Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
So basically the idea of this team is dealing a ton of damage to Gengar checks then sweep with it, which is the goal for many HO that uses Scarf Gar.
Mamoswine is imo one the best rockers rn, since it destroys most commonly used rockers such as Landorus-Therian or Heatran, which often forces your opponent to lead with another mon meaning that rocks will not be up on your side early-game, and it also functions as a strong wallbreaker to help other mons to sweep.
The rest of the team was pretty straightforward, with the Specs Poney + SD Firium Z Chomper to obliterate annoying walls such as Skarmory or Celesteela and put them in Gengar's range kill.
Since i had huge problems with Venusaur-Mega and Psychic spam i added AV Tornadus-T and MegaGross which really helps giving momentum and wallbreaking even more. Since i have trouble dealing with MegaGross myself i prefered using 96 EV in SpA with Heat Wave on Tornadus-Therian which allows him to 2HKO MegaGross reliably, while also dealing more damage with Hurrimiss.
As you can probably see, this team really looks ORAS-like, but well who needs gen7 mons when you can use broken mons from past generations ?
I've never liked Gengar in past gens (too squishy) but who knew having no switch-ins would change my mind! Specs Gengar is best for mindlessly spamming Shadow Ball (that is what you're doing with him right?). Mega Scizor has established itself as Gengar's best buddy and provides Gengar with a slow, sturdy U-turn to get him in safely. Pursuit also traps many base 110 speed mons to avoid the dreaded speed tie. Zygarde provides a special attack answer, set up sweeper, and stall killer. Heatran sets up rocks, spreads toxic and burns, and provides another fairy/psychic switch in. If heatran gets trapped and killed by Duggy it allows other team mates to come in and set up for free (Zygarde and Scizor in particular). Keldeo is my revenge killer and provides a one time switch in to specs Greninja. Tornadus gives me a ground immunity, which this team needed, as well as a solid lead and tons of utility. This team excels at breaking stall but has game against most of the meta and has become one of my bread-and-butter teams. Hope you all like it :)
file:///C:/Users/Brian%20Brunen/Downloads/Gen7OU-2017-03-06-expertoccultist-anchovypizza.html
file:///C:/Users/Brian%20Brunen/Downloads/Gen7OU-2017-03-06-expertoccultist-onimonogatari.html (Gengar must be good if Pursuit Duggy is used)
file:///C:/Users/Brian%20Brunen/Downloads/Gen7OU-2017-03-06-surgeknight-expertoccultist.html (Huh, I see a trend)
file:///C:/Users/Brian%20Brunen/Downloads/Gen7OU-2017-03-06-expertoccultist-frubblez.html (skip past turn 50)
file:///C:/Users/Brian%20Brunen/Downloads/Gen7OU-2017-03-07-expertoccultist-tayles.html (breakin that stall)
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 112 Def / 144 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Roost
- Defog
Ever been laddering in OU and thinking "Man, Pheromosa is so busted, I just lose to it" or "I should have prepared for Volcarona, I just lose to it?" Well, worry no longer! This is the Bug Killer team! I made this team awhile ago, saw teambuilding thing was for Gengar, so I thought I may as well share it.
Gengar is a fun mon to use, and it also manages to check Pheromosa. I used Specs to boost Gengar's power, as I found its power without it to be underwhelming. Gengar's role on the team is to dent holes so Mega Metagross, Rotom-Heat, or Zygarde can clean up.
Sp. Def Zygarde was selected as an anti Stall mon. It also provided an answer to Volcarona, Heatran, and Zard Y, and a solid win condition overall. Things that Gengar doesn't like, like Celesteela and Heatran, are set up fodder for Zygarde. Gengar also helps out Zygarde in dealing with Tapu Fini and Tangrowth.
I noticed the duo was weak to Tapu Lele, so I threw in Mega Metagross since the thing is busted. It punches holes in a lot of things, and the constant pressure Megagross + Gengar leaves lots of things to become severely weakened. Bullet Punch on Mega Meta is another way of dealing with Pheromosa on this team.
Lando-T and Mantine is the defensive core, Lando-T provides Rocks and a VoltTurn core with Rotom-Heat, Mantine provides Defog support and completely walls Volcarona and any Pheromosa set that doesn't have HP Electric. Pretty self explanatory in what they do.
Rotom-Heat may raise an eyebrow or two, but I found it to actually fit in quite nicely. The team lacked Electric and Fire type attacks, as well as a Volt Switch user, so I threw in Rotom-Heat. It's a soft check for Pheromosa (It can live HJK from full, resists non Fighting moves), Mega Metagross, Greninja, and it counters HP Ice Lando-T and Mega Scizor. It's also annoying for Volcarona to deal with, an Electric resist and a 3rd Ground immunity. Trick helps in the Stall matchup, as eventually Mega Sableye will go down and Rotom can cripple something for the rest of the match. Last move slot is flexible. I found myself changing it depending on how I felt at the time. HP Ice for Lando-T, Chomp, Zygarde, HP Ground for Heatran, HP Rock for Volcarona and Zard Y, and Thunderbolt as a better Electric attack are all options for it. 90% of the time you click Overheat or Volt Switch anyway though lol.
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Magnezone @ Chople Berry
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Hidden Power Fire
- Thunder Wave
- Flash Cannon
This is a team that is divided into 3 choices with an original touch. Gengar is the compulsory pokemon. Primarina to overcome things like Weavile or Bisharp. Spam Dark type. Hp Fire for Ferro. Zard x is the best option and mega. LandoT the emblem of the tier and my SR user move z. Tapu Bulu + Zone great core. Trap Skarm / Ferro (no Shed Shell)
This team is built around the core of Quiver Dance Pheromosa+Life Orb Gengar. Gengar is a strong Special Attacker which is capable of bringing down opposing walls and tanks. I am using Life Orb Gengar as it has the extra power than Choice Scarf and does not get itself locked into a single move like Choice Specs. I am using Thunderbolt in the last slot to bring down bulky Water and Steel-types like Celesteela, Skarmory and Mantine. Pheromosa is a solid wincon in general. Pheromosa benefits from Gengar's profound ability to break down walls and stall teams alike, while it breaks down offense. I am using Focus Sash on Pheromosa instead of Fightinium Z as it guarantees a Quiver Dance. Physically Defensive Landorus-T was chosen as it is a great Stealth Rock user, check to Physical attackers and U-turn users, and for providing U-turn itself which is helpful considering the frailness of my team. Tapu Lele was chosen because Psychic Terrain deters priority users, and it can bring down Pokemons that wall my team such as Toxapex and Mega Venusaur. Stallbreaker set was chosen for breaking Stall teams and eases prediction unlike the Choice Scarf set. Taunt prevents healing moves and status, allowing Tapu Lele to function as a good stallbreaker. I wanted a switchin to Dragon-types and Choice Scarf users. I went with Mega Metagross as it gives my team a mega, and it has good synergy with Psychic Terrain from Tapu Lele to fire off strong Zen Headbutts. I chose Bullet Punch in the last slot as it is a nice priority STAB move able to pick off weakened threats that naturally outspeed Mega Metagross, such as Weavile, Pheromosa, and Tapu Koko, if they are sufficiently weakened. The lack of Thunder Punch or Ice Punch isn't noticed that much since Gengar has Thunderbolt and Pheromosa has Ice Beam. I wanted a Volcarona check as it is 6-0ed by Volcarona at +1, a hazard remover to keep Pheromosa's Focus Sash intact and a fast cleaner which can come in after Pheromosa is KOed while attempting to sweep and continue where it left off. Choice Scarf Excadrill was added due to its role compression. The objective of this team is to remove or weaken sufficiently Pheromosa's checks and counters prior to a sweep, but preserve sheer offensive pressure in that process.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Thunder Punch
- Zen Headbutt
- Hammer Arm
Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Grass Knot
- Hidden Power [Ice]
Landorus-T @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stealth Rock
- Stone Edge
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Destiny Bond
Hi, so this is an HO team I made around Z-Bounce Gyarados, an extremely potent sweeper with insanely high snowballing potential, and Spikes Greninja. The combination is pretty hard to stop considering how good Spikes are in the current metagame and how easy it is for Gyarados to setup and start snowballing with Moxie. I wanted to take an HO route with this team since you want to play aggressively with these two, so I decided to go with the more offensive SR + SD Lando set to function as a supplementary breaker for Gyarados. Yache Berry is a cool tech that's nice for catching Tapu Koko (and to a lesser extent Thundurus) off guard and eliminating them as they're pretty threatening as a whole to this team. Tapu Koko + Mega Metagross came next together since they both function as great offensive glues that take on a wide swath threats and are just great Pokemon with little to no drawback for using them. Finally, Gengar finished off the team as a pretty decent scarfer since we all know how there are 0 sturdy ghost resists in the tier which makes spamming Shadow Ball lategame an easy task. Another neat tech is the use of Destiny Bond which is honestly a great move on a 'mon like Gengar. Destiny Bond gives Gengar the ability to virtually take out any boosted threat that it can't KO off the bat such as Zard X, Phermosa, Volcarona, Celesteela, Landorus-T, Zygarde, you get the idea. Again, you have to play pretty aggresively with this team to avoid being eaten by Greninja and the other ridiculous threats in the tier.
With Gengar, I thought the best way to go about it was spike-stacking, since I already had a spinblocker. I was playing around with Spikes Greninja, but I decided that it wasn't worth it when I had a Ferrothorn. Added double dance Lando-T as a win-condition. This was originally my z-move mon, but I later added Yache berry as an electric check. Gengar is really frail, so I went with Tapu Lele to help with preventing priority. With Lele's addition, Mega Alakazam looked like a natural fit to shit on everything with terrain boosted Psychics. Knock Off was suggested by Nedor (for Celesteela? I think) although I never once saw it after adding it ]: HP Fire for Mega Scizor which is a huge threat esp the bulky variants with roost. HP Fire was originally on Tapu Lele but after a tough match against stall I put Taunt on it, so I didn't have the slot. I tried Timid natures on Mega Alakazam but ultimately I dont think I miss much, maybe like scarf hoopa/ash-gren but I can play around those. Tapu Lele hits like a noodle with Timid but I think the extra speed is nice on that, in comparison. Greninja is physical with Shadow Sneak, which gives me a form of speed control but also lures things like Celesteela (2HKO with Low Kick, shit's annoying) and Chansey to an extent. I really think Physical is the better set here for the ability to lure special walls that take on my offense core.
So this team was originally made around gengar.Gengar has awesome spa stat of 130 with a great speed of 110 and with the help of specs it can ohko things like tapu lele,tapu fini,tapu bulu etc.Where trick helps vs defensive mons like chansey.Here are some calcs:
252 SpA Choice Specs Gengar Shadow Ball vs. 0 HP / 0 SpD Tapu Lele: 348-410 (123.8 - 145.9%) -- guaranteed OHKO
252 SpA Choice Specs Gengar Sludge Wave vs. 248 HP / 16+ SpD Tapu Fini: 336-396 (97.9 - 115.4%) -- 81.3% chance to OHKO
252 SpA Choice Specs Gengar Sludge Wave vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 338-398 (83.6 - 98.5%) -- 75% chance to OHKO after Stealth Rock
So next of I paired up Gengar with rocky helmet lando.Lando helps gengar get past bulky steel and rocks types,such as assault vest magnezone,cb ttar etc.It can also beat faster ground types than gengar such as dugtrio.It is also a good rocker and a slow pivot arguably the best mon of the ou tier.
At this stage i found that we are weak to Ash greninja so as a way to beat it we put assault vest tangrowth.Assault vest tangrowth is also a switchin to lele,tapu koko etc.
So i wanted a scarfer at this point.Seeing that we are weak to Volcarona and having alot of ground resists,i thought scarf nihilego will be the best scarfer for this team.Scarf nihilego hits so hard revenging so many mons with its awesome movepool.
Since I got 4 mons already with no set up sweepers i thought that scizor could be the right choice here.Scizor helps versus a lot of mons like scarf lele locked into psychic or moonblast,other scizors lando,magearna Etc.It can also 1v1 mega metagross which is a huge threat in this tier and to this team.
So finally i wanted a magnezone counter that can resists water.My friend no1syb0y suggested me to use gastrodon at this point.Gastrodon beats things like magnezone,rotom-w etc.
Mega charizard x almost 6-0es this team.My only way to beat is by beating it with lando.
Also has potential to 6-0 this team.Nihilego is the only way to make it not 6-0 me.
This stupid stallish thing and his friends also gives me some trouble due the fact that i lack offensive set up sweepers.
With Gengar, I thought the best way to go about it was spike-stacking, since I already had a spinblocker. I was playing around with Spikes Greninja, but I decided that it wasn't worth it when I had a Ferrothorn. Added double dance Lando-T as a win-condition. This was originally my z-move mon, but I later added Yache berry as an electric check. Gengar is really frail, so I went with Tapu Lele to help with preventing priority. With Lele's addition, Mega Alakazam looked like a natural fit to shit on everything with terrain boosted Psychics. Knock Off was suggested by Nedor (for Celesteela? I think) although I never once saw it after adding it ]: HP Fire for Mega Scizor which is a huge threat esp the bulky variants with roost. HP Fire was originally on Tapu Lele but after a tough match against stall I put Taunt on it, so I didn't have the slot. I tried Timid natures on Mega Alakazam but ultimately I dont think I miss much, maybe like scarf hoopa/ash-gren but I can play around those. Tapu Lele hits like a noodle with Timid but I think the extra speed is nice on that, in comparison. Greninja is physical with Shadow Sneak, which gives me a form of speed control but also lures things like Celesteela (2HKO with Low Kick, shit's annoying) and Chansey to an extent. I really think Physical is the better set here for the ability to lure special walls that take on my offense core.
If Knock Off was on Alakazam, I'd say it was to lure Chansey, who can be 2HKOd if it loses its Eviolite by Psyshock or by Focus Blast after SR or a little chip damage (Timid needs both Chip and Rocks for the FB 2HKO). Since yours has neither, probably better to consider something else in that moveslot.
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 248 HP / 244 Def / 16 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Despite not having levitate, Gengar is still a fun, viable pokemon to use in OU. With a Z-move, it hits incredibly hard and can turn late-game sweeping into mid-game sweeping. Both Z moves have come in handy depending on the situation, so it really just depends on whether or not you think that more specific, ultra powerful fighting coverage is better than the blanket neutral hitting ghost coverage. This team is designed to present a number of threats to the opponent that can kill whatever out-speeds Gengar so it can sweep. Most of the pokemon also don't take sand damage which is quite nice.
Gengar: Like I said, the z move is up to preference. The first three moves are Gengar's classic coverage moves. The final move depends on whether or not you wan to substitute on switches to get that extra hit, or taunt opposing bulky pokemon that can live a hit and then start setting up. Taunt is especially good for Trick Room.
Kartana: That powerful leaf blade is super helpful versus pokemon like Tapu Fini, Gastrodon, Greninja, Tyranitar etc. Kartana is really hard to stop once it gets going, and if it can't sweep a particular battle, it can usually provide necessary chip damage on 1-2 pokemon for Gengar to sweep.
Tapu Fini: An extremely helpful bulky switch-in and defogger, nature's madness is an extremely useful move to fire off in order to prepare for Gengar.
Celesteela: I may have missed that round, but I still love using offensive Celesteela when I get the chance. Air slash, flash cannon and flamethrower provide fantastic coverage. It can come in and beat a lot of those bulky steel types Gengar hates like magnezone, ferrothorn, and mega scizor. After one autonomize, those Tapus had better watch out, because Celesteela becomes a huge threat. It can also live a +2 Sucker from Mega Mawile at full, and Flamethrower 2HKOs.
Hippowdon: A very underrated pokemon in this meta. It may not be able to do much to the common Stealth Rockers offensively, but they can't usually do anything to it either. It is a nice blanket PhysDef switch in, and Whirlwind helps keep pokemon from setting up.
Excadrill: Sand Rush Excadrill outspeeds and beats just about every pokemon that Gengar needs off the field. If you can keep sand up relatively consistently, the game should be yours. I find the hardest thing about using it with this team is predicting iron head vs earthquake, not finding opportunities to get up sand. If you find that you need those extra three turns, smooth rock could be useful on Hippowdon, but I usually appreciate the rocky helmet chip more.
I have a very adaptive play style when using this team. This team has so many threats, even though usually only one or two do most of the work in a specific battle. I find that against bulky offense, getting the first kill can be a bit challenging. Once one of the opposing team's pokemon falls, however, the teams seems to unravel extremely quickly. If you make sure to save the one or two pokemon you see will do the most work in team preview, this team isn't too hard to use.
So I knew I wanted ghostspam from the start, so I threw a team together. I came up with:
I then proceeded to get annihilated in a test against Team Pokepals. The team pretty much auto-lost to MMaw, and got hammered by opposing Gengar. So I completely revamped it to:
This became the beta to the current team (I would later switch out Defog Kartana, mostly cus Kartana is ass. I intially went Starmie, but Latios helps with MVenu, which is a bit of a problem otherwise...they're fairly interchangeable tho). P-Z replaced Mimikyu as a much more consistent Ghost sweeper, and also was capable of punishing Specs-locked Gengar. Dugtrio was needed to avoid getting annihalated by MMaw, who is a tad bit retarded atm. I also switched Mosa's item to Scarf, to avoid being obliterated instantly by Lele and get a secondary sweeper.
Pros: Ghost-type is unbelievably hard to switch in to in the current meta, and stacking Ghosts results in easy sweeps. The team can be pretty easy to use, especially considering that 4 of the members are capable of individually sweeping. And the best part? It pretty well fucks stall.
Cons: Your hazard control is total shit. Dugtrio is an inconsistent setter, and you have somewhat inconsistent removal - although, that's pretty much every team that lacks Fini (<--not that fantastic a mon anyways). The team can also require a degree of prediction, seeing as how you have 2 Choice mons. And if you face Rain, you're probably in for a world of hurt.
Overall, give it a try, it's pretty straightforward. Just click Shadow Ball as much as possible and you'll be all right :P
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Fly
- Earthquake
- Swords Dance
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Giga Drain
- Hidden Power [Ice]
- Earthquake
- Knock Off
A specs gengar team i build a 4 days back.It has triple choiced mons which is kind off iffy but it seems to function well. Flynium lando-t to bait zygarde and keldeo answers such as tang and bulu. Specs gar serves to blow holes through teams,as the only real switch in is mandibuzz,to help keld clean late game.AV tang or a electric switch in as well as primary switch in to ash-gren and zygarde .Mega zor is for defog support and a metagross answer.
2. Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.
This also applies to teams made by other people.
Does this rule mean anything or.... Its ok to burn your teams disqualified.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Hidden Power [Fire]
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Spikes
- Water Shuriken
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Swords Dance
- Earthquake
- Dragon Claw
Ghostspam. I built this around Gengar+Mismagius because nothing resists ghost and two ghosts are better than one. Next, AV Magearna dealt with greninja and other dark types. Lando is lando, not much to say there. Greninja's set is weird but it checks Mega Metagross and weakens Koko. Finally chomp was added as a scizor check. team is probably dogshit but it looks cool so whatever.