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So here goes nothing...

Hello everybody! Let me start off by saying that i haven't competitively battled since DPP so I'm very rusty, but I'm going to pick it back up this semester, and I would appreciate any help you guys can offer.

In DPP I loved to play with sandstorm teams. I even used strange pokemon like revenge killer arena trap Dugtrio just because I loved sand teams! I'm going to try to play sandstorm again this generation, and would love you guys to help me do it.

After reading through a lot of metagame and team lists and such, this is a (very) rough list that I've started.



Hippowdon @ Leftovers
Sand Stream
252 Hp/ 244 Def/ 12 SpD
Impish
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

I wanted my Hippo to be a beefy wall, able to sustain itself, and able to set up entry hazards and blow out enemies trying to set up or stall. Earthquake is there to give her the option to dish out some punishment as well (112 Base attack is nothing to scoff at). I like Hippo over T-tar for bringing in my sandstorm because i feel Hippo lives longer due to better typing and the awesome Slack Off. Also, I have pursuit on Scizor, and don't need a T-Tar to eat up those nasty threats.



Jellicent @ Leftovers Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt

Jellicent is replacing a spike /wind Skarmory. The typing gives me better protection against fire and the support will help my Scizor set up late game.



Heatran @ Choice Scarf
Flash Fire
252 SpA/ 4 SpD/ 252 Spe
Modest
- Overheat
- Earth Power
- HP Grass
- Dragon Pulse

Heatran can switch into the fire attacks that are aimed at Skarmory, Scizor and Ferrothorn, then dent anything in front of it with Overheat, or revenge kill pretty well. I chose the offensive variant because i felt as though i had a lot of bulk in my team already and needed more punch, and Heatran seemed to fit the bill pretty well with his great type coverage. I know that Hp Ice is an option, but I need the Grass because I have a big weakness to bulky waters i feel like ( and a lot of bulky waters are also water/ground! )



Forretress @ Leftovers
Sturdy
252 Hp/ 176 Def/ 80 Spd
Impish
- Toxic Spikes
- Rapid Spin
- Spikes
- Volt Switch

Replaced my Ferrothorn with a Forretress. I don't need the special wall anymore because i have a EvioChansey now. Forretress lets me deal with other stall teams by spinning them out and lets me get the awesome toxic spikes up. Volt Switch lets me escape Magnezone.



Captain Falcon
Scizor @ Life Orb
Technician
248 Hp/ 252 Atk/ 8 SpD
Adamant
- Bug Bite
- Bullet PANCH!
- Superpower
- Swords Dance

Late game set up sweeper after my hazards and support have worn down the enemies and taken out counters.



Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Heal Bell
- Softboiled

Here goes nothing. Be nice please :D!
 
Hey there.

This thread is going to get locked if you don't use longer descriptions for your Pokemon (a paragraph's length would be acceptable). Also, please check out the RMT Rules to see how to make a team. You should also look at the RMT Archive to see some examples of how to make an RMT and how your team should be. Good luck and have fun!
 
Thank you very much. I did read the rules first. I guess I just overlooked some of them haha! I haven't even played much in the current meta, so it's hard for me to write about possible scenarios. I am very knowledgeable about Pokemon and just wanted some help before i made an awful team and got smashed and discouraged from the get-go.
 
First of all, I recommend you replacing Ferrothorn with Amoonguss. Amoonguss gives you a great way of dealing with CM Keldeo, who otherwhise can just 6-0 you with comming in basically anything and getting a sub and it's gg. Jellicent does the job better, but you need a Grass-Type to counter Rotom-W, and Amoonguss can eventually deal the job better than Ferrothorn (Ferrothorn does not like beeing burned). Amoonguss provides Spore, a move that puts to Sleep the opponent, obviously crippling it for the rest of the match. You should use a 252 HP / 96 Def / 156 SpD with a Calm nature. This allows you to tank Special hits as much as possible, and tank some weak Physicall hits. Amoonguss also gives a fantastic answer to TechniLoom, who otherwise gives you some serious issues if Skarmory has received some damage.

This is the set you should use;

Amoonguss @ Leftovers
Trait: Regenerator
EVs: 252 HP / 96 Def / 156 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb / Clear Smog (If some Calm Minders give you problems)
- Hidden Power [Fire]

Also, if Heatran is down, Genesect can wreck you with Flamethrower alone. Your best bet at dealing with it is to Paraflinch it to death with Jirachi.

Actually, any powerful Fire-Type destroys you if Heatran is down. Opposing Specs Hetran is deadly for you, straight up OHKO most of your team with Fire Blast.

To deal with that, you should change Jirachi with Eviolite Chansey. Tornadus-Ts Superpower deals a maximum of 50%, which is a guaranteed 2HKO with rocks on the field. However, at worst, the next Superpower should leave Chansey with 3% of health if you came in on Rocks and the just stall it out with Softboiled. Genesect's U-Turn deals a pitiful damage between 25.14% - 29.55% at PLUS 1 and it takes between 22.3% - 26.42% from Dugtrio's Earthquake. You can stall Dugtrio to death with Toxic and Softboiled, Genesect cannot touch Chansey with the exception of U-Turn. However, SubReversal Dugtrio 2HKOs Chansey with Reversal, which doesn't even matter because of Softboiled healing you.

Chansey @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Heal Bell
- Softboiled

Good Luck!
 
Hi there !

First, please note that English is not my home language, so sorry if there is some misunderstanding =D

Looking at your team, you're extremely Magnezone weak. All of your Pokemons are Steel type except Hippowdon. Thanks to his ability (Magnet Pull) Magnezone can trap one of your steel guy and eat him for breakfast. You sure have Heatran, but if you're locked into HP Grass, you're pretty much dead.

Also, 4 members of your team are weak to fire, that's a lot ! Even if you have Heatran !

I'm not the best at team building, but there is some suggestions, if a better player than me comes here, feel free to read his advices instead of mine ;)

We need to free one or more slots of your team to counter that Magnezone and take Fire moves. The first slot is pretty simple : why not put Spikes over Toxik on Ferrothorn ? Then we can remove Skarmory for another pokemon ! I'll suggest Jellicent over Skarmory, he has an excellent synergie with Ferrothorn, he's quite bulky and he can spinblock ! He's weak against Magnezone I know, but this is a beginning ^^

Heatran, Jirachi and Scizor left. Since Hippowdon has Slack Off and Jellicent has Recover, you don't really need a Wish Passer. Your pokemons don't benefit from the paralysis either. My second suggestion is to change Jirachi by a Calm Mind Latias. Magnezone can't do much damages to her, she's going well with Heatran (she's immune to Ground and resists Water/Fighting when Heatran resists Dragon/Ice/Ghost/Bug/Dark moves) and she can Roar to make damages with SR/Spikes on the field.

Finnaly, you lack a late game sweeper, since Heatran is your Revenge Killer, my final suggestion will be changing your CB Scizor to a SD Scizor. With a SD, he can finnish the Job already done by your hazards. Nothing to add, we all know how monstruous is Scizor ;)

I'll give you the sets :

623.png

Jellicent @ Leftovers Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Taunt


380.png
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Roar


212.png
Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Bug Bite

Hope that I helped, good luck and have fun ;)
 
Have you realized you have 5 steel types? While they all have differing dual types, that many steel types leaves you very susceptible to the strong fighting, ground, and fire threats in OU. I suggest having a maximum of 3 steel types to be truly competitive. Right now, I can't really help this team because of the limited typing it has. If you are truly set on your team, I'd change Hippowdon to a steel type and start battling in the Monotype tier.
 
Thanks a lot guys!
I think I'll throw in the Jellicent for Skarmory and the Eviolite Chansey for Jirachi. That gives me three pokes to switch to that can absorb a strong fire attack and either set up or support or revenge attack with. When building the team i noticed i had 5 steel types but I didn't really think anything of it because I had Heatran. I forgot about Magnet Pull being fairly popular in the meta.

Other tips?
 
Considering putting Forretress back in instead of Ferrothorn. Toxic Spikes and Rapid spin seem too good to pass up, even if he is less bulky.

On a side note, scarfed overheat is silly op. I OHKO'd a Donphan earlier from full hp because he switched to counter Heatran.
 
Considering putting Forretress back in instead of Ferrothorn. Toxic Spikes and Rapid spin seem too good to pass up, even if he is less bulky.

Yes, you can actually ! Since you have Chansey now to take special moves, Forretress can set up Hazards, Spin and has now access to Volt Switch, which can give you initiative and escape from Magnezone. Moreover, the change could be great because of Terrakion.

On a side note, scarfed overheat is silly op. I OHKO'd a Donphan earlier from full hp because he switched to counter Heatran.

What ??? Your opponent made a mistake on his team because Donphan should have Sturdy, as well as Forretress. In 5th Gen, Study does the same thing than a Focus Sash so Donphan cannot be OHKO by any move =/ (except Bullet Seed, things like that ...).
 
There might have been rock damage or something. Heatran just cleans out at the end of a game, even if he gets -2 from each overheat. 140 base with stab is so sick.

I love the Jellicent also. The new Forrtress is sick too. I'm having problems breaking subs from powerful set up sweepers. Tips?
 
At breaking subs, you can rely on Roar from Hippowdon (if the subbing pokemon is physical) or on Seismic Toss from Chansey (if the subbing pokemon is specially oriented and has less than 404 HP, because Seismic Toss does always 100 HP and if the opponent has 404 HP, his subs will have 101 HP =/).
 
I would definitely make Scizor faster. You need the speed to outspeed Bulky Rotom W and Heatran. The extra bulk is nice, but the speed will help you out in the long run enabling you to get off crucial Bug Bites or Superpower (which should replace Brick Break).
 
I switched Scizor's Brick Break to Superpower. I'm not sure why I had Brick Break. I guess just for the no negative side effects, but one shotting a lot more things seems more important now. Scizor functions like Heatran does on this team anyways. Come in on an easy switch and then put a giant hole in the enemy team, then go out to Hippo or Jellicent or Chansey to stall out until another opportunity arises. I'm considering putting an Ice Shard Mamoswine in to get rid of those fudging sub seeders that i can't seem to get rid of. Thoughts on that? Also, how fast does my scizor need to be? His base speed is a good bit lower than Rotom W and it seems like almost all Rotom W sets run max speed EVs.
 
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