UU Snorlax

Kink

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Overview
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Snorlax is an underestimated Pokemon in the UnderUsed tier, and it can use this to its advantage as a fantastic win condition and slow wallbreaker. Base 160 HP and 110 Special Defense allow Snorlax to act as a sponge to many threats including Choice Specs Hydreigon. Access to Curse and Rest allows it to become one of the best win conditions in the game after Fighting-types have been dealt with. A great base 110 Attack is ideal for for a Choice Band set, while Assault Vest can be used a to maximize Snorlax's immediate bulk. A fantastic ability in Thick Fat allows it to take on Fire-type and Ice-type attacks with relative ease. Unfortunately, a subpar base 65 Defense stat means Snorlax sometimes needs to shift some EVs towards bulking it up against Pokemon such as Honchkrow or Crobat, and horrid base 30 Speed means you have to rely on sponge-and-attack tactics.

Curselax
########
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest
move 4: Sleep Talk / Earthquake / Crunch
ability: Thick Fat
item: Leftovers
evs: 144 HP / 188 Def / 176 SpD
nature: Careful

Moves
========

Curse sets up Snorlax for a sweep, increasing its Attack and Defense by a stage while lowering its Speed by a stage. Body Slam is Snorlax's primary STAB move with an added 30% chance to paralyze its target. Return is a slightly more powerful option that nabs more 2HKOs against slightly bulkier threats, such as Mega Blastoise, after one Curse boost. Rest provides Snorlax with reliable recovery, and allows it to remain as a win condition. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by setting up more Curses or using Body Slams. Earthquake is ideal for Steel-types and can hit Ghost-types for neutral damage as well as Chandelure for super effective damage. Crunch targets Ghost-types, as they are immune to Snorlax's STAB moves.

Set Details
========

Curselax's 144 HP / 188 Defense EV investment is meant to turn it into a sponge against physical hits after a Curse, as well as let it survive a High Jump Kick from Choice Scarf Mienshao at +2. The remaining 176 Special Defense EVs and a Calm nature allow Curselax to also survive a 2HKO from Mega Blastoise's Aura Sphere. The mixed defensive spread is designed to take on countless other threats as well, including Raikou, Nidoqueen, and Nidoking. Leftovers is used for passive recovery and longevity. Chesto Berry is another option to work alongside Rest. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances.

Usage Tips
========

It's best to use Snorlax as a mid- and late-game win condition after its threats have been eliminated. Once the opponent sees Leftovers, they'll probably assume a Curse set. Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, at +1 Defense, so it is very important to work around and KO these Fighting-types such that Snorlax has the opportunity to set up. For these reasons, it is generally unwise to use Snorlax as a lead. Snorlax beats almost all other boosting win conditions in the game due to its marvelous Special Defense. For example, CroCune and Substitute + Calm Mind Raikou cannot hope to beat Snorlax one-on-one.

Team Options
========

Snorlax partners well with Crobat, as it can sponge all Fighting-type attacks with complete ease. Alomomola also partners well with Snorlax and Crobat by relieving some pressure of predicting. Snorlax appreciates Pokemon, such as Choice Scarf Jirachi, which can dismantle common Taunt users such as Azelf, Hydreigon, or opposing Crobat. Because Snorlax might be put in the position where it has to use Rest prematurely, it appreciates cleric support from Florges, as Florges resists U-turn, resists Fighting-type moves, has Protect for scouting, and has Moonblast to check almost all Fighting-type threats in the UnderUsed metagame.

Choice Band
########
name: Choice Band
move 1: Return / Body Slam / Double-Edge
move 2: Pursuit / Crunch
move 3: Earthquake
move 4: Fire Punch
ability: Thick Fat
item: Choice Band
evs: 252 Atk / 88 Def / 168 SpD
nature: Adamant

Moves
========

Return is a powerful STAB option, OHKOing all unresisted frail threats and 2HKOing all moderately bulky threats such as Mega Blastoise. Body Slam is a reliable yet less powerful STAB option with a 30% chance to paralyze. Double-Edge is Snorlax's strongest reliable STAB move, hitting almost 50% harder than Body Slam; however, the recoil damage is problematic. Pursuit is great against Psychic-types as well as Chandelure and other Ghost-types. Crunch is useful in one-on-one situations where the opponent wants to commit with the Ghost- or Psychic-type. Earthquake is a great coverage move, hitting the common UnderUsed Fire-, Electric-, Steel-, and Poison-types for super effective damage. Fire Punch is useful against Forretress and other Bug- and Grass-types, though Return will hit slightly harder than a 2x super effective Fire Punch.

Set Details
========

This set maximizes Attack in order to wallbreak as hard as possible. 88 Defense EVs allow Snorlax to survive a 2HKO from Brave Bird Crobat. The remaining EVs are placed into Special Defense to increase Snorlax's walling potential. Thick Fat is a wonderful ability that weakens Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances. Choice Band further increases Snorlax's Attack by 50%.

Usage Tips
========

Snorlax is a decent wallbreaker that can survive any non-super effective hit. It is particularly useful at dismantling stall with its slow and hard-hitting Returns; however, Snorlax still requires some prediction to use its STAB move when Snorlax's checks and counters are still alive.

Team Options
========

Snorlax really appreciates Crobat as a teammate, as it can sponge all Fighting-type attacks with complete ease. Nidoqueen is another option to check Fighting-types for a more balanced wallbreaking core. Snorlax appreciates Rapid Spin support from Forretress, which can then slow Volt Switch into Snorlax. Snorlax also partners well with Wish + cleric users such as Vaporeon or Florges.

Assault Vest
########
name: Assault Vest
move 1: Return / Body Slam
move 2: Pursuit / Crunch
move 3: Earthquake
move 4: Fire Punch / Crunch
ability: Thick Fat
item: Assault Vest
evs: 252 Atk / 252 Def / 4 SpD
nature: Adamant

Moves
========

Return is a powerful STAB option, 2HKOing all frailer attackers and doing decent damage to moderately bulky threats such as Mega Blastoise and Crobat. Body Slam is a reliable but less powerful STAB option with a 30% chance to paralyze. Pursuit is great against Psychic-types as well as Chandelure and other Ghost-types. Earthquake is a great coverage move, hitting the common UnderUsed Fire-, Electric-, Steel-, and Poison-types for super effective damage. Fire Punch is useful against Forretress and other Bug- and Grass-types. Crunch is useful in one-on-one situations where the opponent wants to commit with a Ghost- or Psychic-type.

Set Details
========

Assault Vest allows Snorlax to become the perfect special sponge, as the strongest special Fighting move, Focus Blast, is an unreliable move to hit Snorlax with. This set maximizes Attack with an Adamant nature in order to hit as hard as possible. This set also maximizes Snorlax's defensive capabilities, helping it tank physical attacks such as Superpower from Life Orb Hydreigon or Honchkrow. Snorlax's huge base 160 HP and 110 Special Defense allow it to avoid investing in more special bulk or HP, instead investing the EVs into its Defense. Thick Fat is a wonderful ability that weakens Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances, further increasing Snorlax's dependability against Fire-type spam strategies.

Usage Tips
========

Snorlax is a decent wallbreaker that can survive any non-super effective hit. It is best used as a sponge-and-hit tactician. Fundamentally, Snorlax relieves prediction due to Assault Vest, allowing it to use its optimal attacking options.

Team Options
========

Snorlax partners well with Crobat, as it can sponge all Fighting-type attacks with complete ease. Alomomola also partners well with Snorlax and Crobat by relieving some pressure of predicting. Snorlax appreciates cleric support from Florges, as Florges resists U-turn, resists Fighting-type moves, has Protect for scouting, and has Moonblast to check almost all Fighting-type threats in the UnderUsed metagame.

Other Options
########

Immunity can be used as an ability to prevent Toxic users from gaining the upper hand, but this is generally outclassed by Thick Fat. A mono-attacking RestTalk + Whirlwind set can be used. Lum Berry or Leftovers can be used instead of Assault Vest, but the Defense EVs should be moved to HP. Self-Destruct can also be used in place of Fire Punch. Wild Charge and Heavy Slam are both interesting attacking options, but they are generally outclassed by Snorlax's main attacking options. Seed Bomb is an option to hit Ground- and Water-types.

Checks & Counters
########

**Fighting-Types**: Mienshao, Machamp, and Toxicroak nullify Snorlax with their strong STAB moves.

**Physical Wallbreakers**: Krookodile, Swords Dance Celebi, and other Choice Band wallbreakers all severely impact Snorlax's longevity.

**Phazers**: Roar and Whirlwind users such as Swampert and Hippowdon prevent Curselax from setting up, while also potentially racking up entry hazard damage.

**Taunt**: Taunt users such as Krookodile and Crobat prevent Curselax from setting up.

**Burn**: Will-O-Wisp users such as Arcanine and Rotom-H cripple the Choice Band and Assault Vest sets.

**Trick**: Trick users such as Jirachi and Chandelure cripple Curselax while severely hindering the other Snorlax sets.
 
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Personally, I'd de-slash return on curse because the extra power is rarely helpful and the 30% chance to para is really nice.
 
Not sure about de-slashing Return right now, but I was wondering: has anyone used Double-Edge on CurseLax lately? Sure recoil sucks against the fatter stuff, but the damage difference is significant and most of the time Lefties will be enough since Lax itself is so fat. Not saying it should be slashed or anything, but maybe worth a mention on set details.

Edit: I'm gonna attempt to try it after MDiancie is gone if my connection doesn't fuck me over, but if anyone has recent experience with it, that would be helpful.
 
Not sure about de-slashing Return right now, but I was wondering: has anyone used Double-Edge on CurseLax lately? Sure recoil sucks against the fatter stuff, but the damage difference is significant and most of the time Lefties will be enough since Lax itself is so fat. Not saying it should be slashed or anything, but maybe worth a mention on set details.

Edit: I'm gonna attempt to try it after MDiancie is gone if my connection doesn't fuck me over, but if anyone has recent experience with it, that would be helpful.
I was actually considering this as well ._.
 
Wouldn't recommend Double-Edge on Curse or AV, but I would definitely recommend it on CB as the primary slash (I've used it on both Curse and CB, haven't actually used AV myself but it's pretty obvious why Double-Edge is not optimal there). Return is fine where it is on Curse, as that's the move you should be going for if you want the extra power. Return makes a big difference against opposing setup sweepers like CM Reuni and Suicune. Only thing about Double-Edge on Curse is that the recoil damage can make a big difference when you're rolling Sleep Talks against strong special attackers who are trying to break through you or crit you or whatever, also really sucks to use against stuff like Blissey, Vaporeon, and Alomomola like Ernie said. On CB you're less concerned with taking hits and more concerned with dishing out damage, so Double-Edge would be the best move for that.

Can someone confirm that what's listed on Curse is actually the best EV spread? I feel like you never want to stay in on a High Jump Kick because after that your sweep basically over. CurseLax should be paired with multiple sturdy Fighting checks anyway so I don't really see a point in EVing it to live HJKs.

Also doesn't this thing learn Seed Bomb? I'd put that in OO since a lot of balance teams deal with Snorlax by phazing it out with Swampert. And while it's obviously not necessary I think Belly Drum would be a funny thing to put in OO :]

When you're talking about AV's EV spread, you should specify that max Defense is used because Snorlax's HP is already massive, and SpDef is already boosted, so no investment is required.
 
Wouldn't recommend Double-Edge on Curse or AV, but I would definitely recommend it on CB as the primary slash (I've used it on both Curse and CB, haven't actually used AV myself but it's pretty obvious why Double-Edge is not optimal there). Return is fine where it is on Curse, as that's the move you should be going for if you want the extra power. Return makes a big difference against opposing setup sweepers like CM Reuni and Suicune. Only thing about Double-Edge on Curse is that the recoil damage can make a big difference when you're rolling Sleep Talks against strong special attackers who are trying to break through you or crit you or whatever, also really sucks to use against stuff like Blissey, Vaporeon, and Alomomola like Ernie said. On CB you're less concerned with taking hits and more concerned with dishing out damage, so Double-Edge would be the best move for that.

Can someone confirm that what's listed on Curse is actually the best EV spread? I feel like you never want to stay in on a High Jump Kick because after that your sweep basically over. CurseLax should be paired with multiple sturdy Fighting checks anyway so I don't really see a point in EVing it to live HJKs.

Also doesn't this thing learn Seed Bomb? I'd put that in OO since a lot of balance teams deal with Snorlax by phazing it out with Swampert. And while it's obviously not necessary I think Belly Drum would be a funny thing to put in OO :]

When you're talking about AV's EV spread, you should specify that max Defense is used because Snorlax's HP is already massive, and SpDef is already boosted, so no investment is required.

Done, and I'm assuming this is a 1/3 cause you love me. If anything else needs to be changed, get at me.

edit: I just wrote a whole paragraph talking about why Snorlax's curse EVs should stay the way they are.... except I got timed out and now I'm annoyed. So here is the TL;DR version: maximizes it's overall defensive spongeness against the rest of the tier, including surviving 3HKO from Nidoqueen/Raikou. at +1, no non-fighting type can take it down with pure offense. This Snoralx hits 497 / 213 / 330 defensive stats. The latter of which, is a jump point.
 
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Done, and I'm assuming this is a 1/3 cause you love me. If anything else needs to be changed, get at me.

No, it's not a 1/3 unless they strictly so. Do not falsely put in checks. I'm not trying to call you out here, but this can potentially mess up a bit, and dodmen may not be done checking D;

Also, mention how the Assault Vest set can always tank Honchkrow's Superpower at full health with 252 defense EVs.
 
No, it's not a 1/3 unless they strictly so. Do not falsely put in checks. I'm not trying to call you out here, but this can potentially mess up a bit, and dodmen may not be done checking D;

Also, mention how the Assault Vest set can always tank Honchkrow's Superpower at full health with 252 defense EVs.

Thank you for your suggestions, I've implemented them.
 
Yeah it wasn't a check and Mysteria is right. Dude there's literally no rush, it's not a race to collect checks. There's no deadline for this, and while it's true that analyses can't come to a complete standstill because of this, it's much better to take your time. I'd much rather have read through the analyses I check multiple times, making sure that what's uploaded is top-quality and 100% accurate, than rush through this stuff simply for the sake of getting it done.

Anyway, I really don't want to 1/3 this until I'm positive that what's listed is in fact an ideal EV spread for CurseLax, and I want to hear opinions from other people, especially QC members, before I do approve it. There's a huge difference between the BW2 and the ORAS metagames so simply "borrowing" it from 5th gen isn't justification enough.
 
Everything looks good man except the HP EVs on the CB set. I really don't think investing in HP is the best way to go here, its HP stat is already massive so it would be better off to invest in Snorlax's defenses. 88 Defense EVs let it survive two Brave Birds from Crobat which is a good benchmark to go for here. The remaining 172 EVs can be put in special defense so that it can still tank hits well from that side. Provided this is implemented, QC 2/3
 
Everything looks good man except the HP EVs on the CB set. I really don't think investing in HP is the best way to go here, its HP stat is already massive so it would be better off to invest in Snorlax's defenses. 88 Defense EVs let it survive two Brave Birds from Crobat which is a good benchmark to go for here. The remaining 172 EVs can be put in special defense so that it can still tank hits well from that side. Provided this is implemented, QC 2/3
Done, except 88 + 172 makes it 512 EVs so I did 88 + 168.

Beginning writeup.
 
King UU just letting you know. Right now you have 6 analyses when the maximum you are allowed is only 3. Please refrain from doing this in the future, it's nice you want to help but please spread the workload so other individuals can contribute.
My apologies. I won't take anymore until I finish the rest of my analyses.
 
King UU

REMOVE CHANGE COMMENTS

Overview
########

Snorlax is an underestimated Pokemon in the UnderUsed tier, and can use this to its advantage as a fantastic win condition and slow wallbreaker. 160 HP and 110 Special Defense allows Snorlax to act as a sponge to many threats including Choice Specs Hydreigon. Access to Curse and Rest allows it to become one of the best win conditions in the game after Fighting-types have been dispensed dealt with. A great base 110 Attack is ideal for for a Choice Band set while Assault Vest can be used as well in order to maximize Snorlax's immediate bulk. A fantastic ability allows it to take on Fire-type and Ice-type attacks with relative ease. Unfortunately, a subpar base 65 Defense stat means Snorlax sometimes needs to shift some EVs towards bulking it up against Pokemon such as Honchkrow or Crobat, and horrid base 30 Speed means you have to rely on sponge-and-attack tactics. However, Snorlax's movepool and reasonably decent stat distribution allow it to play an interesting role as a win condition and wallbreaker.

Curselax
########
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest
move 4: Sleep Talk / Earthquake / Crunch
ability: Thick Fat
item: Leftovers
evs: 144 HP / 188 Def / 176 SpD
nature: Careful

Moves
========

Curse sets up Snorlax for a sweep, increasing its Attack and Defense by a stage while lowering its Speed by a stage. Body Slam is Snorlax's primary STAB move with an added 30% chance for paralysis. Return is a slightly more powerful option that nabs more 2HKOs against slightly bulkier threats, such as Mega Blastoise, after one Curse boost. Rest provides Snorlax with reliable recovery, and allows it to remain as a win condition. Sleep Talk is the standard move that allows Snorlax to remove some disadvantage of the two-turn sleep by setting up more Curses or hitting with one or two Body Slams. Earthquake is ideal for Steel-types and can hit Ghost-types for neutral damage as well as Chandelure for super effective damage. Crunch is targeted towards Ghost-types, as they are immune to Snorlax's STAB moves mono-attacking Normal-type is completely ineffective against Ghost-types.

Set Details
========

This Curselax set borrows the same BW standard Curse EVs and describe them is meant to survive a High Jump Kick from Choice Scarf Mienshao at +2, while also now surviving two Aura Spheres from Mega Blastoise. The mixed defensive spread is designed to take on countless other threats as well, including Raikou, Nidoqueen and Nidoking. Leftovers is used for passive recovery and longevity. Chesto berry is another option to work alongside Rest. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added pseudo-resistances.

Usage Tips
========

It's best to use Snorlax as a mid-to-late mid- and late-game win condition after its threats have been eliminated. Once the opponent sees Leftovers, they'll probably assume a Curse set. Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, at +1 Defense, so it is very important to work around and KO these Fighting-types such that Snorlax has the opportunity to set up. For these reasons, do not use Snorlax as a lead unless you want to play a high-risk mid-reward 'high-risk mid-reward' sounds strange; I'd recommend just saying "it's generally unwise to use Snorlax as a lead"? game. Snorlax beats almost all other set-up win conditions in the game due to its marvelous Special Defense. For example, CroCune and Substitute + Calm Mind Raikou cannot hope to beat Snorlax one-on-one.

Team Options
========

Snorlax partners well with Crobat as it can sponge all Fighting-type attacks with complete ease. Alomomola also partners well with Crobat, relieving some pressure of predicting prediction when worried about having Crobat would be hit by a Stone Edge. Snorlax appreciates Pokemon, such as Choice Scarf Jirachi, that can dismantle common Taunt users like such as Azelf, Hydreigon, or opposing Crobat. Since Because Snorlax might may be put in the position where it has to use Rest prematurely, it appreciates cleric support from Florges, as Florges resists U-turn, resists Fighting-type moves, has sports a Fighting-type resist, a U-turn resist, Protect for scouting, and has Moonblast to check almost all Fighting-type threats in the UnderUsed metagame.

Choice Band
########
name: Choice Band
move 1: Return / Body Slam / Double Edge
move 2: Pursuit / Crunch
move 3: Earthquake
move 4: Fire Punch
ability: Thick Fat
item: Choice Band
evs: 252 Atk / 88 Def / 168 SpD
nature: Adamant

Moves
========

Return is a powerful STAB option, OHKOing all unresisted frail threats, (RC) and 2HKOing all moderately bulky threats such as Mega Blastoise. Body Slam is a reliable yet less powerful STAB option with a 30% chance to paralyze. Double-Edge is Snorlax's strongest reliable STAB move, hitting almost 50% harder than Body Slam; however, the recoil damage is problematic leaves much to be desired. Pursuit is great against Psychic-types as well as Chandelure and other Ghost-types. Crunch is useful in one-on-one situations where the opponent wants to commit with the Ghost- or Psychic-type. Earthquake is a great secondary move, hitting the common UnderUsed Fire-, Electric-, Steel-, and Poison-types for super effective damage. Fire Punch is useful against Forretress and other Bug- and Grass-types, though Return will hit slightly harder than a 2x super effective Fire Punch.

Set Details
========

This set maximizes Attack in order to wallbreak as hard as possible. 88 Defense EVs allow Snorlax to survive a 2HKO from a Brave Bird Crobat. The remaining EVs are placed into Special Defense to increase Snorlax's walling potential. Thick Fat is a wonderful ability that weakens Fire- and Ice-type attacks by 50%, giving Snorlax two added pseudo-resistances. Choice Band further increases Snorlax's wallbreaking capabilities Attack by 50%.
space
Usage Tips
========

Snorlax is a decent wallbreaker that can survive any non-super effective hit. It is particularly useful at dismantling stall with its slow and hard-hitting Returns; however, Snorlax still requires some prediction to use its STAB move when Snorlax's checks and counters are still alive.

Team Options
========

Snorlax really appreciates Crobat as a teammate as it can sponge all Fighting-type attacks with complete ease. Nidoqueen is another option to check Fighting-types for a more balanced wallbreaking core. Snorlax appreciates Rapid Spin support from Forretress, who which can then slow Volt Switch into Snorlax. Snorlax also partners well wish Wish + cleric Pokemon such as Vaporeon or Florges.

Assault Vest
########
name: Assault Vest
move 1: Return / Body Slam
move 2: Pursuit / Crunch
move 3: Earthquake
move 4: Fire Punch / Crunch
ability: Thick Fat
item: Assault Vest
evs: 252 Atk / 252 Def / 4 SpD
nature: Adamant

Moves
========

Return is a powerful STAB option, 2HKOing all frailer attackers and doing decent damage to moderately bulky threats such as Mega Blastoise and Crobat. Body Slam is a reliably less powerful STAB option with a 30% chance to paralyze. Pursuit is great against Psychic-types as well as Chandelure and other Ghost-types. Earthquake is a great secondary move, hitting the common UnderUsed Fire-, Electric-, Steel-, and Poison-types for super effective damage. Fire Punch is useful against Forretress and other Bug- and Grass-types. Crunch is useful in one-on-one situations where the opponent wants to commit with a Ghost- or Psychic-type.

Set Details
========

Assault Vest allows Snorlax to become the perfect special sponge, as the strongest Fighting special move, Focus Blast, (AC) is an unreliable move to take on hit Snorlax with. This set maximizes Attack with an Adamant nature in order to hit as hard as possible. This set also maximizes Snorlax's defensive capabilities against more of the tier, such as Superpower Life Orb Hydreigon or Honchkrow. Snorlax's huge base 160 HP stat allows it to avoid investing in more Assault Vest bulk What does this mean???, instead taking advantage of Snorlax's decent stat distribution to increase overall utility with Assault Vest. I have no clue what this sentence means; you should reword it Thick Fat is a wonderful ability that weakens Fire- and Ice-type attacks by 50%, giving Snorlax two added pseudo-resistances, further increasing Snorlax's dependability against Fire-type spam strategies.

Usage Tips
========

Snorlax is a decent wallbreaker that can survive any non-super effective hit. It is best used as a sponge-and-hit tactician. Fundamentally, Snorlax relieves prediction due to Assault Vest, allowing it to use its optimal attacking options.
space
Team Options
========

Snorlax partners well with Crobat as it can sponge all Fighting-type attacks with complete ease. Alomomola also partners well with Crobat, relieving some pressure of predicting prediction when worried about having Crobat would be hit by a Stone Edge. Snorlax appreciates cleric support from Florges, as Florges resists U-turn, resists Fighting-type moves, has sports a Fighting-type resist, a U-turn resist, Protect for scouting, and has Moonblast to check almost all Fighting-type threats in the UnderUsed metagame.

Other Options
########

Immunity can be used as an ability to prevent Toxic users from gaining the upper hand, but this is generally outclassed by by Thick Fat. A mono-attacking RestTalk Whirlwind set can be used. Lum Berry or Leftovers can be used instead of Assault Vest, but the EVs in Defense should be moved to HP. Self-Destruct can also be used in place of Fire Punch. Wild Charge and Heavy Slam are both interesting attacking options, but are generally outclassed by Snorlax's main attacking options. Seed Bomb is an option to hit Ground- and Water-types.

Checks & Counters
########

**Fighting-Types**: Mienshao, Machamp, and Toxicroak nullify Snorlax with their strong STAB moves.

**Physical Wallbreakers**: Krookodile, Swords Dance Celebi, (AC) and other Choice Band wallbreakers all severely impact Snorlax's longevity.

**Phazers**: Roar and Whirlwind users such as Swampert and Hippowdon prevent Curselax from setting up, while also potentially wracking up entry hazard damage.

**Taunt**: Taunt users such as Krookodile and Crobat prevent Curselax from setting up.

**Burn**: Will-O-Wisp users such as Arcanine and Rotom-H cripple the Choice Band and Assault Vest set.

**Trick**: Trick users such as Jirachi and Chandelure cripple Curselax, (RC) while severely hindering the other Snorlax sets.
gato

1/2
 
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GP 2/2 ^_^

Overview
########

Snorlax is an underestimated Pokemon in the UnderUsed tier, and it can use this to its advantage as a fantastic win condition and slow wallbreaker. Base 160 HP and 110 Special Defense allow Snorlax to act as a sponge to many threats including Choice Specs Hydreigon. Access to Curse and Rest allows it to become one of the best win conditions in the game after Fighting-types have been dealt with. A great base 110 Attack is ideal for for a Choice Band set, (comma) while Assault Vest can be used as well in order to maximize Snorlax's immediate bulk. A fantastic ability in Thick Fat allows it to take on Fire-type and Ice-type attacks with relative ease. Unfortunately, a subpar base 65 Defense stat means Snorlax sometimes needs to shift some EVs towards bulking it up against Pokemon such as Honchkrow or Crobat, and horrid base 30 Speed means you have to rely on sponge-and-attack tactics. However, Snorlax's movepool and reasonably decent stat distribution allow it to play an interesting role as a win condition and wallbreaker. (you don't really need to have a summary statement)

Curselax
########
name: Curselax
move 1: Curse
move 2: Body Slam / Return
move 3: Rest
move 4: Sleep Talk / Earthquake / Crunch
ability: Thick Fat
item: Leftovers
evs: 144 HP / 188 Def / 176 SpD
nature: Careful

Moves
========

Curse sets up Snorlax for a sweep, increasing its Attack and Defense by a stage while lowering its Speed by a stage. Body Slam is Snorlax's primary STAB move, (comma) with an added 30% chance to paralyze its target for paralysis. Return is a slightly more powerful option that nabs more 2HKOs against slightly bulkier threats, such as Mega Blastoise, after one Curse boost. Rest provides Snorlax with reliable recovery, (remove comma) and allows it to remain as a win condition. Sleep Talk allows Snorlax to remove some disadvantage of the two-turn sleep by setting up more Curses or using hitting with one or two Body Slams (idk, you could pick Rest twice). Earthquake is ideal for Steel-types and can hit Ghost-types for neutral damage as well as Chandelure for super effective damage. Crunch targets is targeted towards Ghost-types, as they are immune to Snorlax's STAB moves.

Set Details
========

Curselax's 144 HP / 188 Defense EV investment is meant to turn it into a sponge against physical hits after a Curse, as well as let it survive a High Jump Kick from Choice Scarf Mienshao at +2. The remaining 176 Special Defense EVs and a Calm nature allow Curselax to also survive a 2HKO from Mega Blastoise's Aura Sphere. The mixed defensive spread is designed to take on countless other threats as well, including Raikou, Nidoqueen, (comma) and Nidoking. Leftovers is used for passive recovery and longevity. Chesto Berry is another option to work alongside Rest. Thick Fat is used to weaken Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances.

Usage Tips
========

It's best to use Snorlax as a mid- and late-game win condition after its threats have been eliminated. Once the opponent sees Leftovers, they'll probably assume a Curse set. Snorlax cannot take on Fighting-types, such as Machamp and Mienshao, at +1 Defense, so it is very important to work around and KO these Fighting-types such that Snorlax has the opportunity to set up. For these reasons, do not use It's it's generally unwise to use Snorlax as a lead. Snorlax beats almost all other set-up (should be setup if you're using it as a noun, but I think boosting might be a better word anyways? up to you) win conditions in the game due to its marvelous Special Defense. For example, CroCune and Substitute + Calm Mind Raikou cannot hope to beat Snorlax one-on-one.

Team Options
========

Snorlax partners well with Crobat, (comma) as it can sponge all Fighting-type attacks with complete ease. Alomomola also partners well with Crobat, relieving some pressure of predicting when Crobat would be hit by a Stone Edge (idk, i feel like the focus here should be on Snorlax rather than Crobat, so either explain that all three work well together, or take out this sentence? easiest solution would be to start with 'Alomomola also partners well with the two, relieving...' I guess). Snorlax appreciates Pokemon, (remove comma) such as Choice Scarf Jirachi, that which can dismantle common Taunt users such as Azelf, Hydreigon, or opposing Crobat. Because Snorlax might be put in the position where it has to use Rest prematurely, it appreciates cleric support from Florges, as Florges resists U-turn, resists Fighting-type moves, has Protect for scouting, and has Moonblast to check almost all Fighting-type threats in the UnderUsed metagame.

Choice Band
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name: Choice Band
move 1: Return / Body Slam / Double-Edge
move 2: Pursuit / Crunch
move 3: Earthquake
move 4: Fire Punch
ability: Thick Fat
item: Choice Band
evs: 252 Atk / 88 Def / 168 SpD
nature: Adamant

Moves
========

Return is a powerful STAB option, OHKOing all unresisted frail threats that don't resist it and 2HKOing all moderately bulky threats such as Mega Blastoise. Body Slam is a reliable yet less powerful STAB option with a 30% chance to paralyze. Double-Edge is Snorlax's strongest reliable STAB move, hitting almost 50% harder than Body Slam; however, the recoil damage is problematic. Pursuit is great against Psychic-types as well as Chandelure and other Ghost-types. Crunch is useful in one-on-one situations where the opponent wants to commit with the Ghost- or Psychic-type. Earthquake is a great secondary coverage move, hitting the common UnderUsed Fire-, Electric-, Steel-, and Poison-types for super effective damage. Fire Punch is useful against Forretress and other Bug- and Grass-types, though Return will hit slightly harder than a 2x super effective Fire Punch.

Set Details
========

This set maximizes Attack in order to wallbreak as hard as possible. 88 Defense EVs allow Snorlax to survive a 2HKO from a Brave Bird Crobat. The remaining EVs are placed into Special Defense to increase Snorlax's walling potential. Thick Fat is a wonderful ability that weakens Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances. Choice Band further increases Snorlax's Attack by 50%.

Usage Tips
========

Snorlax is a decent wallbreaker that can survive any non-super effective hit. It is particularly useful at dismantling stall with its slow and hard-hitting Returns; however, Snorlax still requires some prediction to use its STAB move when Snorlax's checks and counters are still alive.

Team Options
========

Snorlax really appreciates Crobat as a teammate, (comma) as it can sponge all Fighting-type attacks with complete ease. Nidoqueen is another option to check Fighting-types for a more balanced wallbreaking core. Snorlax appreciates Rapid Spin support from Forretress, which can then slow Volt Switch into Snorlax. Snorlax also partners well with Wish + clerics with Wish Pokemon such as Vaporeon or Florges.

Assault Vest
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name: Assault Vest
move 1: Return / Body Slam
move 2: Pursuit / Crunch
move 3: Earthquake
move 4: Fire Punch / Crunch
ability: Thick Fat
item: Assault Vest
evs: 252 Atk / 252 Def / 4 SpD
nature: Adamant

Moves
========

Return is a powerful STAB option, 2HKOing all frailer attackers and doing decent damage to moderately bulky threats such as Mega Blastoise and Crobat. Body Slam is a reliably less powerful STAB option with a 30% chance to paralyze. Pursuit is great against Psychic-types as well as Chandelure and other Ghost-types. Earthquake is a great secondary coverage move, hitting the common UnderUsed Fire-, Electric-, Steel-, and Poison-types for super effective damage. Fire Punch is useful against Forretress and other Bug- and Grass-types. Crunch is useful in one-on-one situations where the opponent wants to commit with a Ghost- or Psychic-type.

Set Details
========

Assault Vest allows Snorlax to become the perfect special sponge, as the strongest Fighting special Fighting move, Focus Blast, is an unreliable move to hit Snorlax with. This set maximizes Attack with an Adamant nature in order to hit as hard as possible. This set also maximizes Snorlax's defensive capabilities against more of the tier, helping it tank hits such as Superpower from Life Orb Hydreigon or Honchkrow. Snorlax's huge base 160 HP and 110 Special Defense allow it to avoid investing in more special bulk or HP, instead investing the EVs into its Defense. Thick Fat is a wonderful ability that weakens Fire- and Ice-type attacks by 50%, giving Snorlax two added resistances, further increasing Snorlax's dependability against Fire-type spam strategies.

Usage Tips
========

Snorlax is a decent wallbreaker that can survive any non-super effective hit. It is best used as a sponge-and-hit tactician. Fundamentally, Snorlax relieves prediction due to Assault Vest, allowing it to use its optimal attacking options.

Team Options
========

Snorlax partners well with Crobat, (comma) as it can sponge all Fighting-type attacks with complete ease. Alomomola also partners well with Crobat, relieving some pressure of predicting when Crobat would be hit by a Stone Edge (same thing as before). Snorlax appreciates cleric support from Florges, as Florges resists U-turn, resists Fighting-type moves, has Protect for scouting, and has Moonblast to check almost all Fighting-type threats in the UnderUsed metagame.

Other Options
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Immunity can be used as an ability to prevent Toxic users from gaining the upper hand, but this is generally outclassed by by Thick Fat. A mono-attacking RestTalk + Whirlwind set can be used. Lum Berry or Leftovers can be used instead of Assault Vest, but the Defense EVs in Defense should then be moved to HP. Self-Destruct can also be used in place of Fire Punch. Wild Charge and Heavy Slam are both interesting attacking options, but they are generally outclassed by Snorlax's main attacking options. Seed Bomb is an option to hit Ground- and Water-types.

Checks & Counters
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**Fighting-Types**: Mienshao, Machamp, and Toxicroak nullify Snorlax with their strong STAB moves.

**Physical Wallbreakers**: Krookodile, Swords Dance Celebi, and other Choice Band wallbreakers all severely impact Snorlax's longevity.

**Phazers**: Roar and Whirlwind users such as Swampert and Hippowdon prevent Curselax from setting up, while also potentially racking up entry hazard damage.

**Taunt**: Taunt users such as Krookodile and Crobat prevent Curselax from setting up.

**Burn**: Will-O-Wisp users such as Arcanine and Rotom-H cripple the Choice Band and Assault Vest sets.

**Trick**: Trick users such as Jirachi and Chandelure cripple Curselax while severely hindering the other Snorlax sets.
 
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