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Gen 6 Simple Questions, Simple Answers (XY Ubers Edition - read before posting a thread)

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Well Defensive Gyarados is pretty good check to Blaziken (yeah, trickroom you made it this time :D). One of the best ones around. Problem is that it doesn't fit some type of teams (better on defensive ones).

BTW anyone used with at least ok effect Talonflame on non-joke team ? Yeah I realize that Ho-Oh may outclass it, but it can't Swords Dance and lacks priority. I saw few games people using it with ok effect, but they were pretty low on ladder. If I would consider (priority Brave Bird is just so damn good) to use it on any serious team, should I choose CB or Swords Dance set ? Or maybe try some sort of double bird strategy with Ho-Oh + Talonflame (Ho-Oh soften up counters and Talonflame cleans up) ? Or should I just ignore idea and not even touch it ? Blaziken is annoying, so it's one of reasons for Talonflame here.
 
Quagod gives no shits about blaziken.... Unless they pack fucking solarbeam. Other than that quagod can deal with it with ease.
 
Is Hasty Palkia viable anymore (mixed palkia basically)? Or is Timid better? I'm trying to RNG a palkia right now but I can't decide between Hasty or Timid. The XY Palkia analysis really only mentions timid, hasty once (for outrage).
 
Is Hasty Palkia viable anymore (mixed palkia basically)? Or is Timid better? I'm trying to RNG a palkia right now but I can't decide between Hasty or Timid. The XY Palkia analysis really only mentions timid, hasty once (for outrage).
Go with Timid. Outrage is less seen nowadays, since fairies exist and chansey is barely a concern now.
 
I'm looking for something that can handle offensive Ho-oh (Life Orb and Choice Band if possible) well, while keeping offensive pressure, so that my entry hazard won't be easy to remove.
I've not used Arceus, so I'm thinking of Arceus-Water or Arceus-Electric, but don't know which set I should use.

CM Arceus-Electric is great but without defensive investment, it won't be able to switch in. I've thought of the 160 HP / 252 SpA / 96 Spd EVs spread to have both power and bulk, but I don't know if this is enough to actually make a decent Ho-oh check.
Arceus-Water sounds good, but I want a moveset with some offensive pressure. Is CM Arceus-Water decent ? Which coverage move should I use on CM Arceus-Water ? TBolt ? Or should I run status (Toxic or WoW ?) as coverage instead ?
 
I'm looking for something that can handle offensive Ho-oh (Life Orb and Choice Band if possible) well, while keeping offensive pressure, so that my entry hazard won't be easy to remove.
I've not used Arceus, so I'm thinking of Arceus-Water or Arceus-Electric, but don't know which set I should use.

CM Arceus-Electric is great but without defensive investment, it won't be able to switch in. I've thought of the 160 HP / 252 SpA / 96 Spd EVs spread to have both power and bulk, but I don't know if this is enough to actually make a decent Ho-oh check.
Arceus-Water sounds good, but I want a moveset with some offensive pressure. Is CM Arceus-Water decent ? Which coverage move should I use on CM Arceus-Water ? TBolt ? Or should I run status (Toxic or WoW ?) as coverage instead ?

To be honest, both of the after mentioned pokemon that you suggested get downed by a sun boosted sacred fire and or a brave bird. The pokemon that you're imagining that can do all go these tasks, unfortunately does not exist. A offensive rockceus might work, but gets demolished by a CB eq from ho-oh, and simply a to of things in ubers can take hits form offensive rockceus. In this generation, keeping you hazards up is something that people cannot do, due to the plethora of defoggers. I recommend changing your team structure, because unless you're running hyper offense, keeping your hazards on the field is something of a luxury.
 
I pretty much disagree with the entirety of the above post. Could you share your team though so that I can answer your question. It's hard to see which arc type fits you better and how you would need to run the set without seeing how it synergizes with the rest of the team. (or if the problem can be fixed elsewhere)
 
I'm looking for something that can handle offensive Ho-oh (Life Orb and Choice Band if possible) well, while keeping offensive pressure, so that my entry hazard won't be easy to remove.
I've not used Arceus, so I'm thinking of Arceus-Water or Arceus-Electric, but don't know which set I should use.

CM Arceus-Electric is great but without defensive investment, it won't be able to switch in. I've thought of the 160 HP / 252 SpA / 96 Spd EVs spread to have both power and bulk, but I don't know if this is enough to actually make a decent Ho-oh check.
Arceus-Water sounds good, but I want a moveset with some offensive pressure. Is CM Arceus-Water decent ? Which coverage move should I use on CM Arceus-Water ? TBolt ? Or should I run status (Toxic or WoW ?) as coverage instead ?
Build your team so you don't give hooh any free switches (or just a few). Should be possible since your team seems to be offensive.
 
I pretty much disagree with the entirety of the above post. Could you share your team though so that I can answer your question. It's hard to see which arc type fits you better and how you would need to run the set without seeing how it synergizes with the rest of the team. (or if the problem can be fixed elsewhere)

Gliscor (defensive spread, SR setter w/ Taunt)
Klefki (Spikes+status)
Ho-oh (Choice Band)
Palkia (Assault Vest)
Mega-Kang (Rev Kill version)

So I would like to keep pressure on, so I can keep SR+spikes as much as possible.
I think I should change Mega-Kang maybe too, because of Arceus-Rock walling it. However it is great to revenge kill statused mons (Fake Out + Sucker Punch for poisonned foes, Return or Crunch for paralysed foes).
 
Um I think you might have to change a few other things. Just off the bat though, Rock Arc looks fairly annoying since it checks a handful of your mons and you don't have much that can absorb burns for you. (gliscor don't like the judges) The nice thing about your hazards core is that they can replace hazards in front of defoggers (or at least klefki can and nothing is coming in to defog on gliscor) I think you can just do what kebabe said and stick to mons that pressure ho oh better. (your own ho-oh looks out of place as it'll have sr to plague it) I don't think mega kanga really brings you that much so its pretty dropable as well. I would switch items on palkia though, you don't need such a hardcore offensive kyogre check when you have hazards to wear it down and want to punch things. (plus av palkia is lame in general) Lust orb with Dtail would work well on this hazards centered team. I think the last slot is going to go to chaining together whatver you decide on for your offensive core cause ho-oh is out of place here and mega kange is expendable.
 
Um I think you might have to change a few other things. Just off the bat though, Rock Arc looks fairly annoying since it checks a handful of your mons and you don't have much that can absorb burns for you. (gliscor don't like the judges) The nice thing about your hazards core is that they can replace hazards in front of defoggers (or at least klefki can and nothing is coming in to defog on gliscor) I think you can just do what kebabe said and stick to mons that pressure ho oh better. (your own ho-oh looks out of place as it'll have sr to plague it) I don't think mega kanga really brings you that much so its pretty dropable as well. I would switch items on palkia though, you don't need such a hardcore offensive kyogre check when you have hazards to wear it down and want to punch things. (plus av palkia is lame in general) Lust orb with Dtail would work well on this hazards centered team. I think the last slot is going to go to chaining together whatver you decide on for your offensive core cause ho-oh is out of place here and mega kange is expendable.

Originally, I used a defogger in the 6th slot, but since I use a spiker, I shouldn't use Defog and so I should drop Ho-oh.
So I should maybe run something like Kyogre + Lust Orb Palkia so Ho-oh won't switch in and defogging won't be easy.
What Kyogre set would be the best here ? Other mons that can fit this team well ?
 
There's quite a few things that'll keep Ho-Oh out enough if you keep your SR up which shouldn't be too tricky.

I'd just start by looking at where the holes are in your core. For example, water arc is a pain cause klefki it can't replace hazards on that and gliscor sure doesn't like too much. You want to keep pressuring that with things like scarf zek so that it can't get many turns to defog. Could also try things like CM ghosty that is too dangerous to give free turns defogging on it or stuff like darkrai/mewtwo that outspeed and can taunt. Could also try mega gengar cause shadow tag fits on anything.
 
There's quite a few things that'll keep Ho-Oh out enough if you keep your SR up which shouldn't be too tricky.

I'd just start by looking at where the holes are in your core. For example, water arc is a pain cause klefki it can't replace hazards on that and gliscor sure doesn't like too much. You want to keep pressuring that with things like scarf zek so that it can't get many turns to defog. Could also try things like CM ghosty that is too dangerous to give free turns defogging on it or stuff like darkrai/mewtwo that outspeed and can taunt. Could also try mega gengar cause shadow tag fits on anything.

Oh yes, I think scarf Zekrom is great here, can keep momentum with Volt Switch, revenge kill weakened foes and clean late game w/ spikes on.
For Kyogre, the RestTalk set seems good, with Roar for abusing spikes and it is strong enough to threaten common defogers such as Arceus-Rock, Scizor and Skarmory.
Mega-Gengar can remove Kyogre or Zekrom check and can RK extreme-killer.

Anyway, thanks a lot for your advice.
 
What does sableye beat

Nothing, it just burns shit. It can't actually switch into anything except a super predictable fighting/normal attack or a piss weak attack.

edit: wait, this is the ubers thread, I thought it was OU. nvm lol
 
What does sableye beat
off the top of my head, Sableye can be used to check burnable physical attackers by priority WoW, particularily E-Killer. Especially with access to priority recover and STAB foul play.

It can also use swag-play :P

Keep away from special attackers, and remember that, even invested, sableye is frail.
 
It's mostly there for EKiller, though it can work decently against Groudon, Mega Khan, and other SD Arceus.
Mega Mewtwo X is a big one. Mkhan is just as fucked up as ekiller and the prio burns in general can be a pain. Mostly it's a toolbox, niche but can be nice.
 
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