Smeargle.....hum....Necturine learns Leech Seed! Co-Starring Jesseus and Kaxtar.

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Da Rules:
Double Battle
All Abilites
1 Sub
1 day DQ
ASB Arena




Grrrrr stupid CAP BS,getting me confused and stealing the real pokemon`s spot light
I love ASB pokemon,good thing there are 3 this time :heart:


Sir Jesseus`s team

Lord Jesseus said:


Ivysaur [Triassic] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Eva: -10%
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 1
DC: 4/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis

Giga Drain
Power Whip
Nature Power

Sunny Day
Light Screen
Protect
Toxic
Venoshock
Hidden Power (Fire 7)
Sludge Bomb




Mollux [Astropod] (Female)
Nature: Bold (+Def, -Atk)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Recover
Eruption

Heal Bell
Heal Pulse
Helping Hand

Sludge Wave
Thunderbolt
Protect
Hidden Power Grass 7


Lady Other Sir.Kaxtar`s team

Kaxtar said:
Thanks for reffing!


Mollux (F)
Modest Nature
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW-Locked): (Can Be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3

MC: 0
DC: 0/5

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Aqua Ring
Heal Pulse
Helping Hand

Thunderbolt
Sludge Bomb
Thunder Wave



Necturine (F)
Nature: Quiet (+1 Special Attack, -10% evasion and -15% Speed)

Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 0/5

Vine Whip
Leer
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Shadow Ball
Power Whip

Sketch
Leaf Blade
Leaf Storm
Giga Drain

Protect
Psychic
Hidden Power Fire
Torment
Substitute
Look at these ugly adorable CAP things! These pathetic excuse of awesome pokemon are a disgrace blessing for this game.



Kaxtar sends out (Geez,i wonder WHO he will use)
Jesseus sends out and orders
Kaxtar orders
I reff and so on and so on.
 
EXP SHARES FOR EVERYONE
Ivysaur: Light Screen~Leech Seed (his) Mollux~Sludge Bomb Necturine
Mollux: Eruption~Eruption~Heat Wave
 
Mollux: Helping Hand~Thunder Wave Mollux~Thunderbolt Mollux
Necturine: Psychic Mollux~Sketch Leech Seed~Pain Split Ivysaur
 
Jesseus`s team


Astroboypod


HP:
100| EN: 100| Spe: 76
Ranks: 1/4/5/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:




Triassic

HP:
90| EN: 100| Spe: 52
Ranks: 4/3/3/3
Size: 2| Weight: 2
Abilities: Overgrow
Other: -10% Evasion

VS

Kaxtar`s team


Mollux

HP:
100| EN: 100| Spe: 76
Ranks: 1/3/6/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:



Necturine

HP:
90| EN: 100| Spe: 44
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Anticipation, Telepathy
Other: -10% evasion


No time for flavor atm

Action 1

Speed order: Mollux = Astropod, Triassic, Necturine

Mollux uses Helping Hand - 13 energy

Astropod uses Eruption - 7 energy

RNG for crit (Mollux) (1098) - No
(11,25 + 2 + 1,5 + 3)*0,67 = 12,8 damage

RNG for crit (Necturine) (4967) - No
(11,25 + 3 + 3)*1,5 = 26 damage

Triassic uses Light-Screen - 8 energy

Necturine uses Psychic (Astropod) - 6,5 energy
RNG for crit (2421) - No
RNG for Sp.Def drop (1512) - No
([6 + 3]*2 - 1,5* 2/3)*1,5 = 16,5 damage

Action 2

Speed tie -
(1-5000=Spacepod.5001-10000=Mollux) - 9300
Mollux uses Thunder-Wave (Spacepod) - 7 energy

Spacepod has been paralised!

Triassic uses Leech Seed (Mollux) - 9 energy
Mollux was seeded!

Necturine uses Sketch - 6 energy
Necturine learned Leech Seed foreveeeeeeeeeeeeeeeeer

Astropod tries to use Eruption.....
RNG for move (1-2500=Cant move) (2310) - No

Spacepod is unable to move! Paralisis decreased to 20%

Triassic ``recovers`` 3 HP!
Mollux loses 3 HP!

Action 3

Mollux uses Thunderbolt (Astropod) - 7 energy
RNG for critical (7247) - No
(10 + 3 + 1 *2/3) = 9,17 damage (Astropod)

Triassic uses Sludge-Bomb (Necturine) - 6 energy
RNG for critical (9023) - No
RNG for poisoning (8107) - No
(9 + 3) = 12 damage

Necturine uses Pain-Split (Triassic) - 18,6 Energy
The battlers shared their pain!
Both pokemon now have 71 HP!

RNG to move (5160) - Yes
Spacepod uses Heat-Wave - 6 energy
RNG to hit Necturine (Irrelevant) - Yes
RNG to crit (2041) - No
RNG to burn (4129) - No

(7,5 + 3 + 3)*1,5 = 20 damage

RNG to hit Mollux (7001) - Yes
RNG to crit (8210) - No
RNG to burn (Cant happen) - No

(7,5 + 2 + 1,5 + 3)*0,67 = 9,3 damage

The paralisis decreased to 15%

Mollux loses 3 HP
Triassic recovers 3 HP



Jesseus`s team


Astroboypod


HP:
74| EN: 87| Spe: 76
Ranks: 1/4/5/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other: 15% paralised




Triassic

HP:
74| EN: 76| Spe: 52
Ranks: 4/3/3/3
Size: 2| Weight: 2
Abilities: Overgrow
Other: -10% Evasion

VS

Kaxtar`s team


Mollux

HP:
72| EN: 73| Spe: 76
Ranks: 1/3/6/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:



Necturine


HP:
51| EN: 67| Spe: 44
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Anticipation, Telepathy
Other: -10% evasion,Sketched Leech Seed

That took longer than expected,hopefully there arent any more mistakes other than mistaking Astropod`s name.

Kaxtar,it is your turn to order

Oh,Jesseus,when you order,can you use your pokemon`s nick-names? That will make it easier for me to reff properly

 
Mollux: Sludge Bomb Ivysaur Thrice
Necturine: Psychic Ivysaur Thrice

IF Protect, THEN shift to Mollux.
 
Whoa hold on there, I'm afriad there are a lot of mistakes in this reffing.

First of all you forgot to apply Dry Skin to eruption, as well as the fact Mollux resists it. Also, you're not supposed to round off until the round is over, let along during an attack; Eruption should have 11.25 BAP.
Here's a big one too; Necturnine was supposed to target Mollux with Psychic, not Ivysaur. This would've made a difference to the resulting pain split.
"Spacepod tries to use Eruption.....
Your calc for Thunderbolt is off, should be 10*2/3+1.5+1=~9.17
Heat Wave needs to apply Typing and Dry Skin, as Eruption.

Also this isn't a mistake as such, but what are you rolling out of? It seems odd that you'd have something like
RNG for move (1-3000=Cant move) (2310) - No"
1-3000 seems wierd for a 25% chance... I guess it's out of 12,000? what a stange number...
 
Whoa hold on there, I'm afriad there are a lot of mistakes in this reffing.

First of all you forgot to apply Dry Skin to eruption, as well as the fact Mollux resists it. Also, you're not supposed to round off until the round is over, let along during an attack; Eruption should have 11.25 BAP.
Here's a big one too; Necturnine was supposed to target Mollux with Psychic, not Ivysaur. This would've made a difference to the resulting pain split.
"Spacepod tries to use Eruption.....
Your calc for Thunderbolt is off, should be 10*2/3+1.5+1=~9.17
Heat Wave needs to apply Typing and Dry Skin, as Eruption.

Also this isn't a mistake as such, but what are you rolling out of? It seems odd that you'd have something like
RNG for move (1-3000=Cant move) (2310) - No"
1-3000 seems wierd for a 25% chance... I guess it's out of 12,000? what a stange number...
*sigh* You are right,my sincerest apologizes.

I believed Dry Skin made him weak to Fire,instead of just giving extra BP,i should have checked that.

As for 3000,it was a typo,i meant to type 2500 at the calculation itself....once again,i am very sorry,the fact that i am new is no excuse at all,it shall be fixed asap.

Hopefully,that one is better,but it is entirely possible that i missed something,if you do spot an error (hopefully,not as serious as the last round`s),let me know.
 
Sorry for the delay, had some internet issues
Ivysaur: Synthesis~Nature Power~Nature Power
Mollux: Eruption~Helping Hand~Helping Hand
 
Since no arena was specified,the battle takes place in the ASB arena,wich i believe,would turn Nature Power into Tri-Attack,so you need to specify a target.
Or correct my mistake :P
 
Jesseus`s team


Astroboypod


HP:
74| EN: 87| Spe: 76
Ranks: 1/4/5/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other: 15% paralised




Triassic

HP:
74| EN: 76| Spe: 52
Ranks: 4/3/3/3
Size: 2| Weight: 2
Abilities: Overgrow
Other: -10% Evasion

VS

Kaxtar`s team


Mollux

HP:
72| EN: 73| Spe: 76
Ranks: 1/3/6/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:



Necturine


HP:
51| EN: 67| Spe: 44
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Anticipation, Telepathy
Other: -10% evasion,Sketched Leech Seed

Speed order Mollux,Triassic,Necturine,Astropod

Action 1

Mollux uses Sludge-Bomb (Triassic) - 6 energy
RNG for crit (3108) - No
(9 * 2/3 + 3 + 3 + 1) = 13 damage (Triassic)


Triassic uses Synthesis - 13 energy
Triassic restored 20 HP!

Necturine uses Psychic (Triassic) - 6 energy
RNG for crit (3066) - No
RNG for Sp.Def drop (6241) - No
([6 + 2]*2/3)*1,5 = 8 damage

Astropod tries to use Eruption....

RNG to move (228) - No

The paralasys decreased!

Mollux loses 3 HP
Triassic recovers 3 HP

Action 2


Astropod tries to use Helping Hand....

RNG to move (145) - No (Sorry Jesseus)
Astropod is unable to move!

The paralasys decreased!

Mollux uses Sludge-Bomb (Triassic) - 10 energy
RNG for crit (7201) - No
(9 * 2/3 + 3 + 3 + 1)=13 damage (Triassic)

Triassic uses Nature Power -> Earthquake -> 9 energy

RNG to crit (Mollux) (9310) - No
(7,5 + 1,5)*2,25 = 20,25 damage

RNG to crit (Necturine) (3128) - No
(7,5 + 3) = 10,5 damage

RNG to crit (Astropod) (8597) - No
(7,5)*2,25 = 16,875 damage

Necturine uses Psychic (Triassic) - 10 energy
RNG for crit (1224) - No
RNG for Sp.Def drop (9214) - No
([6 + 3]*2 * 2/3)*1,5 = 16 damage

Mollux loses 3 HP
Triassic restores 3 HP

Action 3

Astropod tries to use Helping Hand....
RNG to move (5227) - Yes!
Astropod powers up Triassic`s attack -> 11,5 energy

Mollux uses Sludge-Bomb (Triassic) - 14 energy
RNG for crit (267) - Yes
(9 * 2/3 + 3 + 3 + 1)=13 damage (Triassic)


Triassic uses Nature Power -> Earthquake -> 13 energy

RNG to crit (Mollux) (2156) - No
(7,5*2 + 1,5)*2,25 = 37,125 damage

RNG to crit (Necturine) (6235) - No
(7,5*2 + 3) = 18 damage

RNG to crit (Astropod) (4451) - No
(7,5*2)*2,25 = 33,75 damage

Necturine uses Psychic (Triassic) - 14 energy
RNG for crit (1455) - No
RNG for Sp.Def drop (6553) - No
([6 + 2]*2 * 2/3)*1,5 = 16 damage



Jesseus`s team


Astroboypod


HP:
23| EN: 73| Spe: 76
Ranks: 1/4/5/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:




Triassic

HP: 37
| EN: 41| Spe: 52
Ranks: 4/3/3/3
Size: 2| Weight: 2
Abilities: Overgrow
Other: -10% Evasion

VS

Kaxtar`s team


Mollux

HP:
6| EN: 43| Spe: 76
Ranks: 1/3/6/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:



Necturine


HP: 22
| EN: 37| Spe: 44
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Anticipation, Telepathy
Other: -10% evasion,Sketched Leech Seed



Jesseus`s turn to order

Do let me know about any mistake during the damage or energy calculations.
 
EVERYTHING WAS SUPPOSED TO DIE GODAMMIT

Oh well
Mollux: Heat Wave~Sludge Wave~Heat Wave
The first time Necturine uses Protect: Sludge Wave and push back
Ivysaur: Hidden Power Necturine~Sludge Bomb Necturine~Hidden Power Necturine
The first time Necturine uses Protect: Chill and push back

IDEALLY YOU WILL JUST DIE NOW
PLEASE
 
Mollux: Confuse Ray mollux~Lava Plume~Lava Plume+Lava Plume Combo
Necturine: Psychic+Psychic Combo Mollux~Cool Down~Protect
 

Jesseus`s team


Astroboypod


HP:
23| EN: 73| Spe: 76
Ranks: 1/4/5/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:




Triassic

HP: 37
| EN: 41| Spe: 52
Ranks: 4/3/3/3
Size: 2| Weight: 2
Abilities: Overgrow
Other: -10% Evasion

VS

Kaxtar`s team


Mollux

HP:
6| EN: 43| Spe: 76
Ranks: 1/3/6/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:



Necturine


HP: 22
| EN: 37| Spe: 44
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Anticipation, Telepathy
Other: -10% evasion,Sketched Leech Seed

Speed order: Mollux/Astropod,Triassic,Necturine

RNG to move first (1-5000=Mollux,5001-10000=Astropod) - 3175

Mollux uses Confuse-Ray - 5 energy

Astropod is confused!

Spacepod uses Heat-Wave - 6 energy
RNG to hit itself (1-5000 = Yes. 5001-10000 = No) -> (7254) - Nope
RNG to crit (8237) - No
RNG to burn (2395) - No

(7,5 + 3 + 3)*1,5 = 20 damage

RNG to hit Mollux (8167) - Yes
RNG to crit - Doesnt matters
RNG to burn (Cant happen) - No

(7,5 + 2 + 1,5 + 3)*0,67 = 9,3 damage

Mollux fainted!

Triassic uses Hidden-Power (Necturine) - 5 energy
RNG to crit - Doesnt matters
No need for calc here (lazy)

Necturine fainted!




Jesseus`s team


Astroboypod


HP:
23| EN: 67| Spe: 76
Ranks: 1/4/5/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:




Triassic

HP: 37
| EN: 36| Spe: 52
Ranks: 4/3/3/3
Size: 2| Weight: 2
Abilities: Overgrow
Other: -10% Evasion

VS

Kaxtar`s team


Mollux

HP:
KO| EN: KO| Spe: 76
Ranks: 1/3/6/4
Size: 3| Weight: 3
Abilities: Dry Skin,Illuminate
Other:



Necturine


HP: KO
| EN: KO| Spe: 44
Ranks: 2/2/3/3
Size: 1| Weight: 1
Abilities: Anticipation, Telepathy
Other: -10% evasion,Sketched Leech Seed



Jesseus wins!



And now......

DA PRIZES!

Jesseus = 2 CC

Astropod = 1 KOC and 3 MC

Triassic = 1 KOC,3 MC,1 EC and 1 DC

Kaxtar = 2 CC

Necturine = 3 MC,1 EC, 1 DC and Leech-Seed

Mollux = 3 MC


I get 4 UC.
 
I wasnt too sure if they would get an extra MC due to the lack of EC....figured you or Kaxtar would point that out if it were the case,though i cant ediit posts atm.
 
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