Solstice vs Leethoof, and MB subrefs.

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Round 7

Pre-Round
Solstice

Sigilyph –Aviatrix (F)
HP: 35
Energy: 19
Stat Changes:
Other: Stealth Rock

VS

Leethoof

Altaria– Wooly (X)
HP: 40
Energy: 29
Stat Changes:
Other:

OK, I can’t think of any good pre-round flavour right now, so instead I’ll give you a sneak preview of sorts. Solstice screws up.

So, with that out of the way Aviatrix uses Ice Beam, but, because she has now used ice beam twice in a row, it cost’s extra energy. Dun dun duuuuuuun. Is this ice beam worth the extra energy though? No it isn’t, because Wooly uses evasive agility again to avoid the attack which obviously makes it ... miss!

Following that up Wooly uses Ice Beam which Aviatrix quickly counters by roosting to make all of that damage disappear! But wait, Aviatrix looks a bit queasy. That roost must have used the last of her energy which means that Aviatrix is KOed! Finally, we get a KO in this battle...

Post-Round
Solstice

Sigilyph –Aviatrix (F)
HP: K
Energy: O
Stat Changes:
Other: Stealth Rock

VS

Leethoof

Altaria– Wooly (X)
HP: 40
Energy: 11
Stat Changes:
Other:
Sigilyph
Ice Beam 11 energy missed
Roost 11 +20 HP
Energy KO
Altaria
Evasive Agility 11 energy Altaria will evade any attack with a priority lower then +1 for this action.
Ice Beam 7 energy 17 damage
Solstice

Kitsunoh – Bella Luna (F)
HP: 51
Energy: 40
Stat Changes:
Other:
Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:

Altaria: 1


Solstice sends out a new pokemon and issues actions.
Then Leethoof issues actions.

EDIT: Happy 1k Solstice!
 
Well might as well not shuffle through too many, c'mon out Bella Luna! Let's finish this! Attack with a Rock Slide, then chill, finishing with another Rock Slide!

Also 1K post!
 
Pre-Round
Solstice

Kitsunoh – Bella Luna (F)
HP: 51
Energy: 40
Stat Changes:
Other:

VS

Leethoof

Altaria– Wooly (X)
HP: 40
Energy: 11
Stat Changes:
Other:

Score (by KO's): 1-0 to Leethoof

Solstice sends out Bella Luna the Kitsunoh so he doesn’t shuffle through too many ‘mons. However, will an already tired Kitsunoh go well out on the field again?

I’m starting to think that answer maybe yes as Bella Luna jumps right back into action with a rock slide. The rocks mess up Wooly’s co-ordination and it starts to plummet towards the ground; luckily, Wooly manages to pull up before smashing right into the cliffface but the thought of smashing into solid made Wooly flinch.

OMG, THIS IS SO EXCITING. BOTH POKEMON WAIT FOR IT. NO, I’M GOING TO PUT IN A HIDE TAG BECAUSE IT SO AMAZING. THEY...
Chill

THAT...WAS...AMAZING!

With that exciting action behind us Bella Luna uses Rock Slide again while Wooly takes some more time off to roost.

Wow, Bella Luna's HP and energy didn't change at all during that entire round!

Post-Round
Solstice

Kitsunoh – Bella Luna (F)
HP: 51
Energy: 40
Stat Changes:
Other:

VS

Leethoof

Altaria– Wooly (X)
HP: 26
Energy: 12
Stat Changes:
Other:

Kitsunoh
Rock Slide 6 energy 17 damage RNG rolled 27/100 for a flinch
Chill +12 energy
Rock Slide 6 energy 17 damage
Altaria
Flinch
Chill +12 energy
Roost 11 energy +20 HP


Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:


Leethoof is first.
 
I HAV SOMETHING THAT CAN TAUNT KITSUNOH

Taunt->Night Slash->Dark Pulse

IF he uses Metal Burst A2 or A3 AND I go first, THEN Thunder Wave, Substitute (15) if he is already paralyzed
 
Round 9

Pre-Round
Solstice

Kitsunoh – Bella Luna (F)
HP: 51
Energy: 40
Stat Changes:
Other:

VS

Leethoof

Voodoom - Stasis (M)
HP: 100
Energy: 100
Stat Changes:
Other:

Another energy KO for Solstice’s team.

Bella Luna doesn’t like the sound of that but tries to stay positive and uses Super Fang. The newly sent out Voodoom Taunts the Bella Luna into only using attack moves!

Stasis the Voodoom gets to go first this time and uses Night Slash. Bella Luna’s hardened exterior buffers the blow somewhat. Then, Bella Luna follows her Trainers instructions and uses an Asteroid Mash combo attack! But yeah, this is the energy KO part kicks in. Bye bye Bella.

Post-Round
Solstice

Kitsunoh – Bella Luna (F)
HP: K
Energy: O
Stat Changes:
Other:

VS

Leethoof

Voodoom - Stasis (X)
HP: 51
Energy: 87
Stat Changes:
Other:

Speed Tie calcs
RNG rolled ½ for Kitsunoh to go first
RNG rolled ½ for Kitsunoh to go first
RNG rolled 2/2 for Voodoom to go first
Kitsunoh
Super Fang 13 energy 20 damage
Meteor Mash + Meteor Mash combo
BAP: 23
Energy: 36
Accuracy: 85%
Effect Chance: 20%
Asteroid Mash 35 energy 29 damage
Energy KO
Voodoom
Taunt 9 energy Kitsunoh is taunted for six (6) actions
Night Slash 4 energy 12 damage

Altaria: 1
Voodoom: 1


Solstice new pokemon + actions
Leethoof actions.
 
Ok, that was awesome for damage Bella Luna, good job! C'mon out Follow the Wind the Jolteon! Start us off with a Sand Attack then a Signal Beam! Finish with a Yawn!
 
volt absorb by the way, probably should have mentoined earlier.

taunt-close combat-substitute (25)

if taunt misses, then do it a2
 
Pre-Round
Solstice

Jolteon - Fellow (M)
HP: 100
Energy: 100
Stat Changes:
Other:

VS

Leethoof

Voodoom - Stasis (X)
HP: 41
Energy: 87
Stat Changes:
Other:

Score (by KO’s): 2-0 to Leethoof


Solstice sends out Fellow the Jolteon. Hopefully this one won’t die of exhaustion.
Fellow starts out with a sand attack which makes Stasis’ taunt miss (how do words miss?). Fellow then uses Signal Beam while Statis tries for a second time to taunt Fellow and it works this time round. I guess word choice is important when trying to taunt an eeveelution. Finally Fellow tries to Yawn but then remembers the harsh words of Stasis the Voodoom and instead weeps. What a fail, man up. Stasis takes advantage and sets up a 25 HP sub as a defensive pre-caution for next round.


Post-Round
Solstice

Jolteon - Fellow (M)
HP: 100
Energy: 90
Stat Changes:
Other:

VS

Leethoof


Voodoom - Stasis (X)
HP: 5
Energy: 43
Stat Changes:
Other: substitute (25 HP)


Jolteon
Sand Attack 4 energy -1 accuracy voodoom
Signal Beam 6 energy 11 damage
Yawn, failed due to taunt
Voodoom
Taunt 9 energy RNG rolled 87/100 for a miss
Taunt 13 energy Jolten is taunted for six (6) actions
Substitute 25 HP 22 energy -25 HP a 25 HP sub was created


Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:

Leethoof

Altaria– Wooly (X)
HP: 26
Energy: 12
Stat Changes:
Other:


Leethoof is first.
 
DAMN YOU PERFECT ACCURACY PAIN SPLIT!

Ok, well let's at least get rid of this stupid substitute.

Signal Beam - Signal Beam - Pin Missile
 
Pre-Round
Solstice

Jolteon - Fellow (M)
HP: 100
Energy: 90
Stat Changes:
Other:

VS

Leethoof

Voodoom - Stasis (M)
HP: 5
Energy: 43
Stat Changes:
Other: substitute (25 HP)

It’s my birthday so I can’t be stuffed doing anything. You’re lucky that I’ve was stuffed doing the calcs. However, I don’t want to not do flavour because I have the entire match I’ll do a little bit but don’t expect to be much longer then this paragraph.

Fellow uses Signal beam twice but Stasis uses Pain Split, to do way more damage, but then chills because of the effort it took to pull that off.
Two pin missiles are them fired by Fellow to break the sub and do a little bit of damage to the demented doll as well. Stasis then uses Thunder Wave on himself, it wouldn’t have done much if the sub wasn’t broken though, would it? But instead of paralyzing him it gives him +1 speed. That should be enough to out speed the super-quick Jolteon, Fellow!

Post-Round
Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

VS

Leethoof

Voodoom - Stasis (M)
HP: 48
Energy: 15
Stat Changes: +Speed
Other:

Jolteon
Signal Beam 6 energy 11 damage to the sub
Signal Beam 10 energy 11 damage to the sub
Pin Missile 4 energy RNG rolled 2/4 for 2 hits 7 damage, the sub broke
Voodoom
Pain Split 33 energy Voodoom now has 52 HP, Jolteon has 53 HP
Chill +12 energy
Thunder Wave 7 energy +1 speed because of Motor Drive, Paralyse failed because of Volt Adsorb


Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:

Leethoof


Altaria– Wooly (X)
HP: 26
Energy: 12
Stat Changes:
Other:


Solstice is first.
 
volt absorb, not motor drive

gooo wooly, sky attack-chill-sky attack
if counter, then chill if on a1, roost if on a3
 
Oh right, Technician for the ability. Open out with a Stone Edge + Stone Edge combo after cooldown use Mach Punch if Wooly is still standing.
 
Round 12

Pre-Round
Solstice

Breloom – Bushido (M)
HP: 90
Energy: 100
Stat Changes:
Other:

VS

Leethoof

Altaria– Wooly (X)
HP: 26
Energy: 12
Stat Changes:
Other:

Bushido the Breloom is sent out and attacks with a double Stone Edge combo that KOes the newly sent out Wooly, however, Wooly was tired out from already battling before. O well, I have no sympathy. Next!

Post-Round
Solstice

Breloom – Bushido (M)
HP: 90
Energy: 73
Stat Changes:
Other:

VS

Leethoof

Altaria– Wooly (X)
HP: K
Energy: O
Stat Changes:
Other:

Breloom
Stone Edge + Stone Edge combo
BAP: 23
Energy: 27
Accuracy: 80%
27 energy 39 damage
Altaria
Sky Attack (charge) 9 energy
KOed

Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:
Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:
Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:


Leethoof sends out
Solstice orders
Leethoof orders
 
Wow I really need to pump some move counters into this guy.

Spore-Bulk Up-Seed Bomb

Or just spam spore, whatever works.
 
Solstice (and MB, though I already VMed you), note that the Sky Attack will have hit, unless it misses, due to it having -1 priority and the combo having -2.

Trick Room until succesful->Will-o-wisp->Fire Spin to trap against physical attacks
 
Wow, sky attack did a lot (aka, sky attack did hit, I just got combo priority wrong).
Pre-Round
Solstice

Breloom – Bushido (M)
HP: 52
Energy: 73
Stat Changes:
Other:

VS

Leethoof

Solrock - Ra (X)
HP: 100
Energy: 100
Stat Changes:
Other:

Leethoof replaces his genderless bird with clouds for wings with an evolved sun stone. What is he thinking!

We won’t get to find out because Bushido uses Spore to put Ra the Solrock to sleep. Meaning he can’t carry out his orders! With Ra still snoring Bushido decides to go to the gym to bulk up. Fell the burn Bushido, feel the burn! Finally Bushido uses Seed Bomb and he throws it with so much power it wakes up Ra! Ra then uses Trick Room but still no more damage is dealt to Bushido the Breloom!

Post-Round
Solstice

Breloom – Bushido (M)
HP: 52
Energy: 55
Stat Changes: +1 attack + defence
Other: Trick Room for four (4) more rounds

VS

Leethoof

Solrock - Ra (X)
HP: 77
Energy: 91
Stat Changes:
Other: Trick Room for four (4) more rounds

Breloom
Spore 7 energy RNG rolled 3/3 for 2 actions sleep
Bulk Up 6 energy +1 attack/defence
Seed Bomb 5 energy 23 damage
Solrock
Asleep
Asleep
Trick Room 9 energy, trick room for four (4) more rounds

Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:

Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:

Altaria: 1
Voodoom: 1
Breloom: 1


Leethoof is first.
 
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