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Gen 6 Simple Questions, Simple Answers (XY Ubers Edition - read before posting a thread)

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hmm, i really wanted to invest in bulk. I was hoping to do a 4hp/252def/252spa with white herb hold item

Umm, this is a waste of your nature. Always use it to boost your highest stat (unless of course you can't get the other stat high enough with just EVs). 252 SAtk Timid gives 361 SAtk and 257 Spe, while 160 SAtk / 92 Spe Modest gives 371 SAtk and keeps the same 257 Spe.
 
Okay, so I'm fairly new to Ubers and I had a few questions relating to the viability list. These are actual questions, as in, I'm out of the loop and I want to know the answers, not arguments to change anything. (I also had some more questions below, sorry for so many, but I figure I may as well condense them into one post. Feel free to just answer some rather than all of them if you'd like.)

1) Why is Mewtwo S Rank? Is it basically the Charizard effect in OU where you have no idea whether it will go Physical or Special? Also, which Mewtwo (X, Y, or normal with LO or whatever) is generally considered superior (like Charizard X right now is generally considered slightly superior in OU, despite it playing a different role).
2) Why is Chansey outclassed by Blissey in Ubers? Keep in mind I'm coming from OU, where everyone freaks out at you if you use Blissey over Eviolite Chansey. I don't really see knock off that much in Ubers (except one time from a Blaziken).
3) I know why Arceus-Normal is top ranked (E-Killer), but why Arceus-Ghost? I've been using him and he's done pretty well for me, but not necessarily brilliant.

Qs unrelated to viability list:
1) What do Dialga and Palkia each like to do?
2) Is CM Mega Mewtwo Y viable? If not, what would he rather be doing?

Thanks!!
 
1. Insane stats, insane movepool, nearly impossible to counter until it mega evolves which it can simply choose not to if it doesn't want to reveal its forum.

2. Mega Gengar

3. Arceus-Ghost has many threatening sets, escapes Shadow Tag, and has excellent typing.


Dialga is the best SR setter and Palkia is the best Ogre check. CM MM2Y is meh, Stalltwo sets and Taunt + 3 attacks are generally superior.
 
1. Insane stats, insane movepool, nearly impossible to counter until it mega evolves which it can simply choose not to if it doesn't want to reveal its forum.

2. Mega Gengar

3. Arceus-Ghost has many threatening sets, escapes Shadow Tag, and has excellent typing.


Dialga is the best SR setter and Palkia is the best Ogre check. CM MM2Y is meh, Stalltwo sets and Taunt + 3 attacks are generally superior.
Cool, thanks!
 
Exactly how important are IVs in legendaries? For example, I have a defiant thundurus and tornadus that I got from Dream Radar. There is no way to reroll for IVs or nature. Are they competitively viable?
 
Is there any way to prevent Sturdy Mental Herb Shuckle from setting up sticky web aside from magic bounce (or hax like flinches or full para's)? Unless I'm missing something, it seems nothing with mold breaker or teravolt/turboblaze can OHKO it (unless you're gonna use Banded Adamant Excadrill...who is still really unlikely to do it, even at 0 Def EVs), and I don't know of any viable multi-hitting move user in Ubers, so is it basically a guaranteed set up?

Obviously I can defog/spin it away later, but that's still a loss in momentum which with things like Geo Xern running around can mean the difference between life and death.
 
Unless I'm missing something, it seems nothing with mold breaker or teravolt/turboblaze can OHKO it (unless you're gonna use Banded Adamant Excadrill...who is still really unlikely to do it, even at 0 Def EVs), and I don't know of any viable multi-hitting move user in Ubers, so is it basically a guaranteed set up?
Rampardos easily OHKOs it, but it suffers from the fact that it's Rampardos.
 
Lol, I just might try out Imprison+Sticky Web Smeargle one of these days.

Another question: Is there any realistic reason to run HJK on Mega Blaziken? I was running it and then when I put M-Blaziken into the damage calc, it auto-filled in low kick and made me stop and think. The only thing I can think of that might prefer M-Blaziken to run Low Kick over HJK is something like Rotom. Other than him I don't think there's really anything that shows up in Ubers that low kick doesn't get at least 100 BP on, right?

Along the same lines, should I be running Blaze Kick over Flare Blitz?
 
Along the same lines, should I be running Blaze Kick over Flare Blitz?
Uh I think you worded that not how you meant to, but just to make sure yes, Flare Blitz is the superior option.

HJK does have its uses but generally Low Kick is superior mostly because it isn't like the stupidest move ever. For example, with HJK Mega Blaze can actually beat Quagsire (assuming it hits lol). HJK also basically gets a guaranteed OHKO on Scarf Kyogre after SR, and can still OHKO it even without rocks.
 
Lol, I just might try out Imprison+Sticky Web Smeargle one of these days.

Another question: Is there any realistic reason to run HJK on Mega Blaziken? I was running it and then when I put M-Blaziken into the damage calc, it auto-filled in low kick and made me stop and think. The only thing I can think of that might prefer M-Blaziken to run Low Kick over HJK is something like Rotom. Other than him I don't think there's really anything that shows up in Ubers that low kick doesn't get at least 100 BP on, right?

Along the same lines, should I be running Blaze Kick over Flare Blitz?
The only real reason to run HJK > Low Kick is Quagsire, who is definitely viable but is rare as of now.

You should always run Flare Blitz > Blaze Kick just due to the soul fact that it 2HKO's all variants of Groudon always, and it forces a player to keep a defensive Landorus-T extremely healthy if it even wants to soft check Swords Dance Blaze. This can lead to interesting strategies involving Blaze and Zekrom.

Edit:got ninjaed :P

Edit 2: SoulRed12 remember that recoil moves have their merit as well, committing suicide can mean you can block Defog or Rapid Spin for a turn or just provide a free switch in opportunity for an extremely dangerous pokemon that is either frail, or needs its health intact :).
 
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Uh I think you worded that not how you meant to, but just to make sure yes, Flare Blitz is the superior option.

HJK does have its uses but generally Low Kick is superior mostly because it isn't like the stupidest move ever. For example, with HJK Mega Blaze can actually beat Quagsire (assuming it hits lol). HJK also basically gets a guaranteed OHKO on Scarf Kyogre after SR, and can still OHKO it even without rocks.
The only real reason to run HJK > Low Kick is Quagsire, who is definitely viable but is rare as of now.

You should always run Flare Blitz > Blaze Kick just due to the soul fact that it 2HKO's all variants of Groudon always, and it forces a player to keep a defensive Landorus-T extremely healthy if it even wants to soft check Swords Dance Blaze. This can lead to interesting strategies involving Blaze and Zekrom.

Edit:got ninjaed :P
Okay. I was actually wondering if Blaze Kick was the better option because of the recoil, but I'll keep Flare Blitz. Thanks.
 
Is it worth using adamant mega luke for the power increase, or am I better off sticking w jolly to outspeed adamant ekiller or other stuff faster than 323?
 
So I am a big fan of MixQuaza this generation. Would you all say that it is still customizable to a team's needs, or should it still be running it's bread and butter 4 Atk / 252 SpA / +252 Spe set? Using Rayquaza comes at a high opportunity cost this gen, so is taking away Speed EVs and +Speed nature viable under the circumstances of giving it more power? I've been experimenting with a set that is Naughty with +40 Atk / 244 SpA / 224 Spe; it 2HKOs standard GeoXern with
V-Create + Espeed and outspeeds Adamant 252 Spe Landorus, while also retaining it's powerful Draco Meteor.

I've used MixQuaza in the past, and while it was on a smash pass team, it still was pretty good stand alone. based on what you've said in this post, your using v create e speed draco meteor and another move (maybe rock slide/stone edge for ho-oh? idk. I would recomend 252 attack, however much speed you need to outspeed 252+ base 90 speed mons, and the rest in special attack. if you need the positive nature speed to outspeed those base 90s, do so. also, if you can keep rocks off (defogceus is pretty good imo) sash can be an option for quaza. hope this helps
 
Okay, so I'm fairly new to Ubers and I had a few questions relating to the viability list. These are actual questions, as in, I'm out of the loop and I want to know the answers, not arguments to change anything. (I also had some more questions below, sorry for so many, but I figure I may as well condense them into one post. Feel free to just answer some rather than all of them if you'd like.)

1) Why is Mewtwo S Rank? Is it basically the Charizard effect in OU where you have no idea whether it will go Physical or Special? Also, which Mewtwo (X, Y, or normal with LO or whatever) is generally considered superior (like Charizard X right now is generally considered slightly superior in OU, despite it playing a different role).
2) Why is Chansey outclassed by Blissey in Ubers? Keep in mind I'm coming from OU, where everyone freaks out at you if you use Blissey over Eviolite Chansey. I don't really see knock off that much in Ubers (except one time from a Blaziken).
3) I know why Arceus-Normal is top ranked (E-Killer), but why Arceus-Ghost? I've been using him and he's done pretty well for me, but not necessarily brilliant.

Qs unrelated to viability list:
1) What do Dialga and Palkia each like to do?
2) Is CM Mega Mewtwo Y viable? If not, what would he rather be doing?

Thanks!!
MMY is usually considered as superior.

Dialga will usually set stealth rocks, carry moves like draco meteor, fire blast and flash cannon. It can also run more supportive moves such as thunder wave and roar. It commonly carries Life Orb or Leftovers.
Palkia carries hpump/spacial rend/fire blast/thunder wave with lustrous orb as item. It is used a strong special attacker and Kyogre switch-in. It can also run resttalk, surf and toxic (or hpump/rend/rest/toxic, just has more offensive presence and can bluff being offensive) on defensively oriented teams as a full stop to Kyogre.

Taunt mmy is the best option as it can stallbreak very well and taunt is also a very useful move. Mmy is very frail and gets forced out easily by common things like choice scarf zekrom and yveltal even when it gets the rare chance to set up, having a CM boost isn't very useful.
 
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What would be some good teammates for a team based on MMY (SBall/Psystrike/Aura Sphere/Taunt) and LO Yveltal (Dark Pulse/Sucker Punch/Oblivion Wing/Taunt) ?
 
What would be some good teammates for a team based on MMY (SBall/Psystrike/Aura Sphere/Taunt) and LO Yveltal (Dark Pulse/Sucker Punch/Oblivion Wing/Taunt) ?
Mega Gengar (Shadow Ball Destiny Bond Sludge Bomb Taunt/Focus Blast) and yveltal makes up a good core. also palkia (Surf Thunder Spacial Rend Toxic/Flamethrower cuz screw fire blast miss) to counter kyogre. for the remaining slots defog recover will o wisp miss judgement arceus (ground, rock, ghost, maybe steel) (ekiller or cm arceus also viable) and ferrothorn (stealth rock, leech seed, protect, gyro ball/knock off, gyro ball prefered)
just my thoughts for now, hope it works.
 
JebusChrist said:
What would be some good teammates for a team based on MMY (SBall/Psystrike/Aura Sphere/Taunt) and LO Yveltal (Dark Pulse/Sucker Punch/Oblivion Wing/Taunt) ?
what yolotrolllster said, except for judgement arceus 'cos you need a physical attacker or will be smashed up by the blobs. blaziken/mega luke/e-killer are viable options. scarf-zekrom is also great, kyogre and ho-oh flee at its sight, which may otherwise bother you alot
 
what yolotrolllster said, except for judgement arceus 'cos you need a physical attacker or will be smashed up by the blobs. blaziken/mega luke/e-killer are viable options. scarf-zekrom is also great, kyogre and ho-oh flee at its sight, which may otherwise bother you alot
Psystrike hits on the physical side, thus it will easily take care of the blobs.
 
ApplpieFTW said:
Psystrike hits on the physical side, thus it will easily take care of the blobs.
you can't rely on just one move(not even just one poke) to take care of the blobs(and other special walls). you got to have many options
 
you can't rely on just one move(not even just one poke) to take care of the blobs(and other special walls). you got to have many options
Yh, but if your entire team is special attackers and mm2 is your only pseudo-physical (I dont like using 'pseudo' but thats irrelevant) then you're doing something wrong already tbh ._.
 
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