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Other SMOGON NOMIC (PROPOSAL PHASE 18)

Proposal: Item Get!

During a proposal phase, you may instead of taking any other possible action choose to search for an item. The item you get will be determined randomly, and kept secret from other players. Useable items may be used at any time freely.

Items in this game the moment this rule goes into effect:

Health Potion: Heals 3 HP when used, is single-use only
Bulletproof Vest: Automatically reduces the damage of the next attack against you in half. Breaks afterwards
Gun: Shoot another player for 1 damage. May only be used once each cycle, has 4 total uses

Of course, more items can be added later through extra rules (or amendments to this one). For now, each item has a 1/3 chance of turning up
 
Not liking Attacking, it seems that would be all players do.
PROPOSAL: ~ATH Do We Part
Every player may write one ~ATH code (see http://mspaintadventures.wikia.com/wiki/~ATH for details) and PM it to the hosts. It must make some level of sense programming-wise and with ~ATH's constraints, but because ~ATH is so esoteric (and fictional), you may make up some details. Once the player, or real life person, attached to the loop dies, the code will execute, affecting the game in some manner of your choosing (provided the hosts accept it).
 
I don't want our new actions to affect our proposal ability since it would be strategically better for players who want to win to take most actions as possible while blocking other proposal with their vote.
Proposal : action phase
There is an action phase between the proposal and the voting phase where all other action than voting or proposing take place.
 
Thetwinmasters 4 points, 10hp.
PokeguyNXB 4 points, 10hp.
ButteredToast 4 points, 10hp.
Pidge 4 points, 10hp.
Izhuark 4 points, 10hp.
Walrein 4 points, 10hp.
Da Letter El 4 points, 10hp
Leethoof 4 points, 10hp.
Phione 4 points, 10hp.
brightobject -6 points, 10hp, appears to have failed to take action, has not altered his signature appropriately.
sunny004 4 points, 10hp.

I'm currently missing various passcodes.

Proposal: xd xd xd xd
During each proposal phase, players may publicly announce a "hit contract" on any other player. You may only announce one hit per turn. This uses up one of your hit points.

Any other player may choose to accept the contract, who will then challenge the targeted player. Each hit can be accpeted once. This player is called the "hit(wo)man". This challenge can be any sort of contest of luck or skill available (online poker, chess, pokemon, a singoff or danceoff to be voted in by other players, an irc history quiz, etc). The target and the hit(wo)man should agree on something they both want to do (and are both able to do), but the hit(wo)man suggests first. Results should be posted in the nomic thread. There are no ties, so rematch or figure something out. After the resolution of the contract, there are two possible outcomes.

If the target wins the contest, they gain 5 points and a hit point, the contractor loses 5 points, and the hit(wo)man loses nothing. If the target loses the contest, they lose 5 points, the contractor gains 5 points, and the hit(wo)man gains 10 points.

Proposal: Lets Talk This Out
Following the end of Phase 9 (the current phase), there will be a 48 hour break in order to discuss the direction of game play moving forward. All players must post in this discussion period, or they will lose 2 Hit Points and 5 Game Points.

Proposal: Attack on Nomic
During the proposal phase, instead of choosing to submit a proposal, players may opt to attack another player. The damage dealt is equal to the difference between the attacker and defender's point total, with a minimum of 0 and a maximum of 5. This number will be deducted from the defender's Hit Points. Players who have run out of Hit Points cannot attack or be attacked. Reducing another player's Hit Points to 0 causes the attacker to gain all the points that the defender loses from losing all their Hit Points. Should a player be attacked by more than one person during any single proposal phase, or should two players attack each other, attack priority will be decided via RNG
Proposal: Item Get!

During a proposal phase, you may instead of taking any other possible action choose to search for an item. The item you get will be determined randomly, and kept secret from other players. Useable items may be used at any time freely.

Items in this game the moment this rule goes into effect:

Health Potion: Heals 3 HP when used, is single-use only
Bulletproof Vest: Automatically reduces the damage of the next attack against you in half. Breaks afterwards
Gun: Shoot another player for 1 damage. May only be used once each cycle, has 4 total uses

Of course, more items can be added later through extra rules (or amendments to this one). For now, each item has a 1/3 chance of turning up
PROPOSAL: ~ATH Do We Part
Every player may write one ~ATH code (see http://mspaintadventures.wikia.com/wiki/~ATH for details) and PM it to the hosts. It must make some level of sense programming-wise and with ~ATH's constraints, but because ~ATH is so esoteric (and fictional), you may make up some details. Once the player, or real life person, attached to the loop dies, the code will execute, affecting the game in some manner of your choosing (provided the hosts accept it).
Proposal : action phase
There is an action phase between the proposal and the voting phase where all other action than voting or proposing take place.
 
Leethoof [NO]
ButteredToast [YES]
Walrein [NO]
PokeguyNXB [YES]
Phione [NO] I'm a history major, not a computer science major. x__x
Izhuark [YES]

internet Rule 7.1 does say that only the LEADING player(s) get the 1 point... I'm somewhat confused by the scoring.
 
Leethoof [YES]
ButteredToast [YES]
Walrein [YES] minor complaints with this in the (hopefully) upcoming discussion phase - I feel it may end up being very easy to have a gap of >5 points through some other rules, leading to ruining a players chances in just two rounds and the point steal makes it suuuuuper snowbally, since whoever is in the lead is untouchable. We will need to implement a sort of team up function a-la munchkin or some alternate solution for this.
PokeguyNXB [YES] not exactly minor complaints with this in the (hopefully) upcoming discussion phase what if you get a gun like 3 times in a row? Does forgoing an action mean no proposal that phase as well? Cn an hp be lost in fractions? Etc.
Phione [YES] it's optional and could be hilarious so why not?????
Izhuark [NO] slows the game down, makes it easier to be inactive
 
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Leethoof Obtaining an item will prevent proposal (unless the action phase proposal passes, in which case you use your action to obtain an item), then useable items can be used whenever without costing you your proposal/action. As for everything else, i'll let the hosts decide exactly how to handle it

I also vote [YES] on every proposal this phase
 
Phione : 24H according to rule 4.2 (The Permanent Deadline Extension) of course if we change this rule the time will change too.
Lethoof : All people who were kinda inactive already subed out and this extension will give us some time to think about the game until we have some rule that use it. Plus a trinary rythm feel more genuine than a binary one because it's smoother, we already have a motor and motivations so it will not slow the game.

Edit :
Leethoof [YES]
ButteredToast [YES]
Walrein [YES]
PokeguyNXB [YES]
Phione [YES]
Izhuark [YES]
 
efaed0b4f2.png


Everything Except walrein's proposal passes.

9.1: action phase
There is an action phase between the proposal and the voting phase where all other action than voting or proposing take place.


9.2: PROPOSAL: ~ATH Do We Part
Every player may write one ~ATH code (see http://mspaintadventures.wikia.com/wiki/~ATH for details) and PM it to the hosts. It must make some level of sense programming-wise and with ~ATH's constraints, but because ~ATH is so esoteric (and fictional), you may make up some details. Once the player, or real life person, attached to the loop dies, the code will execute, affecting the game in some manner of your choosing (provided the hosts accept it).


9.3: Item Get!
During a proposal phase, you may instead of taking any other possible action choose to search for an item. The item you get will be determined randomly, and kept secret from other players. Useable items may be used at any time freely.

Items in this game the moment this rule goes into effect:

Health Potion: Heals 3 HP when used, is single-use only
Bulletproof Vest: Automatically reduces the damage of the next attack against you in half. Breaks afterwards
Gun: Shoot another player for 1 damage. May only be used once each cycle, has 4 total uses

Of course, more items can be added later through extra rules (or amendments to this one). For now, each item has a 1/3 chance of turning up

9.4: xd xd xd xd

During each proposal phase, players may publicly announce a "hit contract" on any other player. You may only announce one hit per turn. This uses up one of your hit points.

Any other player may choose to accept the contract, who will then challenge the targeted player. Each hit can be accpeted once. This player is called the "hit(wo)man". This challenge can be any sort of contest of luck or skill available (online poker, chess, pokemon, a singoff or danceoff to be voted in by other players, an irc history quiz, etc). The target and the hit(wo)man should agree on something they both want to do (and are both able to do), but the hit(wo)man suggests first. Results should be posted in the nomic thread. There are no ties, so rematch or figure something out. After the resolution of the contract, there are two possible outcomes.

If the target wins the contest, they gain 5 points and a hit point, the contractor loses 5 points, and the hit(wo)man loses nothing. If the target loses the contest, they lose 5 points, the contractor gains 5 points, and the hit(wo)man gains 10 points.

9.5: Lets Talk This Out

Following the end of Phase 9 (the current phase), there will be a 48 hour break in order to discuss the direction of game play moving forward. All players must post in this discussion period, or they will lose 2 Hit Points and 5 Game Points.



PokeguyNXB 5 points, 10hp.
ButteredToast 5 points, 10hp.
Pidge 5 points, 10hp.
Izhuark 5 points, 10hp.
Walrein 5 points, 10hp.
Da Letter El 5 points, 10hp, forgot to take action.
Leethoof 5 points, 10hp.
Phione 5 points, 10hp.
sunny004 5 points, 10hp.

there will be a 48 hour talking phase, followed by a 24 hour action phase, starting now.
 
Anyone who has not completed DLE's survey thing from a few rounds ago should be doing this now, as well as discussion of what direction we want this to go. Right now, it feels like this game is going 100 different directions all at once. If anyone has any ideas of how to tie together all of our different game elements into one SIMPLE game/concept, then I'd like to hear about it. If you guys want to come on IRC, I will try to be there after work (9:15 EST) so have more informal conversations.
 
So, let's determine how we want this game to go. Here's the primary question: do we want a traditional GAME, where we play normally once we set up the rules? Or do we want a game of law-making, negotiating, and all that stuff - a more advanced form of what we're doing now?
 
I'm going for just what the summary of Nomic that the game's creator itself wrote: a game where changing the rules is a move. Negotiating with others about such may just be required to get a rule to pass that could potentially save your life in the game, as attempting to manipulate the rules to your advantage could make for interesting play.
 
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