Some random Pun(Sun)

Hello everybody, I'm new to Competitive Battling scene, but i've tried to do my homework, and since weather teams are pretty commonplace as of now, I thought I'd make a sun team. anyway, Rate away..

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Ninetails@Leftovers
Drought
Bold
252 defense/ 212 Sp.Defense/40Hp
Energy Ball
Flamethrower
Toxic/Will-o-wisp
Protect

My Lead, as obvious as it is, built as a slightly more defensive version to create more long-lasting effects. Toxic is for General damage, plus increased damage for Venusaur. or Will-o-wisp to cripple Physical attackers. Energy ball is there to do significant damage to other weather starters, like politoed and tyrannitar/Hippowdon, while Flamethrower hits Abomasnow.

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Charizard@Life Orb
Solar Power
Timid
252 Speed/252Sp.Attack/4 HP
Flamethrower/Fire Blast
Air Slash
Solarbeam
Focus Blast

My early sweeper, Supposed to be used before Stealth rocks come into play, but can not always be as lucky as to have that, so... And Since Solar power only allows Charizard to last about 8 turns, so I cut that in half to Enable more selection than by using Choice Specs. main use is to do Huge amounts of damage, and it does exactly that.

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Bayleef@Eviolite
Overgrow
Bold
212 Defense/212 Sp.Defense/80 HP
Energy Ball/Solarbeam
Light Screen/Leech Seed
Reflect/Leech Seed
Synthesis

Meet Super-Meganium. With Eviolite, Gets a total of base 120 defenses, and combined with Light Screen & Reflect, becomes nearly unstoppable. With synthesis healing 75%(I think) of Bayleef's total HP in sun, Making him an incredible wall. Energy Ball for Weather Changers or if taunted.

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Forretress@Leftovers?
Impish
252 Defense/212Sp.Defense/40 Attack
Spikes/Toxic Spikes
Stealth Rock
Counter
Explosion

My Entrance Hazard layer, Mainly used to Lay Spikes & Rocks, then Explode. And although Explosion was nerfed this gen, it still does pretty impressive amounts of power alone.

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Arcanine@Life Orb/Choice Band
adamant/Jolly
Flash Fire
252 Attack/252 Speed/6 HP
Flare Blitz
Wild Charge
Close Combat
???

My partner to Forretress, comes in on Fire Attacks attempting to kill it. I Haven't done any calcs, but I think it's safe to say that Flash Fire-boosted, STAB Flare Blitz + Choice Band/Life orb does quite impressive damage.

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Venusaur@Black Sludge
Timid
Chlorophyll
252 Speed/252 Sp.Attack/6 HP
Venoshock
Solarbeam
Toxic/Growth/Sleep Powder
Toxic/Growth/Sleep Powder

And a Signature of Sun teams, Venusaur. Not really much to say there that isn't obvious, but Solarbeam+toxic/Venoshock grants pretty good coverage, more or less, Growth to increase power further, or Sleep powder to stop threats.
 
Okay, good first attempt but there are a few changes which would vastly improve this sun team.

Tales always wants Timid and 160 Spe to allow for revenging of Excadrill with a fire move. The other EVs are better in HP than split in defences in general, with the leftovers in SpA/SpD (be sure to have an odd HP). In terms of moves, try using Energy Ball on a TTar/Politoed and see how much it does :P. Essentially it's not fantastic, you're often better off with support moves. If you do want another attack go for HP Fight (invest 4 more EVs in speed if so) as it lets you hit Heatran and TTar, and change Protect for Sub which allows you to safely scout switches, as well as beat Heatran one on one.

Zard could use anything but LO really, killing him quicker is a bad idea. Specs is a good plan to deal horrendous damage with a little prediction, try it out. HP Ice can also go over SolarBeam so you can kill Dragons - Air Slash deals with Water-types fine.

Frankly Bayleef simply isn't very good in OU, so you should either pack another chlorophyll abuser/subseeder, consider Sawsbuck for fast sweeping power, Tangrowth as a bulky slow sweeper or Jumpluff as a subseeder. Another option to help deny SR is a Magic Bounce pokemon, who could also set screens up to help your mons sweep, or Wish if you use Xatu.

On Forry I suggest a few things. You don't want him to die as you need to get rid of rocks, so ditch explosion for Gyro Ball. Counter also has a lot less use than Volt Change, which allows you to safely get Tales or Zard in, which is invaluable. Like with Tales he wants max HP then investment in defences.

Go with CB on Arc, along with Adamant, and use Extremespeed in the last slot to counteract your lack of speed.

Venusaur could use a tad of work. The standard Energy Ball/HP Fire/Sludge Bomb/Growth nets you the ability to OHKO all of OU (literally) barring Tran, Chandelure and Blissey at +2, whom your team can take care of. Statuses are not worth it when you could be outright killing the opponent instead, and to that end you need Life Orb and Modest for the most possible power.

Hope this helps.
 
Anything with flash fire would be nice as well (shanderaa, anyone??). They can take hits for foretress, bayleaf, and venusaur.
 
Okay, good first attempt but there are a few changes which would vastly improve this sun team.

Tales always wants Timid and 160 Spe to allow for revenging of Excadrill with a fire move. The other EVs are better in HP than split in defences in general, with the leftovers in SpA/SpD (be sure to have an odd HP). In terms of moves, try using Energy Ball on a TTar/Politoed and see how much it does :P. Essentially it's not fantastic, you're often better off with support moves. If you do want another attack go for HP Fight (invest 4 more EVs in speed if so) as it lets you hit Heatran and TTar, and change Protect for Sub which allows you to safely scout switches, as well as beat Heatran one on one.

Zard could use anything but LO really, killing him quicker is a bad idea. Specs is a good plan to deal horrendous damage with a little prediction, try it out. HP Ice can also go over SolarBeam so you can kill Dragons - Air Slash deals with Water-types fine.

Frankly Bayleef simply isn't very good in OU, so you should either pack another chlorophyll abuser/subseeder, consider Sawsbuck for fast sweeping power, Tangrowth as a bulky slow sweeper or Jumpluff as a subseeder. Another option to help deny SR is a Magic Bounce pokemon, who could also set screens up to help your mons sweep, or Wish if you use Xatu.

On Forry I suggest a few things. You don't want him to die as you need to get rid of rocks, so ditch explosion for Gyro Ball. Counter also has a lot less use than Volt Change, which allows you to safely get Tales or Zard in, which is invaluable. Like with Tales he wants max HP then investment in defences.

Go with CB on Arc, along with Adamant, and use Extremespeed in the last slot to counteract your lack of speed.

Venusaur could use a tad of work. The standard Energy Ball/HP Fire/Sludge Bomb/Growth nets you the ability to OHKO all of OU (literally) barring Tran, Chandelure and Blissey at +2, whom your team can take care of. Statuses are not worth it when you could be outright killing the opponent instead, and to that end you need Life Orb and Modest for the most possible power.

Hope this helps.

All right, so Specs on Charizard, And so that leaves Venusaur to go Standard, but would Timid be good, being able to outspeed other Venusaurs? And Gyro Ball over Explosion on Forry, but does Volt Switch really have a lot more uses than counter? because, if something comes in that has the ability to take out Forry, it will usually be able to outspeed him to do it, KOing him before e has a chance to Volt Switch out. What about regular toxic spikes/rapid spin? that would probably have more uses, and if every pokemon on The opponents team is poisoned, that, in turn, makes venoshock on Venusaur a much stronger move than sludge bomb.

Also, is Bayleef really that bad in OU, I ran some calcs, and while it was a 4th gen calc, it still should be pretty accurate:

At Level 50, a Jolly Garchomp w/252 Attack EV's, and a swords dance behind it against a 212 Defense Bayleef@eviolite under sunlight with Reflect up:
Outrage:58-69 damage, Approx. 1/4 of it's HP
Fire Fang:62-74 Damage, between 1/2 and 1/4 of it's HP
Earthquake:24-28 Damage, approx.1/8 of it's HP

And while very few people would use EQ on Bayleef, All of it's attacks do only a little damage, more than enough to be able to Synthesis it off, then Annoy with leech seed/energy ball or solarbeam it to death.

And also,Thank you for the feedback, it was incredibly helpful.
 
Timid Saur is possible, but the loss of power is significant, as iirc you risk losing the OHKO on things like bulky Mence and Latias at +2, Ferrothorn out of Sun, and Gliscor at +0, it is up to you basically, but again if you go Timid invest a bit in HP since you do not need max speed, just enough to beat Modest ones. Tbh most Venusaur I use only go to 220 Speed, so running 232 to beat Deo-S with Modest would probably allow you to beat a lot of Saurs.

Volt Switch is incredibly useful to help get fragile things in safely, but I actually missed that you lacked Rapid Spin, so definitely use that over it. Counter really isn't too useful since so many teams will have SR down to break Sturdy, and since he's a defensive pivot for you you'll be coming on on attacks that break Sturdy. A lot of things that you want him to switch into will be specially based or try to set up on you, so Counter will often just get you OHKOd by a HP Fire or similar after your Sturdy is broken.

Imo Spikes are more useful than T-Spikes for an offensive team like yours, since you force switches more than make people want to stay in alongside you to take Toxic damage. Even if you do run T-Spikes then do not use Venoshock - Sludge Bomb is primarily for Latios/Mence which both are immune to ground hazards.

The main issue with Bayleef is that he's just setup fodder for too much. Against a Chomp with Sub you simply cannot do anything as it boosts up to +6, and even without Sub the same applies as you only have enough time to get off a small amount of Leech Seed damage if you switch into it. It's not so much Bayleef being awful I suppose as the slot being better used by a huge amount of other things, who offer better support or more offensive capacity.

If you want a dual screener in that Slot I'd go with Espeon or Xatu, and if you want a good way to beat Chomp then you have the option of including one of his usual counters, or trying something like a Tangrowth who can come into him with ease if he isn't using Fire Fang and proceed to OHKO or setup if you predict a switch (and if he is you can let Arc take the hit).

Glad I could help.
 
Timid Saur is possible, but the loss of power is significant, as iirc you risk losing the OHKO on things like bulky Mence and Latias at +2, Ferrothorn out of Sun, and Gliscor at +0, it is up to you basically, but again if you go Timid invest a bit in HP since you do not need max speed, just enough to beat Modest ones. Tbh most Venusaur I use only go to 220 Speed, so running 232 to beat Deo-S with Modest would probably allow you to beat a lot of Saurs.

Volt Switch is incredibly useful to help get fragile things in safely, but I actually missed that you lacked Rapid Spin, so definitely use that over it. Counter really isn't too useful since so many teams will have SR down to break Sturdy, and since he's a defensive pivot for you you'll be coming on on attacks that break Sturdy. A lot of things that you want him to switch into will be specially based or try to set up on you, so Counter will often just get you OHKOd by a HP Fire or similar after your Sturdy is broken.

Imo Spikes are more useful than T-Spikes for an offensive team like yours, since you force switches more than make people want to stay in alongside you to take Toxic damage. Even if you do run T-Spikes then do not use Venoshock - Sludge Bomb is primarily for Latios/Mence which both are immune to ground hazards.

The main issue with Bayleef is that he's just setup fodder for too much. Against a Chomp with Sub you simply cannot do anything as it boosts up to +6, and even without Sub the same applies as you only have enough time to get off a small amount of Leech Seed damage if you switch into it. It's not so much Bayleef being awful I suppose as the slot being better used by a huge amount of other things, who offer better support or more offensive capacity.

If you want a dual screener in that Slot I'd go with Espeon or Xatu, and if you want a good way to beat Chomp then you have the option of including one of his usual counters, or trying something like a Tangrowth who can come into him with ease if he isn't using Fire Fang and proceed to OHKO or setup if you predict a switch (and if he is you can let Arc take the hit).

Glad I could help.

Ah, I didn't know The loss from Timid was so serious a drop, Modest it is then. So Rapid Spin over Toxic Spikes, and Xatu over Espeon I guess. so

Xatu@ Leftovers?
Magic Bounce
Bold
240 Defense/252 Sp.Defense/18 HP
Roost
Wish
Reflect
Light Screen

Would be a better choice for that spot?And also, this probably isn't the right place to ask this, but to avoid making another topic about this, would evio-leef be a successful annoyer/wall in UU then?He's my favourite pokemon, so I want to be able to use him well.

And again, incredibly helpful.
 
Ah, I didn't know The loss from Timid was so serious a drop, Modest it is then. So Rapid Spin over Toxic Spikes, and Xatu over Espeon I guess. so

Xatu@ Leftovers?
Magic Bounce
Bold
240 Defense/252 Sp.Defense/18 HP
Roost
Wish
Reflect
Light Screen

Would be a better choice for that spot?And also, this probably isn't the right place to ask this, but to avoid making another topic about this, would evio-leef be a successful annoyer/wall in UU then?He's my favourite pokemon, so I want to be able to use him well.

And again, incredibly helpful.

If using both Screens try Light Clay, if not then Lefties, and probably drop Wish or Roost and use U-Turn so you aren't total taunt bait. Wish is best for team support and naturally Roost is for Xatu's personal survival, but both together is obsolete. Protect+Wish could be used but you'd have to drop a screen or your attack, so it's not the best idea.

Bayleef would probably be better in UU, but atm it's packed with powerful Fire and Ice types, so you might want to wait for one round of testing to be over to eliminate at least some of the things which will be killing her. You could attempt a Sun Stall team in OU with her right now (or if Vulpix gets banned in UU) however, but having attempted it with Meganium I'm not going to pretend that it ended very well lol. I'd definitely give her T-Spikes support if you take that route, btw.

EDIT: Also, remember that in general maxing out HP alone is about as effective for overall durability as maxing out both Defence and Special Defence, so should almost always invest in HP first, then pick a defence to invest in or split EVs. For Xatu some Speed may be helpful to outrun TTar and Roost or Screen in his face.
 
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Arcanine@Life Orb/Choice Band
adamant/Jolly
Flash Fire
252 Attack/252 Speed/6 HP
Flare Blitz
Wild Charge
Close Combat
???

My partner to Forretress, comes in on Fire Attacks attempting to kill it. I Haven't done any calcs, but I think it's safe to say that Flash Fire-boosted, STAB Flare Blitz + Choice Band/Life orb does quite impressive damage.
For your last slot you should run extreme speed for revenge kills
 
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