At a Glance
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In Depth Look
Roserade @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Sleep Powder
- Sludge Bomb
- Leaf Storm
Role: Sleeper Lead. Outspeeds any non scarfed lead, Sleep powder and if I'm successful, I get it out of there and switch in another pokemon. Leaf Storm lets me OHKO Swampert no matter what, HP Ice gives me check against Flygon, Salamence and Gliscor. Sludge bomb is a nice STAB with potential to take out Celebi and hit hard even with neutral damage. It also makes Scarf Jirachi useless because it gets locked into Trick.
Teamwork: 4x Grass resist, Toxic Spikes resist and Water resist makes this a great defensive switch to many Bulky Waters. Leaf Storm hurts REALLY hard on Gyarados because of it's 210 BP with STAB taken into account, but I usually just use this at the beginning of the match and forget about it until something comes in that this counters well.
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Stealth Rock
Role: Setup SR and maybe sweep something that comes in to counter. Most of the time, Metagross comes in, expecting a ScarfTran, but see's me setup SR, resist EQuake with Shuca and hit back with a heavy Earth Power. Fire Blast for extra power, albeit lower accuracy, and I'm not having the best of luck right now, so I might switch it to Flamethrower. Explosion is self explanatory, hopefully they don't switch in a Steel/Ghost type when I use it.
Teamwork: Well... Absorbs fire moves from Roserade, but not too many people use fire moves except for Infernape and other Heatrans. Absorbs Bullet Punch from Scizor and hits back hard, takes Ice from Duggy and Latias and resists Toxic spikes too.
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/164 Def/92 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Toxic
- Ice Beam
- Recover
Role: Wall. Epic Wall. This has good tanking abilities and scares Gyarados with Discharge. I chose Toxic over TWave because of Discharge's high chance of paralysis. Recover is to heal off damage along with Leftovers.
Teamwork: Switch in on Flygon/Salamence trying to EQuake Heatran and counter with Ice Beam. Switch on Gyarados trying to Waterfall Dugtrio and Discharge. Toxic on Blissey that tries to wall Heatran.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Night Slash
- Rock Slide
Role: Revenge kill the Electric Types. 388 Atk coupled with 372 Spd is nothing to laugh at. Night Slash for Non Scarf Latias, Rock Slide for Salamence. Aerial Ace is there... because it's there. I couldn't think of a better move to put there so I thought that it could offer good coverage.
Teamwork: Pulls Electric attacks away from Kingdra and counters Jolteon/Electivire quite nicely. Kills Heatran effectively and absolutely destroys Lucario and Infernape.
Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Waterfall
- Dragon Dance
- Substitute
Role: Setup and sweep everything. Come in on something that can't cause much damage, Sub and DD away. If you can get in 4 DD's, it becomes gg. Lum berry to either switch in on a status, or to get rid of those people who hope i hax myself to death with Confusion.
Teamwork: Swaps in on waters. They can't do anything to me, so I have one or two free DDs. This is a late game sweeper, and counters Rain Dance teams. Really, I don't bring this in too much, because there's not too many opportunities to set it up.
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Surf
- Draco Meteor
Role: Sweep/Revenge Killer. Switch this into a resist and at least one thing is going to die thanks to Draco Meteor. Thunderbolt and Surf are just for coverage. This is a sweeper that comes in, gets a kill, and switches out.
Teamwork: Switch on Earthquake directed at Heatran or Fire moves directed at Roserade if Heatran dies. This a situational sweeper that I usually bring in after a KO on one of my pokemon.
This is a great team that has won me ~90% of my matches since I started using it. It doesn't hold too many weaknesses and has good move coverage. Rate, see what this could use and tell me what could improve it. Don't put random "Your team is completely sweeped by [insert slow, never used, completely situational pokemon here]". This team has lost to Bellyzard ONCE. But thats because it got lucky and setup. Rate away.
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In Depth Look

Roserade @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Sleep Powder
- Sludge Bomb
- Leaf Storm
Role: Sleeper Lead. Outspeeds any non scarfed lead, Sleep powder and if I'm successful, I get it out of there and switch in another pokemon. Leaf Storm lets me OHKO Swampert no matter what, HP Ice gives me check against Flygon, Salamence and Gliscor. Sludge bomb is a nice STAB with potential to take out Celebi and hit hard even with neutral damage. It also makes Scarf Jirachi useless because it gets locked into Trick.
Teamwork: 4x Grass resist, Toxic Spikes resist and Water resist makes this a great defensive switch to many Bulky Waters. Leaf Storm hurts REALLY hard on Gyarados because of it's 210 BP with STAB taken into account, but I usually just use this at the beginning of the match and forget about it until something comes in that this counters well.

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Explosion
- Stealth Rock
Role: Setup SR and maybe sweep something that comes in to counter. Most of the time, Metagross comes in, expecting a ScarfTran, but see's me setup SR, resist EQuake with Shuca and hit back with a heavy Earth Power. Fire Blast for extra power, albeit lower accuracy, and I'm not having the best of luck right now, so I might switch it to Flamethrower. Explosion is self explanatory, hopefully they don't switch in a Steel/Ghost type when I use it.
Teamwork: Well... Absorbs fire moves from Roserade, but not too many people use fire moves except for Infernape and other Heatrans. Absorbs Bullet Punch from Scizor and hits back hard, takes Ice from Duggy and Latias and resists Toxic spikes too.

Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/164 Def/92 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Toxic
- Ice Beam
- Recover
Role: Wall. Epic Wall. This has good tanking abilities and scares Gyarados with Discharge. I chose Toxic over TWave because of Discharge's high chance of paralysis. Recover is to heal off damage along with Leftovers.
Teamwork: Switch in on Flygon/Salamence trying to EQuake Heatran and counter with Ice Beam. Switch on Gyarados trying to Waterfall Dugtrio and Discharge. Toxic on Blissey that tries to wall Heatran.

Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Night Slash
- Rock Slide
Role: Revenge kill the Electric Types. 388 Atk coupled with 372 Spd is nothing to laugh at. Night Slash for Non Scarf Latias, Rock Slide for Salamence. Aerial Ace is there... because it's there. I couldn't think of a better move to put there so I thought that it could offer good coverage.
Teamwork: Pulls Electric attacks away from Kingdra and counters Jolteon/Electivire quite nicely. Kills Heatran effectively and absolutely destroys Lucario and Infernape.

Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Waterfall
- Dragon Dance
- Substitute
Role: Setup and sweep everything. Come in on something that can't cause much damage, Sub and DD away. If you can get in 4 DD's, it becomes gg. Lum berry to either switch in on a status, or to get rid of those people who hope i hax myself to death with Confusion.
Teamwork: Swaps in on waters. They can't do anything to me, so I have one or two free DDs. This is a late game sweeper, and counters Rain Dance teams. Really, I don't bring this in too much, because there's not too many opportunities to set it up.

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Surf
- Draco Meteor
Role: Sweep/Revenge Killer. Switch this into a resist and at least one thing is going to die thanks to Draco Meteor. Thunderbolt and Surf are just for coverage. This is a sweeper that comes in, gets a kill, and switches out.
Teamwork: Switch on Earthquake directed at Heatran or Fire moves directed at Roserade if Heatran dies. This a situational sweeper that I usually bring in after a KO on one of my pokemon.
This is a great team that has won me ~90% of my matches since I started using it. It doesn't hold too many weaknesses and has good move coverage. Rate, see what this could use and tell me what could improve it. Don't put random "Your team is completely sweeped by [insert slow, never used, completely situational pokemon here]". This team has lost to Bellyzard ONCE. But thats because it got lucky and setup. Rate away.