Why Nerdy is Landorus-I supposed to be legal? It's banned in OU.
proof: http://replay.pokemonshowdown.com/gen7sketchmonssuspecttest-517812974 replay is a bit boring but w/e
It shouldn't be. Probably an oversight. I'll tell TI about it.
Why Nerdy is Landorus-I supposed to be legal? It's banned in OU.
proof: http://replay.pokemonshowdown.com/gen7sketchmonssuspecttest-517812974 replay is a bit boring but w/e
We are not in dissagreement about banning +1 Zmoves which is good. As for SG, i do believe the reason u dont have a problem with it is because both ur teams wall it very well. One runs 2 unaware mons, while the other has the msab + shed combo. Both of these do a very good job of basically making SG mega metagross irrelevant. However, the answer to SG shouldnt be to simply run what you run, as that makes the meta way too overcentralising.![]()
Ban +1 Zmoves, dnb shift gear.
+1 zmoves are pretty cancerous, and while on stall I can *usually* deal with them they are completely unpredictable and overpowered.
As for shift gear, I have never struggled with it, so if someone has a good argument for why it's broken please tell me, but as is I'm voting DNB.
I think Jolly MMeta is important, because you want to outspeed Scarf Phero after a boost so it can't revenge you. I personally creep Jolly MPinsir (216+), though you could make an argument for max speed to beat kartana/keldeo.
Also walled by Quag ;)Recently I've been fiddling around with a stall breaker regigigas:
Regigigas @ Leftovers
Ability: Slow Start
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Earthquake
- Substitute
- Shift Gear
With max speed, it outspeeds many stall pokemon through slow start, toxapex is a good example. Subbing up on something slow lets you easily stall for turns, and also set up a shift gear. I've been testing it out some, and it has worked pretty reliably. Return and earthquake give you pretty good coverage. The only two relevant pokemon who wall it are skarmory and celesteela, both of which can be taken care of by magnezone. But now that shift gear is suspect, it may never see the light of day.
The point of shift gear is that it means you dont have to invest into speed, and can instead make ur sweeper bulky af. This makes revenge killing extraordinarily difficult, thus making SG broken. Add that to the fact that most shift gear users are resistant/immune to espeed, as well as the fact that they tend to have ridiculous attack and a great ability... well its hard to say that its not ban worthy tbh.Also, if I may add my two cents, I don't think shift gear is ban worthy. It's basically just dragon dance. Most d-dancers are built to outspeed faster threats anyways, so the extra speed from shift gear is a novelty at best.
The point of shift gear is that it means you dont have to invest into speed, and can instead make ur sweeper bulky af. This makes revenge killing extraordinarily difficult, thus making SG broken. Add that to the fact that most shift gear users are resistant/immune to espeed, as well as the fact that they tend to have ridiculous attack and a great ability... well its hard to say that its not ban worthy tbh.
That's probably better.Also walled by Quag ;)
I'd suggest Adamant with a bulkier spread (you only need 44 EVs to outspeed scarf 100s at +2), and you can make it so that quag can't break your (101 HP) subs which is p huge vs stall. A spread of 212 HP / 252 Atk / 44 Spe with an Adamant nature would work:
0 Atk Quagsire Earthquake vs. 212 HP / 0 Def Regigigas: 87-103 (21 - 24.8%) -- possible 5HKO after Leftovers recovery
This lets you sub up on Chansey and PP stall Quag/others out of recovery with a bit of luck.
edit: on shift gear vs DD, shift gear is more viable on slower stuff eg stuff in the base 45-80 tiers, because you can outspeed the majority of the metagame after a boost. DD alolawak, for example, is rather too slow.