Does Mega Kangaskhan prefer Adamant or Jolly? I figured since it's in the same speed tier as Palkia it would like to outspeed everything, but does it need the extra power to net some important KOs?
Um that's more technical than what most ubers mods can handle. It's kinda low priority so I'm assuming those tags will disappear whenever they disappear. (I guess we could edit all the threads to remove them but meeeeeh)another question: are we going to be removing the pokebank/official tags since pokebank is now the official meta?
I believe mega kahn would enjoy adamant more than jolly because of its speed tier as you mentioned. The ability to outspeed Ho-Oh is pretty major, but the weather legendaries either wall you to hell or outspeed you with scarf/take 1 hit and make you nearly useless with specs. Genesect isn't as common and scarf is its only real set so that doesn't matter. Ray is just stomped by returns + sucker punch. I think jolly would only be more beneficial if you run pup or seismic toss, as just spamming those will either make adamant not needed as much or just 2HKO everything.Does Mega Kangaskhan prefer Adamant or Jolly? I figured since it's in the same speed tier as Palkia it would like to outspeed everything, but does it need the extra power to net some important KOs?
Can we have a deoxys thread? Or is there already one?
oh, I thought of going for a third Kyogre on calm mind set too; guess not anymore.Honestly, both sets are very viable. It'll depend on the team which one you want, Drizzle nerf hasn't really hurt Kyogre beyond the CM sets.
252 hp 252 spe for opposing supportarc, 96 spe and whatever side you want to be bulky (100 base) , or 0 spe and invest whatever side you want to be bulky (all timid). Feel free to modify evs as you see fit.What is a good EV spread for support Arceus-fairy?
1. Sucker Punch compensates speed loss for mons that are naturally faster than Yveltal, I would not recommend using no speed.I'm about to capture Yveltal in the game and I've been struggling with which nature I should go for. I want to run an Assault Vest Yveltal. I've read both the Yveltal thread and the Assault Vest thread bit I'm still undecided about the set.
I don't know if I should enhance SAtk for healing or SDef for bulk. I'm guessing that having to run all attacking moves it would benefit from the extra attack. I'm having also trouble deciding which stat to drop. Speed is always a good thing, I don't want it to lose any bulk and the fourth slot always seems to need a physical attack (Sucker Punch, U-Turn, Steel Wing...).
I like this set posted by NGC-2024 because it compensates the speed loss with Sucker Punch, but wouldn't Dark Pulse and Sucker Punch overlap a little? I'm also curious about the 4 extra EVs for SDef, does it make a difference?
Yveltal @ Assault Vest
Ability: Dark Aura
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
- Oblivion Wing
- Dark Pulse
- Focus Blast
- Sucker Punch
Sucker Punch means Yveltal will be taking less hits overall. For example, Mewtwo (regular or Y) will rarely be able to Ice Beam you. Offensive Yveltal doesn't switch in on Mewtwo because even with neutral nature Ice Beam 2hkos, and Mewtwo won't be switching in on Yveltal in fear of Sucker Punch. Therefore, having a neutral physical defense nature lets you take priority attacks more easily.Hey all. I have some questions regarding Yveltal, as I'm resetting for one atm.
I was looking at the Analysis in C&C. For the Taunt set, why ware Rash and Naive slashed as possible natures? I know it's a work in progress, but I would figure since Ubers is primarily special-oriented, Mild and Hasty would be preferred. So what "team needs" would prompt one to pick -SpD natures over -Def ones?
Also, between Sucker Punch and Foul Play, which move is generally more viable in Ubers? I'm inclined to think that with Foul Play, you might have trouble with Pokemon that have low Atk, but at the same time, most Ubers have more than average Atk stats, so Foul Play should still do a decent amount of damage. But Taunt + Sucker Punch also seems appealing, though the opponent can just switch to stall out its PP. Are there any specific threats where one move outshines the other?
Edit: It would seem that post 19 of that thread answers my first question for the most part.
a bit confused; aren't calm/bold Kyogres CM sets? you said the drizzle nerf hasn't really affected anything beyond the CM sets (so ie. CM sets were slightly affected right?)Well, both phys def and special defensive Kyogre are really good in this metagame as well. So if want to go for a 3/4 Kyogre then getting calm+bold Kyogres would be a good idea.