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Sigilyph –Aviatrix (F) HP: 35 Energy: 19 Stat Changes: Other: Stealth Rock
VS
Leethoof
Altaria– Wooly (X) HP: 40 Energy: 29 Stat Changes: Other:
OK, I can’t think of any good pre-round flavour right now, so instead I’ll give you a sneak preview of sorts. Solstice screws up.
So, with that out of the way Aviatrix uses Ice Beam, but, because she has now used ice beam twice in a row, it cost’s extra energy. Dun dun duuuuuuun. Is this ice beam worth the extra energy though? No it isn’t, because Wooly uses evasive agility again to avoid the attack which obviously makes it ... miss!
Following that up Wooly uses Ice Beam which Aviatrix quickly counters by roosting to make all of that damage disappear! But wait, Aviatrix looks a bit queasy. That roost must have used the last of her energy which means that Aviatrix is KOed! Finally, we get a KO in this battle...
Post-Round Solstice
Sigilyph –Aviatrix (F) HP: K Energy: O Stat Changes: Other: Stealth Rock
VS
Leethoof
Altaria– Wooly (X) HP: 40 Energy: 11 Stat Changes: Other:
Sigilyph Ice Beam 11 energy missed Roost 11 +20 HP Energy KO Altaria Evasive Agility 11 energy Altaria will evade any attack with a priority lower then +1 for this action. Ice Beam 7 energy 17 damage
Solstice
Kitsunoh – Bella Luna (F) HP: 51 Energy: 40 Stat Changes: Other: Leethoof
Well might as well not shuffle through too many, c'mon out Bella Luna! Let's finish this! Attack with a Rock Slide, then chill, finishing with another Rock Slide!
Kitsunoh – Bella Luna (F) HP: 51 Energy: 40 Stat Changes: Other:
VS
Leethoof
Altaria– Wooly (X) HP: 40 Energy: 11 Stat Changes: Other:
Score (by KO's): 1-0 to Leethoof
Solstice sends out Bella Luna the Kitsunoh so he doesn’t shuffle through too many ‘mons. However, will an already tired Kitsunoh go well out on the field again?
I’m starting to think that answer maybe yes as Bella Luna jumps right back into action with a rock slide. The rocks mess up Wooly’s co-ordination and it starts to plummet towards the ground; luckily, Wooly manages to pull up before smashing right into the cliffface but the thought of smashing into solid made Wooly flinch.
OMG, THIS IS SO EXCITING. BOTH POKEMON WAIT FOR IT. NO, I’M GOING TO PUT IN A HIDE TAG BECAUSE IT SO AMAZING. THEY...
Chill
THAT...WAS...AMAZING!
With that exciting action behind us Bella Luna uses Rock Slide again while Wooly takes some more time off to roost.
Wow, Bella Luna's HP and energy didn't change at all during that entire round!
Post-Round Solstice
Kitsunoh – Bella Luna (F) HP: 51 Energy: 40 Stat Changes: Other:
VS
Leethoof
Altaria– Wooly (X) HP: 26 Energy: 12 Stat Changes: Other:
Kitsunoh Rock Slide 6 energy 17 damage RNG rolled 27/100 for a flinch Chill +12 energy Rock Slide 6 energy 17 damage Altaria Flinch Chill +12 energy Roost 11 energy +20 HP
Bella Luna doesn’t like the sound of that but tries to stay positive and uses Super Fang. The newly sent out Voodoom Taunts the Bella Luna into only using attack moves!
Stasis the Voodoom gets to go first this time and uses Night Slash. Bella Luna’s hardened exterior buffers the blow somewhat. Then, Bella Luna follows her Trainers instructions and uses an Asteroid Mash combo attack! But yeah, this is the energy KO part kicks in. Bye bye Bella.
Post-Round Solstice
Kitsunoh – Bella Luna (F) HP: K Energy: O Stat Changes: Other:
Speed Tie calcs RNG rolled ½ for Kitsunoh to go first RNG rolled ½ for Kitsunoh to go first RNG rolled 2/2 for Voodoom to go first Kitsunoh Super Fang 13 energy 20 damage Meteor Mash + Meteor Mash combo BAP: 23 Energy: 36 Accuracy: 85% Effect Chance: 20% Asteroid Mash 35 energy 29 damage Energy KO Voodoom Taunt 9 energy Kitsunoh is taunted for six (6) actions Night Slash 4 energy 12 damage
Ok, that was awesome for damage Bella Luna, good job! C'mon out Follow the Wind the Jolteon! Start us off with a Sand Attack then a Signal Beam! Finish with a Yawn!
Solstice sends out Fellow the Jolteon. Hopefully this one won’t die of exhaustion. Fellow starts out with a sand attack which makes Stasis’ taunt miss (how do words miss?). Fellow then uses Signal Beam while Statis tries for a second time to taunt Fellow and it works this time round. I guess word choice is important when trying to taunt an eeveelution. Finally Fellow tries to Yawn but then remembers the harsh words of Stasis the Voodoom and instead weeps. What a fail, man up. Stasis takes advantage and sets up a 25 HP sub as a defensive pre-caution for next round.
Jolteon Sand Attack 4 energy -1 accuracy voodoom Signal Beam 6 energy 11 damage Yawn, failed due to taunt Voodoom Taunt 9 energy RNG rolled 87/100 for a miss Taunt 13 energy Jolten is taunted for six (6) actions Substitute 25 HP 22 energy -25 HP a 25 HP sub was created
It’s my birthday so I can’t be stuffed doing anything. You’re lucky that I’ve was stuffed doing the calcs. However, I don’t want to not do flavour because I have the entire match I’ll do a little bit but don’t expect to be much longer then this paragraph.
Fellow uses Signal beam twice but Stasis uses Pain Split, to do way more damage, but then chills because of the effort it took to pull that off. Two pin missiles are them fired by Fellow to break the sub and do a little bit of damage to the demented doll as well. Stasis then uses Thunder Wave on himself, it wouldn’t have done much if the sub wasn’t broken though, would it? But instead of paralyzing him it gives him +1 speed. That should be enough to out speed the super-quick Jolteon, Fellow!
Jolteon Signal Beam 6 energy 11 damage to the sub Signal Beam 10 energy 11 damage to the sub Pin Missile 4 energy RNG rolled 2/4 for 2 hits 7 damage, the sub broke Voodoom Pain Split 33 energy Voodoom now has 52 HP, Jolteon has 53 HP Chill +12 energy Thunder Wave 7 energy +1 speed because of Motor Drive, Paralyse failed because of Volt Adsorb
Altaria– Wooly (X) HP: 26 Energy: 12 Stat Changes: Other:
Bushido the Breloom is sent out and attacks with a double Stone Edge combo that KOes the newly sent out Wooly, however, Wooly was tired out from already battling before. O well, I have no sympathy. Next!
Solstice (and MB, though I already VMed you), note that the Sky Attack will have hit, unless it misses, due to it having -1 priority and the combo having -2.
Trick Room until succesful->Will-o-wisp->Fire Spin to trap against physical attacks
Solrock - Ra (X) HP: 100 Energy: 100 Stat Changes: Other:
Leethoof replaces his genderless bird with clouds for wings with an evolved sun stone. What is he thinking!
We won’t get to find out because Bushido uses Spore to put Ra the Solrock to sleep. Meaning he can’t carry out his orders! With Ra still snoring Bushido decides to go to the gym to bulk up. Fell the burn Bushido, feel the burn! Finally Bushido uses Seed Bomb and he throws it with so much power it wakes up Ra! Ra then uses Trick Room but still no more damage is dealt to Bushido the Breloom!
Post-Round Solstice
Breloom – Bushido (M) HP: 52 Energy: 55 Stat Changes: +1 attack + defence Other: Trick Room for four (4) more rounds
VS
Leethoof
Solrock - Ra (X) HP: 77 Energy: 91 Stat Changes: Other: Trick Room for four (4) more rounds
Breloom Spore 7 energy RNG rolled 3/3 for 2 actions sleep Bulk Up 6 energy +1 attack/defence Seed Bomb 5 energy 23 damage Solrock Asleep Asleep Trick Room 9 energy, trick room for four (4) more rounds