Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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Martin

A monoid in the category of endofunctors
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It's been well over 48 hours now.


Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Thunder Punch
- Dragon Dance / Roost / Dragon Claw

Thunder Punch is an option that was used way back at the start of SM to allow Zard to break through Tapu Fini. While its usefulness has died down for a number of reasons (Tapu Fini falling off in usage, Zard struggling to forgo anything in favour of T-Punch etc.), it is still a pretty good option especially when paired with Pokemon that can shut down Zygarde consistently. Hell, if you're really desparate you could even pair DD variants with Alolan Golem and run T-Punch over EQ, which could be a pretty cool option that I've actually just thought of this second. Anyway, T-Punch 2HKOs Tapu Fini on the switch and has a favourable OHKO roll at +1 if Stealth Rock is on the field.

252 Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 248 HP / 0 Def Tapu Fini: 192-226 (55.9 - 65.8%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Tough Claws Charizard-Mega-X Thunder Punch vs. 248 HP / 0 Def Tapu Fini: 284-336 (82.7 - 97.9%) -- 68.8% chance to OHKO after Stealth Rock and Leftovers recovery
 
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Good

Grassium Z Heatran
Mewnium Z Mew - They might scout for the Z but it's still a good lure since it's fairly free setup.
Mirror Coat Alomomola - I'm gonna have to try this out it looks so fire.
Specs Pelipper - I much prefer Defensive on Rain but this thing is a scary ass breaker.

Decent

Thunderbolt Mega Latios - Ice Beam is probably better on 99% of teams but this works if you're really scared of Fini and Celesteela.
Poisonium Z Hydreigon
Thunder Punch Zard X - Being walled by Zygarde sucks.
Specs Keldeo w HP Electric - Hits Pelipper and Mantine too, Hidden Power Poison would've worked too.

Bad

Gunk Shot Ash-Greninja - Spikes is too good to pass up on.
Weakness Policy Zygarde - SpDef Fini is a shit Zygarde answer to any set but Sub Utility and Rest Talk, and Weakness Policy is a pretty well known set by this point.


Deadline is the 5th.

Round 27: Assault Vest Tangrowth


Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power Ice
- Earthquake

Tangrowth has enjoyed a recent surge in usage as people have realised Zygarde is dumb as shit and this counters Zygarde pretty well, giving it an edge over the other fat grasses in the tier. Lure this absolute unit.
fuck u jordy
 
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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Knock Off
- Stealth Rock
- Soft-Boiled

AV Tang hates losing AssVest. Knock it off so his SpDef is shit. Simple as that.
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Icium Manaphy



Manaphy @ Icium Z
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

Tangrowth usually is a good answer to Manaphy, being only 3HKOed with Ice Beam without boost and 2HKOed with Ice Beam after a Tail Glow boost, and it can recover its health with Giga Drain, which is pretty inconvenient. But Subzero Slammer can destroy it, and even when Tangrowth can scout Manaphy's item with Knock Off, it can't say which Z-crystal is carrying, so the surprise factor remains.

+3 252 SpA Manaphy Ice Beam vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 304-358 (75.2 - 88.6%) -- guaranteed 2HKO
+3 252 SpA Manaphy Subzero Slammer (175 BP) vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 588-694 (145.5 - 171.7%) -- guaranteed OHKO

It also works do a good amount of damage to Ferrothorn, potentially beating it if it has some prior damage, and beating the now way less common Assault Vest Tapu Bulu variant (SD Synthesis set is beaten with +3 Ice Beam)

+3 252 SpA Manaphy Subzero Slammer (175 BP) vs. 252 HP / 208+ SpD Ferrothorn: 266-313 (75.5 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
+3 252 SpA Manaphy Subzero Slammer (175 BP) vs. 248 HP / 56 SpD Assault Vest Tapu Bulu: 520-614 (151.6 - 179%) -- guaranteed OHKO after Grassy Terrain recovery
 
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Flyinium Z Tapu Koko



Tapu Koko @ Flyinium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Brave Bird
- U-turn / Taunt
- Hidden Power [Ice]

After Stealth Rock and either Wild Charge or Hidden Power Ice on the switch, Z-Brave Birb is able to take AV Tangrowth out. Since max Attack is being used for Brave Birb, Wild Charge is utilized to smash Magearna, Tyranitar, SpDef Heatran, and Tapu Lele harder. Hidden Power Ice has to be included to 2HKO Landorus-T, Gliscor, and Zygarde on the switch, which otherwise walls physical Koko. Lastly, U-turn is nice for gaining momentum or chipping away at the Mega Latis as they come in. Taunt is also neat as a 4th option to help Koko prevent Clefable, Wisp Mew, and Zapdos from using their utility moves.

Flyinium Z is also nice for luring other Grass-types such as Tapu Bulu, Amoonguss, Mega Venusaur, and Serperior while being a nice option to remove weakened Gastrodon since it does a minimum of 60%.

vs Tangrowth

252 Atk Tapu Koko Wild Charge vs. 252 HP / 28 Def Tangrowth in Electric Terrain: 81-96 (20 - 23.7%) -- 54.4% chance to 4HKO after Stealth Rock
or
4 SpA Tapu Koko Hidden Power Ice vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 62-74 (15.3 - 18.3%) -- possible 5HKO after Stealth Rock
into
252 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 252 HP / 28 Def Tangrowth: 306-362 (75.7 - 89.6%) -- 18.8% chance to OHKO after Stealth Rock

vs Amoonguss

252 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 252 HP / 96 Def Amoonguss: 448-528 (103.7 - 122.2%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery

vs Tapu Bulu

252 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 224 HP / 0 Def Tapu Bulu: 338-398 (100.2 - 118.1%) -- guaranteed OHKO after Stealth Rock and Grassy Terrain recovery

vs Mega Venusaur

252 Atk Tapu Koko Wild Charge vs. 248 HP / 88 Def Venusaur-Mega in Electric Terrain: 78-93 (21.4 - 25.6%) -- 99.8% chance to 4HKO after Stealth Rock
into
252 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 248 HP / 88 Def Venusaur-Mega: 294-348 (80.9 - 95.8%) -- 56.3% chance to OHKO after Stealth Rock

vs Serperior

252 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 56 HP / 0 Def Serperior: 396-468 (129.8 - 153.4%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

vs Gastrodon

252 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 248 HP / 8 Def Gastrodon: 257-303 (60.4 - 71.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Knock Off


knocking off tangrowth's assault vest is pretty cool but my fusion thread is cooler
 
Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Moonblast
- Diamond Storm
- Explosion
- Stealth Rock

Normally, Tangrowth can expect to come in on Mega Diancie, take a chunk from Diamond Storm, recover a lot of it off with Giga Drain, pivot back out, and call it a day. However, with Explosion, Mega Diancie can get a lot of damage off on Tangrowth, either netting the KO if you manage to Diamond Storm it on the switch-in, or leaving it softened up for something else to come in cleanly afterwards and set up on it. This set's main utility is in luring Gastrodon, as well as exploding vs. steels to bring Magnezone in cleanly afterwards, but it can also hit Tangrowth.

252 Atk Diancie-Mega Diamond Storm vs. 252 HP / 28 Def Tangrowth: 154-183 (38.1 - 45.2%) -- guaranteed 3HKO
252 Atk Diancie-Mega Explosion vs. 252 HP / 28 Def Tangrowth: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO

If you want to lure something that might be wary of Endeavor, it's probably worthwhile to set up rocks before attempting that, since Endeavor doesn't run rocks.
 
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Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 224 HP / 216 SpD / 68 Spe
Careful Nature
- Swords Dance
- Horn Leech
- Megahorn
- Synthesis

+2 0 Atk Tapu Bulu Megahorn vs. 252 HP / 28 Def Tangrowth: 348-410 (86.1 - 101.4%) -- 87.5% chance to OHKO after Stealth Rock
0 SpA Tangrowth Sludge Bomb vs. 224 HP / 216+ SpD Tapu Bulu: 216-256 (64 - 75.9%) -- guaranteed 2HKO
(i know growth doesn't have it but still)

Even with Sludge Bomb Tangrowth loses to this Bulu while hitting both latis at cost of getting walled by Steela, Magearna and Heatran. Would run A-Golem along this variant
 
I can't believe you guys took all the good ones except the very best lure:

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Ash-Greninja lures in Tangrowth and flinches it to death


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
IVs: 0 Spe
Sassy Nature
- Spikes
- Leech Seed
- Knock Off
- Gyro Ball/Power Whip

Couldn't think of anything fun so here is something boring tangrowth can switch into. Generally you'd want both gyro ball and power whip if you're gonna run 2 attacks but knock off isn't a bad choice if you can catch stuff like celesteela and heatran on the switch. Here it removes AV from tangrowth, which it will miss sorely. Gyro Ball vs Power Whip is a tossup between hitting more targets like lele, bulu, torn-t or finding yourself miraculously able to move against the very best lure but unable to do shit in return.
 
I can't believe you guys took all the good ones except the very best lure:

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes

Ash-Greninja lures in Tangrowth and flinches it to death


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
IVs: 0 Spe
Sassy Nature
- Spikes
- Leech Seed
- Knock Off
- Gyro Ball/Power Whip

Couldn't think of anything fun so here is something boring tangrowth can switch into. Generally you'd want both gyro ball and power whip if you're gonna run 2 attacks but knock off isn't a bad choice if you can catch stuff like celesteela and heatran on the switch. Here it removes AV from tangrowth, which it will miss sorely. Gyro Ball vs Power Whip is a tossup between hitting more targets like lele, bulu, torn-t or finding yourself miraculously able to move against the very best lure but unable to do shit in return.
tang doesnt like to come in vs ferrothorn because its free spike/rock setup or tang can lose av to knock off
 

INSANE CARZY GUY

Banned deucer.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Infestation
- Recover
- Toxic
- Scald

No body wants to eat the status from this thing, sometimes all you can do is send in a pivot till You force out pex out or to recover, at worse remove it's item.

But that's where You trap stall it to death

If you didn't burn it, You could invest in a little more defense to avoid crits, but otherwise You're fine

0 Atk Tangrowth Earthquake vs. 248 HP / 8 Def Toxapex: 100-118 (33 - 38.9%) -- 7.3% chance to 3HKO after Black Sludge recovery
 
tang doesnt like to come in vs ferrothorn because its free spike/rock setup or tang can lose av to knock off
I don’t disagree with what you’re saying, this is a decent lure at best but knock off on ferro is still a less common move and ferro is a safe mon to come in and regenerate against so the best case scenario is you switching in predicting the leech seed and pivoting out, exchanging hazards for HP and some momentum.
Also most of the good ones are gone so the non-meme sets left are basically running toxic/knockoff on everything Tangrowth checks
 
I don’t disagree with what you’re saying, this is a decent lure at best but knock off on ferro is still a less common move and ferro is a safe mon to come in and regenerate against so the best case scenario is you switching in predicting the leech seed and pivoting out, exchanging hazards for HP and some momentum.
Also most of the good ones are gone so the non-meme sets left are basically running toxic/knockoff on everything Tangrowth checks
fair enough
 

Magnezone @ Steelium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Metal Sound
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]

This Magnezone set is specially designed to be a stall/balance breaker. With Metal Sound it is capable of beating Chansey 1v1, it lures Quagsire (hits it with Metal Sound on the switch and then Corkscrew Crash OHKOs), the Z move also OHKOs Gliscor after SR (so it can't safely switch in) and it lures Tangrowth. Hit it with Metal Sound on the switch and then OHKO with Corkscrew Crash. I've used this set on my team and it has proved to be quite effective. The only bulky mon that can reliably stop it is Gastrodon.

252+ SpA Magnezone Corkscrew Crash (160 BP) vs. -2 252 HP / 228+ SpD Assault Vest Tangrowth: 426-502 (105.4 - 124.2%) -- guaranteed OHKO
252+ SpA Magnezone Flash Cannon vs. -2 252 HP / 228+ SpD Assault Vest Tangrowth: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO
252+ SpA Magnezone Corkscrew Crash (160 BP) vs. 252 HP / 228+ SpD Assault Vest Tangrowth: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO
 
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Heika

I may very well be the worst player on this site
is a Pre-Contributor
It’s been more than 48 hours so I’m doing Z Fly Landorus

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Smack Down
- Fly

Tang usually come on landorus since it can easily take its earthquake/hp-ice, and don’t lose much to u-turn thanks to regenerator. Just don’t nuke the Z move the first time in case you’re opponent happends to think about it.

252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 28 Def Tangrowth: 548-648 (135.6 - 160.3%) -- guaranteed OHKO

PS : not sure it’s the exact moveset a z fly lando would run but doesn’t matters much

PS2 : sry for the short explanation doesn’t felt like doing a great one on phone
 
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It’s been more than 48 hours so I’m doing Z Fly Landorus

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Smack Down
- Fly

Tang usually come on landorus since it can easily take its earthquake/hp-ice, and don’t lose much to u-turn thanks to regenerator. Just don’t nuke the Z move the first time in case you’re opponent happends to think about it.

252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 28 Def Tangrowth: 548-648 (135.6 - 160.3%) -- guaranteed OHKO

PS : not sure it’s the exact moveset a z fly lando would run but doesn’t matters much

PS2 : sry for the short explanation doesn’t felt like doing a great one on phone
Traditionally it doesn't run U-Turn and would instead run Stealth Rocks or Sword Dance. Sometimes gravity instead of smack down, as well.
 

Katy

Banned deucer.
shiny_azumarill_dream_world_art_by_trainerparshen-d6iembs.png


Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
- Perish Song
- Whirlpool
- Protect
- Toxic

Lures in Tangrowth, Traps it and poisons it with Toxic and is able to wear it down after a few turns. Protect to Stall out turns for the Perish Song and Leftovers for longevity.
 
Steelium Excadrill

Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 28 Def Tangrowth: 433-510 (107.1 - 126.2%) -- guaranteed OHKO
+1 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 252 HP / 240+ Def Landorus-Therian: 313-370 (81.9 - 96.8%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Excadrill Corkscrew Crash (160 BP) vs. 244 HP / 0 Def Gliscor: 442-522 (125.5 - 148.2%) -- guaranteed OHKO after Poison Heal (this means that this Excadrill can OHKO even a bulkier Gliscor)

Steelium Z could be used in conjunction with Swords Dance on Sand Rush Excadrill to allow Excadrill to break through some of its common counters, like Landorus-T and Tangrowth.
_________________________________________________________________________________

On a side note, I am really glad that Jucherz used with success my set from this post (https://www.smogon.com/forums/threads/ou-next-best-thing-v3-week-17-mew-submissions.3630729/page-8) with Heatran instead of Magnezone, but the concept is the same.
 
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Givrix

Mad Dog
is a Top Tiering Contributor
Kartana @ Normalium Z
Ability: Beast Boost
EVs: 108 HP / 148 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Giga Impact
- Leaf Blade
- Sacred Sword

Tangrowth is usually a good Kartana counter especially with hp fire, it can take many hits and check the Kartana set. SD is most commonly played with grassium or fightinium, so Tangrowth would probably stay on Kartana at +2, which allows Kartana to snipe it with a z giga impact. this z move can be used in many case, like versus a zapdos or amoonguss match up:

+2 148 Atk Kartana Breakneck Blitz (200 BP) vs. 252 HP / 28 Def Tangrowth: 425-500 (105.1 - 123.7%) -- guaranteed OHKO
+2 148 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 240+ Def Zapdos: 426-502 (111.2 - 131%) -- guaranteed OHKO after Leftovers recovery
+2 148 Atk Kartana Breakneck Blitz (200 BP) vs. 252 HP / 242+ Def Amoonguss: 481-566 (111.3 - 131%) -- guaranteed OHKO after Black Sludge recovery
+2 148 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 88 Def Venusaur-Mega: 409-482 (112.6 - 132.7%) -- guaranteed OHKO
+2 148 Atk Kartana Breakneck Blitz (200 BP) vs. 248 HP / 12+ Def Toxapex: 330-389 (108.9 - 128.3%) -- guaranteed OHKO after Black Sludge recovery (grassium z also kills but this is a good option to deal with it)
 
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