UU Slurpuff

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Most of the comments I could make fall on GP ground so I'll leave them, but be prepared imo :P
 
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Overview
########

Slurpuff is one of the most deadly sweepers in the XY UU metagame - if it can setup. Herein lies the problem with Slurpuff, mainly that it requires a tremendous amount of team support to setup - both in regards to luring certain Pokemon out and keeping hazards off the field. However, given the proper support, once Slurpuff uses Belly Drum, there are very few Pokemon in the Metagame that can stand up to a +6 Slurpuff.
And Given its ability Unburden, it's also able to outspeed all the major Choice Scarf users. Even further, Slurpuff has other setup options such as Calm Mind and Cotton Guard, which adds to its versatility and bulk. Though Slurpuff has very good typing (which allows it to setup on the ever-so-common Hydreigon), Slurpuff is quite frail. This can make setting up quite difficult, especially if hazards are on the field. All in all, there are only a select amount of situations in which Slurpuff can setup, which makes it a very situational Pokemon to use when team-building I'll leave this because the GP standards don't specify otherwise, but I think it would be "teambuilding" or "building a team".

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute
ability: Unburden
item: Sitrus Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
ivs: 30 HP

Moves
========

Belly Drum is the bread and butter of this set, as it maxes Slurpuff's Attack, while also putting it in range for its Sitrus Berry to activate. Once Slurpuff's Sitrus Berry is activated, it is able to out-speed all the common Choice Scarf users with its ability Unburden. Play Rough is Slurpuff's most powerful attack, as it is its only STAB option. This move isn't used for its ability to hit super effective, but rather as further coverage in a limited move-pool. Adding onto this, Return gives Slurpuff the ability to hit at least most Pokemon in the metagame for neutral coverage (combined with Play Rough). However, even at +6, a number of
Steel-types can still withstand an attack and OHKO back. In the last slot, Substitute is useful in reducing mind-games with the opponent. Instead of deciding whether or not the opponent will switch-(remove hyphen) switch-in is a noun out, status, or attack, using Substitute will allow Slurpuff to safely get its Belly Drum off if the opportunity arises. Lastly, Substitute is helpful when dealing with Sucker Punch users. Even though Slurpuff resists Dark-type attacks, Slurpuff is frail and generally has low HP by the time the Sucker Punch user comes in.

Set Details
========

As a sweeper, the EV spread for Belly Drum Slurpuff is fairly standard, maxi
mizing both Attack and Speed. Though at first glance one would assume more bulk is helpful, all of the speed is needed to outspeed Choice Scarf Mienshao. If an Adamant nature is used, though, more EVs can be placed in Health, as the extra speed will be unneeded. 30 HP IVs gives Slurpuff an even amount of Hitpoints, which allows Sitrus Berry to activate at full after a Belly Drum. As previously mentioned, a Jolly nature is necessary to outspeed many Choice Scarf users, such as Mienshao. However, if Slurpuff's main goal is to break opposing walls, then an Adamant nature is usable. In that case, Slurpuff would mainly be breaking Steel-types, as Slurpuff after a Belly Drum OHKOs the majority of the metagame.

Usage Tips
========

Despite having a very useful array of resistances, Belly Drum Slurpuff is still a very fragile set that requires every
hitpoint to set(add space)up and sweep. For this reason, try to avoid switching Slurpuff directly into any attack, as setting up Slurpuff without full health is very difficult. As it is very difficult to setup, it is essential that Slurpuff sets up at the correct moment. Due to the nature of Sitrus Berry, Slurpuff only has one shot at sweeping the opposing team. Though sweeping the entire opposing team is always what Slurpuff should aim for, if Slurpuff breaks an opposing wall for another member of the team to sweep, then the opportunity should be taken. In order to set(add space)up with Slurpuff, it's often useful to play the game out to lure in Pokemon that Slurpuff can set(add space)up on. For example, saying "example" twice in a row sounds strange Hydreigon is a perfect example of a Pokemon that is setup bait for Belly Drum. In this case, luring out Hydreigon with Mega Houndoom paves the way for a sweep. Sacrificing one Pokemon to allow Slurpuff a chance to setup is the epitome of play-(remove hyphen)style needed for this juggernaut of a sweeper.

Team Options
========

With how fragile Slurpuff is, Dual Screen and Memento users are extremely useful in aiding a Belly Drum sweep. Specifically, Azelf is able to setup Reflect and Light Screen, while also luring in Hydreigon. Fire-types make good offensive partners to Slurpuff, as they can lure in Hydreigon
for Slurpuff to set(add space)up on. Mega Houndoom does this perfectly, as it forces the opponent to send in not only Hydreigon, but also Florges (both of which Slurpuff can set(add space)up on). Some other Pokemon that do this similar job similarly are Chandelure, Krookodile, and Honchkrow, as they do the same thing as the previously mentioned Pokemon. Defog or Rapid Spin users are helpful, as it is difficult enough for Slurpuff to set(set up)up at full health. Toxic Spikes also make sweeping nearly impossible or at least short lived. Lastly, Dugtrio is helpful to trap common Steel-types like Metagross and Jirachi.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Flamethrower
move 4: Surf / Rest
ability: Unburden
item: Sitrus Berry / Chesto Berry
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest

Moves
========

Calm Mind is the bread and butter of the set, allowing it to boost its Special Defense and Special Attack. This combination of bulk and offensive boosts allow it to topple more bulky teams with ease. Draining Kiss is the preferred STAB option, which is Slurpuff's strongest move outside of Dazzling Gleam. Though Dazzling Gleam does seem like a legitimate option, the Calm Mind set is sure to be taking a couple of attacks, which does not bode well for a Pokemon with no recovery. For this reason,
Dazzling Gleam Draining Kiss is preferred, even after the damage loss. Flamethrower is used for the Steel-types that usually wall Slurpuff, such as Metagross and Jirachi. Surf is used to hit Nidoking and Nidoqueen, while also hitting the dominant Fire-types such as Entei, Victini, and Darmanitan. This move-(remove hyphen)set provides the best coverage, while also providing a hint of sustainability.

Set Details
========

Though it would seem like the Calm Mind set of Slurpuff would need more bulk, Calm Mind provides all the bulk Slurpuff needs to demolish balance and stall teams. Maxi
mizing the Speed EVs on Slurpuff allows it to out-(remove hyphen)speed Honchkrow before the Unburden boost. After the Unburden activates, this spread also ties with Choice Scarf Hydreigon. Though Slurpuff does perfectly fine against Hydreigon, the added benefit of out-(remove hyphen)speeding it is helpful in pinch situations. Maximizing Slurpuff's Special Attack and giving it a Modest nature bodes well with Draining Kiss, which allows it to recover a very healthy amount of hitpoints. Especially since this set prefers Draining Kiss over Dazzling Gleam, a Modest nature is appreciated. A Timid nature isn't really needed, as the extra Speed is negligible.

Usage Tips
========

Much like the Belly Drum set, the Calm Mind set is quite frail before the Calm Mind boosts. For this reason, Slurpuff still needs to setup on the correct types of Pokemon. Luring in Hydreigon, Florges, or anything not able to heavily damage Slurpuff is essential. However, since Sitrus Berry is a one time item, picking and choosing the correct moment to setup is important. Predicting switches like Nidoqueen and Nidoking is much more important in the Calm Mind set, as it doesn't have a way to automatically activate its
Berry like in the Belly Drum set. Lastly, when low on health, using Draining Kiss is helpful to gain hitpoints back. This decision needs to be weighed with getting damage on key Pokemon on the opponent's team.

Team Options
========

Being quite frail, dual screen and
Memento users are extremely useful before setting up with Calm Mind. One of the best partners to Slurpuff that utilizes this strategy is Azelf, who usually lures in Hydreigon. As Slurpuff easily sets up on Hydreigon, it is a perfect bait. Calm Mind Slurpuff easily defeats most balance and stall teams. For this reason, a team centered around defeating offensive or more fast paced teams would be ideal. As always, luring in the Pokemon that Slurpuff easily sets up on is recommended. Once again, Mega Houndoom makes a great partner as it lures in Pokemon that Slurpuff can set(add space)up on. Defog or Rapid Spin users are even more helpful for this set, as Toxic Spikes completely deny a sweep. At least in the Belly Drum set it could get off a kill. But as the Calm Mind set lacks upfront power, hazard control is even more important.

Other Options
########

The Substitute Endeavor set is quite deadly to more bulky teams, but is quite susceptible to priority and still very difficult to setup. Aromatherapy is useful for setting up on defensive Pokemon like Mew, but Slurpuff will be hard-pressed in finding the time to use it. It's difficult enough to try and get off a Belly Drum, let alone a clerical move. It also provides the option of providing support for the team, but Slurpuff is a sweeper, not a defensive wall. Flamethrower on the Belly Drum set lures in and kills Forretress, but Slurpuff then loses out on blocking status and Sucker Punch with Substitute. Psychic is usable on the Calm Mind set for Toxicroak, but Slurpuff then loses out on coverage for
Fire-types like Victini and Darmanitan. A bulky support set with Wish and Aromatherapy is an option, but it is heavily outclassed by other special walls in the metagame. Cotton Guard and Calm Mind in the same set is viable, but Slurpuff then loses out on further coverage. However, it does make it easier to setup and sustain a sweep. Substitute and Thunderbolt are usable on the Calm Mind set to block status and provide more coverage for Water-types, respectively.

Checks & Counters
########

**Steel-types**
: Mega Aggron, Jirachi, Forretress, and Metagross are able to survive a +6 Belly Drum Slurpuff attack, while also being able to OHKO Slurpuff in return. However, Forretress is OHKO'ed by Flamethrower. The Calm Mind Slurpuff set only has to worry about Steel-types only untill it has enough boosts to OHKO them.

**Hippowdon**
: Physically defensive Hippowdon survives the Belly Drum set, while also being able to either Earthquake or phaze with Whirlwind. Granted, Hippowdon will be severely weakened, so Pokemon that take advantage of this are recommended.

**Slowbro**
: Slowbro lives even a +6 Play Rough and can threaten with Scald. However, this requires a burn or a weakened Slurpuff to render it useless. Slowbro is a fringe counter at best.

**Defensive Arcanine**
: Arcanine resists Play Rough and weakens Slurpuff with Intimidate. Further, Extreme Speed is very helpful once Slurpuff has been weakened from Belly Drum.

**Offensive pressure**
: Providing heavy offensive pressure, without the use of Hydreigon, renders Slurpuff fairly useless. Throw in hazards and it makes setting up Slurpuff very difficult. Toxic Spikes ensures the Calm Mind set will never setup.

**Nidos**
: Both Nidoqueen and Nidoking are able to pressure and kill the Calm Mind set, but they need to be weary of Surf predictions.
Please ignore the hide tags. Anyways, nice job! There were a few very small errors but I think I caught them.

GatoDelFuego please take a look at this
 
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Sorry if I'm nitpicking here, but if you are going to run 30 HP IVs just to make Slurpuff's HP even, why not put the extra 4 EVs in HP instead?
 
Limitless

REMOVE CHANGE COMMENTS

Overview
########

Slurpuff is one of the most deadly sweepers in the XY UU metagame—if it can set up. Herein lies the problem with Slurpuff, mainly that it requires a tremendous amount of team support to set up—both in regards to luring certain Pokemon out and keeping entry hazards off the field. However, given the proper support, once Slurpuff uses Belly Drum, there are very few Pokemon in the Metagame that can stand up to a +6 Slurpuff. Given its ability Unburden, it's also able to outspeed all the major Choice Scarf users. Even further, Slurpuff has other setup options such as Calm Mind and Cotton Guard, which adds to its versatility and bulk. Though Slurpuff has very good typing (which allows it to set up on the ever-so-common Hydreigon), Slurpuff is quite frail. This can make setting up quite difficult, especially if hazards are on the field. All in all, there are only a select amount of situations in which Slurpuff can set up, which makes it a very situational Pokemon to use when teambuilding.


Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute
ability: Unburden
item: Sitrus Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
ivs: 30 HP

Moves
========

Belly Drum is the bread and butter of this set, as it maximizes Slurpuff's Attack, (RC) while also putting it in range for its Sitrus Berry to activate. Once Slurpuff's Sitrus Berry is activated, it is able to outspeed all the common Choice Scarf users with thanks to its ability, (AC) Unburden. Play Rough is Slurpuff's most powerful attack, as it is its only STAB option. This move isn't used for its ability to hit super effectively, but rather as further coverage in a limited movepool. Adding onto this, Return gives Slurpuff the ability to hit at least most Pokemon in the metagame for neutral coverage (combined with Play Rough). However, even at +6, a number of Steel-types can still withstand an attack and OHKO back. In the last slot, Substitute is useful in reducing mindgames with the opponent. Instead of deciding whether or not the opponent will switch out, use a status move, or attack, using Substitute will allow Slurpuff to safely get its Belly Drum off if the opportunity arises. Lastly, Substitute is helpful when dealing with Sucker Punch users. Even though Slurpuff resists Dark-type attacks, Slurpuff is frail and generally has low HP by the time the Sucker Punch user comes in.


Set Details
========

As a sweeper, the EV spread for Belly Drum Slurpuff is fairly standard, maximizing both Attack and Speed. Though at first glance one would assume more bulk is helpful, all of the Speed is needed to outspeed Choice Scarf Mienshao. If an Adamant nature is used, though, more EVs can be placed in HP Health, as the extra Speed will be unneeded. 30 HP IVs gives Slurpuff an even amount of Hit Points, which allows Sitrus Berry to activate immediately at full after a Belly Drum. As previously mentioned, a Jolly nature is necessary to outspeed many Choice Scarf users, such as Mienshao. However, if Slurpuff's main goal is to break through opposing walls, then an Adamant nature is usable. In that case, Slurpuff would mainly be breaking through Steel-types, as Slurpuff after a Belly Drum OHKOes the majority of the metagame.

Usage Tips
========

Despite having a very useful array of resistances, Belly Drum Slurpuff is still a very fragile set that requires every Hit Point to set up and sweep. For this reason, try to avoid switching Slurpuff directly into any attack, as setting up Slurpuff without full health is very difficult. As it is very difficult to set up, it is essential that Slurpuff sets up at the correct moment. Due to the nature of Sitrus Berry, Slurpuff only has one shot at sweeping the opposing team. Though sweeping the entire opposing team is always what Slurpuff should aim for, if Slurpuff breaks an opposing wall for another member of the team to sweep, then the opportunity should be taken. In order to set up with Slurpuff, it's often useful to play the game out to lure in Pokemon that Slurpuff can set up on. Hydreigon is a perfect example of a Pokemon that is setup bait for Belly Drum. In this case, luring out Hydreigon with Mega Houndoom paves the way for a sweep. Sacrificing one Pokemon to allow Slurpuff a chance to set up is the epitome of playstyle needed for this juggernaut of a sweeper.


Team Options
========

With how fragile Slurpuff is, dual screen and Memento users are extremely useful in aiding a Belly Drum sweep. Specifically, Azelf is able to set up Reflect and Light Screen, (RC) while also luring in Hydreigon. Fire-types make good offensive partners to Slurpuff, as they can lure in Hydreigon for Slurpuff to set up on. Mega Houndoom does this perfectly, as it forces the opponent to send in not only Hydreigon, but also Florges (both of which Slurpuff can set up on). Some other Pokemon that do this job similarly are Chandelure, Krookodile, and Honchkrow, as they do the same thing as the previously mentioned Pokemon. Defog or Rapid Spin users are helpful, as it is difficult enough for Slurpuff to set up at full health. Toxic Spikes also make sweeping nearly impossible or at least short-lived. Lastly, Dugtrio is helpful to trap common Steel-types like Metagross and Jirachi.


Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Flamethrower
move 4: Surf / Rest
ability: Unburden
item: Sitrus Berry / Chesto Berry
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest


Moves
========

Calm Mind is the bread and butter of the set, allowing it Slurpluff to boost its Special Defense and Special Attack. This combination of bulk and offensive boosts allow it to topple more bulky teams with ease. Draining Kiss is the preferred STAB option, which is Slurpuff's strongest move outside of Dazzling Gleam. Though Dazzling Gleam does seem like a legitimate option, the Calm Mind set is sure to be taking a couple of attacks, which does not bode well for a Pokemon with no recovery. For this reason, Draining Kiss is preferred, even after the damage loss. Flamethrower is used for the Steel-types that usually wall Slurpuff, such as Metagross and Jirachi. Surf is used to hit Nidoking and Nidoqueen, (RC) while also hitting the dominant Fire-types such as Entei, Victini, and Darmanitan. This moveset provides the best coverage, (RC) while also providing a hint of sustainability.


Set Details
========

Though it would seem like the a Calm Mind set of Slurpuff would need more bulk, Calm Mind provides all the bulk Slurpuff needs to demolish balance and stall teams. Maximizing the Speed EVs on Slurpuff allows it to outspeed Honchkrow before the Unburden boost. After Unburden activates, this spread ties with Choice Scarf Hydreigon. Though Slurpuff does perfectly fine against Hydreigon, the added benefit of outspeeding it is helpful in pinch situations. Maximizing Slurpuff's Special Attack and giving it a Modest nature bodes well with Draining Kiss, which allows it to recover a very healthy amount of Hit Points. Especially since because this set prefers Draining Kiss over Dazzling Gleam, a Modest nature is appreciated. A Timid nature isn't really needed, as the extra Speed is negligible.

Usage Tips
========

Much like the Belly Drum set, the Calm Mind set is quite frail before the Calm Mind boosts. For this reason, Slurpuff still needs to set up on the correct types of Pokemon. Luring in Hydreigon, Florges, or anything not able to heavily damage Slurpuff is essential. However, since as Sitrus Berry is a one-time item, picking and choosing the correct moment to set up is important. Predicting switch-ins like Nidoqueen and Nidoking is much more important for in the Calm Mind set, as it doesn't have a way to automatically activate its Berry like in the Belly Drum set. Lastly, when low on health, using Draining Kiss is helpful to gain Hit Points back. This decision needs to be weighed with getting damage on key Pokemon on the opponent's team.


Team Options
========

Being quite frail, dual screens and Memento users are extremely useful before setting up with Calm Mind. One of the best partners to Slurpuff that utilizes this strategy is Azelf, which who usually lures in Hydreigon. As Slurpuff easily sets up on Hydreigon, it is a perfect bait. Calm Mind Slurpuff easily defeats most balance and stall teams. For this reason, a team centered around defeating offensive or more fast-paced teams would be ideal. As always, luring in the Pokemon that Slurpuff easily sets up on is recommended. Once again, Mega Houndoom makes a great partner as it lures in Pokemon that Slurpuff can set up on. Defog or Rapid Spin users are even more helpful for this set, as Toxic Spikes completely deny a sweep. At least in the Belly Drum set it could get off a kill. But As the Calm Mind set lacks upfront power, entry hazard control is even more important.


Other Options
########

The A Substitute + Endeavor set is quite deadly to more bulky teams, but is quite susceptible to priority and still very difficult to set up. Aromatherapy is useful for setting up on defensive Pokemon like Mew, but Slurpuff will be hard-pressed in finding the time to use it. It's difficult enough to try and get off a Belly Drum, let alone a clerical move. It also provides the option of providing support for the team, but Slurpuff is a sweeper, not a defensive wall. Flamethrower on the Belly Drum set lures in and kills KOes Forretress, but Slurpuff then loses out on blocking status and Sucker Punch with Substitute. Psychic is usable on the Calm Mind set for Toxicroak, but Slurpuff then loses out on coverage for Fire-types like Victini and Darmanitan. A bulky support set with Wish and Aromatherapy is an option, but it is heavily outclassed by other special walls in the metagame such as X and Y. Cotton Guard and Calm Mind in the same set is viable, but Slurpuff then loses out on further coverage. However, it does make it easier to set up and sustain a sweep. Substitute and Thunderbolt are usable on the Calm Mind set to block status and provide more coverage for Water-types, respectively.


Checks & Counters
########

**Steel-types**: Mega Aggron, Jirachi, Forretress, and Metagross are able to survive a +6 Belly Drum Slurpuff attack, while also being able to OHKO Slurpuff in return. However, Forretress is OHKOed by Flamethrower. The Calm Mind Slurpuff set only has to worry about Steel-types only until it has enough boosts to OHKO them.

**Hippowdon**: Physically defensive Hippowdon survives a fully boosted Play Rough the Belly Drum set, (RC) while also being and is able to either use Earthquake or phaze with Whirlwind. Granted, Keep in mind that Hippowdon will be severely weakened after this, so Pokemon that take advantage of this are recommended.

**Slowbro**: Slowbro lives even a +6 Play Rough and can threaten with Scald. However, this requires a burn to render Slurpluff useless or a weakened Slurpuff for a KO to render it useless. Slowbro is a fringe counter at best.

**Defensive Arcanine**: Arcanine resists Play Rough and weakens Slurpuff with Intimidate. Furthermore, Extreme Speed is very helpful once Slurpuff has been weakened from Belly Drum.

**Offensive Pressure**: Providing heavy offensive pressure, without the use of Hydreigon, renders Slurpuff fairly useless. Throw in entry hazards and it makes setting up with Slurpuff very difficult. Toxic Spikes ensures the Calm Mind set will never set up.

**Nidoking and Nidoqueen**: Both Nidoqueen and Nidoking are able to pressure and kill KO the Calm Mind set, but they need to be weary of Surf predictions.
gato

1/2
 
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ok i know i'm not on QC anymore and this is almost done but w/e I'm gonna give my thoughts and if you want to ignore them it's no problem, but hey can't hurt to voice it i suppose.

If an Adamant nature is used, though, more EVs can be placed in Health, as the extra speed will be unneeded.
I think this is kind of misleading. Adamant speed ties with scarf hydreigon, but if for some weird reason you didn't care about hydreigon (although you really should because you don't want to take extra damage if you don't have to) you really DO need to care about scarf darmanitan which is like, 3 base points lower in speed? So.. ok maybe you can chuck 20 or so evs in bulk? But why wouldn't you just go max for the speed tie with hydreigon since you HAVE to beat darm at 95 anyway. Adamant has to run max speed imo.

The second thing I wanted to add is that imo Adamant should get a slash on belly drum. The scarfers that jolly outpaces that adamant doesn't are:

Meinshao
Infernape
Celebi? (does this even exist though)
Shaymin (does this even exist though)
Jirachi (can't kill it anyway)
Hydreigon speed ties with adamant

Ok so basically, of this, the 3 relevant ones are ape / meinshao / hydreigon. Adamant slurpuff can beat hydreigon though if it wins the coinflip or it got a bellydrum for free since fireblast does like 55ish or something I think so when you're at 75% you're fine.

So why would you want to possibly trade off being revenged by these guys? Here's why:

+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 252+ Def Slowbro: 313-370 (79.4 - 93.9%) -- 43.8% chance to OHKO after Stealth Rock
~50% chance to not get your sweep ruined by toxic/twave/scald is pretty decent.
+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 252+ Def Suicune: 304-358 (75.2 - 88.6%) -- 12.5% chance to OHKO after Stealth Rock
12.5% is small, yes, but if you get a little chip damage on cune this can be relevant and avoids cune being able to scald burn its way out of being swept.
Jolly only has a 62.5% chance to kill 4hp victini with return if SR isn't up
+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 240+ Def Swampert: 363-427 (89.8 - 105.6%) -- 75% chance to OHKO after Stealth Rock
jolly only has an 18% OHKO chance after SR

The extra power of adamant can be significant against some walls. I'm not saying it's better than jolly, but probably worthy of a slash.

Anyway, it's your call Limitless. Feel free to ignore this if you want. It's your analysis. It's late in the process for me to be doing this, I know, but I'm just putting out an opinion, not saying you have to follow it at all.


To clarify, I know you mention Adamant is good for wallbreaking in the text, my opinion was just that it's good enough for a slash.

Edit: Again, your call, but I might change "many choice scarf users such as mienshao" to something like "choice scarf users at 98 base speed and higher" or something along those lines since there's only 3 or 4 scarfers that get used anyway above 97 speed, isn't there? I just want to make it clear that I"m not saying my opinion is superior to yours at all, I'm just offering an opinion that you are free to deal with however you wish :)
 
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i'm rusty but gp incoming

Limitless
Overview
########

Slurpuff is one of the most deadly sweepers in the XY UU XY UU metagame—if it can set up. Herein lies the problem with Slurpuff, mainnamely that it requires a tremendous amount of team support to set up—, both in regards to luring certain Pokemon out and keeping entry hazards off the field. However, given the proper support, once Slurpuff uses Belly Drum, there are very few Pokemon in the Mmetagame that can stand up to a +6 Slurpuff. Given its ability Unburden, it's also able to outspeed all the major Choice Scarf users. Even fFurthermore, Slurpuff has other setup options such as Calm Mind and Cotton Guard, which adds to its versatility and bulk. Though Slurpuff has very good typing (which allows it to set up on the ever-so-common Hydreigon), Slurpuff is quite frail. This can make setting up quite difficult, especially if hazards are on the field. All in all, there are only a select amount of situatnumber of scenarions in which Slurpuff can set up, which makes it a very situational Pokemon to use when teambuilding.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute
ability: Unburden
item: Sitrus Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
ivs: 30 HP

Moves
========

Belly Drum is the bread and butter of this set, as it maximizes Slurpuff's Attack while also putting it in range foractivating its Sitrus Berry to activate. Once Slurpuff's Sitrus Berry is activated, it is able to outspeed all the common Choice Scarf users thanks to its ability, Unburden. Play Rough is Slurpuff's most powerful attack, as it is its only STAB option. This move isn't used for its ability to hit super effectively, but rather as further coverage in a limited movepool. Adding onto this, Return gives Slurpuff the ability to hit at least most Pokemon in the metagame for neutral coverage. However, even at +6, a number of Steel-types can still withstand an attack and OHKO back. In the last slot, Substitute is useful in reducing mindgames with the opponent. Instead of deciding whether or not the opponent will switch out, use a status move, or attack, using Substitute will allow Slurpuff to safely get its Belly Drum off if the opportunity arises. Lastly, Substitute is helpful when dealing with Sucker Punch users. Even though Slurpuff resists Dark-type attacks, Slurpuff is frail and generally has low HP by the time the Sucker Punch user comes in.

Set Details
========

As a sweeper, the EV spread for Belly Drum Slurpuff is fairly standard, maximizing both Attack and Speed. Though at first glance one would assume more bulk ismay be helpful, all of the Speed isas well as a Jolly nature are needed to outspeed Choice Scarf users, notably Mienshao. An Adamant nature can be used if Choice Scarf Mienshao isn't an issue, however. 30 HP IVs gives Slurpuff an even amount of Hit Points, which allows Sitrus Berry to activate immediately after a Belly Drum. As previously mentioned, a Jolly nature is necessary to outspeed many Choice Scarf users, such as Mienshao. However, if Slurpuff's main goal is to break through opposing walls, then an Adamant nature is usable. In that case, Slurpuff would mainly be breaking through Steel-types, as Slurpuff after a Belly Drum OHKOes the majority of the metagame.

Usage Tips
========

Despite having a very useful array of resistances, Belly Drum Slurpuff is still a very fragile set that requires every Hit Point to set up and sweep. For this reason, try to avoid switching Slurpuff directly into any attack, as setting up Slurpuff without full health is very difficult. As it is very difficult to set up, it is essential that Slurpuff sets up at the correct moment. Due to the nature of Sitrus Berry, Slurpuff only has one shot at sweeping the opposing team. Though sweeping the entire opposing team is always what Slurpuff should aim for, if Slurpuff breaks an opposing wall for another member of the team to sweep, then the opportunity should be taken. In order to set up with Slurpuff, it's often useful to play the game out to lure in Pokemon that Slurpuff can set up on. Hydreigon is a perfect example of a Pokemon that is setup bait for Belly Drum. In this case, luring out Hydreigon with Mega Houndoom paves the way for a sweep. Sacrificing one Pokemon to allow Slurpuff a chance to set up is the epitome of playstyle needed for this juggernaut of a sweeper.


Team Options
========

With how fragile Slurpuff is, dual screen and Memento users are extremely useful in aiding a Belly Drum sweep. Specifically, Azelf is able to set up Reflect and Light Screen while also luring in Hydreigon. Fire-types make good offensive partners to Slurpuff, as they can also lure in Hydreigon for Slurpuff to set up on.; Mega Houndoom does this perfectly, as it forces the opponent to send in not only Hydreigon, but also Florges (both of which Slurpuff can set up on). Some other Pokemon that do this job similarly are Chandelure, Krookodile, and Honchkrow. Defog or Rapid Spin users are helpful, as it is difficult enough for Slurpuff to set up at full health. —Toxic Spikes also makes sweeping nearly impossible or at least short-lived. Lastly, Dugtrio is helpful to trap common Steel-types likesuch as Metagross and Jirachi.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Flamethrower
move 4: Surf / Rest
ability: Unburden
item: Sitrus Berry / Chesto Berry
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest


Moves
========

Calm Mind is the bread and buttercore of the set, allowing Slurpuff to boost its Special Defense and Special Attack. This combination of bulk and offensive boosts allows it to topple more bulky teams with ease. Draining Kiss is the preferred STAB option, which is Slurpuff's strongest move outside of Dazzling Gleam. Though Dazzling Gleam does seem like a legitimate option, the Calm Mind set is sure to be taking a couple of attacks, which does not bode well for a Pokemon with no recovery. Flamethrower is used for the Steel-types that usually wall Slurpuff, such as Metagross and Jirachi., and Surf is used to hit Nidoking and Nidoqueen while also hitting the dominant Fire-types such as Entei, Victini, and Darmanitan. This moveset provides the best coverage while also providing a hint of sustainability.


Set Details
========

Though it would seem like a Calm Mind set offor Slurpuff would need more bulk, Calm Mind provides all the bulk Slurpuffit needs to demolish balance and stall teams. Maximizing the Speed EVs on Slurpuff allows it to outspeed Honchkrow before the Unburden boost. After Unburden activates, this spread ties with Choice Scarf Hydreigon. T; though Slurpuff does perfectly fine against Hydreigon, the added benefit of outspeeding it is helpful in pinch situations. Maximizing Slurpuff's Special Attack and giving it a Modest nature bodeworks well with Draining Kiss, which allows it to recover a very healthy amountnumber of Hit Points. Especially because this set prefers Draining Kiss over Dazzling Gleam, a Modest nature is appreciated. A Timid nature isn't really needed, as the extra Speed is negligible.

Usage Tips
========

Much like the Belly Drum set, the Calm Mind set is quite frail before the Calm Mind boosts. For this reason, Slurpuff still needs to set up on the correct types of Pokemon. Luring in Hydreigon, Florges, or anything not able to heavily damage Slurpuff is essential. HoweMoreover, since Sitrus Berry is a one-time item, picking and choosing the correct moment to set up is important. Predicting switch-ins like Nidoqueen and Nidoking is much more important for the Calm Mind set, as it doesn't have a way to automatically activate its Berry like the Belly Drum set. Lastly, when low on health, using Draining Kiss is helpful to gain Hit Points back. This decision needs to be weighed with getting damage on key Pokemon on the opponent's team.


Team Options
========

Being quite frail, dual screens and Memento users are extremely useful before setting up with Calm Mind. One of the best partners to Slurpuff that utilizes this strategy is Azelf, which usually lures in Hydreigon. A; as Slurpuff easily sets up on Hydreigon, it is a perfect bait. Calm Mind As Slurpuff easily defeats most balance and stall teams. For this reason, a team centered around defeating offensive or more fast-paced teams would beis ideal. As always, luring in the Pokemon that Slurpuff easily sets up on is recommended. Once again, Mega Houndoom makes a great partner as it lures in Pokemon that Slurpuff can set up on. Defog or Rapid Spin users are even more helpful for this set, as Toxic Spikes will completely deny a sweep. As the Calm Mind set lacks upfront power, entry hazard control is even more important.

Other Options
########

A Substitute + Endeavor set is quite deadly to more bulkybulkier teams, but is quite susceptible to priority and still very difficult to set up. Aromatherapy is useful for setting up on defensive Pokemon likesuch as Mew, but Slurpuff will be hard-pressed in finding the time to use it. I—it's difficult enough to try and get off a Belly Drum, let alone a clerical move. It also provides the option of providing support for the team, but Slurpuff is a sweeper, not a defensive wall. Flamethrower on the Belly Drum set lures in and KOes Forretress, but Slurpuff then loses out on blocking status and Sucker Punch with Substitute. Psychic is usable on the Calm Mind set for Toxicroak, but Slurpuff then loses out on coverage foragainst Fire-types like Victini and Darmanitan. A bulky support set with Wish and Aromatherapy is an option, but it is heavily outclassed by other special walls in the metagame such as Florges and Umbreon. Cotton Guard and Calm Mind in the same set is viable, but Slurpuff then loses out on further coverage. Himportant coverage again; however, it does make it easier to set up and sustain a sweep. Substitute and Thunderbolt are usable on the Calm Mind set to block status and provide more coverage for Water-types, respectively.


Checks & Counters
########

**Steel-types**: Mega Aggron, Jirachi, Forretress, and Metagross are able to survive a +6 Belly Drum, while also being able to and OHKO Slurpuff in return. However, Forretress is OHKOed by Flamethrower. The Calm Mind Slurpuff set only has to worry about Steel-types until it has enough boosts to OHKO them.

**Hippowdon**: Physically defensive Hippowdon survives a fully boosted Play Rough and is able to either use Earthquake or phaze with Whirlwind. Keep in mind that Hippowdon will be severely weakened after this, though.

**Slowbro**: Slowbro lives through even a +6 Play Rough and can threaten with Scald. However, this requires a burn to render Slurpuff useless or a weakened Slurpuff for a KO. Slowbro is a fringe counter at best.

**Defensive Arcanine**: Arcanine resists Play Rough and weakens Slurpuff with Intimidate. Furthermore, Extreme Speed is very helpfuldangerous once Slurpuff has been weakened from Belly Drum.

**Offensive Pressure**: Providing heavy offensive pressure, without the use of Hydreigon, renders Slurpuff fairly useless. Throw in entry hazards and it makes setting up with Slurpuff very difficult. Toxic Spikes ensures the Calm Mind set will never set up.

**Nidoking and Nidoqueen**: Both Nidoqueen and Nidoking are able to pressure and KO the Calm Mind set, but they need to be weary of Surf.
Overview
########

Slurpuff is one of the most deadly sweepers in the XY UU metagame—if it can set up. Herein lies the problem with Slurpuff, namely that it requires a tremendous amount of team support to set up, both in regards to luring certain Pokemon out and keeping entry hazards off the field. However, given the proper support, once Slurpuff uses Belly Drum, there are very few Pokemon in the metagame that can stand up to a +6 Slurpuff. Given its ability Unburden, it's also able to outspeed all the major Choice Scarf users. Furthermore, Slurpuff has other setup options such as Calm Mind and Cotton Guard, which add to its versatility and bulk. Though Slurpuff has very good typing (which allows it to set up on the ever-so-common Hydreigon), Slurpuff is quite frail. This can make setting up quite difficult, especially if hazards are on the field. All in all, there are only a select number of scenarios in which Slurpuff can set up, which makes it a very situational Pokemon to use when teambuilding.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Play Rough
move 3: Return
move 4: Substitute
ability: Unburden
item: Sitrus Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
ivs: 30 HP

Moves
========

Belly Drum is the bread and butter of this set, as it maximizes Slurpuff's Attack while also activating its Sitrus Berry. Once Slurpuff's Sitrus Berry is activated, it is able to outspeed all the common Choice Scarf users thanks to its ability, Unburden. Play Rough is Slurpuff's most powerful attack, as it is its only STAB option. This move isn't used for its ability to hit super effectively, but rather as further coverage in a limited movepool. Adding onto this, Return gives Slurpuff the ability to hit at least most Pokemon in the metagame for neutral coverage. However, even at +6, a number of Steel-types can still withstand an attack and OHKO back. In the last slot, Substitute is useful in reducing mindgames with the opponent. Instead of deciding whether the opponent will switch out, use a status move, or attack, using Substitute will allow Slurpuff to safely get its Belly Drum off if the opportunity arises. Lastly, Substitute is helpful when dealing with Sucker Punch users. Even though Slurpuff resists Dark-type attacks, Slurpuff is frail and generally has low HP by the time the Sucker Punch user comes in.

Set Details
========

As a sweeper, the EV spread for Belly Drum Slurpuff is fairly standard, maximizing both Attack and Speed. Though at first glance one would assume more bulk may be helpful, all of the Speed as well as a Jolly nature are needed to outspeed Choice Scarf users, notably Mienshao. An Adamant nature can be used if Choice Scarf Mienshao isn't an issue, however. 30 HP IVs gives Slurpuff an even amount of Hit Points, which allows Sitrus Berry to activate immediately after a Belly Drum. However, if Slurpuff's main goal is to break through opposing walls, then an Adamant nature is usable. In that case, Slurpuff would mainly be breaking through Steel-types, as Slurpuff after a Belly Drum OHKOes the majority of the metagame.

Usage Tips
========

Despite having a very useful array of resistances, Belly Drum Slurpuff is still a very fragile set that requires every Hit Point to set up and sweep. For this reason, try to avoid switching Slurpuff directly into any attack, as setting up Slurpuff without full health is very difficult. As it is very difficult to set up, it is essential that Slurpuff sets up at the correct moment. (this sentence seems unnecessary) Due to the nature of Sitrus Berry, Slurpuff only has one shot at sweeping the opposing team. Though sweeping the entire opposing team is always what Slurpuff should aim for, if Slurpuff breaks an opposing wall for another member of the team to sweep, then the opportunity should be taken. In order to set up with Slurpuff, it's often useful to play the game out to lure in Pokemon that Slurpuff can set up on. Hydreigon is a perfect example of a Pokemon that is setup bait for Belly Drum. In this case, luring out Hydreigon with Mega Houndoom paves the way for a sweep. Sacrificing one Pokemon to allow Slurpuff a chance to set up is the epitome of playstyle needed for this juggernaut of a sweeper.


Team Options
========

With how fragile Slurpuff is, dual screen and Memento users are extremely useful in aiding a Belly Drum sweep. Specifically, Azelf is able to set up Reflect and Light Screen while also luring in Hydreigon. Fire-types make good offensive partners to Slurpuff, as they can also lure in Hydreigon; Mega Houndoom does this perfectly, as it forces the opponent to send in not only Hydreigon, but also Florges (both of which Slurpuff can set up on). Some other Pokemon that do this job similarly are Chandelure, Krookodile, and Honchkrow. Defog or Rapid Spin users are helpful, as it is difficult enough for Slurpuff to set up at full health—Toxic Spikes makes sweeping nearly impossible or at least short-lived. Lastly, Dugtrio is helpful to trap common Steel-types such as Metagross and Jirachi.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Flamethrower
move 4: Surf / Rest
ability: Unburden
item: Sitrus Berry / Chesto Berry
evs: 4 HP / 252 SpA / 252 Spe
nature: Modest


Moves
========

Calm Mind is the core of the set, allowing Slurpuff to boost its Special Defense and Special Attack. This combination of bulk and offensive boosts allows it to topple more bulky teams with ease. Draining Kiss is the preferred STAB option, which is Slurpuff's strongest move outside of Dazzling Gleam. Though Dazzling Gleam does seem like a legitimate option, the Calm Mind set is sure to be taking a couple of attacks, which does not bode well for a Pokemon with no recovery. Flamethrower is used for Steel-types that usually wall Slurpuff, such as Metagross and Jirachi, and Surf is used to hit Nidoking and Nidoqueen while also hitting the dominant Fire-types such as Entei, Victini, and Darmanitan. This moveset provides the best coverage while also providing a hint of sustainability.


Set Details
========

Though it would seem like a Calm Mind set for Slurpuff would need more bulk, Calm Mind provides all the bulk it needs to demolish balance and stall teams. Maximizing the Speed EVs on Slurpuff allows it to outspeed Honchkrow before the Unburden boost. After Unburden activates, this spread ties with Choice Scarf Hydreigon; though Slurpuff does perfectly fine against Hydreigon, the added benefit of outspeeding it is helpful in pinch situations. Maximizing Slurpuff's Special Attack and giving it a Modest nature works well with Draining Kiss, which allows it to recover a very healthy number of Hit Points. Especially because this set prefers Draining Kiss over Dazzling Gleam, a Modest nature is appreciated. A Timid nature isn't really needed, as the extra Speed is negligible.

Usage Tips
========

Much like the Belly Drum set, the Calm Mind set is quite frail before the boosts. For this reason, Slurpuff still needs to set up on the correct types of Pokemon. Luring in Hydreigon, Florges, or anything not able to heavily damage Slurpuff is essential. Moreover, since Sitrus Berry is a one-time item, picking and choosing the correct moment to set up is important. Predicting switch-ins like Nidoqueen and Nidoking is much more important for the Calm Mind set, as it doesn't have a way to automatically activate its Berry like the Belly Drum set. Lastly, when low on health, using Draining Kiss is helpful to gain Hit Points back. This decision needs to be weighed with getting damage on key Pokemon on the opponent's team.


Team Options
========

Being quite frail, dual screens and Memento users are extremely useful before setting up with Calm Mind. One of the best partners to Slurpuff that utilizes this strategy is Azelf, which usually lures in Hydreigon; as Slurpuff easily sets up on Hydreigon, it is a perfect bait. Calm Mind As Slurpuff easily defeats most balance and stall teams, a team centered around defeating offensive or more fast-paced teams is ideal. As always, luring in the Pokemon that Slurpuff easily sets up on is recommended. Once again, Mega Houndoom makes a great partner as it lures in Pokemon that Slurpuff can set up on. Defog or Rapid Spin users are even more helpful for this set, as Toxic Spikes will completely deny a sweep. As the Calm Mind set lacks upfront power, entry hazard control is even more important.

Other Options
########

A Substitute + Endeavor set is quite deadly to bulkier teams, but is quite susceptible to priority and still very difficult to set up. Aromatherapy is useful for setting up on defensive Pokemon such as Mew, but Slurpuff will be hard-pressed in finding the time to use it—it's difficult enough to try and get off a Belly Drum, let alone a clerical move. It also provides the option of providing support for the team, but Slurpuff is a sweeper, not a defensive wall. Flamethrower on the Belly Drum set lures in and KOes Forretress, but Slurpuff then loses out on blocking status and Sucker Punch with Substitute. Psychic is usable on the Calm Mind set for Toxicroak, but Slurpuff then loses coverage against Fire-types like Victini and Darmanitan. A bulky support set with Wish and Aromatherapy is an option, but it is heavily outclassed by other special walls in the metagame such as Florges and Umbreon. Cotton Guard and Calm Mind in the same set is viable, but Slurpuff then loses important coverage again; however, it does make it easier to set up and sustain a sweep. Substitute and Thunderbolt are usable on the Calm Mind set to block status and provide more coverage for Water-types, respectively.


Checks & Counters
########

**Steel-types**: Mega Aggron, Jirachi, Forretress, and Metagross are able to survive a +6 Belly Drum (+6 Belly Drum?) and OHKO Slurpuff in return. However, Forretress is OHKOed by Flamethrower. The Calm Mind Slurpuff set only has to worry about Steel-types until it has enough boosts to OHKO them.

**Hippowdon**: Physically defensive Hippowdon survives a fully boosted Play Rough and is able to either use Earthquake or phaze with Whirlwind. Keep in mind that Hippowdon will be severely weakened after this, though.

**Slowbro**: Slowbro lives through even a +6 Play Rough and can threaten with Scald. However, this requires a burn to render Slurpuff useless or a weakened Slurpuff for a KO. Slowbro is a fringe counter at best.

**Defensive Arcanine**: Arcanine resists Play Rough and weakens Slurpuff with Intimidate. Furthermore, Extreme Speed is very dangerous once Slurpuff has been weakened from Belly Drum.

**Offensive Pressure**: Providing heavy offensive pressure, without the use of Hydreigon, renders Slurpuff fairly useless. Throw in entry hazards and it makes setting up with Slurpuff very difficult. Toxic Spikes ensures the Calm Mind set will never set up.

**Nidoking and Nidoqueen**: Both Nidoqueen and Nidoking are able to pressure and KO the Calm Mind set, but they need to be wary of Surf.
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