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CAP 2 Smogon "Create a Pokemon" Part Deux: Discussion 8

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I'm just trying to prove the point of how Fire moves can be on the mummy. If the explodable Weezing gets some (and those melty steels), then why not a supposedly-flammable mummy?

Because none of the supposedly flammable Grass-types do, perhaps? That would be my comment against Fire-type moves on him. Once again, Fire Punch also serves no purpose competitively.
 
If it serves no purpose competitively, then why not throw it on? Not everything in a move pool has to be useful in a competitive sense. Lot's of pokemon have moves that they don't use, yet still have.
 
If it serves no purpose competitively, then why not throw it on? Not everything in a move pool has to be useful in a competitive sense. Lot's of pokemon have moves that they don't use, yet still have.

Because it doesn't mean anything competitively and there are plenty of arguments for the move just not making any sense?
 
Will-o-Wisp + Mumnmy =/= Burnt Mummy

We already have a freaking paper lantern/mummy creature having Fire Punch and Will-o-Wisp on it =/. If we want to be literally Lopunny(because of her cotton like fur), Metagross&Jirachi, Altaria, and a few others shouldn't be learning fire attacks period. you also have to ask if they're even normal wrappings or are they're fire retarded wrappings.
 
Stop using extreme PokeLogic people it make no sense.Just some stuff from the thread


--It's like ectoplasma energy, and in the field of the paranormal, ghosts are known for making batteries run dry by sucking electric energy from devices in the process of trying to manifest themselves. Ice punch is also needed because well, it's cold and dead.

--No WAY Aura Sphere. Mummies don't use projectiles nor energy stuff

--After several years without blood your body tends to get cold.

--Earthquake makes perfect sense. They're strong, they can punch the ground, and thus cause an Earthquake. Especially if they're already underground in a Pyramid.

I am not saying you guys are wrong but are just over thinking stuff,Good pokelogic is no legs no kicks,Water type or Ice type probably not going get fire moves that kinda stuff.Remember guys this imaginary world you can justify dam near anything if you tried.Some things left off balance and theme prime example being Gyrados not getting fly

Right now you are suppose to be thinking three things

-Overall Balance--does moves or collection make this pokemon unbalance to what it was originally intended to be in this case is it still balance attacker.

-Theme--does move fit the theme and type

- Pokemon Balance-- does giving this pokemon certain moves make it the same as another pokemon.Just because Nintendo is bad or lazy at this mean we have be to be too.The best example is Gengar and Mismagius why use Mis when u can use Gengar stuff could have been done to make these pokes more different rolewise like leaving perish song off gengar and maybe giving gengar only t-wave and Mis only will-o-wisp.Then they would have clearly have different roles.
 
Better to apply a bit much logic now then end up with what we've got now with Fire Fang on Syclant and such...
 
What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes
-No

Does this get Will-o-Wisp??
-Yes
-No

This is a fighting pokemon and having strong fighting moves is not a problem. Superpower doesn't seem to fit. Hammer Arm and Cross Chop fit very nicely with the art concept. The punches give it versatility and at 75 BP, they are not overpowered. I personally wish Recover was an option, but Moonlight with Airlock is a neat combo. WoW just doesn't seem to fit for this poke. Although I understand other arguments for it.

thanks for making my life easier.....same post.
 
This thing has WAY TOO MANY level-up moves. I don't know if someone else mentioned this, but I'm mentioning it. Lower the amount of level-up moves.
 
agree with xact. in particular, power whip, earth power and icy wind dont seem appropriate as level up moves.
 
I've been saying this a lot, we shouldn't give it every good move in the game. No pokemon has every move it wants, so why should the ones we make here?
 
I've been saying this a lot, we shouldn't give it every good move in the game. No pokemon has every move it wants, so why should the ones we make here?

Mew and Smeargle.


And yeah, Earth Power, Power Whip and Icy Wind could be Egg Moves.

Errm, okay, his Egg movepool is pretty big too ._.
 
My smeargle wants chatter, but it can't have it. :p

I would REALLY like to see his egg move pool shrunk also
 
Okay, since I previously just complained about the sheer amount of level-up moves and not suggested anything, I suggested a level-up list to Hyra via pm.
 
Okay, since I previously just complained about the sheer amount of level-up moves and not suggested anything, I suggested a level-up list to Hyra via pm.

And I'm going to do that too once I return from school.

And God Doug, that article was perfect.
 
Phew, I'm late to the party, and this is a very important poll. Let's start:

- I agree that the level up list is too big. Remove things like Hyper Voice, Hypnosis, Icy Wind and Nightmare and space the rest a bit. I'd also take out Moonlight.

- I like Force Palm either as an egg move or a level up move.

- Hypnosis is a no-no, in my opinion.

- Power Whip is cool both flavor-wise and coverage-wise, without being too good.

- I'd remove some things from the Egg list. Mainly Fire Punch and Thunder Punch, Night Shade, Bone Rush and Nasty Plot.

- From the TMs, I'd remove Dig, Skill Swap, Will-o-Wisp, Recycle, Poison Jab.


Regarding the main questions:


What should the main Fighting STAB move be??

-Hammer Arm: Fits theme-wise, and with 90% acc and 100 power, is not really that good. After all Swampert gets STAB on EQ and is very similar to this.


Which, if any, of the Elemental Punches does this get??

-Ice Punch: Fire Punch, in my opinion, doesn't fit at all, and I don't see it getting Thunder Punch either. Ice Punch is OK.

Does this get Recovery outside of Rest??

-No. While Moonlight would be the best recovery move it could get if it got one, I still think that Shed Skin + Rest is more than enough.

Does this get Will-o-Wisp??

-No. And by "no" I mean NONONONONONONO.
 
I argued for this in the Syclant movepool threads, and I'm going to reiterate them here. Please do not go overboard with the total number of moves on this thing. We are already giving this perfect typing and nice stats. A huge total movepool just looks bad.

I actually like a lot of the variety in the movepool, but I'd like to keep the total number of moves down. When people look at the pokemon and they see a long movelist, they automatically assume it gets "everything in the book" -- even if there is a lot of filler. On this pokemon, if it has stuff like the elemental punches and Power Whip, along with some decent STAB moves -- it better be in a short overall movelist. Otherwise, we are going to be roundly criticized for overdoing it on the movepool.

Here's a few points of reference regarding movepool size:

Syclant got 15 level-up, 51 TM, and 7 egg moves. The level up and egg list is OK, but 51 TMs is huge. The total movepool is 73 moves.

Clefable is commonly known as having a HUGE movepool. It gets 20 level-up, 53 TMs, and 10 egg moves. 83 total moves.

Tyranitar has an insanely large movepool. It gets 18 level-up, 57 TM's and 10 egg moves. A whopping 85 total moves.

Gyarados is known for having a small-but-effective movepool. It gets 14 level-up, 42 TMs, and 0 egg moves. 56 total moves.

Dusknoir has a large movepool. 20 level-up, 48 TMs, and 7 egg moves. 75 total moves.

Hitmonchan is known for having a lot of variety. But, it's movepool is surprisingly small. 19 level up, 32 TMs, and 8 egg moves. 59 total moves.

I have not counted the movepools of every pokemon. I just counted a few examples off the top of my head. But, it does give you somewhat of an idea around the numbers associated with various other pokemon.

I think this pokemon really needs to have a small total movepool. I'm thinking in the range of 60-65 total moves. If we do that, we need to trim a lot of excess out of the current movelist suggestions. But, I think we can do it, and STILL have a lot of variety in the movepool. Look at Hitmonchan's moves if you don't believe me.

But, please don't do like we did with Syclant and give it 50+ TMs. Even though Syclant has a reasonable number of level-up and egg moves, the TM list is huge. And most of those moves are not needed competitively. I'm all for including some "flavor moves" here and there. But, please keep in mind what people think when they look at the move list. Sure, people will notice type coverage. And that's the most important thing competitively. But, if those moves are scattered amongst an enormous list of filler and support moves -- it just begs for criticism. I'd like to see our mummy have a "small but effective" movepool, not an "all but the kitchen sink" movepool.
 
copyed/edited from TM's post

Phew, I'm late to the party, and this is a very important poll. Let's start:

- I agree that the level up list is too big. Remove things like Hyper Voice, Hypnosis, Icy Wind and space the rest a bit.

- I like Force Palm either as an egg move or a level up move.

- Hypnosis is a no-no, in my opinion.

- Power Whip is cool both flavor-wise and coverage-wise, without being too good.

- I'd remove some things from the Egg list. Bone Rush and Nasty Plot.

- From the TMs, I'd remove Dig, Skill Swap, W-oW Recycle, Poison Jab.


What should the main Fighting STAB move be??
-Dynamic Punch
-Hammer Arm
-Super Power

all these are ok

Which, if any, of the Elemental Punches does this get??
-Fire Punch
-Ice Punch
-ThunderPunch
all 3

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
yes it needs one

Does this get Will-o-Wisp??
no it dosent need it.
 
Looking at the level up list, I really feel like removing Endure, Shadow Ball, Hypnosis, and Nightmare. This would make it learn its last move in the 60's (yay) and only remove its contested ability to sleep its enemies competitively.
I vote Yes to this idea. Remove Hypervoice and Roar as well. While you're at it, Power Whip, Giga Drain, Grass Knot and Dream Eater are completely excessive and signal an overinflated move pool. There are more, but that's a good start. This thing doesn't need a huge move pool -- read DJD's post above.
 
Huge movepool is huge? Here's my suggestion

~ Take out one of the two "tomb" move. One "tomb" move and imprison is more than enough.

~ Take out Aura Sphere, Shadow Ball, Hypnosis, Nightmare, Hyper Voice, and Roar. This thing doesn't need Shadow Ball as an level-up because it's a freaking TM >.>. The rest on this list isn't needed and can go.

~ Night Shade, Bone Rush, Nasty Plot, ThunderPunch, Fire Punch, and Ominous Wind can also go to reduce the size of egg list.
 
Level Up Moves:
Wrap
Bind
Sand Attack
Sand Tomb
Rock Tomb
Arm Thrust
Mean Look
Glare
Ancient Power (possible evolution method)
Shadow Punch
Revenge
Icy Wind
Hammer Arm/Cross Chop/Dynamic Punch/Close Combat/Super Power (aka main Fighting STAB move)
Earth Power
Power Whip

Egg Moves:
Shadow Sneak
Mach Punch
Spite
Curse
Grudge
Pursuit
Punishment
Ominous Wind
Knock Off
Night Shade
Nasty Plot
Aura Sphere

TMs:
1. Focus Punch
5. Roar
6. Toxic
8. Bulk Up
10. Hidden Power
11. Sunny Day
12. Taunt
15. Hyper Beam
17. Protect
20. Safeguard
21. Frustration
26. Earthquake
27. Return
28. Dig
30. Shadow Ball
31. Brick Break
32. Double Team
37. Sandstorm
39. Rock Tomb
43. Secret Power
44. Rest
52. Focus Blast
56. Fling
58. Endure
60. Drain Punch
63. Embargo
66. Payback
68. Giga Impact
77. Psych Up
79. Dark Pulse
80. Rock Slide
82. Sleep Talk
86. Grass Knot
87. Swagger
90. Substitute
HM04. Strength
HM06. Rock Smash
HM08. Rock Climb

Here's my idea for a fairly reduced list. I don't know how many moves this is exactly, but it looks like 65. Stuff can be added to this, but I removed a lot of the moves that were causing any controversy and then weeded out moves that either didn't make that much sense and weren't that necessary.

Edit: Also bolded a couple moves people have problems with.

I'm also beginning to think that this guy won't actually end up evolving. Can't it be slightly be like Skarmory?
 
What should the main Fighting STAB move be??
-Close Combat

-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

Which, if any, of the Elemental Punches does this get??
-Fire Punch

-Ice Punch
-ThunderPunch

Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)
-No

Does this get Will-o-Wisp??
-Yes
-No
 
What should the main Fighting STAB move be??
-Close Combat
-Cross Chop
-Dynamic Punch
-Hammer Arm
-Super Power

These two work well as they are powerful, but have their own drawbacks as well. Hammer Arm's speed lowering is barely gonna affect this guy much.

Which, if any, of the Elemental Punches does this get??
-Fire Punch

-Ice Punch
-ThunderPunch

I'm fine with it learning all three. Chances are they won't be doing much unSTABbed unless it hits for 4x Super Effective.
Does this get Recovery outside of Rest??
-Yes, move is Moonlight (fits better with a vengeful mummy than Morning Sun)

-No

Fine with Moonlight, as you take a turn just healing, leaving yourself vulnerable to attack or a switch to a counter.

Does this get Will-o-Wisp??
-Yes
-No

Still undecided on this. :(
 
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