So I’ve been having fun with a Hyper Offensive-ish team lately and I felt that Smeargle has been doing well enough to merit an analysis.
And happy birthday to Smeargle, because apparently Deo-D got banned while I was away this evening. Cool beans. *removes mentions of Deo-D*
QC: 2/3 alexwolf, ginganinja
"Paint." Right.
[SET]
name: Lead
move 1: Spore
move 2: Stealth Rock
move 3: Spikes
move 4: Glare / Memento / Whirlwind / Magic Coat
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 4 HP / 252 Def / 252 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
So let's tear this thing apart.
And happy birthday to Smeargle, because apparently Deo-D got banned while I was away this evening. Cool beans. *removes mentions of Deo-D*
QC: 2/3 alexwolf, ginganinja
"Paint." Right.
[SET]
name: Lead
move 1: Spore
move 2: Stealth Rock
move 3: Spikes
move 4: Glare / Memento / Whirlwind / Magic Coat
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 4 HP / 252 Def / 252 Spe
[SET COMMENTS]
- Much less hazard-focused than the now banned Deoxys-D but provides extra utility
- One of the nastiest leads in OU since it can do more crippling things than just laying or preventing hazards such as putting Status on a third of the opponent's team while still getting Stealth Rock up
- Turn 1 Spore + Gen 5 = Hilarity
- BW’s Sleep mechanics have made sleep almost as bad as a KO when facing down an offensive team
- Focus Sash ensures at least 2 hazards when leading against slower Pokémon like Politoed
- Glare prevents setup and allows Smeargle to cripple an additional Pokémon after Spore. Can potentially pay out more free hazard-stacking turns if used on a predicted switch but has 90 accuracy
- Memento prevents setup, gives an ally the chance it needs to set-up a sweep as soon as some hazards are up, and prevents Rapid Spin from making contact
- Whirlwind can blow away anything that tries to set-up on Smeargle
- Magic Coat helps deal with taunt and can help keep hazards off Smeargle's side of the field
[ADDITIONAL COMMENTS]
- You can get as creative as you want with the last move slot since it has access to every move
- Counter is a more offensive option that lets Smeargle KO a Pokémon after it has Spored another. It’s more valuable to weather-less and balanced teams than Hyper Offense. 252 HP instead of Defense is best for this option
- Metal Burst turns Smeargle into a land mine against faster Pokemon, but is generally outclassed by Counter since it doesn’t work on slower Pokémon. As with Counter, it’s more valuable to weather-less and balanced teams than Hyper Offense. Max HP is a must for this set.
- Tailwind can support Smeargle’s team or let it set up hazards extremely fast by using it before or after Spore depending on what sort of Pokémon you’re facing
- Smeargle can make a great lead for Trick Room teams by putting something to sleep, setting up Trick Room, and even getting SR up
- Skill Swap can be used against teams with Xatu or Espeon. It's also useful against the rare Pokemon with Insomina or Vital Spirit
- With Max Attack, Smeargle can make use of Explosion which can break Subs, Multiscale, and Sturdy while blocking slower Rapid Spins
- Anything else QC wants
- Smart players can get the better of Smeargle since Spore is kinda obvious, Smeargle's in a pretty bad speed tier, and it relies entirely on its Focus Sash to take hits. Pokemon like Jirachi are nightmares for Smeargle as are Lum Berry and Substitue if you lack Whirlwind
So let's tear this thing apart.