while the idea seems interesting, it doesn't look so promising in practice damage-wise.
ice punch would only be good vs garchomp (which kills you first anyway), as stab meteor mash does about the same amount of damage to anything that is only x2 weak to ice and doesn't have the added benefit of an attack boost.
252+ Atk Punching Glove
Meteor Mash vs. 0 HP / 0 Def

220-259 (73 - 86%) -- guaranteed 2HKO
252+ Atk Punching Glove
Ice Punch vs. 0 HP / 0 Def

248-292 (82.3 - 97%) -- guaranteed 2HKO
thunderpunch only 3HKOes alomomola. though, i have to admit that negating rocky helmet damage due to punching gloves sounds fun. but still, mola wish+protects+scald burns all day.
252+ Atk Punching Glove
Thunder Punch vs. 252 HP / 252+ Def

170-202 (31.8 - 37.8%) -- 91.1% chance to 3HKO
other common water types like azumarril or keldeo don't get OHKOed either, in which case, meteor mash sounds better vs azu and psychic fangs vs keldeo (plus the added benefit of stab + screens removal)
252+ Atk Punching Glove
Thunder Punch vs. 0 HP / 0 Def

248-292 (72.7 - 85.6%) -- guaranteed 2HKO
252+ Atk Punching Glove
Thunder Punch vs. 0 HP / 0 Def

224-264 (69.3 - 81.7%) -- guaranteed 2HKO
so idk if it's worth it, but yeah. if you really want to use it anyway, i'd probably recommend
meteormash + thunderpunch + eq + bullet punch/psychic fangs. maybe you can get a +1 atk from meteor mash vs an incoming alomomola and threaten to 2HKO with thunderpunch; that sounds fun. ice punch seems useless, so i'd go for boosted bulletpunch or psychic fangs.
edit: i just realized ice punch also can hit and pressure incoming zapdos, which seems interesting. if you predict the roost then you can eq, but the scenario doesn't seem so favorable either. still not a fan of the set
252+ Atk Punching Glove
Ice Punch vs. 252 HP / 104 Def

208-246 (54.1 - 64%) -- guaranteed 2HKO