Smogon Simple Questions & Suggestions Thread

Is there are way to see the reason users were banned?
yes, be a mod
no as it can include sensitive information and/or can be a combination of a bunch of smaller transgressions. Having a one-line "user is banned for [X]" reason is too much of a hassle to implement for every single user, especially retroactively and DOUBLY so when you realize there's a bunch of people who go from banned->unbanned->banned over and over and over again.
 
disagreement reactions to posts that aren't Haha (negative connotation, laughing at user [or in case of meme, isn't disagreement and is instead laughing *with* the joke]) or Angry (which says the user is upset)

an unown ? could be show confusion/"I don't think this makes sense" but isn't outwardly combative on its own imo, or something like a pyukumuku thumbs down for straight-forward "I disagree" maybe

im sure this has been brought up before at some time, but its something ive never really liked about the forum environment and think it'd be much better to have different reactions that can be used to disagree with people, with different sentiments
 
disagreement reactions to posts that aren't Haha (negative connotation, laughing at user [or in case of meme, isn't disagreement and is instead laughing *with* the joke]) or Angry (which says the user is upset)

an unown ? could be show confusion/"I don't think this makes sense" but isn't outwardly combative on its own imo, or something like a pyukumuku thumbs down for straight-forward "I disagree" maybe

im sure this has been brought up before at some time, but its something ive never really liked about the forum environment and think it'd be much better to have different reactions that can be used to disagree with people, with different sentiments
There are no plans to add more of, or alter, the current reactions.
 
Yo, I know you can get pokemon sprites by putting colons around the name of the pokemon (bulbasaur with colons becomes :bulbasaur: ). Are there other icons like that, such as the Terastalization icon? Is there a list of all such icons somewhere?
 
what is a COIL value? It is said in this suspect test for context.
 
Howdy.
I have a few questions about crediting users for some particularly helpful contributions.

Is there anyone besides chaos to credit with the creation of the tiering system?
-----Is there a way to credit its maintenance and improvement other than linking to the tiering contributors?
Is there anyone besides DougJustDoug to credit with the creation of usage statistics?
-----Is there anyone else to credit with their maintenance or improvement?
Who do I credit with the creation of the Showdown commands /help ds and /help ms?

I have been trawling the archives, but I have only so much time. I mean no offense, especially if the information is somewhere I overlooked.
Regards

P.S. If this post is quoted, I will delete it (for tidiness).
It's pretty difficult to attribute these things to just a few people as it was rarely a singular vision and even more rarely singularly enacted. That said, in broad strokes, major contributors to the current tiering system include Aeolus and Jumpman16 for spearheading the initial suspect testing in DP, Aldaron for spearheading councils in the BW era (along with some other now-banned users), Iconic for spearheading the return to suspect tests at the end of BW, and various users like Finchinator, Tony, Hogg, shiloh, Saria, and I'm sure others I can't think of off the top of my head for leading OU tiering and tiering policy since the XY era as well as many more such as myself and other past admins, SS, and tournament players that led and made policy decisions (which can mostly be viewed in the Policy Review archive).

For stats collecting, Rising_Dusk, Antar, Marty, and I believe recently dhelmise (?) have been the major players throughout the years in both maintenance and improvements. "Creation" wise I believe also X-Act had a major hand on the physical side, and also was the one that suggested the 3.41% cutoff for lower-tiers.
 
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Does anyone know if there's an OM where the player doesn't get to choose the move, and it is selected randomly from the active pokemon's moveset, like when using sleep talk, or like the AI for wild pokemon? Would be very helpful to know if that exists for a project I'm working on. I'm sure I've heard of it before but can't find anything about it anywhere, I may just have imagined it
 
[moving from a misplaced post https://www.smogon.com/forums/threads/improve-the-type-chart-on-the-dex-website.3754206/]

I have a suggestion to make the type chart in smogon.com/dex more accurate and accessible.

More specifically, there are factors other than types which affect how damage is calculated and the granularity is finer than the currently displayed immune/strongly resists/resists/normal/weak/very weak. For example, Gengar in gen 3 onward is immune to ground, not weak. We also have more fun cases, such as ground versus Bronzong which is sometimes 2x and sometimes 0x. Another case is Snorlax sometimes getting 1x from fire, but sometimes 0.5x. You also get a bit custom multipliers on some (but not all!) Mr. Mimes, being 1.5x from steel. So to say, I think the type chart should consider abilities, as they are inherent to pokemon and are important factors in designing teams.

There is also a class of abilities which affect the type chart indirectly—stuff like Desolate Land, which generally reduces water attacks to 0x, although some small set of other pokemon can nullify this trait. I think this needs a remark in the chart (tooltip? footnote? different font?), but I am not sure which should be displayed as the default. I'm leaning towards saying that Primal Groudon is immune to water, because you need a special ability to hit it (just like you need Mold Breaker to hit Gengar with Magnitude).

To make it clear, I would make the chart disregard factors that are not fully inherent to the defending pokemon species. That is, items (eg. air baloon), status (eg. with Marvel Scale in gen 3), opponent traits (eg. Mold Breaker), quirky moves (eg. Freeze Dry) should be out of the consideration. Moreover, non-permanent stuff such as Multiscale or defense bonus from sandstorm are too volatile. "It should be considered if and only if you can call it a general rule".

------------------------

A seemingly orthogonal problem with the current design is that the chart is hidden under a tooltip. This makes it much less visible (I literally rewrote this suggestion because initially I wanted to request adding the chart to the website) and less handy. It also displays with a noticable delay on some browsers which is a bit annoying especially on touchscreen when you disappear it by clicking it second time thinking you had missed initially.

Why seemingly orthogonal? Because differing abilities complicate the chart making it less flexible for interaction. If we wanted to consider abilities, we would end up with several cases for some pokemon (Bronzong would get 3!). The two UI solutions I see are:

1. Multiple charts for each case, maybe divided into tabs
2. One chart with some cells split (tooltips could be helpful to specify when a case applies)

Both of them have a layer of interaction which, by my preference, is incompatible with a popup triggered by hovering. What I propose is to make it permanently visible instead. As for placement, I think that's a good way to utilize the empty space right to where stats currently are (on mobile either below stats or in tabs with stats). To compress things, I don't think there is much sense in including x1 effectiveness. Maybe for search, but nah.

I have no clue how much effort it is to implement it as I haven't looked into the spaghetti on GitHub yet, but if you like the idea, I'd be happy to take the task. I've never contributed to PS or Smogon, and I think it would be a good intro. I'm a programmer, did a couple of atrocious websites in my life, I think I can handle it fine.

Let me know what you think!
 
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Is there a thread where I can find the development of new move animations and their progress along with updates and all that?
 
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