him as much as u want cuz he is great. It tends to be a key pokemon in more defensive teams and the reason is cuz of the enormous amount of healing it can provide with the 16 pp Wish. You see Recover PP was nerfed this generation to 8 pp so having a pokemon with such large base HP passing reliably healing to everyone means u can have aton of longevity compared to others. Plus all the other good things the fish can do, regenerator cores, chilling water to be a good physatker check or even whirlpool trap, Alomomola is great and can be used with Hatterene, Great Tusk, Dragapult, Ting lu which doesnt have reliable recovery on its own etc.
 
Oh thanks, this helps quite a bit! Trying not to over extend, and the phish seems perfect! Might even have it Tera Poison in the backseat, just in case I need to remove tspikes!
 
Oh thanks, this helps quite a bit! Trying not to over extend, and the phish seems perfect! Might even have it Tera Poison in the backseat, just in case I need to remove tspikes!

You don't have to worry about over extending at all. If anyone's gonna get upset someone keeps asking questions, they should just fuck off because this thread is dedicated to helping players understand the metagame. As the other guy said, that's what this thread is for
 
I'm looking for an offensive pair of pokemon to compliment the core of Curse Dondozo, Bulky Talonflame and The Clod. I have Meowscarada/Amoongus penciled as a 4th to Spike/Toxic Spike and Knock Off/Spore but open to suggestions.

Note - I refuse to use Gholdengo that thing is an abomination to my eyes.
 
I'm looking for an offensive pair of pokemon to compliment the core of Curse Dondozo, Bulky Talonflame and The Clod. I have Meowscarada/Amoongus penciled as a 4th to Spike/Toxic Spike and Knock Off/Spore but open to suggestions.

Note - I refuse to use Gholdengo that thing is an abomination to my eyes.
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I think Kingambit appreciates this core alot and provides a ghost / draco resistance needed for it to be completed. Clodsire support it vs all spatkers so u can keep the gambit healthy and not as a switchin to spatk hits. Talonflame rly supports it against physdef mons like Tusk and Ting lu and Meowscarada can provide spikes support aswell as possibly Low Kick to lure opposing gambits. Zoroark Gambit tusk does similar job, tusk + talonflame for complete hazards protection so u can make the most with illusion Low Kick / grass knot lures. You have the option to trade tusk vs tusk too so u can free up your gambit with that core. Finally Pult provides much needed utility options like twave hex support and speed control.
 
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Another question... it's a hard one to search for and best to outreach to a community . I'm trying to build a team based on swords and one based on cannons/guns.
I want 6 of each at least for a proper team. People with better knowledge than me, please help! I'm only mostly familiar with the first 4 gens, still learning about stuff from after then.

Scyther (obviously, where the idea came from)
Kabutops, Sirfetchd, Zacian

Any others? I'm thinking Pinsir, Kricketune, Scizor, Gligar/Gliscor, and Sneasel/Weavile and possibly Marowak.
Some of these are a bit of a stretch and it's becoming very bug- heavy.
Its just a fun gimmick team, so even weak monsters are fine, but it's obviously better if it's not all weak to one move or type.

Cannons/Guns we have Blastoise, Genesect, Octillery, Galarian Slowbro, Kingdra.
Again one type heavy, Water, and it's only 5 anyway. Are there any other cannon or sword(/weapon) pokemon I'm missing?
 
Another question... it's a hard one to search for and best to outreach to a community . I'm trying to build a team based on swords and one based on cannons/guns.
I want 6 of each at least for a proper team. People with better knowledge than me, please help! I'm only mostly familiar with the first 4 gens, still learning about stuff from after then.

Scyther (obviously, where the idea came from)
Kabutops, Sirfetchd, Zacian

Any others? I'm thinking Pinsir, Kricketune, Scizor, Gligar/Gliscor, and Sneasel/Weavile and possibly Marowak.
Some of these are a bit of a stretch and it's becoming very bug- heavy.
Its just a fun gimmick team, so even weak monsters are fine, but it's obviously better if it's not all weak to one move or type.

Cannons/Guns we have Blastoise, Genesect, Octillery, Galarian Slowbro, Kingdra.
Again one type heavy, Water, and it's only 5 anyway. Are there any other cannon or sword(/weapon) pokemon I'm missing?

For Swords, you have Ceruledge, as well as Gallade or Iron Valiant. Both of those definitely help with the average power level. Outside of gen 9, you have samurott, as well.

As far as guns? There's Clawitzer, who definitely does not help with your Water problem, as well as Forretress, who does. Armarouge doesn't appear to have a gun, but its signature move, as well as its animation, clearly show it firing a blaster shot. Going into NatDex, you have options like Magmortar, Toucannon, and (in spirit) Inteleon.

I'm sure there's more i'm forgetting, but hopefully some of these help you with what you're looking for!

e: Dragapult also matches the guns theme - its head is literally a stealth bomber, and dragon darts is it launching Dreepy to attack.
 
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What EVs do you usually run on Orthworm? I know the classic max Def/max Hp and the max SpDef/max Hp sets, but is there any other popular variant?
 
What EVs do you usually run on Orthworm? I know the classic max Def/max Hp and the max SpDef/max Hp sets, but is there any other popular variant?
No not rly, the most popular / what people mostly run is max max either defense hp or spdef hp. You could do alittle bit of atk like 20 atk to have about 62% chance to ohko valiant in 1 heavy slam after rocks. you could also do Sassy or Relaxed nature with 0 IVs in speed so u are slower than min speed Corviknights which means they uturn into whatever before u shed tail so u get to decide what pokemon to go into so thats popular and beneficial.
 
Aight, so did you know you can play showdown on your phone? Really? I'm the only one finding this out? Just me? Literally just me?

My wacky dual terrain team is fun, but I'm very vulnerable to setup sweepers. There the one thing I'm having trouble with, and will get torn apart by a Skeledirge or Volcarona. Is there a mom in particular that shits on those types? Preferably a bulky one that appreciates protection from earthquakes and priority, and one that can keep Kingambit in check.
 
Aight, so did you know you can play showdown on your phone? Really? I'm the only one finding this out? Just me? Literally just me?

My wacky dual terrain team is fun, but I'm very vulnerable to setup sweepers. There the one thing I'm having trouble with, and will get torn apart by a Skeledirge or Volcarona. Is there a mom in particular that shits on those types? Preferably a bulky one that appreciates protection from earthquakes and priority, and one that can keep Kingambit in check.

So you're asking for something that matches up well with Volcarona and Skeledirge
Something that has bulk
Immune or Resistant to EQ
and can take on most priority moves

Very short list to be quite honest especially since Volc and Skele are problematic when it comes to what they tera to.

I think Ceruledge does a decent job if you Tera Bug / Fairy (Flash Fire), It will prevent Skele from setting up on Torch Songs / Wisping, you will have problems taking Hex / Shadow Ball but your best measure is Tera to Bug / Fairy and force it to Tera as well so you can start abusing Bitter Blade, some idea with Volc, best thing is to take on Wisps / Fiery Dances and abuse Bitter Blades / Bulk Up

:Ceruledge:
Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Bug
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Bulk Up
- Bitter Blade
- Shadow Sneak
- Taunt

I can't think of anything else that does all that well, it's pretty tough.
 
Aight, so did you know you can play showdown on your phone? Really? I'm the only one finding this out? Just me? Literally just me?
Lol I spent half of my time in High School playing mons with my friend
My wacky dual terrain team is fun, but I'm very vulnerable to setup sweepers. There the one thing I'm having trouble with, and will get torn apart by a Skeledirge or Volcarona. Is there a mom in particular that shits on those types? Preferably a bulky one that appreciates protection from earthquakes and priority, and one that can keep Kingambit in check.
Unaware Clodsire literally hard counters Skeledirge and Volc, but even Water Absorb Clod with Toxic is good enough. Toxapex is another great option that can come in with its massive bulk and just click Haze and Toxic. Garg is a fantastic Special wall that sits forever on those two, can click Salt Cure and can Tera Water and use Body Press to deal with Kingambit. Ceruledge is also very good, and it's more suited for Hyper Offense. Oh, Dondozo as well, it's very good against Sweepers if you invest some EVs into its SpDef, and you can run Body Press and Liquidation to hit all three of them super effectively.
 
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Thanks, the both of you! Unaware Clos is looking sexy, and I might do for some cheeky Counter shenanigans...

So you're asking for something that matches up well with Volcarona and Skeledirge
Something that has bulk
Immune or Resistant to EQ
and can take on most priority moves

Ah, I don't think I explained myself well. I plan on having either grassy or psychic terrain up as part of my team play, so they'll benefit from a resistance to EQ in particular most of the match, but later on, after most of the enemy team have been worn down, psychic terrain will be up putting a leash on priority. I'm not too much worried on the priority immunity, but grassy terrain would effect the defensive quarterstone most (they can afford to be a little eq weak, but I shouldn't expect to utilize eq myself).
 
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What would be a decent alternative to usage-based tiering when evaluating the viability of a Pokemon when usage and player activity isn't high? this is mostly specific to smaller showdown servers with fakemon.
 
What would be a decent alternative to usage-based tiering when evaluating the viability of a Pokemon when usage and player activity isn't high? this is mostly specific to smaller showdown servers with fakemon.
Well there still should be a some activity that u could get some info from aswell as Winratio from that little activity.
That way u could start with a base layout of how good and viable a pokemon is and based on the Winratio, the little usage and aswell as opinions from the active players u could shape some good viability rankings. Since u talkin about small servers then it shouldnt be too difficult to get into corversations with active players about each mon and where it should be i feel.
 
What do you guys think about Tera Steel Ceruledge? I doubt it'd be very good in the current meta considering you're still retaining that Ground weakness, but I'm wondering if there's any sets that could make it work?
 
What do you guys think about Tera Steel Ceruledge? I doubt it'd be very good in the current meta considering you're still retaining that Ground weakness, but I'm wondering if there's any sets that could make it work?
Ehh it does sound kinda cool to be a steel immune to fire type atks but i dont think u benefit v much from it. Not only grounds as u mentioned still beat you so thngs like Chomp and Great tusk but u also now have a fighting weakness over immunity vs valiant, u still dont break garganacl especially with the extra dmg salt cure does to steels, doesnt benefit vs gambit trade against kowtwo cleave and the resistances steel provide if you think of it u kindof had already, fairy resist, steel resist vs make it rains, ice resist vs bax etc. It does mean Toxapex and Clodsire not going to be able to Toxic u that u can prevent naturally by Taunting them so this could maybe mean if using Steel u could do an SD no taunt set possibly but CC since u outspeed gambit and have that nice Mortal Spin immunity now vs offense.
 
Ehh it does sound kinda cool to be a steel immune to fire type atks but i dont think u benefit v much from it. Not only grounds as u mentioned still beat you so thngs like Chomp and Great tusk but u also now have a fighting weakness over immunity vs valiant, u still dont break garganacl especially with the extra dmg salt cure does to steels, doesnt benefit vs gambit trade against kowtwo cleave and the resistances steel provide if you think of it u kindof had already, fairy resist, steel resist vs make it rains, ice resist vs bax etc. It does mean Toxapex and Clodsire not going to be able to Toxic u that u can prevent naturally by Taunting them so this could maybe mean if using Steel u could do an SD no taunt set possibly but CC since u outspeed gambit and have that nice Mortal Spin immunity now vs offense.

Figured, but appreciate the insight! Totally forgot about Salt Cure's extra damage lol I need to keep that in mind, thank you o7
 
Why is Magnezone considered worse this gen? Are there just fewer top tier steels it can trap and beat in gen 9?
Seems the most logical explanation, being the major OU Steels (B-ranks and up) are
  • Gholdengo (untrappable, immune to Body Press)
  • Kingambit (frequently Teras, both avoiding Trapping and removing the 4x Body Press Weakness to cut through its bulk)
  • Corviknight (fair, though it has U-Turn so it's not totally blocked from pivoting compared to walling/healing/utility moves)
  • Orthworm (its entire niche is a move that is to get it off the field anyway)
  • Scizor (U-Turner, has Fighting Coverage, also just not very impressive right now)
  • Iron Treads (Ground Coverage, even if using Balloon or such it's very uncommon due to Tusk
The Steel count is lower and Magnezone matches up poorly with the ones we have in a Trapper role. Most of its major trap targets are missing, pending DLC addition potential, and on top of that, a lot of the above Steels simply aren't hard enough to remove that trapping would be worth Magnezone's other shortcomings even if they worked (Gholdengo is really easy to overload, Kingambit probably wants to wait until 1 turn is enough for big progress from it due to Supreme Overlord, etc.)
 
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