So I tested more Trick Room stuff last night! Here are my results.
-Dusclops is actually REALLY damn good! Unlike Cresselia, this thing has no issues with Scizor, and the Fake Out immunity has been great for setting up Trick Room. Will-O-Wisp has also been an incredible utility against physical Pokemon, often making stuff turn into set up bait for the likes of Snorlax. I've been using Helping Hands Dusclops (yes its an XD move, but I have it on cart and will make sure that mofo spreads around here), which works excellently with Abomasnow and Rhyperior. Only issue is that using Helping Hand means that you have to use Pressure. If you don't want Helping Hand, Frisk is pretty nice for scouting.
-As expected, Weakness Policy Rhyperior is quite a beast. Of course its awesome with Cresselia, but it's still been doing good with Dusclops too. It's super difficult to KO with super effective physical attacks, which means people often fall into the trap of activating Weakness Policy, making Rhyperior super powerful! Of course, it gets annihilated by rain, but I guess it can't be all perfect!
-Hariyama is REALLY powerful stuff! I replaced Hitmontop with it because I was curious, and while it certainly doesn't come close to outclassing Hitmontop, it is a lot more dangerous with Trick Room support than Hitmontop is! I've been using Flame Orb with Guts, and with that Guts boost, Close Combat deals an obscene amount of damage! It also helps that it makes Hariyama immune to sleep.
-At the request of nerd , I tried out Crawdaunt for a bit. While its special bulk is problematic, it is pretty damn powerful and beats the crap out of Cresselia. Plus when it faces rain teams, it can pretty much nuke anything that isn't a Water-type! Not sure if it fits on my team, but I think it's something I'll want to test more for sure!
Funny thing about Sinnoh Classic is that I feel like this is one of the few metagames where Dusclops and Dusknoir can co-exist. From what I've seen, Dusknoir is certainly easier to knock out, but Mental Herb and Lum are pretty nice stuff to get TR up more easily against support Pokemon. Also, I've noticed that a lot of Dusknoir are running Fire Punch instead of Night Shade, which is actually really nice for roasting Abomasnow, and smashing through Scizor too since a lot of them carry a Lum Berry.
-Dusclops is actually REALLY damn good! Unlike Cresselia, this thing has no issues with Scizor, and the Fake Out immunity has been great for setting up Trick Room. Will-O-Wisp has also been an incredible utility against physical Pokemon, often making stuff turn into set up bait for the likes of Snorlax. I've been using Helping Hands Dusclops (yes its an XD move, but I have it on cart and will make sure that mofo spreads around here), which works excellently with Abomasnow and Rhyperior. Only issue is that using Helping Hand means that you have to use Pressure. If you don't want Helping Hand, Frisk is pretty nice for scouting.
-As expected, Weakness Policy Rhyperior is quite a beast. Of course its awesome with Cresselia, but it's still been doing good with Dusclops too. It's super difficult to KO with super effective physical attacks, which means people often fall into the trap of activating Weakness Policy, making Rhyperior super powerful! Of course, it gets annihilated by rain, but I guess it can't be all perfect!
-Hariyama is REALLY powerful stuff! I replaced Hitmontop with it because I was curious, and while it certainly doesn't come close to outclassing Hitmontop, it is a lot more dangerous with Trick Room support than Hitmontop is! I've been using Flame Orb with Guts, and with that Guts boost, Close Combat deals an obscene amount of damage! It also helps that it makes Hariyama immune to sleep.
-At the request of nerd , I tried out Crawdaunt for a bit. While its special bulk is problematic, it is pretty damn powerful and beats the crap out of Cresselia. Plus when it faces rain teams, it can pretty much nuke anything that isn't a Water-type! Not sure if it fits on my team, but I think it's something I'll want to test more for sure!
I've been using Dusknoir to some success. It can use items other than eviolite to get the TR going. Thought about Gardevoir, as it looks like a more offensive, less physically bulky Cresselia with the same supporting options like helping hand and icy wind.
Funny thing about Sinnoh Classic is that I feel like this is one of the few metagames where Dusclops and Dusknoir can co-exist. From what I've seen, Dusknoir is certainly easier to knock out, but Mental Herb and Lum are pretty nice stuff to get TR up more easily against support Pokemon. Also, I've noticed that a lot of Dusknoir are running Fire Punch instead of Night Shade, which is actually really nice for roasting Abomasnow, and smashing through Scizor too since a lot of them carry a Lum Berry.