Some underrated movesets

I'm posting these movesets because I have never seen them before--and I think think that they are very usable and deserve some discussion.

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Infernape @ Petaya Berry
252 Sp. Atk / 252 Spd / 6 HP
Timid Nature
- Nasty Plot
- Substitute
- Flamethrower
- Grass Knot

Explanation:

This infernape's purpose is to substitute right away. Then, if the opponent switches out, you can Nasty Plot on the next turn. After that, you continue to sub--while Nasty Plotting when possible--until you have little HP left. Even if you only get one NP in, you'll have a +4 boost on flamethower along with STAB (NP [+2) , Blaze [+1] , Petaya Berry [+1]) and a +3 Sp. Atk on grass knot (NP [+2] , Petaya Berry [+1]). Now, you'll be able to OHKO nearly all defensvive pokemon in OU--with some few exceptions that are 2HKOed. I've tested this infernape many times on shoddybattle, and it has sweeped teams 6-0--it's extremely powerful. It can come in at the beginning, middle, or end. Even if you can't pull off a nasty plot, petaya berry and blaze activation is still effective.

Damage Calculations against all defensive pokemon in OU:

Flamethower after 1 Nasty Plot, Blaze activation, and Petaya Berry activation:

Guaranteed OHKO:

Max HP, Max Def, Impish Forretress: 852.82% - 1003.11%
Max HP, Max Def, Impish Tangrowth: 428.22% - 503.96%
Max HP, Max Def, Impish Skamory: 400.90% - 471.56%
Max HP, 98 EV Sp. Def, Sassy Bronzong: 218.05% - 256.80%
Max HP, Max Def, Bold Weezing: 200.30% - 235.63%
Max HP, Max Def, Impish Donphan: 200.30% - 235.63%
Max HP, Max Def, Impish Gliscor: 179.10% - 210.45%
Max HP, 180 EV Sp. Def, Careful Dusknoir: 104.42% - 123.13%

Possible OHKO:
Max HP, Max Def, Bold Cresselia: 89.64% - 105.41%

Guaranteed 2HKO:
Max HP, Max Sp. Def, Careful Umbreon: 76.40% - 89.85%
Max HP, Max Def, Bold Blissey: 53.92% - 63.45%

Grassknot after 1 Nasty Plot and Petaya Berry activation:

Guaranteed OHKO:
Max HP, Max Def, Impish Swampert: 303.21% - 356.68%
Max Hp, Max Def, Impish Hippowdon: 174.76% - 205.71%
Max HP, Max Def, Bold Slowbro: 114.47% - 134.52
Max HP, Max Def, Bold Suicune: 102.72% - 121.03%

As you can see by the damage calculations, all the listed pokemon can be OHKOed or 2HKOed.

Counters:

The only counter I can think of right now is heatran, which will absorb flamethrower and take mediocre damage from grass knot. It might be good to pair this infernape up with a gyarados on a team.

Conclusion:

This infernape can really wreck a team if used properly. Substitute really makes a difference. Since infernape usually dies in one hit from most things, using a substitute will allow it to increase it's sp. atk with blaze and petaya berry before it dies. If you can fit in a nasty plot, it will only become stronger.

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Swampert @ Leftovers
240 HP / 90 Def / 180 Sp. Def
Impish Nature
- Toxic
- Protect
- Counter
- Mirror Coat

Explanation:

This swampert has surprised many teams on shoddy battle. It's goal is to use protect first, scouting an opponents attack. Now, you can use either counter or mirror coat depending on your opponents attack. Toxic is put in the last slot because if provides good synergy with protect. You can also keep using protect every other turn to heal with leftovers while also damaging the opponent with toxic. It works surprisingly well. Eventually, swampert will be easier to handle once your opponent knows the moveset, but it can surprise an opponent well at first.

Damage Calucations:

None Needed.

Counters:

Any pokemon with a grass attack can probably OHKO this before it can pull off a counter/mirror coat.

Conclusion:

This swampert works surprisingly well, even though it will be harder to use once your opponent knows it's moveset.

P.S. To get counter and mirror coat on swampert, here is the breeding chain: Wobuffet-->Shellos-->Mudkip.
 
This assumes the opponent switches out the instant they see Infernape as a lead. Why would they? Infernape is a crappy lead for a reason -- it's not particularly threatening to anything with high health. And if they don't switch out, you are completely fucked.
 
Nasty Plot Infernape is definitely nothing underrated, but I am iffy on Substitute w/o Leftovers because of Sandstorm and Stealth Rock. You didn't mention Salamence or Garchomp as counters either and they take ass from Infernape.... or Starmie/Gyarados, the standard Infernape counters.

Swampert is sorta gimmicky and I think my Celebi OHKOs it with Grass Knot, but I can see it working ONCE for a surprise. Lack of an attack is REALLY gonna hurt when you meet a Nasty Plot/Swords Dance pokemon and because of its nature its useless as a switchin to the majority of attacks.
 
Tee hee, I could switch in Bibarel on Infernape and you'd do cruddy damage on the beaver but yeah. :P

I'd like to see some damage calculations from the Infernape on Empoleon please. It's neutral to both of your main attacks and it can Roar Infernape away, or just kill it with surf or also finish it off with Aqua Jet. I'd also recommend having something to get rid of Dugtrio since Infernape is dead if Dugtrio shows its 3 faces.

Also, I think you forgot Togekiss which is also a viable wall in OU.

As for the Swampert, I'd probably use Gastrodon for that since it gets Recover.

The big problem I see with that set is that if you use Counter/Mirror Coat when something is switching in (ie. they switch out when you use protect), they'll just start setting up on you since you don't have an actual attacking move until they can OHKO, basically forcing you to switch. I guess you can have Toxic Spike support on your team, and then that frees up a moveslot for something like Ice Beam to take out Dragons, but yeah.

It does work well with Stealth Rock/Spikes support though because once they know your moveset they will be switching a whole lot, or they will stay in out of fear of stealth rock.

Good sets. :]
 
I like the idea of using sub, it helps you scout for Gyarados/Salamence, but that's about it.
It can't really hurt much without Nasty Plot up, and it's common counters still beat it no matter what. Good attempt but kinda hard to pull off. Special walls like Blissey, Snorlax, Cresselia come to mind. Vaporeon will still counter it too. Speedy(scarfed) revenge killers also ruin this.
 
The Infernape set is good but situational. The whole point is unless the opponent is leading with Gyarados/Salamence/Starmie.. you sweep. That simple.. because you sub on the switch and nasty plot away. Unfortunately.. Scarfers will put him down because the subs can only work if he's faster.

And Blaze is not a (+1) boost.. it just multiplies damage by 50%. So if you have say a (+4) boost, or 3Xs, Blaze makes it 4.5 instead of 3.5 (+5)
 
Leading? There is no way that Infernape will take down a standard team at the very beginning of a match. It'd be a much wiser idea to bring him in late game.
 
I've run Swords Dance Garchomp / Nasty Plot PorygonZ before, but never as leads. They always require one turn to set-up. If you are lucky, they'll attempt a Thunder-Wave which gives you a free Substitute... (well... not on Garchomp). While Infernape and Garchomp and PorygonZ aren't the same pokemon, I assume that they'd play similarly with a Substitute + Stat Up attack.

The main problem with substitute is that if they predict a substitute, they only have to smack you. And Infernape's defenses are not high enough to stop the sub from breaking (unless it is like X-Scizzor or something). Phazers still break subs as well as the Nasty Plot and that always ruins your fun. Taunt hits through subs and prevents Nasty Plot as well, making Gyarados still a solid counter to this Infernape.

Also, I think you forgot Togekiss which is also a viable wall in OU.

Defensive Togekiss (erm... I hear "TogeBliss" every now and then... Lol) isn't very kind to Nasty Plotted attacks, Stone Edge or Close Combat. Infernape will hit through Togekiss quite easily regardless.

Defensive Togekiss is better for countering Scarfed or medium-strength sweepers, like Starmie Bolt/Beam and also for out-walling opponent walls. High Speed High Attack or Stat-Boosted glass cannons like Infernape will break Defensive Togekiss.
 
Hrothgar: I'm not sure what thought process lead to you posting a completely different set in someones thread. Stay on topic. Your post has been deleted.
 
@Dragontamer: About NP PorygonZ as a lead, I've run one before with a Focus Sash, and it's basically a special version of Focus Sash Weavile. The only thing is, it's juuuust not quite hard-hitting enough to kill the stuff that comes in to get rid of it (Read: Blissey), but it can still do well. I didn't try HP Fighting though, so it might work as a Swords Dance WEavile lead that isn't effected by Intimidate.
 
Zero attacking moves on swampert really makes it a no go as far as i'm concerned. Yeah it could do some damage, but the minute your opponent figures you out that swampert is done, officially rendered useless for the rest of the fight other than for use as a sacrifice provided your enemy has a taunter. MC/counter swampert and protect/toxic swampert are both viable, but putting the two together just limits him too heavily.

I like that infernape set though, other than the petaya berry. I'm usually against a pure set on an infernape but anything with substitute is extremely annoying/fun to use because it makes the pokemon far harder to counter via revenge kills. Put lefties in there to prevent sandstream rape and you're good to go.

As far as underrated movesets go, I still love agilinite, suprises the fuck out of people, gets him faster than base 130s in one turn with enough power to still do plenty of damage.
 
I really hate using no-attack PKMN. I constantly have to switch them out because counters come in, so they either survive 'til lategame where they help my opponent set up sweeps or I sack it and waste a PKMN.
 
Honchkrow @ Life Orb/Leftovers/Salac Berry
Timid Nature
- Nasty Plot
- Dark Pulse
- Hp Fighting
- Roost/Substitute/Endure/Thunder Wave/Psychic

Needs a little more speed but can sweep relatively well. Can oustall ice beam bliss with roost.

Screech+pursuit is actually a pretty cool combo. I joked around with metal sound+pursuit skarmory in advance which, not surprisingly, did absolutely nothing, but pokemon like Weavile, Honchkrow, Umbreon, Tyranitar, Sharpedo and Drapion can pull it off, even though most of them have better options. It works well with spikes and or stealth rock.

Tyranitar @ Leftovers "Tyranilax"
240 HP / 90 Attack / 180 Sp. Def
Careful Nature
- Curse
- Stone Edge
- Earthquake
- Assurance/Rest

401 HP and 454 Special Defense makes an ok special tank, just watch out for those fighting pokemons!
 
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