Hello everybody, I'm new to Competitive Battling scene, but i've tried to do my homework, and since weather teams are pretty commonplace as of now, I thought I'd make a sun team. anyway, Rate away..
Ninetails@Leftovers
Drought
Bold
252 defense/ 212 Sp.Defense/40Hp
Energy Ball
Flamethrower
Toxic/Will-o-wisp
Protect
My Lead, as obvious as it is, built as a slightly more defensive version to create more long-lasting effects. Toxic is for General damage, plus increased damage for Venusaur. or Will-o-wisp to cripple Physical attackers. Energy ball is there to do significant damage to other weather starters, like politoed and tyrannitar/Hippowdon, while Flamethrower hits Abomasnow.
Charizard@Life Orb
Solar Power
Timid
252 Speed/252Sp.Attack/4 HP
Flamethrower/Fire Blast
Air Slash
Solarbeam
Focus Blast
My early sweeper, Supposed to be used before Stealth rocks come into play, but can not always be as lucky as to have that, so... And Since Solar power only allows Charizard to last about 8 turns, so I cut that in half to Enable more selection than by using Choice Specs. main use is to do Huge amounts of damage, and it does exactly that.
Bayleef@Eviolite
Overgrow
Bold
212 Defense/212 Sp.Defense/80 HP
Energy Ball/Solarbeam
Light Screen/Leech Seed
Reflect/Leech Seed
Synthesis
Meet Super-Meganium. With Eviolite, Gets a total of base 120 defenses, and combined with Light Screen & Reflect, becomes nearly unstoppable. With synthesis healing 75%(I think) of Bayleef's total HP in sun, Making him an incredible wall. Energy Ball for Weather Changers or if taunted.
Forretress@Leftovers?
Impish
252 Defense/212Sp.Defense/40 Attack
Spikes/Toxic Spikes
Stealth Rock
Counter
Explosion
My Entrance Hazard layer, Mainly used to Lay Spikes & Rocks, then Explode. And although Explosion was nerfed this gen, it still does pretty impressive amounts of power alone.
Arcanine@Life Orb/Choice Band
adamant/Jolly
Flash Fire
252 Attack/252 Speed/6 HP
Flare Blitz
Wild Charge
Close Combat
???
My partner to Forretress, comes in on Fire Attacks attempting to kill it. I Haven't done any calcs, but I think it's safe to say that Flash Fire-boosted, STAB Flare Blitz + Choice Band/Life orb does quite impressive damage.
Venusaur@Black Sludge
Timid
Chlorophyll
252 Speed/252 Sp.Attack/6 HP
Venoshock
Solarbeam
Toxic/Growth/Sleep Powder
Toxic/Growth/Sleep Powder
And a Signature of Sun teams, Venusaur. Not really much to say there that isn't obvious, but Solarbeam+toxic/Venoshock grants pretty good coverage, more or less, Growth to increase power further, or Sleep powder to stop threats.
Ninetails@Leftovers
Drought
Bold
252 defense/ 212 Sp.Defense/40Hp
Energy Ball
Flamethrower
Toxic/Will-o-wisp
Protect
My Lead, as obvious as it is, built as a slightly more defensive version to create more long-lasting effects. Toxic is for General damage, plus increased damage for Venusaur. or Will-o-wisp to cripple Physical attackers. Energy ball is there to do significant damage to other weather starters, like politoed and tyrannitar/Hippowdon, while Flamethrower hits Abomasnow.
Charizard@Life Orb
Solar Power
Timid
252 Speed/252Sp.Attack/4 HP
Flamethrower/Fire Blast
Air Slash
Solarbeam
Focus Blast
My early sweeper, Supposed to be used before Stealth rocks come into play, but can not always be as lucky as to have that, so... And Since Solar power only allows Charizard to last about 8 turns, so I cut that in half to Enable more selection than by using Choice Specs. main use is to do Huge amounts of damage, and it does exactly that.
Bayleef@Eviolite
Overgrow
Bold
212 Defense/212 Sp.Defense/80 HP
Energy Ball/Solarbeam
Light Screen/Leech Seed
Reflect/Leech Seed
Synthesis
Meet Super-Meganium. With Eviolite, Gets a total of base 120 defenses, and combined with Light Screen & Reflect, becomes nearly unstoppable. With synthesis healing 75%(I think) of Bayleef's total HP in sun, Making him an incredible wall. Energy Ball for Weather Changers or if taunted.
Forretress@Leftovers?
Impish
252 Defense/212Sp.Defense/40 Attack
Spikes/Toxic Spikes
Stealth Rock
Counter
Explosion
My Entrance Hazard layer, Mainly used to Lay Spikes & Rocks, then Explode. And although Explosion was nerfed this gen, it still does pretty impressive amounts of power alone.
Arcanine@Life Orb/Choice Band
adamant/Jolly
Flash Fire
252 Attack/252 Speed/6 HP
Flare Blitz
Wild Charge
Close Combat
???
My partner to Forretress, comes in on Fire Attacks attempting to kill it. I Haven't done any calcs, but I think it's safe to say that Flash Fire-boosted, STAB Flare Blitz + Choice Band/Life orb does quite impressive damage.
Venusaur@Black Sludge
Timid
Chlorophyll
252 Speed/252 Sp.Attack/6 HP
Venoshock
Solarbeam
Toxic/Growth/Sleep Powder
Toxic/Growth/Sleep Powder
And a Signature of Sun teams, Venusaur. Not really much to say there that isn't obvious, but Solarbeam+toxic/Venoshock grants pretty good coverage, more or less, Growth to increase power further, or Sleep powder to stop threats.