Hey RMT, I'm pretty new to competitive pokemon but I love the strategy of building teams so I have been trying a lot to make something playable but with little success. This team is my most recent creation and I've actually had very good results so far. I love this :sneasler: set and is the basis of all my team creations right now, so I'd appreciate suggestions targeting other pokemon if you can please. I tried in the past to build teams that I believe would fit under the category of balance, but this time tried to make a more offensive team.
:sneasler:
Achoo (Sneasler) @ Protective Pads
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Close Combat
- Dire Claw
Like I said above, this is the core of the team and I am in love with the ability to outspeed most of the unboosted meta while occasionally poisoning switch ins. It is also the simplest counter to sash H-Samurott with fake out + CC. It can also be a wincon once the fighting resists are gone, and I've won many games by spamming CC to clean up the last few. Unfortunately, this pokemon has a really hard counter in :gholdengo: and so I tried to address that in my other members, since all I can do when they have :gholdengo: alive is u-turn out.
:kingambit:
HIM (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
As the nickname suggests, this pokemon is HIM. You're all familiar with :kingambit: I'm sure, but the decision points for me were to select tera flying since my team is very ground weak instead of the tera fairy or fire options. I also find the bulky leftovers version to be so hard to deal with, especially when there are multiple dead homies. He is also one of my :gholdengo: answers. This spread I took from the calculator, so if anyone could tell me what the 20 speed EVs creeps I would appreciate it lol.
:cinderace:
Bnuuy (Cinderace) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- U-turn
- Will-O-Wisp
I used this pokemon after trying someone else's team and I really liked it. Court change is a great answer to both screens and hazards, and I like the ability to wisp :kingambit: or other sweepers that expect me to u-turn and try to set up. This being said, I think this is probably the first pokemon to go on my team. It is another ground weak pokemon and I already have a pivot in :sneasler:. I would assume that putting :great_tusk: would improve my team, but please let me know if I'm underestimating this pokemon or what other spinner I should use.
:volcanion:
Big Bertha (Volcanion) @ Choice Specs
Ability: Water Absorb
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Steam Eruption
- Sludge Bomb
This pokemon fills multiple roles on my team, being both a naturally bulky water immune and also a special breaker I can pivot in on defensive pokemon that switch into a u-turn. Very few pokemon can eat two choice specs Steam Eruptions. I'm not very familiar with this pokemon, but it was usually hard for me to deal with when I used to play against it so I decided to give it a try. If you guys can suggest me something else that can break well and be an occasional switch in instead that would be cool, or am I just expecting too much from one pokemon?
:landorus-therian:
Return of the King (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Grass Knot
Landorus is a very versatile pokemon, and I'm a big fan of this defensive set with helmet. It is also a very necessary ground immune, and so with the best ground type :great_tusk: in mind I teched in grass knot. If tusk is baited in after I rock, I can 2HKO full phys-def tusk, and have a 90% to 2HKO offensive with AV. I also can not be one shot by ice spinner. In general though this is another u-turn user that can tank phys hits and set up rocks.
:iron_valiant:
Valiante (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psyshock
- Thunderbolt
This is the win con most games and frankly is just not a fair pokemon. Coming in with speed boost and calm minding up and outspeeding pretty much everything in the game is a gross win con. I've thought about using 2 attack with encore, but I haven't felt the need yet. Let me know if you guys have tried that version and if you think it is worth it over the extra coverage. Even without a calm mind it can easily revenge kill if needed with the absurd scarf-tier speed. It is also a fairy type so people can't just spam dragon moves fearlessly.
The goal is to pivot around with my u-turners and :volcanion: to soften up the enemy and then set up with valiant and get at least one and a half kills. This pokemon nearly always gets one and even a resist/ revenge killer is gonna take half from valiant. And after dealing with everything else, a :kingambit: with 5 dead homies comes in and cleans up. Gambit and Val are the most common teras for me, with the occasional :sneasler: tera if I get rid of all of the resists. Please let me know your thoughts and how I could improve the team!
:sneasler:
Achoo (Sneasler) @ Protective Pads
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- Close Combat
- Dire Claw
Like I said above, this is the core of the team and I am in love with the ability to outspeed most of the unboosted meta while occasionally poisoning switch ins. It is also the simplest counter to sash H-Samurott with fake out + CC. It can also be a wincon once the fighting resists are gone, and I've won many games by spamming CC to clean up the last few. Unfortunately, this pokemon has a really hard counter in :gholdengo: and so I tried to address that in my other members, since all I can do when they have :gholdengo: alive is u-turn out.
:kingambit:
HIM (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Iron Head
- Swords Dance
As the nickname suggests, this pokemon is HIM. You're all familiar with :kingambit: I'm sure, but the decision points for me were to select tera flying since my team is very ground weak instead of the tera fairy or fire options. I also find the bulky leftovers version to be so hard to deal with, especially when there are multiple dead homies. He is also one of my :gholdengo: answers. This spread I took from the calculator, so if anyone could tell me what the 20 speed EVs creeps I would appreciate it lol.
:cinderace:
Bnuuy (Cinderace) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- U-turn
- Will-O-Wisp
I used this pokemon after trying someone else's team and I really liked it. Court change is a great answer to both screens and hazards, and I like the ability to wisp :kingambit: or other sweepers that expect me to u-turn and try to set up. This being said, I think this is probably the first pokemon to go on my team. It is another ground weak pokemon and I already have a pivot in :sneasler:. I would assume that putting :great_tusk: would improve my team, but please let me know if I'm underestimating this pokemon or what other spinner I should use.
:volcanion:
Big Bertha (Volcanion) @ Choice Specs
Ability: Water Absorb
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Steam Eruption
- Sludge Bomb
This pokemon fills multiple roles on my team, being both a naturally bulky water immune and also a special breaker I can pivot in on defensive pokemon that switch into a u-turn. Very few pokemon can eat two choice specs Steam Eruptions. I'm not very familiar with this pokemon, but it was usually hard for me to deal with when I used to play against it so I decided to give it a try. If you guys can suggest me something else that can break well and be an occasional switch in instead that would be cool, or am I just expecting too much from one pokemon?
:landorus-therian:
Return of the King (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Grass Knot
Landorus is a very versatile pokemon, and I'm a big fan of this defensive set with helmet. It is also a very necessary ground immune, and so with the best ground type :great_tusk: in mind I teched in grass knot. If tusk is baited in after I rock, I can 2HKO full phys-def tusk, and have a 90% to 2HKO offensive with AV. I also can not be one shot by ice spinner. In general though this is another u-turn user that can tank phys hits and set up rocks.
:iron_valiant:
Valiante (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psyshock
- Thunderbolt
This is the win con most games and frankly is just not a fair pokemon. Coming in with speed boost and calm minding up and outspeeding pretty much everything in the game is a gross win con. I've thought about using 2 attack with encore, but I haven't felt the need yet. Let me know if you guys have tried that version and if you think it is worth it over the extra coverage. Even without a calm mind it can easily revenge kill if needed with the absurd scarf-tier speed. It is also a fairy type so people can't just spam dragon moves fearlessly.
The goal is to pivot around with my u-turners and :volcanion: to soften up the enemy and then set up with valiant and get at least one and a half kills. This pokemon nearly always gets one and even a resist/ revenge killer is gonna take half from valiant. And after dealing with everything else, a :kingambit: with 5 dead homies comes in and cleans up. Gambit and Val are the most common teras for me, with the occasional :sneasler: tera if I get rid of all of the resists. Please let me know your thoughts and how I could improve the team!