- Azelf coming to RU will be pretty dope, being that it's a potent Sash lead, Nasty Plot Sweeper, and offensive Stealth Rock setter. Base 115 Speed tier is highly coveted, and this time around there won't be nearly as many unboosted threats naturally outspeeding Azelf for it to contend with. Some guy's probably gonna try Choice Band/Scarf sets, so I'll mention them too despite them being frowned upon with Azelf since forever. The only real threats stopping the Nasty Plot set defensively would be Umbreon, (T-Wave) Cresselia, Porygon2, Sableye (if not running Dazzling Gleam), Guzzlord (read:Sableye), Muk-Alola, and Snorlax to a degree. Offensively it's a lot easier to deal with, as stuff like Crobat, Scarf Tyrantrum, and Talonflame can outspeed for a clutch KO. Priority from Honchkrow also holds Azelf back, but I still see it being a big threat. If it lands in RU I can't see it anywhere below A rank.
- Despite being one of the handful of usable Mega Evolutions in Gen 7, UU's currently more fixated on stuff like Mega Aerodactyl, Sharpedo, and Charizard Y for their mega slots. Starmie also eclipses Blastoise's role in UU due to having much better Speed, Analytic + great coverage, and access to Recover, which are all reasons I think RU will be getting FREE TICKETS TO THE GUN SHOW. It feels like it'll reprise the same role it had last gen, being an offensive Water-type wallbreaker/spinner/anti-spinblocker. Pretty huge that Dhelmise and Deidueye can't spinblock against it either, though Blastoise probably invest in speed to creep the latter. They're most likely getting into huge "speed creeping" wars, with stuff like Nidoqueen and Honchkrow hovering at that range too.
- Busted last gen in UU, gonna be even more busted in a much slower version of the same tier, with no Hydreigon forcing it to run Dazzling Gleam. Can run a ton of sets from Nasty Plot, Swords Dance, defensive support, offensive hazards, Choice Scarf
, and even Baton Pass if you guys don't ban that for whatever reason. Fast track straight to S rank, if not BL2. Don't get me wrong, it'll still have answers, just as it did before. But defensively, there's no absolute true counters for this Pokemon. Maybe I'm overhyping it, but this metagame feels like Celebi will have leeway to use more than Nasty Plot as its primary offensive set. Far as checks go, there's a ton of them though (according to my list): Escavalier, Goodra, Guzzlord, Crobat, Durant, Snorlax, Mienshao, Azelf, etc. etc. It's not that Celebi will be
unbeatable so much as that it can choose what it will ever lose to, with its team covering everything else.
- I feel like Chandy might be worse in SM RU than it was in ORAS UU...Stuff like Goodra actually being...GOOD, as well as new threats like Alolan Muk with Pursuit, and Drampa using it as absolute setup fodder hurt its viability. Tyrantrum being around every corner isn't too great either. Needless to say, Choice Specs sets and SubCM sets using Florges as setup fodder mean Chandelure will remain a pivotal key for busting up Balance and defensive cores. Choice Scarf might be a bit better though because once again, no Hydreigon ruining your day. Honestly Scarf Chandy might be really vicious in this format lol
- Chesnaught's pretty cool for setting up Spikes, and it's an incredible answer to stuff like Tyrantrum, Cobalion, Feraigatr, Crawdaunt, and Virizion lacking Zen Headbutt (Bulletproof trollishly blocks Focus Blast too, so no CM sets ruining your day). With that said, I think Chesnaught isn't gonna shine too much in SM RU. In UU he at least had stuff like Suicune and Swampert to exploit, and he was a keen answer to Gyarados. This tier has more mons to exploit Chesnaught, and even with Leech Seed + Spiky Shield it is pretty passive. I think Tangrowth might be better overall honestly, but only by a small margin, and only because of its offensive coverage and access to Sleep Powder. CB Chesnaught might throw someone for a loop though, lol. Innovate while it's cool
- Highkey broken. Cloyster's got fewer Steel-types and bulky Water-types ruining its day this time around, and in a metagame as slow as this, barely anything is outspeeding it at +2 without a Scarf...and even then, if you run a +Spe nature on Cloyster, good luck revenge killing, as even Scarf Mienshao falls completely short. However, you have to use the "good set" with like...Hydro Pump, Rock Blast, and Icicle Spear if you truly plan on shattering the meta. Some dude somewhere is probably gonna use King's Rock on this so I may as well call that now too I guess. Sigh...it's cheese no matter how you cut it man.
- This mon is why I suggested Hydro Pump on Cloyster. I mean, you've had Cobalion in RU before, you guys remember how that went...You've seen Cobalion in UU before haven't you? This meta I'm predicting to look a lot like last gen's UU, so it probably fares the same there. Decent "glue" mon for offensive support that can act as a cleaner, hazard setter, or sweeper. Definitely going to be seen on a number of teams to combat the rise in stuff like Comfey, Gardevoir, and Florges, despite not being able to directly switch into the latter two too comfortably. Cobalion's always been a consistent mon in every meta it winds up in, so I can expect the same here too.
- Broken. Obscene amounts of strength. What's also wack is how well Conkeldurr fits into the bulky-offensive orientation that RU generally leans towards, meaning you can expect Conkeldurr to be a hit on Trick Room teams, as well as offensive Balance teams. While Fairy-types will be in no shortage for the sake of keeping Conkeldurr in check, they still have to be wary of Poison Jab from Choice Band/Sheer Force LO sets, while Bulk Up Conkeldurr is a nasty balance breaker. Some dude is gonna use AV Conk in this meta, so get ready for that. Sadly, it's probably still not even a bad set here either, though I wouldn't say it's as great as its other ones.
- Crawdaunt is kinda like a Water-type Conkeldurr in a lot of regards, just with Adaptability, and in a metagame with less bulky Water-types oppressing it with Scald hax. Defensive teams are gonna hate this guy, and pretty much keep Virizion/Tangrowth/Chesnaught at arm's length in order to deal with Crawdaunt. Even then, mixed sets with Ice Beam/Sludge Wave were a thing in ORAS UU, and they'll be a thing here too. If you are using a slow team that lacks a faster Water resist or a Grass-type, expect to lose to Crawdaunt. Fast teams still have to be wary of boosted Aqua Jet, but that's really it. Fortunately the Dragon Dance set still gets outsped by Cobalion at +1 even with a +Spe nature, so no worries about DD Crawdaunt being a big hit here at least.
- Cresselia's been in RU before, we all know how that one goes. It was godly back then, it'll be godly now with the only Dark-types I see contesting it being Crawdaunt (which you can outspeed and beat with Colbur + Moonblast), Sneasel, Alolan Muk, and Pangoro. It'll have a few new checks in the form of Crunch Bruxish, Vikavolt, Curselax, Heracross, Ribombee, and others, at least, so Cresselia might be kept in check a bit more easily during the early stages of the meta.
- Look, why do you think I'm so interested in RU all of a sudden? I go where Crobat goes, and based on what I've seen of UU Alpha, Crobat's going here. Sucks to say it, but Bat is outclassed up there as an offensive Flying-type by Tornadus-T and Staraptor, while Starmie, Latias, and Scizor do a way better job of removing hazards. Down here, Crobat will be a solid glue mon for offensive and balanced teams for its great typing + Speed + access to Defog, checking stuff like Celebi, Mienshao, Virizion, Conkeldurr, Florges, Whimsicott, and so much more.
- RU's history with fast offensive Fire-types has shown me that the tier really does not like them, lol. And when your only Water-type answers to Darmanitan here are Alomomola (the only real "counter"), Slowking (who hates U-turn), Milotic (who can't take LO/CB Flare Blitz), Vaporeon (read: Milotic), I don't see Darmanitan staying around here, as it just slaps bulky teams around and U-turns on would-be hard checks, such as Rhyperior, Qwilfish, Turtonator, Tyrantrum, Guzzlord, and Minior. The only thing really keeping Darmanitan in check is hazards and offensive pressure, and it's pretty much forcing every balanced team to run a bulky Water. Let's not even consider how easily-enabled "Fire spam" is with Darmanitan paired alongside stuff like Entei and Moltres.
- Dragalge didn't really get any toys this gen, just more mons capable of being blown up by it, yet at the same time, more Pokemon capable of killing it. I don't see it being too different compared to how it was last gen, the only difference being there's scarier offensive Dragons to worry about, due to them having better Speed. Needless to say, A Dragon-type that eats Fairies alive and in a tier with only 2 Steel-types that want to come in on Draco Meteor from you is highly promising.
- We started referring to this mon as "Dongphan" for a reason right? Ground-type spinners never get any love in their respective metagames, and I don't see Donphan getting much here. Hopefully RU ladder doesn't do what UU did for an entire gen and have low ladder population keep its usage high enough to remain in a tier that it objectively sucked in. Let this guy go to NU in peace. Role compression is cool, but Donphan offers little else for teams...Gligar, Palossand and Mudsdale are better as bulky Ground-types, Dhelmise is a better spinner/Electric check, and I'm sure you can find a dozen better Stealth Rock users.
- While I consider Kevin Durant a sellout for joining the team that blew his out in a 3-1 lead in the NBA Finals, the Pokemon Durant is actually a pretty respectable Pokemon...An offensive check to so many of the new toys I predict RU to get...Celebi, Florges, Roserade, etc. The number of new Pokemon kept in check by it compared to the number of Pokemon capable of handling it is vastly skewed in Durant's favor, so you can expect it to be as big a threat as it was last gen, if not even moreso now.
- Entei? Read: Darmanitan, but add instant burns + Extreme Speed to everything I said about that guy. Burns being nerfed might have nailed Entei's viability in the coffin in UU, but down here, Entei's lighting the entire tier on fire. Decent bulk also helps it be pretty scary even for offensive teams, as unlike Darmanitan, Entei can switch in on some more things comfortably.
- Espeon is pretty cool, and thanks to Magic Bounce and base 110 Speed, it'll find a role for itself in the meta that Celebi, Cresselia, and even Mew can't fill, being able to run Specs and CM sets. Some guy's gonna use Scarf Espeon. Calling it now. I think it's a sucky choice personally but it might not even be all that bad, honestly. Sucks that pretty much every Dark-type worth worrying about in RU (idk if you worry about Guzzlord, but if you do, he doesn't count here) will have priority for dealing with Espeon, or Pursuit to trap it.
- Feraligatr is the spiritual successor to Crawdaunt in that while it might not be able to nuke things with STAB Adaptability Knock Off/Waterfalls, it can actually terrorize offensive teams with Dragon Dance sets, and break bulky teams down with Swords Dance. Agility Gatr isn't too shabby either. This guy will probably get banned unless the entire RU meta revolves around using Scarf Grass/Electric mons in every team.
- Florges, I predict to be the resident bulky Fairy-type of RU...I'm betting it gives Comfey a run for its money personally, despite all that Comfey has going for it in comparison. The huge amount of SpD allowing it to check nearly every special attacker that isn't a boosting sweeper on top of Fairy typing just seems too splashable for Balanced teams, just as it was in XY UU before Sylveon essentially did the exact same thing but better. And having better HP than Comfey cements its role as a cleric, though Aromatisse may be better for that role, idk. Still a good mon all around. In this metagame lacking too many special walls, I wouldn't be surprised to see offensive CM Florges becoming a thing either down the line after a few (or several) bans take place and the meta stabilizes.
- Destiny Bond was nerfed, but Froslass gained Will-O-Wisp in exchange. This is an odd case, as I dunno how well Froslass will fare in an RU with much better hazard removal than it had last gen. Enabling Spikestack Offense is pretty big though, being the only big new Spikes user besides Forretress and Chesnaught, both of which Froslass surpasses as a lead.
- Speaking of, Forretress is gonna be kinda okay. I don't have high hopes for it, as a huge number of mons (mostly Fire-types, Ground-types, Ghost-types, and bulky sweepers) exploit and use it as setup bait, and it gets crudely spinblocked on by Chandelure, Dhelmise, Decidueye, Sableye, Jellicent, and every single Ghost-type in the game. But role compression is still cool, gaining Rapid Spin + Hazards, Volt Switch, all the while being a useful check to stuff like Celebi (if you run Pin Missile).
- I was never a huge fan of Galvantula being in UU last gen, and this gen I really hope you guys keep him. His niche in Sticky Webs is rare even thus far in UU and I hope it stays that way tbh. Webs was kinda busted last gen in RU, but this gen you guys are getting more than enough hazard removers to deal with it, so that's a positive. The scariest thing about Galvantula is its Speed tier + being one of the few Electric-types that has zero fear of Ground-types switching in on it. However, being countered by Goodra, Dragalge, Florges, Snorlax, Porygon2, etc. keeps it from being too scary.
- Gardevoir is downright vicious, and defensively this tier's got barely anything for it. Choice Specs sets are a nightmare to switch into due to Gardevoir's insane coverage, while Calm Mind can break defensive cores apart easily. Fortunately AV Escavalier/Alolan Muk chew virtually any hit even with Rocks up and get a clean Pursuit off, but Gardevoir is still a force to be reckoned with, as the tier doesn't have much for offensive Fairies that also have access to Fighting coverage and Psychic STAB. Not to mention, Choice Scarf sets will remedy its average Speed tier and let it threaten offense, muscling past Scarf Tyrantrum.
- You oughta be happy to have Gligar back, RU desperately needed this guy. You already know what it does and how it goes...switches into everything that doesn't pack a Water or Ice move, sets rocks/defogs/roosts/U-turns on its face. Sadly I think the competition it gets from Crobat/Decidueye as a Defog user, on top of the number of new threats the tier has will hurt Gligar's usage, though it'll still be a solid mon for any team in need of a bulky Ground-type that can set/remove hazards.
- Goodra finally can see a meta where it lives up to the first four letters of its name! Extremely tanky, excellent coverage, decent Speed (enough in RU that it can actually run Speed investment), and being able to hit incredibly hard with physical AND special sets, it's no wonder nearly everybody is hyping Goodra up to be a potentially busted mon in this format! Look forward to dealing with insane bulk and offensive versatility...as well as the options of even running bulky defensive sets.
- Finally Haxorus gets to shine in a meta where Hydreigon isn't literally one step ahead of it Speed-wise, where it can outspeed the entire unboosted tier after a single Dragon Dance, where it can break down nearly every wall after a single Swords Dance, where it doesn't have to fear Mamoswine coming in to Ice Shard it and avert its sweeps, where it can pretty much kill everything with the proper coverage moves alone. If setting up and sweeping isn't your thing, throw a Choice Band or a Scarf on Haxorus and just click moves. Very easily a quickban candidate at the absolute worst. It's a shame too because Haxorus just struggled to find super high viability in any meta that it was "balanced" enough to be used in, while being obscenely too strong for the tiers below. Staraptor Syndrome at its finest.
- Z-Mirror Move says what up. Honchkrow was fearsome enough to get sent to BL2 last gen, and I don't see its potential decreasing given how slow and bulky the tier is. Honchkrow is the Pokemon responsible for Pokemon at the "Tanky but have enough Speed to creep bulky offensive mons" speed tier using enough EVs to hit 242 Speed for a few gens straight, a testament to how influential it is, and how easy of a benchmark 242 is to hit. (Yes I know Tyrantrum does the same thing but I'm trying to generate hype here) Sucker Punch being nerfed hurt it a bit, but firing off Brave Birds with base 125 Attack and having access to Superpower and Moxie, you'll be busy killing too many things to care. Fortunately, honchkrow still suffers when faced with faster Dark resists, such as Heracross, Passimian, and Comfey. Diancie also straight-up walls this guy so that's cool too.
- You had this guy before, what's there to say now? Being outright ruined by Dhelmise and Decidueye didn't do much for Heliolisk's image, but it's still potent bringing base 109 Speed and Dry Skin to the table. And if Drought somehow isn't banned, Solar Power Heliolisk will nuke everything not named AV Goodra practically by itself in Sun.
- You know, I'm starting to realize that I predicted RU to get a bunch of middling-speed balance/stallbreakers in the metagame, and this one is on the upside of them. Having enough Speed to effectively kill a number of offensive mons, having enough bulk to switch into resisted hits from said offensive mons, and having enough Attack to already 2HKO things without factoring a power-boosting item is big...you add Heracross's coverage, Guts/Moxie, and stuff like Swords Dance, Toxic/Flame Orb, and Choice Scarf into the mix, and you're looking at one of the most dangerous Fighting-types in the tier. A multifaceted weapon of physically-based mass destruction.