Hello everybody! Let me start off by saying that i haven't competitively battled since DPP so I'm very rusty, but I'm going to pick it back up this semester, and I would appreciate any help you guys can offer.
In DPP I loved to play with sandstorm teams. I even used strange pokemon like revenge killer arena trap Dugtrio just because I loved sand teams! I'm going to try to play sandstorm again this generation, and would love you guys to help me do it.
After reading through a lot of metagame and team lists and such, this is a (very) rough list that I've started.

Hippowdon @ Leftovers
Sand Stream
252 Hp/ 244 Def/ 12 SpD
Impish
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
I wanted my Hippo to be a beefy wall, able to sustain itself, and able to set up entry hazards and blow out enemies trying to set up or stall. Earthquake is there to give her the option to dish out some punishment as well (112 Base attack is nothing to scoff at). I like Hippo over T-tar for bringing in my sandstorm because i feel Hippo lives longer due to better typing and the awesome Slack Off. Also, I have pursuit on Scizor, and don't need a T-Tar to eat up those nasty threats.

Jellicent @ Leftovers Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
Jellicent is replacing a spike /wind Skarmory. The typing gives me better protection against fire and the support will help my Scizor set up late game.

Heatran @ Choice Scarf
Flash Fire
252 SpA/ 4 SpD/ 252 Spe
Modest
- Overheat
- Earth Power
- HP Grass
- Dragon Pulse
Heatran can switch into the fire attacks that are aimed at Skarmory, Scizor and Ferrothorn, then dent anything in front of it with Overheat, or revenge kill pretty well. I chose the offensive variant because i felt as though i had a lot of bulk in my team already and needed more punch, and Heatran seemed to fit the bill pretty well with his great type coverage. I know that Hp Ice is an option, but I need the Grass because I have a big weakness to bulky waters i feel like ( and a lot of bulky waters are also water/ground! )

Forretress @ Leftovers
Sturdy
252 Hp/ 176 Def/ 80 Spd
Impish
- Toxic Spikes
- Rapid Spin
- Spikes
- Volt Switch
Replaced my Ferrothorn with a Forretress. I don't need the special wall anymore because i have a EvioChansey now. Forretress lets me deal with other stall teams by spinning them out and lets me get the awesome toxic spikes up. Volt Switch lets me escape Magnezone.

Captain Falcon
Scizor @ Life Orb
Technician
248 Hp/ 252 Atk/ 8 SpD
Adamant
- Bug Bite
- Bullet PANCH!
- Superpower
- Swords Dance
Late game set up sweeper after my hazards and support have worn down the enemies and taken out counters.

Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Heal Bell
- Softboiled
Here goes nothing. Be nice please :D!
In DPP I loved to play with sandstorm teams. I even used strange pokemon like revenge killer arena trap Dugtrio just because I loved sand teams! I'm going to try to play sandstorm again this generation, and would love you guys to help me do it.
After reading through a lot of metagame and team lists and such, this is a (very) rough list that I've started.
Hippowdon @ Leftovers
Sand Stream
252 Hp/ 244 Def/ 12 SpD
Impish
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
I wanted my Hippo to be a beefy wall, able to sustain itself, and able to set up entry hazards and blow out enemies trying to set up or stall. Earthquake is there to give her the option to dish out some punishment as well (112 Base attack is nothing to scoff at). I like Hippo over T-tar for bringing in my sandstorm because i feel Hippo lives longer due to better typing and the awesome Slack Off. Also, I have pursuit on Scizor, and don't need a T-Tar to eat up those nasty threats.
Jellicent @ Leftovers Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
Jellicent is replacing a spike /wind Skarmory. The typing gives me better protection against fire and the support will help my Scizor set up late game.
Heatran @ Choice Scarf
Flash Fire
252 SpA/ 4 SpD/ 252 Spe
Modest
- Overheat
- Earth Power
- HP Grass
- Dragon Pulse
Heatran can switch into the fire attacks that are aimed at Skarmory, Scizor and Ferrothorn, then dent anything in front of it with Overheat, or revenge kill pretty well. I chose the offensive variant because i felt as though i had a lot of bulk in my team already and needed more punch, and Heatran seemed to fit the bill pretty well with his great type coverage. I know that Hp Ice is an option, but I need the Grass because I have a big weakness to bulky waters i feel like ( and a lot of bulky waters are also water/ground! )
Forretress @ Leftovers
Sturdy
252 Hp/ 176 Def/ 80 Spd
Impish
- Toxic Spikes
- Rapid Spin
- Spikes
- Volt Switch
Replaced my Ferrothorn with a Forretress. I don't need the special wall anymore because i have a EvioChansey now. Forretress lets me deal with other stall teams by spinning them out and lets me get the awesome toxic spikes up. Volt Switch lets me escape Magnezone.
Captain Falcon
Scizor @ Life Orb
Technician
248 Hp/ 252 Atk/ 8 SpD
Adamant
- Bug Bite
- Bullet PANCH!
- Superpower
- Swords Dance
Late game set up sweeper after my hazards and support have worn down the enemies and taken out counters.
Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Heal Bell
- Softboiled
Here goes nothing. Be nice please :D!


