Hello
I was bored .. so me post ..! :3
..Quick View..
..Team..
Naito the Gardevoir
@ Choice Scarf
Ability: Trace
Nature: Modest
EVs: 6 HP / 252 SAtk / 252 Spd
- Hypnosis
- Psychic
- Thunderbolt
- Hidden Power [Ice] [Focus Blast? Grass Knot?]
Trace = Butt saver
Tracing Intimidate, Levitate, Volt Absorb & all these useful effects is very helpful, fudge Gyarados ..!
Credit goes to Lou Cypher :3
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Shinto the Jirachi
@ Leftovers
Ability: Serene Grace
Nature: Adamant
EVs: 142 HP / 52 Atk / Def 96 / 136 Spd
- Wish
- U-Turn
- Zen Headbutt
- Body Slam [Thunderpunch?]
Changed it from a Sweeper to a Supporter .. Suits it more .. Supports with Wish, cripples the fue with Body Slam & Flinches ..! :3
need help with the EVs ..
--
ReYu the Salamence
@ Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 120 Atk / 252 SAtk / 136 Spd
- Brick Break
- Flamethrower
- Crunch [Dragon Claw?]
- Hidden Power [Grass]
My version of MixMence .. only purpose is to kill Walls .. Brick Break for Blissey, Flamethrower for Skarmory & other Steel walls, Crunch for Ghosts like Dusknoir, HP Grass for Swampert & maybe on other Bulky Waters .. sadly it doesn't have any STAB moves ..
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Gyakkyo the Gyarados
@ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 74 HP / 252 Atk / 184 Spd
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Standard DDdos .. People would usually expect Taunt so I left it out .. I like to use it early just to know what kind of threats are ahead .. plus I hate Heracross
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Masto the Donphan
@ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 6 Atk / 252 Def
- Rapid Spin
- Earthquake
- Ice Shard
- Roar [Stealth Rock? Knock Off?]
Since I had hard times with Hippowdon on my team, thought I'd try Donphan .. it's pretty much the same but without Sandsteam, better states & it has more options .. works pretty good ..
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Cresent the Cresselia
@ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP / 212 Def / 46 SDef
- Calm Mind
- Rest
- Charge Beam [Psychic? HP Ground?]
- Ice Beam
Cresselia has won me A LOT of battles with just Ice Beam .. now that I removed Reflect for Charge Beam, I might have problems with Physical attacks but it will sweep a lot more .. besides that, it's still a great wall ..
..Quick View..
---
Give me your opinion & any advice you could give me .. I really could use the help ..
I was bored .. so me post ..! :3
..Quick View..






..Team..

Naito the Gardevoir
@ Choice Scarf
Ability: Trace
Nature: Modest
EVs: 6 HP / 252 SAtk / 252 Spd
- Hypnosis
- Psychic
- Thunderbolt
- Hidden Power [Ice] [Focus Blast? Grass Knot?]
Trace = Butt saver
Tracing Intimidate, Levitate, Volt Absorb & all these useful effects is very helpful, fudge Gyarados ..!
Credit goes to Lou Cypher :3
---

Shinto the Jirachi
@ Leftovers
Ability: Serene Grace
Nature: Adamant
EVs: 142 HP / 52 Atk / Def 96 / 136 Spd
- Wish
- U-Turn
- Zen Headbutt
- Body Slam [Thunderpunch?]
Changed it from a Sweeper to a Supporter .. Suits it more .. Supports with Wish, cripples the fue with Body Slam & Flinches ..! :3
need help with the EVs ..
--

ReYu the Salamence
@ Life Orb
Ability: Intimidate
Nature: Adamant
EVs: 120 Atk / 252 SAtk / 136 Spd
- Brick Break
- Flamethrower
- Crunch [Dragon Claw?]
- Hidden Power [Grass]
My version of MixMence .. only purpose is to kill Walls .. Brick Break for Blissey, Flamethrower for Skarmory & other Steel walls, Crunch for Ghosts like Dusknoir, HP Grass for Swampert & maybe on other Bulky Waters .. sadly it doesn't have any STAB moves ..
---

Gyakkyo the Gyarados
@ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 74 HP / 252 Atk / 184 Spd
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
Standard DDdos .. People would usually expect Taunt so I left it out .. I like to use it early just to know what kind of threats are ahead .. plus I hate Heracross
---

Masto the Donphan
@ Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 6 Atk / 252 Def
- Rapid Spin
- Earthquake
- Ice Shard
- Roar [Stealth Rock? Knock Off?]
Since I had hard times with Hippowdon on my team, thought I'd try Donphan .. it's pretty much the same but without Sandsteam, better states & it has more options .. works pretty good ..
---

Cresent the Cresselia
@ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP / 212 Def / 46 SDef
- Calm Mind
- Rest
- Charge Beam [Psychic? HP Ground?]
- Ice Beam
Cresselia has won me A LOT of battles with just Ice Beam .. now that I removed Reflect for Charge Beam, I might have problems with Physical attacks but it will sweep a lot more .. besides that, it's still a great wall ..
..Quick View..






---
Give me your opinion & any advice you could give me .. I really could use the help ..