So...in order words, 50 BP was the only spot the attack could go in power without being too strong, too weak, or invading another attack slot.I chose it at random basically. 50 BP is where all the, shall we say, WEIRD attacks land. Rock Tomb? 50 BP. Charge Beam? 50 BP.
60 would be too powerful and would always usurp Shadow Punch.
55 didn't feel right.
80 or more would have been like "LOL Deck you broken &%$*er."
40 seems uncharacteristic, since that's where all the priority moves and attack basics land.
Wrap, Sand Tomb, and Bind are all at 15. They're also patently useless because of it. At least Sand Tomb gets STAB on most things.
30 would invade Astonish's territory.
Which left 50, which seems to be characteristic enough without being overpowered.
So...in order words, 50 BP was the only spot the attack could go in power without being too strong, too weak, or invading another attack slot.
No one should be enough of a prick to request sand veil :( we all learned the hard way.
Can i make a suggestion? Since he's a Ghost/Fighting type, why don't we make an ability that enables him to hit other Ghost types with Fighting/Normal moves and hit Normal types with Ghost moves.
I just want to remind everyone that Dry Skin also heals 6.25% in Rain, meaning that this could employ an unlimited stall with Leftovers and Sub/Protect in Rain.
It also means LOL Gyarados bye.
Dry Skin is a really awesome ability.
@Everyone choosing dry skin: I realize the connection with mummies being dried out and shit, but if our mummy is already back to life, then why would it help if it got water on/ in it? It's already dead so it's not like it needs water and food. It makes sense on everyone's favorite frog because, you guessed it, he's a frog. Frogs need to be wet every once in a while to live. How does the mummy fit? And don't take that croagunk/toxicroak thing too seriously, as I know that pokemon use their abilities in different ways than others.