• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Single type teams discussion

Over the past week or so I have been throwing around the idea of making single type teams for actual competitive play, and I think it is definitely a possiblity. Here I will try and outline the types that might work and pokemon that will be useful to use in such a team. I don't have a whole lot of battling experience, but I feel that I am fairly knowledgeable about how battling in D/P works. I want this to be a discussion thread, so please contribute and post your own ideas. Thanks!

Water - This is probably the first type people would think of when conceptualizing a mono-type team, and it is because there is a lot of both type and job variety within Water pokemon as a whole. In fact, the only types that aren't paired with Water in any pokemon are Fire and Ghost! This makes it easy to cover all your bases and not completely get owned by anything with Thunderbolt or Energy Ball. Notable water pokemon for use in Single type teams include:
- Vaporeon (Water Absorb, great support moves along with Baton Pass)
- Slowbro (good Physical Tank and Gyrados counter)
- Lanturn (Volt Absorb, probably one of few water pokemon with Thunder Wave that utilize it well, general awesomeness)
- Swampert (good bulky water on both sides of the spectrum, good thing to have on a team vulnerable to Electric attacks)
- Ludicolo (Swift Swim, Leech Seed, Grass attack neutrality, awesome Rain Offense)
- Gyrados (What isn't good about it?)
- Starmie (Rapid Spin, BoltBeam)
- Kingdra (Utilitzes rain very well, both Electric and Grass neutrality)
- Huntail (104 speed in rain, Baton Pass and Barrier, good Att and SAtt)
- Gorebyss (Same reasons as Huntail, but better SAtt)
- Relicanth (110 speed in rain OR STAB Head Smash with no recoil, beastly defense)
- Yes, I am well aware that there are more. Gimme some suggestions!

Steel - Steel types are awesome. They have a ton of resistances and immunity to poison, and they can abuse Sandstorm to no end without getting touched. On top of that, Steel types' general good Defense makes many of them good Physical tanks. Unfortunately, their weakness to Ground, Fire, and Fighting don't bode well as those are all fairly common attack types. Good Steel pokemon for Single type play include:
- Magnezone (Steel killer, resistant to BoltBeam, Explosion can kill Blissey)
- Forretress (Rapid Spin, Light Screen support, walls Heracross and Weavile)
- Scizor (Great attack, Baton Pass, support with Thief and Light Screen)
- Skarmory (Still as amazing as ever, Ground immunity and Fighting neutrality)
- Metagross (Can take attacks and still survive, Fighting neutrality)
- Empoleon (Special attacker, Fire neutrality, Drill Peck for Heracross)
- Bronzong (Levitate, massive defenses, Gyro Ball pwnage, abuse of Hypnosis and Trick Room)
- Lucario (Good endgame sweeper, Substitute helps you stay alive)
- Heatran (Fire neutrality, Special attacker and can stall)

Contributed by Blue_Flamez:

Ice - I was recently thinking of a mono-ice team. I wanted to use all of the new abillities that revolve around hail. Snow-warning, Snow cloak, and Ice Body.
Abomnasnow(The only pokemon with the hail equivalent of Sandstream and the pokemon with the most weaknesses, lol)
Cloyster (Great physical wall with 180 Base Def, can spin and go BOOM)
Jynx (Special attacker with the defense of a wet piece of paper. SpDef and speed are ok)
Lapras (Huge hp and great movepool, tankish qualities)
Articuno (Here for Support. Heal bell from pkmn XD. Has Tailwind if you're into that.)
Galie (Pretty mediocre stats. But he has the Ice Body ability.)
Walrien (also has Ice Body but Thick Fat is preferable in most cases)
Regice (Huge, huge Spdef but lack of a recovery move outside of rest is not avalable)
Weavile (Sexy, just Sexy. Nothing else to say that hasnt already been said)
Glaceon (Awesome Spatk and defense, also gets evaison boost from hail)
Mamoswine (Good hp and excellent atk. Mediocre speed however. Gets stealth rock too)
Froslass (Pretty mediocre except for its speed, has snow cloak, gets spikes and Destiny bond)

All of these however are stealth rock weak. Articuno takes 50%, ouch!

Contributed by Fishin:

Psychic would be surprisingly viable. I mean...

Cresselia - Very tough physical or special tank.
Azelf - Strong special sweeper, can also explode.
Mespirt - Counters Infernape, Gyarados, and the 4x weak dragons fairly effectively, fairly good CM-er.
Gallade - Good physical sweeper/statuser, not weak to dark.
Bronzong - Excellent tank, not weak to any of Psychic's normal weaknesses.
Jirachi - Good supporter, doesn't have Psychic's normal weaknesses.
Metagross - Great physical sweeper, doesn't have psychic's normal weaknesses.
Claydol - Can spin, decent tank.
Medicham - Very strong physical sweeper/CB-er.
Gardevior - Decent special attacker/status supporter.
Slowking - Takes special hits fairly well, can sweep with Nasty plot (actually, a Trick room team would be fairly viable here).
Slowbro - Decent physical tank.
Espeon - CM passer (since there are quite a few special sweepers here).
Starmie - Good special sweeper, can also spin.
Alakazam - Good special sweeper/CS-er.
Celebi - Subseeder/Cleric/BP-er.

Mr. Mime - Filter negates weaknesses, Reflect/Light Screen/Barrier along with Baton Pass support.

Weavile and TTar would probably cause some problems with Pursuit, but there are 2 strong fighters that could OHKO them and are neutral to Dark (Medicham/Gallade), plus the steel types.


Well, that's it for now. I will most definitely add more types if people bother to post, so feel free to contribute with your own ideas!
 
Well, I can't say those aren't nice lists...
But, in my opinion, mono-type teams just don't cut it. Type-themed teams such as teams that take no damage to sandstorm (and have a TTar, obviously :O ) are more efficient due to both larger numbers and better typing possibilities, IMO.

Rock/Ground/Steel FTW.
 
I considered a Dragon mono-type team, but am going for a Dragon-looking team instead. I think Water is definately the best, though, I like the lists you provided. By the way, I like Gastrodon, Recover+Curse FTW
 
I was recently thinking of a mono-ice team. I wanted to use all of the new abillities that revolve around hail. Snow-warning, Snow cloak, and Ice Body.
Abomnasnow(The only pokemon with the hail equivalent of Sandstream and the pokemon with the most weaknesses, lol)
Cloyster (Great physical wall with 180 Base Def, can spin and go BOOM)
Jynx (Special attacker with the defense of a wet piece of paper. SpDef and speed are ok)
Lapras (Huge hp and great movepool, tankish qualities)
Articuno (Here for Support. Heal bell from pkmn XD. Has Tailwind if you're into that.)
Galie (Pretty mediocre stats. But he has the Ice Body ability.)
Walrien (also has Ice Body but Thick Fat is preferable in most cases)
Regice (Huge, huge Spdef but lack of a recovery move outside of rest is not avalable)
Weavile (Sexy, just Sexy. Nothing else to say that hasnt already been said)
Glaceon (Awesome Spatk and defense, also gets evaison boost from hail)
Mamoswine (Good hp and excellent atk. Mediocre speed however. Gets stealth rock too)
Froslass (Pretty mediocre except for its speed, has snow cloak, gets spikes and Destiny bond)

All of these however are stealth rock weak. Articuno takes 50%, ouch!
 
Rock/Ground/Steel FTW.

Exactly. As I was making the Steel one I thought about that one. Imagine this:

Hippowdon (Lead)
Tyranitar (In case the weather gets changed)
Swampert (Stealth Rock + Roar = Awesome)
Gliscor (Sand Veil)
Bronzong (Stall it out or something)
Magic Guard Clefable (I could easily pull out a supriuse kill with this thing. Calm Minded BoltBeam?)

I was recently thinking of a mono-ice team. I wanted to use all of the new abillities that revolve around hail. Snow-warning, Snow cloak, and Ice Body.
Abomnasnow(The only pokemon with the hail equivalent of Sandstream and the pokemon with the most weaknesses, lol)
Cloyster (Great physical wall with 180 Base Def, can spin and go BOOM)
Jynx (Special attacker with the defense of a wet piece of paper. SpDef and speed are ok)
Lapras (Huge hp and great movepool, tankish qualities)
Articuno (Here for Support. Heal bell from pkmn XD. Has Tailwind if you're into that.)
Galie (Pretty mediocre stats. But he has the Ice Body ability.)
Walrien (also has Ice Body but Thick Fat is preferable in most cases)
Regice (Huge, huge Spdef but lack of a recovery move outside of rest is not avalable)
Weavile (Sexy, just Sexy. Nothing else to say that hasnt already been said)
Glaceon (Awesome Spatk and defense, also gets evaison boost from hail)
Mamoswine (Good hp and excellent atk. Mediocre speed however. Gets stealth rock too)
Froslass (Pretty mediocre except for its speed, has snow cloak, gets spikes and Destiny bond)

All of these however are stealth rock weak. Articuno takes 50%, ouch!

That's pretty sweet. Would you mind if I edited that in on my first post? (I would give you credit of course)
 
I always wanted to make a mono-Fire team, but Game Freak hates Fire types. I mean, what the hell is this:

http://www.serebii.net/pokedex-dp/fire.shtml

Fire is partnered with: Flying, Rock, Dark, Fighting, Ground, and Steel. 4 out of 6 of those give it a really bad quadruple weakness to common attack types while the other two don't help it at all.
 
I think Heatran deserves a mention in that Steel team, as it's perfect for the 4x Weaknesses of Scizor and Forretress
 
I brought this up a while ago and it got shot down pretty quick. If your entire team is weak to one type, you're going to have problems.

Despite that, I still think it could work for most types.

Bug - Most bugs are junk stats, but this team can still be quite good with good secondary-typing. The inherent resistance to Fighting and Ground has a lot of potential, but overcoming the Fire and Rock weaknesses is tough. Scizor, Forretress, and Armaldo are probably the best stand-outs.

Dark - The weakness to Fighting attacks is rough, but can be overcome. Honchkrow, Drapion, and Spiritomb are especially notable.

Dragon - Ignoring the fact that theres only 5 non-uber dragons, all but 2 dragons have a glaring weakness to Ice attacks (many of them 4x). Simply put, it's a bad type to make a team around for now.

Electric - Electric 'mons have only 1 weakness, Ground. It's still not a good team-type yet, however, because almost all Electric 'mons are exclusively electric, and only 4 even have the potential to bypass the Ground weakness.

Fighting - A potentially great type. Psychic and Flying attacks aren't as prevelant as Ice, Fighting, or Ground. The problem is, if you DO run into a good Psychic attacker then you're only fall-backs are Medicham, Lucario, and Gallade, of which only Lucario and Gallade have good counters. Also, if you run into a Flying-Type then the only 'mon available not weak to their attacks is Lucario. If a Fighting/Dark or some Fighting/Steel or Fighting/Rock types come out in the next version, then this will become a lot more viable then.

Fire - Theres only one thing to say here, Fire just doesn't work. The only way around Fire's Ground weakness currently is to go Fire/Flying, which sadly suffers 50% damage from Stealth Rocks. Just not working now.

Flying - Not a terrible option if it wasn't for the prevalence of Ice attacks normally reserved for Dragons. On the other hand, countering Ice Beams is not hard at all for Mantine. Sadly, the only other ways to resist Ice attacks will make your 'mon 4x weak to Rock attacks.

Ghost - Not a lot of options here. You could probably make one alright team based around Ghost 'mons (Gengar, Drifblim, Mismagius, Spiritomb, Dusknoir, and Froslass). Shedinja is potentially usable in here, but frankly he just dies too easy.

Grass - Grass has no less than 5 weaknesses. Granted one of them is Poison, but one of them is also Ice. Just don't bother, just about every sweeper in the game will probably be able to hit any given grass 'mon super-effective with something.

Ground - I have to say it again, weakness to Ice attacks. That said, there are a lot of Ground-type mons that are neutral to ice attacks, unlike Grass, Dragon, and Flying. This one could work.

Ice - Just plain terrible. Four weaknesses and only one resistance. The resistance IS Ice, but the Ice type is such a liability defense-wise that giving to every 'mon on your team is a death wish.

Normal - Weak to Fighting, Immune to Ghost. Thats it. Whats more, theres many very viable options to cancel that Weakness to Fighting. Frankly, this is a very solid option for a single-type team simply because it can do just about anything.

Poison - Poison is probably one of the better defensive teams there is. With such beefy meatbags as Weezing, Muk, and Tentacruel theres unlikely to be anything a Poison-based team couldn't handle.

Psychic - Resistant to Fighting and Psychic attacks, this type has some potential. The big thing here is the amazingly high number of levitators. Dark-types will give you some trouble, but thats what Metagross, Jirachi, and Bronzong are for.

Rock - Worse than grass, forget about it. I'm not even wasting my time explaining why it's so bad.

Steel - Steel is probably one of the best because of all the ways it can overcome it's weaknesses. Problem is, no matter what you need a Heatran on any Steel team.

Water - Probably the best option there is. Just because of the sheer number of Water-type 'mons there are in the game, you should be able to pick out and put together 6 that function well together.
 
The reason I didn't include Heatran in the Steel types is because he is 4x weak to Ground. He is not really good for mono-type teams because you want to try and minimize your vulnerability to the collective weakness that every member of your team shares. Using Heatran in the Steel types just makes your Ground weakness even more glaring than it already is. If you can prove that he is usable for mono-Steel (list 6 pokes on a team) then I'll happily add him, but I honestly don't understand how he could help.

I feel ya Firestorm. Fire types have gotten more and more suckish with every generation. I bet that in the 5th gen Game Freak will be much more pro-Fire.
 
No one plays mono teams to win. Most just love going the "Gym Leader" route of using Pokemon of their favourite type. There are some which are useable but not truly competitive.

Sadly some types just got the short end of the stick.
 
The reason I didn't include Heatran in the Steel types is because he is 4x weak to Ground. He is not really good for mono-type teams because you want to try and minimize your vulnerability to the collective weakness that every member of your team shares. Using Heatran in the Steel types just makes your Ground weakness even more glaring than it already is. If you can prove that he is usable for mono-Steel (list 6 pokes on a team) then I'll happily add him, but I honestly don't understand how he could help.

Skarmory and Bronzong, 2 good walls are both immune to ground. Scizor and Forretress both neutral to it. It's iffy, but Mangezone has Magnet Rise.

Also, steel is week to fire. Thats something that Heatran can capitalize on. Both Forretress and Scizor are x4 weak to fire and you did list them.
 
The reason I didn't include Heatran in the Steel types is because he is 4x weak to Ground. He is not really good for mono-type teams because you want to try and minimize your vulnerability to the collective weakness that every member of your team shares. Using Heatran in the Steel types just makes your Ground weakness even more glaring than it already is. If you can prove that he is usable for mono-Steel (list 6 pokes on a team) then I'll happily add him, but I honestly don't understand how he could help.
Skarmory
Forretress
Metagross
Lucario
Heatran

and one of these:
Empoleon, Bronzong, or Magnezone
 
Remember on weather teams, there is always Golduck and Clefable to think about, so Ice types don't have to worry about Stealth Rock weakness and stuff!

And does Water still not have a Heal Beller? because I remember on NB my mono-water team died to status effects. -.-;
 
Psychic would be surprisingly viable. I mean...

Cresselia - Very tough physical or special tank.
Azelf - Strong special sweeper, can also explode.
Mespirt - Counters Infernape, Gyarados, and the 4x weak dragons fairly effectively, fairly good CM-er.
Gallade - Good physical sweeper/statuser, not weak to dark.
Bronzong - Excellent tank, not weak to any of Psychic's normal weaknesses.
Jirachi - Good supporter, doesn't have Psychic's normal weaknesses.
Metagross - Great physical sweeper, doesn't have psychic's normal weaknesses.
Claydol - Can spin, decent tank.
Medicham - Very strong physical sweeper/CB-er.
Gardevior - Decent special attacker/status supporter.
Slowking - Takes special hits fairly well, can sweep with Nasty plot (actually, a Trick room team would be fairly viable here).
Slowbro - Decent physical tank.
Espeon - CM passer (since there are quite a few special sweepers here).
Starmie - Good special sweeper, can also spin.
Alakazam - Good special sweeper/CS-er.
Celebi - Subseeder/Cleric/BP-er.

Weavile and TTar would probably cause some problems with Pursuit, but there are 2 strong fighters that could OHKO them and are neutral to Dark (Medicham/Gallade), plus the steel types.
 
Rock really isn't that bad. You've got tons of strong Rock types hanging around including all the fossils, Rhyperior, Aggron, Lunarock, and Tyranitar. Now all of them get that sexy SD boost from Sandstorm, so a Rock mono that starts with TTar is basically a +1 Sdef boost for your entire team for the entire game, short of running into something like Sunnybeam Tangrowth or Kingdra.

The list:

Tyranitar - +1 Sdef all game, for your whole team, with zero set up time, and its a great pokemon in it's own right.
Rhyperior - Beastly.
Rampardos - Glass Cannon, true, but threatens A LOT.
Aerodactyl - this causes a lot of things to run and is a quality starter.
Omastar - Can Spike, and is a decent special attacker.
Cradily - Nuetralizes grass-type threats and is a special wall in Sandstorm.
Armaldo - Rapid Spinner, makes good use of Swords Dance + Rock Blast.
Aggron - He's got a few bad weaks, but in Sandstorm his resistances with the SD boost make his Subs tough to take out.
Solrock - Reflect Rox makes for good support and it can go Boom.
Lunatone - Hypnosis and Calm Mind attacker.
Relicanth - Choice Band + Head Smash + Rock Head = OMGWTFBBQ.
Regirock - Decent all-around wall, has Explosion.
 
Mamoswine isn't weak to stealth rock because of the part ground typing.

Also, how about a mono-bug team? Some good candidates could be:

Forretress (Has 140 base defense, can spin to get rid of stealth rock which most of the bugs really hate, can lay down some spikes/stealth rock of its own, then explode when it's served its purpose, not weak to stealth rock, but watch out for fire)

Ninjask (Nice baton passer, and can possibly sweep with a choice band, or if it pulls off a swords dance, takes 50% from stealth rock though)

Armaldo (125 base attack with X-scissor is really deadly, knock off can cripple some opponents by knocking off their items, Rock Blast can bust through subs, very slow though)

Heracross (Very deadly as a sweeper, choice band can go with pursuit for anything that tries to switch out, STAB Megahorn and Close Combat can spell the end of many opponents, it's NOT weak to stealth rock, but is 4x weak to flying, watch out)

Scyther (Aerial Ace with Technician is very powerful, and it has very high speed and attack to be a potent sweeper, again, watch out for stealth rock)

Scizor (Great baton passer, and 130 base attack can put a huge dent into its opponent's face, 4x weak to fire, and it also has Technician choice band pursuit, which could be very deadly on an opponent who is switching, not weak to stealth rock at least)

Shedinja (Wonder Guard, may end up taking some of the attacks your team can't handle, but watch out for indirect damage such as sandstorm, stealth rock, etc.)

Masquerain (It has good special attack, and it's the only one that learns attacks such as Ice Beam to take out dragons and such, very frail physically and not very fast though)

Pinsir (Mold Breaker to counter things with levitate such as Weezing, and 125 base attack can be deadly, and it can actually survive a few physical attacks with 100 base defense, not as much on the special side, Heracross is probably a better choice)

Parasect (If you can use slow pokemon well, it's good, spore and the water immunity from dry skin are the only reason for it to be on your team though)

Yanmega (The best special attacking bug, and has 2 great abilities, it can protect to get a speed boost and even if it's a choice scarf user they'll be screwed because if it's something Yanmega is weak to, it can just switch, it's tinted lens is also very good because its STAB Bug Buzz with Air Slash can hit everything at least neutral...Works best as a lead because it takes the massive 50% on the switch in from Stealth Rock)

Wormadam-G (Gets a mention because it's the only fully-evolved Bug/Ground type in the game, and therefore has unique resistances, it can defend itself well with 105 base defense, it is at least neutral to stealth rock, but unfortunately is INCEREDIBLY slow)

Shuckle (Best defensive bug, it can also set up Stealth Rock and stall, it can Encore a pokemon during a stat-up move and help the team, it's a very good team player, but it really can't stand to be the last pokemon)

EDIT: Venomoth (Thanks to DP, Venomoth now has special STAB to go off that 90 base special attack, and also has Tinted Lens that make the combo of Bug Buzz and Sludge Bomb very hard for the opponent to resist, it is also very fast with 306 base speed, so it can double powder very well and also baton pass...although if you aren't going to double powder or baton pass, you should really just use Yanmega)

Vespiquen (This girl does have good defenses for a bug, and it does have its ordering attacks...but you really need Forretress or Armaldo on your team to spin away stealth rock because this thing can't take 50% on the switch in and another hit due to its 40 base speed, but it can come in on choice attackers that are using Earthquake or something and use a Heal Order to recover off the damage and try to get some CHs with STAB Attack Order, I'd honestly use Wormadam-G over it because of the typing though)

Butterfree (Very good lead. With compoundeyes, double powdering is a breeze, and it can also wear choice scarf to get its mediocre speed up to a respectable speed so it can powder quickly, just don't let it take too many hits, because its skull is unfortunately very soft, it might also have a hard time coming out again because of stealth rock and taking 50% from it)

Tell me if I should add anything to this one.
 
Skarmory
Forretress
Metagross
Lucario
Heatran

and one of these:
Empoleon, Bronzong, or Magnezone

Oh, alright. Adding Bronzong gives me two pokemon that are imune to Ground, so putting Heatran in there also adds to my Fire resistance.

Psychic would be surprisingly viable. I mean...

Cresselia - Very tough physical or special tank.
Azelf - Strong special sweeper, can also explode.
Mespirt - Counters Infernape, Gyarados, and the 4x weak dragons fairly effectively, fairly good CM-er.
Gallade - Good physical sweeper/statuser, not weak to dark.
Bronzong - Excellent tank, not weak to any of Psychic's normal weaknesses.
Jirachi - Good supporter, doesn't have Psychic's normal weaknesses.
Metagross - Great physical sweeper, doesn't have psychic's normal weaknesses.
Claydol - Can spin, decent tank.
Medicham - Very strong physical sweeper/CB-er.
Gardevior - Decent special attacker/status supporter.
Slowking - Takes special hits fairly well, can sweep with Nasty plot (actually, a Trick room team would be fairly viable here).
Slowbro - Decent physical tank.
Espeon - CM passer (since there are quite a few special sweepers here).
Starmie - Good special sweeper, can also spin.
Alakazam - Good special sweeper/CS-er.
Celebi - Subseeder/Cleric/BP-er.

Weavile and TTar would probably cause some problems with Pursuit, but there are 2 strong fighters that could OHKO them and are neutral to Dark (Medicham/Gallade), plus the steel types.

May I add Mr. Mime? Filter, Barrier, Reflect/Light Screen, Substitute and Baton Pass make for a pretty good support pokemon. (Heal Bell Chimeco lol)

NOTE: I will be gone for most of the day tomorrow, so if there are a million unanswered replies on this thread tomorrow I haven't died or something. When I get back I will update the first post and reply to the ongoing discussion.
 
Mamoswine isn't weak to stealth rock because of the part ground typing.

Also, how about a mono-bug team? Some good candidates could be:

Forretress (Has 140 base defense, can spin to get rid of stealth rock which most of the bugs really hate, can lay down some spikes/stealth rock of its own, then explode when it's served its purpose, not weak to stealth rock, but watch out for fire)

Ninjask (Nice baton passer, and can possibly sweep with a choice band, or if it pulls off a swords dance, takes 50% from stealth rock though)

Armaldo (125 base attack with X-scissor is really deadly, knock off can cripple some opponents by knocking off their items, Rock Blast can bust through subs, very slow though)

Heracross (Very deadly as a sweeper, choice band can go with pursuit for anything that tries to switch out, STAB Megahorn and Close Combat can spell the end of many opponents, it's NOT weak to stealth rock, but is 4x weak to flying, watch out)

Scyther (Aerial Ace with Technician is very powerful, and it has very high speed and attack to be a potent sweeper, again, watch out for stealth rock)

Scizor (Great baton passer, and 130 base attack can put a huge dent into its opponent's face, 4x weak to fire, and it also has Technician choice band pursuit, which could be very deadly on an opponent who is switching, not weak to stealth rock at least)

Shedinja (Wonder Guard, may end up taking some of the attacks your team can't handle, but watch out for indirect damage such as sandstorm, stealth rock, etc.)

Masquerain (It has good special attack, and it's the only one that learns attacks such as Ice Beam to take out dragons and such, very frail physically and not very fast though)

Pinsir (Mold Breaker to counter things with levitate such as Weezing, and 125 base attack can be deadly, and it can actually survive a few physical attacks with 100 base defense, not as much on the special side, Heracross is probably a better choice)

Parasect (If you can use slow pokemon well, it's good, spore and the water immunity from dry skin are the only reason for it to be on your team though)

Yanmega (The best special attacking bug, and has 2 great abilities, it can protect to get a speed boost and even if it's a choice scarf user they'll be screwed because if it's something Yanmega is weak to, it can just switch, it's tinted lens is also very good because its STAB Bug Buzz with Air Slash can hit everything at least neutral...Works best as a lead because it takes the massive 50% on the switch in from Stealth Rock)

Wormadam-G (Gets a mention because it's the only fully-evolved Bug/Ground type in the game, and therefore has unique resistances, it can defend itself well with 105 base defense, it is at least neutral to stealth rock, but unfortunately is INCEREDIBLY slow)

Shuckle (Best defensive bug, it can also set up Stealth Rock and stall, it can Encore a pokemon during a stat-up move and help the team, it's a very good team player, but it really can't stand to be the last pokemon)

Tell me if I should add anything to this one.

How about Venomoth? Double Powder and can reach 306 speed with Timid. Really got a boost now that Sludge Bomb is special and Bug Buzz exists.
 
Just comming off the top of my head, but what about a Dark Mono-type team?

You'd have Tyranitar, Houndoom, Sharpedo, Crawdaunt, Spiritomb, Umbreon, Honchkrow, Drapion, Weavile, Shrifty and Absol.

Something like Tyranitar/Weavile/Honchkrow/Drapion for physical sweeping, Houndoom/something else for special sweeping, and Umbreon/Spiritomb for walling. Huge fighting weakness only stopped by Spiritomb though :|

I'd definately go water mono though, way more viability + Rain Dance.
 
I would just like to say that Normal and Water teams probably will the the most potential but mono-type teams are fail anyway.
 
Back
Top