Slowbro
[Overview]
While Slowbro was pretty effective in Generation 4, Generation 5 and Dream World turned Slowbro into an absolute monster. Not only is Scald incredible for Slowbro, giving it the ability to Burn opponents, but it also gets an incredible new ability. Regenerator’s 33% healing whenever it switches out is a godsend, because it keeps Slowbro in tip-top shape, and also allows it to abuse Scald’s burn rate to its fullest. Combine that with the presence of strong new Fighting-types such as Conkeldurr and Terrakion, as well as Slowbro’s access to Fire attacks which it can use to ward off Ferrothorn, and Slowbro is a force to be reckoned with in Generation 5.
[SET]
name: Physical Tank
move 1: Scald
move 2: Psychic / Ice Beam
move 3: Flamethrower / Fire Blast / Ice Beam
move 4: Slack Off
item: Leftovers
nature: Bold
ability: Regenerator
evs: 252 HP / 252 Def / 4 SDef
[SET COMMENTS]
- Ridiculously bulky- up to 394 HP and 350 Defense with fantastic defensive typing.
- Regenerator is absurdly effective, as it allows Slowbro to spend its time attacking and doing damage instead of having to heal as soon as you switch in
- Scald can burn the opponent, making it even more effective defensively
- Psychic gives great secondary coverage/STAB
- Fire attack makes it effective in Sun as well as making it powerful against Ferrothorn and Skarmory
- Ice Beam hits Garchomp, Dragonite, Haxorus, and other Dragon-types
- Slack Off gives great staying power when staying in more than 1 turn
[ADDITIONAL COMMENTS]
- Thunder Wave is an option, but Slowbro generally wants to be running as much coverage as possible
- Heal Bell and Aromatherapy users can be extremely effective in tandem with Slowbro, as it’s susceptible to Toxic and Burn. Celebi is the most effective user, as it resists Electric and Grass, two of Slowbro’s most notable weaknesses, and Slowbro resists Fire.
- Blissey/Chansey also works very well with Slowbro, as it can take strong special attacks aimed at Slowbro while Slowbro shrugs off strong Fighting-type attacks
[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psychic / Psyshock
move 4: Grass Knot / Ice Beam
item: Choice Specs
nature: Modest
ability: Regenerator
evs: 252 HP / 4 Def / 252 SAtk
[SET COMMENTS]
- 100 Special Attack works extremely well with Specs
- Regenerator gives Slowbro the ability to switch in repeatedly
- The combination of Surf and Fire Blast allows Slowbro to function equally well in Sun and Rain
- Psychic / Psyshock provides solid secondary STAB- Psychic is stronger but Psyshock is more effective against Blissey/Chansey and other specially defensive opponents
- Grass Knot hits opposing Slowbro as well as Jellicent, Suicune, and some other Water-types. Stick to Psychic against Rotom-W, though, as it only gets hit for 20 BP by Grass Knot
- Ice Beam hits Dragon-types, especially Hydreigon, which is immune to Psychic
[ADDITIONAL COMMENTS]
- Trick is illegal with Regenerator, so it’s not advised
- If using Psychic, a way around Blissey is suggested
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Psychic / Psyshock
move 4: Slack Off
item: Leftovers
nature: Bold
ability: Regenerator
evs: 252 HP / 252 Def / 4 SAtk
[SET COMMENTS]
- Abuses Slowbro’s high physical defense and STAB Scald
- After a couple CMs, can be extremely hard to shut down
- Instant recovery and no 4x weakness makes it tough to take down after setup
- Scald complements Calm Mind by sometimes Burning opponents attempting to hit it on the physical side
- Psychic does much more damage, but Psyshock guarantees wins against opposing Calm Mind users
[ADDITIONAL COMMENTS]
- Blissey with Toxic is a huge issue for Slowbro, as is anything else with Toxic
- Strong super-effective special or physical attacks can break through Slowbro’s defenses before it can get set up enough- examples are Thundurus and Scizor
[Other Options]
- Slowbro’s pretty good at setting up Trick Room, especially since it ran come in and set it up repeatedly
- Trick Room + Belly Drum is gimmicky but can be extremely lethal if the opponent lets it set up
- Counter is gimmicky but it can completely wreck opponents if they U-Turn on Slowbro with Scizor, since the switchin will be hit hard- it also guaranteed beats Fighting-types with Payback such as Conkeldurr
[Counters]
- Blissey with Toxic beats all Slowbro sets
- Toxic Spikes ruin Slowbro’s day, though Slowbro can counteract them for the most part by switching in as soon as the user sets up one layer
- Thundurus does tons of damage, but has issues switching in
[Overview]
While Slowbro was pretty effective in Generation 4, Generation 5 and Dream World turned Slowbro into an absolute monster. Not only is Scald incredible for Slowbro, giving it the ability to Burn opponents, but it also gets an incredible new ability. Regenerator’s 33% healing whenever it switches out is a godsend, because it keeps Slowbro in tip-top shape, and also allows it to abuse Scald’s burn rate to its fullest. Combine that with the presence of strong new Fighting-types such as Conkeldurr and Terrakion, as well as Slowbro’s access to Fire attacks which it can use to ward off Ferrothorn, and Slowbro is a force to be reckoned with in Generation 5.
[SET]
name: Physical Tank
move 1: Scald
move 2: Psychic / Ice Beam
move 3: Flamethrower / Fire Blast / Ice Beam
move 4: Slack Off
item: Leftovers
nature: Bold
ability: Regenerator
evs: 252 HP / 252 Def / 4 SDef
[SET COMMENTS]
- Ridiculously bulky- up to 394 HP and 350 Defense with fantastic defensive typing.
- Regenerator is absurdly effective, as it allows Slowbro to spend its time attacking and doing damage instead of having to heal as soon as you switch in
- Scald can burn the opponent, making it even more effective defensively
- Psychic gives great secondary coverage/STAB
- Fire attack makes it effective in Sun as well as making it powerful against Ferrothorn and Skarmory
- Ice Beam hits Garchomp, Dragonite, Haxorus, and other Dragon-types
- Slack Off gives great staying power when staying in more than 1 turn
[ADDITIONAL COMMENTS]
- Thunder Wave is an option, but Slowbro generally wants to be running as much coverage as possible
- Heal Bell and Aromatherapy users can be extremely effective in tandem with Slowbro, as it’s susceptible to Toxic and Burn. Celebi is the most effective user, as it resists Electric and Grass, two of Slowbro’s most notable weaknesses, and Slowbro resists Fire.
- Blissey/Chansey also works very well with Slowbro, as it can take strong special attacks aimed at Slowbro while Slowbro shrugs off strong Fighting-type attacks
[SET]
name: Choice Specs
move 1: Surf
move 2: Fire Blast
move 3: Psychic / Psyshock
move 4: Grass Knot / Ice Beam
item: Choice Specs
nature: Modest
ability: Regenerator
evs: 252 HP / 4 Def / 252 SAtk
[SET COMMENTS]
- 100 Special Attack works extremely well with Specs
- Regenerator gives Slowbro the ability to switch in repeatedly
- The combination of Surf and Fire Blast allows Slowbro to function equally well in Sun and Rain
- Psychic / Psyshock provides solid secondary STAB- Psychic is stronger but Psyshock is more effective against Blissey/Chansey and other specially defensive opponents
- Grass Knot hits opposing Slowbro as well as Jellicent, Suicune, and some other Water-types. Stick to Psychic against Rotom-W, though, as it only gets hit for 20 BP by Grass Knot
- Ice Beam hits Dragon-types, especially Hydreigon, which is immune to Psychic
[ADDITIONAL COMMENTS]
- Trick is illegal with Regenerator, so it’s not advised
- If using Psychic, a way around Blissey is suggested
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Scald
move 3: Psychic / Psyshock
move 4: Slack Off
item: Leftovers
nature: Bold
ability: Regenerator
evs: 252 HP / 252 Def / 4 SAtk
[SET COMMENTS]
- Abuses Slowbro’s high physical defense and STAB Scald
- After a couple CMs, can be extremely hard to shut down
- Instant recovery and no 4x weakness makes it tough to take down after setup
- Scald complements Calm Mind by sometimes Burning opponents attempting to hit it on the physical side
- Psychic does much more damage, but Psyshock guarantees wins against opposing Calm Mind users
[ADDITIONAL COMMENTS]
- Blissey with Toxic is a huge issue for Slowbro, as is anything else with Toxic
- Strong super-effective special or physical attacks can break through Slowbro’s defenses before it can get set up enough- examples are Thundurus and Scizor
[Other Options]
- Slowbro’s pretty good at setting up Trick Room, especially since it ran come in and set it up repeatedly
- Trick Room + Belly Drum is gimmicky but can be extremely lethal if the opponent lets it set up
- Counter is gimmicky but it can completely wreck opponents if they U-Turn on Slowbro with Scizor, since the switchin will be hit hard- it also guaranteed beats Fighting-types with Payback such as Conkeldurr
[Counters]
- Blissey with Toxic beats all Slowbro sets
- Toxic Spikes ruin Slowbro’s day, though Slowbro can counteract them for the most part by switching in as soon as the user sets up one layer
- Thundurus does tons of damage, but has issues switching in