hello,
i guess i am looking for ways to improve this team. i had good results with it, but most wins were 1-0. here is my team:
name: swampert
ability: torrent
item: choice band
nature: adamant(+atk, -spa)
ev spread: 164/hp, 252/atk, 88/spe
moves: waterfall-earthquake-ice punch-stealth rock
gameplay:
leading with swampert gives an impression that he is a stealth rock lead. sure enough, people fall for it and often get their spinners and walls OHKOed or greatly damaged. also, using zoroark with a swampert mask is a nightmare for lead deoxys-D. with his great bulk he can survive many hits from threats like dermanitan and hitting back with powerful stab attacks. (thanks to "Moo" for the suggestion)
name: victini
ability: victory star
item: choice scarf
nature: adamant(+atk, -spa)
ev spread: 2/hp, 252/atk, 252/spe
moves: v-create-zen headbutt-fusion bolt-u-turn
gameplay: my revenge killer, extremely helpful at destroying teams especially at the late game. weakness to stealth rocks is annoying, but it is worth it.
name: zoroark
ability: illusion
item: life orb
nature: rash (+spa, -spd)
ev spread: 4/atk, 252/spa, 252/spe
moves: dark pulse-sucker punch-grass knot-flamethrower
gameplay: fooling the opponent and destroying with zoroak's destructive special attack and stab dark pulse will put any team to shame. sucker punch is a counter for priority and scarf users. using a swampert mask or a roserade mask has proves to be quite useful in getting teams of guard.
name: hitmontop
ability: intimidate
item: leftovers
nature: impish(+def, -spa)
ev spread: 252/hp, 252/def, 4/spe
moves: rapid spin-toxic-close combat-stone edge
gameplay: defensive core. toxic can also do a lot of damage, however, other than a spinner to protect togekiss and victiny from stealth rocks, it is the least useful of my team. i am thinking of changing it with a defensive blastoise.
name: togekiss
ability: scene grace
item: leftovers
nature: modest(+spa, -atk)
ev spread: 252/hp, 200/def, 56/spe
moves: thunder wave-air slash-aura sphere-roost
gameplay: the usual hax set. extremely useful. (thank you "this guy" for your suggestion but i believe there is a little need for some speed to out speed certain threats.)
name: roserade
ability: natural cure
item: life orb
nature: modest(+spa, -atk)
ev spread: 252/hp, 252/spd
moves: sleep powder-rest-leaf storm-sludge bomb(thanks "moo" for the suggestion)
gameplay: toxic spikes makes teams beg for mercy when planted. however, i find leaf storm and sludge bomb more use than sleep powder and toxic spikes. plus the specially defensive core it makes stops many special attackers from doing noted damage.
threats: i have a bit of trouble with calm mind/curse set ups but either than that everything is manageable.
closing comments:
out of 43 matches i tested this team with i got 29 victories and 14 defeats.
i believe it has potential to become even better with all your help.
thanks for reading and rating.
~trillionpacks
i guess i am looking for ways to improve this team. i had good results with it, but most wins were 1-0. here is my team:
name: swampert
ability: torrent
item: choice band
nature: adamant(+atk, -spa)
ev spread: 164/hp, 252/atk, 88/spe
moves: waterfall-earthquake-ice punch-stealth rock
gameplay:
leading with swampert gives an impression that he is a stealth rock lead. sure enough, people fall for it and often get their spinners and walls OHKOed or greatly damaged. also, using zoroark with a swampert mask is a nightmare for lead deoxys-D. with his great bulk he can survive many hits from threats like dermanitan and hitting back with powerful stab attacks. (thanks to "Moo" for the suggestion)
name: victini
ability: victory star
item: choice scarf
nature: adamant(+atk, -spa)
ev spread: 2/hp, 252/atk, 252/spe
moves: v-create-zen headbutt-fusion bolt-u-turn
gameplay: my revenge killer, extremely helpful at destroying teams especially at the late game. weakness to stealth rocks is annoying, but it is worth it.
name: zoroark
ability: illusion
item: life orb
nature: rash (+spa, -spd)
ev spread: 4/atk, 252/spa, 252/spe
moves: dark pulse-sucker punch-grass knot-flamethrower
gameplay: fooling the opponent and destroying with zoroak's destructive special attack and stab dark pulse will put any team to shame. sucker punch is a counter for priority and scarf users. using a swampert mask or a roserade mask has proves to be quite useful in getting teams of guard.
name: hitmontop
ability: intimidate
item: leftovers
nature: impish(+def, -spa)
ev spread: 252/hp, 252/def, 4/spe
moves: rapid spin-toxic-close combat-stone edge
gameplay: defensive core. toxic can also do a lot of damage, however, other than a spinner to protect togekiss and victiny from stealth rocks, it is the least useful of my team. i am thinking of changing it with a defensive blastoise.
name: togekiss
ability: scene grace
item: leftovers
nature: modest(+spa, -atk)
ev spread: 252/hp, 200/def, 56/spe
moves: thunder wave-air slash-aura sphere-roost
gameplay: the usual hax set. extremely useful. (thank you "this guy" for your suggestion but i believe there is a little need for some speed to out speed certain threats.)
name: roserade
ability: natural cure
item: life orb
nature: modest(+spa, -atk)
ev spread: 252/hp, 252/spd
moves: sleep powder-rest-leaf storm-sludge bomb(thanks "moo" for the suggestion)
gameplay: toxic spikes makes teams beg for mercy when planted. however, i find leaf storm and sludge bomb more use than sleep powder and toxic spikes. plus the specially defensive core it makes stops many special attackers from doing noted damage.
threats: i have a bit of trouble with calm mind/curse set ups but either than that everything is manageable.
closing comments:
out of 43 matches i tested this team with i got 29 victories and 14 defeats.
i believe it has potential to become even better with all your help.
thanks for reading and rating.
~trillionpacks



