Resource Simple Questions, Simple Answers Thread

Hey, I'm new to PU. I've been trying this team with grassy terrain, and wondering if its good and could have any edits. https://pokepast.es/922360cc7c0cc10f
Weeks later, but still. I like the idea of not so dedicated grassy terrain. Right at first glance i can notice a big vulnerability to Rotom-H. Replacing Duraludon with Goodra or swapping Sandaconda with Gastrodon might help against it. I'm also skeptical about Hitmonlee's role in the current configuration. It typically comes in, activates Unburden or uses Rapid Spin, but it's too easily countered without an attack boost, contributing little to the team. Consider replacing Mach Punch with Swords Dance to enhance Hitmonlee's impact and ensure it provides more value during its time on the field. Also consider using Knock Off over Stone Edge to better threaten anti-spinners. Rapid Spin is kind of not ideal also, as it keeps you helpless against fairies, you can think about making it a fully committed sweeper and give Defog to Scyther, it'll have an easier time removing hazards anyway. A good midground would be Sandslash (spin + rocks) > Sanda, Goodra over Duraludon, Poison Jab, Knock Off and SD > Spin, Mach and SE on Lee also, also changed Staraptor to + Speed and odd HP to have one extra switch in on rocks, made Thwackey Adamant + Grassy Glide + Tera Grass to have a valuable prioirity and optimal HP number for Terrain recovery. It's a very shallow overview, you are still vulnerable to most psychic/fairies, but you can get some insights.

https://pokepast.es/60c557c16e285406
 
Weeks later, but still. I like the idea of not so dedicated grassy terrain. Right at first glance i can notice a big vulnerability to Rotom-H. Replacing Duraludon with Goodra or swapping Sandaconda with Gastrodon might help against it. I'm also skeptical about Hitmonlee's role in the current configuration. It typically comes in, activates Unburden or uses Rapid Spin, but it's too easily countered without an attack boost, contributing little to the team. Consider replacing Mach Punch with Swords Dance to enhance Hitmonlee's impact and ensure it provides more value during its time on the field. Also consider using Knock Off over Stone Edge to better threaten anti-spinners. Rapid Spin is kind of not ideal also, as it keeps you helpless against fairies, you can think about making it a fully committed sweeper and give Defog to Scyther, it'll have an easier time removing hazards anyway. A good midground would be Sandslash (spin + rocks) > Sanda, Goodra over Duraludon, Poison Jab, Knock Off and SD > Spin, Mach and SE on Lee also, also changed Staraptor to + Speed and odd HP to have one extra switch in on rocks, made Thwackey Adamant + Grassy Glide + Tera Grass to have a valuable prioirity and optimal HP number for Terrain recovery. It's a very shallow overview, you are still vulnerable to most psychic/fairies, but you can get some insights.

https://pokepast.es/60c557c16e285406
Thank you so much!
 
Hey quick question, recently drought got banned in nu, why does this carry over to pu as well? I don't think sun was oppressive at all in the meta and as far as I know pu never suspected or discussed banning drought so it doesn't make sense to me to ban an entire team comp because it was oppressive in another tier.
 
Hey quick question, recently drought got banned in nu, why does this carry over to pu as well? I don't think sun was oppressive at all in the meta and as far as I know pu never suspected or discussed banning drought so it doesn't make sense to me to ban an entire team comp because it was oppressive in another tier.
Smogon bans are transitive, meaning that if something gets banned in a higher tier (in this case, nu), it becomes unusable in the tiers below it (in this case, pu) until the ban gets reverted. This has nothing to do with drought's viability (or lack thereof) in pu and we can't do anything about it
 
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to add to the above, one of the reasons bans are transitive is because it's annoying and inaccessible to learn micro rules about what's banned in x tier but not banned in the tier below but banned in the tier below that. it's also just keeping things the same as how we tier individual pokemon themselves.
 
Hey guys im mega new to the smogon Forums but been playing Showdown and PU alot a few years ago.

Are there good ressources for Cores? Offensive and defensive? I have trouble teambuilding in this new gen. Back in the days I was running Gourgeist + Lanturn damn that was nice
 
Hey guys im mega new to the smogon Forums but been playing Showdown and PU alot a few years ago.

Are there good ressources for Cores? Offensive and defensive? I have trouble teambuilding in this new gen. Back in the days I was running Gourgeist + Lanturn damn that was nice

hey! we don't have a cores thread, unfortunately, but we do have a speed tiers page and role compendium here as well as a viability ranking here! if those don't help you out quite enough, we also have a teambuilding lab here, and if you provide some sets/pokemon you'd like to use we'd be more than happy to build a team and show you the process to help give you some insight. once your account isn't as new (15 posts and/or one month since registration is the minimum i believe), you can also apply here to have someone tutor you!

you can also join the PU discord here to ask questions and discuss the meta in real time :)
 
I'm not sure how to send team links so I'm just gonna do it this way but does anyone have any advice for this team?

Arcanine @ Leftovers
Ability: Intimidate
Tera Type: Normal
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Curse
- Extreme Speed
- Flare Blitz
- Morning Sun

Electrode-Hisui @ Focus Sash
Ability: Soundproof
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Energy Ball
- Thunderbolt
- Thunder Wave

Meloetta @ Choice Specs
Ability: Serene Grace
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Energy Ball
- Shadow Ball
- Hyper Voice

Hitmontop Leftovers
Ability: Technician
Tera type: Steel
EVs 252 Atk/ 252 Speed/4 HP
Adamant Nature
-Bullet Punch
-Rapid Spin
-Tripel Axel
-Close Combat

Gastrodon-East @ Leftovers
Ability: Storm Drain
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Surf
- Recover

Grimmsnarl (M) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Parting shot
- Thunder Wave
- Spirit Break
- Sucker Punch
 
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I'm not sure how to send team links so I'm just gonna do it this way but does anyone have any advice for this team?

Arcanine @ Leftovers
Ability: Intimidate
Tera Type: Normal
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Curse
- Extreme Speed
- Flare Blitz
- Morning Sun

Electrode-Hisui @ Focus Sash
Ability: Soundproof
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Energy Ball
- Thunderbolt
- Thunder Wave

Meloetta @ Choice Specs
Ability: Serene Grace
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Energy Ball
- Shadow Ball
- Hyper Voice

Hitmontop Leftovers
Ability: Technician
Tera type: Steel
EVs 252 Atk/ 252 Speed/4 HP
Adamant Nature
-Bullet Punch
-Rapid Spin
-Tripel Axel
-Close Combat

Gastrodon-East @ Leftovers
Ability: Storm Drain
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Surf
- Recover

Grimmsnarl (M) @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 56 Atk / 200 SpD
Careful Nature
- Parting shot
- Thunder Wave
- Spirit Break
- Sucker Punch
For team pasting, if you go to the bottom of the teambuilding section on Showdown you can see the upload to pokepaste button. Click this and youll get a link for your team.
1731172638924.png

1731172669509.png

Also, for further notice you are MUCH more likely to get advice faster from either the #scarlet-violet chat in the SV PU discord or via the PU room on Showdown.

Anyways, team seems fine with a bit of work. I would be Heavy Duty Boots on Electrode, as you will be pivoting alot and focus sash wont come into play much. Twave is fine but if you feel like you are struggling w deci foul play is not a bad option either. also be tera ghost and leaf storm > energy ball.

Specs Meloetta is fine, but i would recommend Psyshock and either U-turn or Focus Blast > Psychic and Energy Ball

Hitmontop is dogshit, dont use it. I would rather run another form of hazard control like tatsu in its place, or a psydef altaria for a decent defensive backbone.

Rest looks alright to me.

Why is PU in DPP merged with ZU and NU and PU in BW is merged with ZU? Is de-merge possible?
If i remember correctly, its not actually "merged" with them. Its just that the teambuilding doesnt show what mons are in each tier in gens 4 / 5. All of them do exist standalone.
 
why not separate them into separate thirds?
Very simple reason: PU and ZU did not exist during DPP, so they are not 'official' tiers. They are retro tiers, created after the fact as a sort of speculative metagame of what could have been. They are very fun and good, but Smogon decided a while ago to draw the line between tiers that did exist and speculatory retro tiers in their listings. So NU is listed as the actual tier and the rest are forced to be clumped in.

For BW it is the same story, but PU did exist in BW and ZU didn't. So PU is listed and ZU is clumped in.

As for why they can't be split up in the teambuilder anyway for ease...well, arguments have been made to make that happen but none have been bought. Simple as that!
 
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