5 v 5 Singles
Switch=KO
DQ exists (low, ~1 hour except when on hiatus for night)
ASB Arena
Items=On
Abilities=All
No Chills/Recovers Allowed
2 Mega Evos
Don't expect flavor
2 Item Match
Switch=KO
DQ exists (low, ~1 hour except when on hiatus for night)
ASB Arena
Items=On
Abilities=All
No Chills/Recovers Allowed
2 Mega Evos
Don't expect flavor
2 Item Match
Maureen (Azumarill) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper (H)
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
HP: 110
- Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the Type effectiveness of Fire- and Ice-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
- Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-Type attack. When attacked with a Grass-Type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Atk: 2 [5]
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BRT: 16 [19]
EC: 9/9
MC: 0
AC: 5/5
Attacks (40/---)
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump
Play Rough
Encore
Muddy Water
Soak
Ice Punch
Aqua Jet
Perish Song
Sleep Talk
Knock Off
Hyper Voice
Dig
Scald
Ice Beam
Waterfall
Brick Break
Grass Knot
Light Screen
Bizzard
Endure
Double Team
Protect
Facade
Nessarose (Alakazam) {}
Nature: Hasty (+15% Speed, +22%/30% (M) Accuracy, -1 Def)
Type: Psychic
Abilities: Synchronize / Inner Focus / Magic Guard (H) / Trace (M)
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
- Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
- Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BRT: 18
(Mega Stats)
HP: 90
Atk: 1 (-)
Def: 3
SpA: 8
SpD: 3
Spe: 173 (+)
SC: 3
WC: 3
BRT: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks (27/--)
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic
Guard Split
Light Screen
Encore
Magic Coat
Barrier
Guard Swap
Endure
Skill Swap
Bide
Double Team
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Aromatisse (Spritzee) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy
Abilities: Healer / Aroma Veil (H)
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
HP: 110
- Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil: (Passive) This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 3
Spe: 29
SC: 2
WC: 2
BRT: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (32/---)
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Skill Swap
Misty Terrain
Aromatic Mist
Heal Pulse
Disarming Voice
Psych Up
Reflect
Captivate
Disable
Refresh
Wish
Energy Ball
Dazzling Gleam
Thunderbolt
Psychic
Double Team
Protect
Torment
Trick Room
Light Screen
Substitute
Psyshock
Hidden Power Ground
Kurt (Slowbro) {}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water
Abilities: Oblivious / Own Tempo / Regenerator (H)
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
HP: 100
- Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
- Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (80/---)
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
DynamicPunch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Katherine (Gardevoir) {}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
- Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
- Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
- Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
- Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 100
- Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21
(Mega Stats)
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks (74/---)
Ally Switch
Calm Mind
Captivate
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Fire Punch
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Synchronoise
Taunt
Teleport
Telekinesis
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
PM Me (ideally on irc) What mon you send out and its item. Then I'll coinflip who goes first.
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081.[Nature]
Adamant (+Atk | -SpA)[Type]
Fighting[Abilities]
Guts[Stats]
Sheer Force
Iron Fist (✓)
HP: 110[Tokens]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 9 | 9[Learned Moves]
AC: 5 | 5
MC: 0
[48 | 71][Unknown Moves]
Bide
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Reversal
Rock Slide
Rock Throw
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Strength
Swagger
[Gen 5]
Block
Snore
Work Up
[Egg]
Cross Chop
Smelling Salts
[46 MC]
Gallade (M)
Nature: Naive (+15% Speed | +10% Accuracy | -1 SpD)
Type:
Psychic | Fighting
Abilities:
Steadfast | Justified (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9 | 9
MC: 0
DC: 5 | 5
Attacks:
70 | 125
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Dazzling Gem
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Lucario (M)
[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])[Type]
Fighting | Steel[Abilities]
Steadfast[Stats]
Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100[Mega Stats]
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100[Tokens]
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6[Learned Moves]
AC: 5 | 5
MC: 0
[50 | 102][Unknown Moves]
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bulldoze
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Dragon Pulse
Earthquake
Endure
Extreme Speed
Flash Cannon
Feint
Final Gambit
Force Palm
Foresight
Giga Impact
Heal Pulse
High Jump Kick
Ice Punch
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Reversal
Roar
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
[Level]
Calm Mind
Quick Guard
[Gen 6]
Attract
Bulk Up
Confide
Double Team
Facade
Fling
Focus Blast
Frustration
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Stone Edge
Strength
Sunny Day
Swagger
[Gen 5]
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Iron Tail
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swift
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
[Egg]
Bite
Bullet Punch
Follow Me
[Event]
Bonemerang
[128 MC]
Heracross (F)
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link (Mega)
[Stats]
HP: 100[Mega Stats]
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
AC: 5 | 5
MC: 0
[Learned Moves]
[?? | 82][Unknown Moves]
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Megahorn
Reversal
Bide
Flail
Revenge
Pursuit
Rock Blast
Seismic Toss
Toxic
Protect
Rock Slide
Substitute
Earthquake
Pin Missile
Dig
Focus Punch
[Level]
TBD
[Gen 6]
TBD
[TBD MC]
Crayons Kecleon (M)
[Nature]
Quiet (+SpA | -Spe | -10% Evasion)[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
S&W: 2 | 2
Total: 17
[Tokens]
AC: 5 | 5
MC: 0
[Learned Moves]
[22 | 82][Unknown Moves]
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Substitute
Sucker Punch
Shadow Claw
Ancient Power
Synchronize
Fake Out
Recover
Disable
Skill Swap
Magic Coat
Camouflage
Flamethrower
Dig
Power-Up Punch
Thunderbolt
Aerial Ace
Trick Room
[Level]
TBD
[Gen 6]
TBD
[TBD MC]
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