I know, I know, there is no NU ladder (yet?), but I have definately played tons of teams, and this team has proven its worth in every match, with few losses. Now thats all for my bragging, here is the team:
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Team Black Ice:
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Overview + Strategy:
As you can see, my team is an "offensive hail team". If you know me at all, you know i hate stall. The strategy is as follows: Set up SR and take out or weaken a couple Pokemon with Piloswine. Send out Glaceon, and remove Glaceon's counters that come in on it's Baton Pass to Flareon, who can almost always OHKO these Pokemon. Use Relicanth and Medicham to take care of revenge killers (snover if needed), ESPECIALLY Fighters. Send out Snover on something it forces out preferably, and further weaken the apponents team with SR+Leech Seed+Protect. Then Sweep the opponents counter ridden team easily with a 100% accurate 120 BP STAB Blizzard. Here is the in depth description of each Pokemon.
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Piloswine (M) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Stealth Rock
- Earthquake
- Avalanche
---
Role: I usually save this for late game (just kidding)....Obviously this is my lead. I actually got this idea from LC, not OU, when I used swinub with the same hyper-offensive quick paced metagame that NU is at the moment. Its bulky enough to take a hit to set up SR, which is essential in NU, because most of the Pokemon who are in NU, are in it because of SR weakness (e.g. Articuno, Entei, Regice). With priority, it can beat most sashers too.
Moveset and Item: Earthquake hits like a mack truck, while Avalanche hits like two mack trucks, but only if im hit first (by weaker physical leads). Ice Shard is a great to revenge kill later, and hit sash leads. Leftovers takes advantage of Piloswines bulk.
EVs and Nature: Max HP to take hits, and Max Attack to dish them out, straightforward.
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Relicanth (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Head Smash
- Waterfall
- Rest
- Sleep Talk
---
Role: Primary Physical...I dont even know, tank? I'm hesitant to call this a tank / wall because of the monstrous damage this dishes out while taking a ton of damage quite easily as well. It absorbs the common sleep from Venamoth and co, who usually lead to prevent early SR set up. OHKOes a good portion of this Rock-weak metagame with Head Smash, Waterfall seriously hits almost everything that Rock Smash doesnt 2HKO with ease.
Moveset and Item: Water + Rock STAB coverage is the best in NU atm, its really strong. Rest Talk for survivability + status absorb.
EVs and Nature: Again same as Piloswine. Impish is definately not needed either.
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Flareon (M) @ Life Orb
Ability: Flash Fire
EVs: 120 Atk/136 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Fire Blast
- Hidden Power [Grass]
- Return
- Superpower
---
Role: Does this look fermilliar or what? Yes, I made a NU Mixed Fire, similar to my Blaziken set. However, with so much priority on this team a Priority attack wasnt needed at all. Flareon outspeeds all of the walls and OHKOes a good chunk of them, while 2HKOing the other chunk. Entei lacks Superpower, which is the main reason im using Flareon, on top of the fact that Snover, Piloswine and Glaceon lure out Fire attacks for flash fire. Flareon helps take out Regice and other counters for Glaceon.
Moveset and Item: The moveset is for the most coverage, while using the most power as well. Fire Blast hurts some Pokemon alot, while Return hurts others more. HP Grass hits the ever common Relicanths and Ground type swho are bulky enough to take a Superpower. And then Superpower...this move is so good, it OHKOes so much, such as Regice and co.
EVs and Nature: The EVs look odd, without max attack EVs when I have a Lonely nature. Well Since Flareon's base attack is the highest, its gets a higher boost from Lonely than from Mild, so I put ALL of Flareons EVs into SpA and Speed first. I reached ~200 which outspeeds all of the common walls (who usually run 196-7 max (e.g. Grumpig, Sandslash). 120 leftover EVs in Attack.
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Medicham (M) @ Life Orb
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Zen Headbutt
- Fake Out
- Brick Break
---
Role: Wierd ass set Pokemon for this "role", as my Medicham check. I can safely switch this bad boy into a fighting attack which my team has tons of trouble with otherwise (it got beaten when i used Slash > Cham because of Scarfed Fighters, so I added this and it rocks). Brick Break is for accuracy, and because Dual Screen is actually pretty common so far.
Moveset and Item: Fake Out + BP is an amazing combo i brought from LC (again), and it works like a charm in this Metagame too. With a Life Orb, Medicham always KOs other medicham with Fake out + BP in Hail or SR.
EVs and Nature: Max/max, what more can i say?
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Snover (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Leech Seed
- Protect
- Wood Hammer
---
Role: Setting up for a Glaceon Sweep is his game with its 100% accurate Blizzard, while also annoying Pokemon to hell with leech Seed and protect stalling. Being a great Ground and Water resist as well with bulky EVs, Snover is actually very tough to take down. Priority is a bonus. I save Snover till mid-late game usually, unless I need to bring it out.
Moveset and Item: Priority is priority, which is great in a super offensive metagame. Leech Seed an Protect stall when I can, wood hammer hurts things too.
EVs and Nature: Bulky HP because of taking various resisted attacks, and Snover has Protect and Ice Shard, two moves that ignore speed.
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Glaceon (M) @ Choice Scarf
Ability: Snow Cloak
EVs: 40 HP/220 Spd/248 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Hidden Power [Rock]
- Signal Beam
- Baton Pass
---
Role: Late game sweeper. Glaceon is essentially the best sweeper I have seen in any metagame (respectively). With the SpA of Latios, and an even HIGHER Base Power move (that doesnt lower SpA by two stages) with an 100% Accurate Blizzard, Glaceon can tear a team to shreds with it's counters weakened. Glaceon outspeeds Persian and Sneasel with a scarf. I can scout with Glaceon early in the game to see it's counters, who are usually easily to take care of with Flareon. Note: Glaceon is bulky enough to survive a Choice Scarf Gabite's Stone Edge.
Moveset and Item: Blizzard is 100% accurate, and 120 BP, enough said. HP Rock hits Fires AND Ice types, fighting is pretty redundant with Blizzard (other than Ice types). Signal Beam hits Grumpig, who annoys this set as well. Baton Pass helps me scout for counters without using Blizzard's precious PP.
EVs and Nature: EVed to outspeed Max Speed + Jolly Persians and Sneasels. Rest is put into SpA and HP, one extra into hp to make an odd number.
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So there it is!
What do you guys think, those of you who love theorymon, or have actually played in the NU metagame?
Suggestions/Comments/Feedback?
Thanks in advance.
EDIT: Wow lots of typos....sorry about that :P
______________________________________________________________
Team Black Ice:
______________________________________________________________
Overview + Strategy:
As you can see, my team is an "offensive hail team". If you know me at all, you know i hate stall. The strategy is as follows: Set up SR and take out or weaken a couple Pokemon with Piloswine. Send out Glaceon, and remove Glaceon's counters that come in on it's Baton Pass to Flareon, who can almost always OHKO these Pokemon. Use Relicanth and Medicham to take care of revenge killers (snover if needed), ESPECIALLY Fighters. Send out Snover on something it forces out preferably, and further weaken the apponents team with SR+Leech Seed+Protect. Then Sweep the opponents counter ridden team easily with a 100% accurate 120 BP STAB Blizzard. Here is the in depth description of each Pokemon.
______________________________________________________________
Piloswine (M) @ Leftovers
Ability: Snow Cloak
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Stealth Rock
- Earthquake
- Avalanche
---
Role: I usually save this for late game (just kidding)....Obviously this is my lead. I actually got this idea from LC, not OU, when I used swinub with the same hyper-offensive quick paced metagame that NU is at the moment. Its bulky enough to take a hit to set up SR, which is essential in NU, because most of the Pokemon who are in NU, are in it because of SR weakness (e.g. Articuno, Entei, Regice). With priority, it can beat most sashers too.
Moveset and Item: Earthquake hits like a mack truck, while Avalanche hits like two mack trucks, but only if im hit first (by weaker physical leads). Ice Shard is a great to revenge kill later, and hit sash leads. Leftovers takes advantage of Piloswines bulk.
EVs and Nature: Max HP to take hits, and Max Attack to dish them out, straightforward.
______________________________________________________________
Relicanth (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Head Smash
- Waterfall
- Rest
- Sleep Talk
---
Role: Primary Physical...I dont even know, tank? I'm hesitant to call this a tank / wall because of the monstrous damage this dishes out while taking a ton of damage quite easily as well. It absorbs the common sleep from Venamoth and co, who usually lead to prevent early SR set up. OHKOes a good portion of this Rock-weak metagame with Head Smash, Waterfall seriously hits almost everything that Rock Smash doesnt 2HKO with ease.
Moveset and Item: Water + Rock STAB coverage is the best in NU atm, its really strong. Rest Talk for survivability + status absorb.
EVs and Nature: Again same as Piloswine. Impish is definately not needed either.
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Flareon (M) @ Life Orb
Ability: Flash Fire
EVs: 120 Atk/136 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Fire Blast
- Hidden Power [Grass]
- Return
- Superpower
---
Role: Does this look fermilliar or what? Yes, I made a NU Mixed Fire, similar to my Blaziken set. However, with so much priority on this team a Priority attack wasnt needed at all. Flareon outspeeds all of the walls and OHKOes a good chunk of them, while 2HKOing the other chunk. Entei lacks Superpower, which is the main reason im using Flareon, on top of the fact that Snover, Piloswine and Glaceon lure out Fire attacks for flash fire. Flareon helps take out Regice and other counters for Glaceon.
Moveset and Item: The moveset is for the most coverage, while using the most power as well. Fire Blast hurts some Pokemon alot, while Return hurts others more. HP Grass hits the ever common Relicanths and Ground type swho are bulky enough to take a Superpower. And then Superpower...this move is so good, it OHKOes so much, such as Regice and co.
EVs and Nature: The EVs look odd, without max attack EVs when I have a Lonely nature. Well Since Flareon's base attack is the highest, its gets a higher boost from Lonely than from Mild, so I put ALL of Flareons EVs into SpA and Speed first. I reached ~200 which outspeeds all of the common walls (who usually run 196-7 max (e.g. Grumpig, Sandslash). 120 leftover EVs in Attack.
______________________________________________________________
Medicham (M) @ Life Orb
Ability: Pure Power
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Zen Headbutt
- Fake Out
- Brick Break
---
Role: Wierd ass set Pokemon for this "role", as my Medicham check. I can safely switch this bad boy into a fighting attack which my team has tons of trouble with otherwise (it got beaten when i used Slash > Cham because of Scarfed Fighters, so I added this and it rocks). Brick Break is for accuracy, and because Dual Screen is actually pretty common so far.
Moveset and Item: Fake Out + BP is an amazing combo i brought from LC (again), and it works like a charm in this Metagame too. With a Life Orb, Medicham always KOs other medicham with Fake out + BP in Hail or SR.
EVs and Nature: Max/max, what more can i say?
______________________________________________________________
Snover (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Leech Seed
- Protect
- Wood Hammer
---
Role: Setting up for a Glaceon Sweep is his game with its 100% accurate Blizzard, while also annoying Pokemon to hell with leech Seed and protect stalling. Being a great Ground and Water resist as well with bulky EVs, Snover is actually very tough to take down. Priority is a bonus. I save Snover till mid-late game usually, unless I need to bring it out.
Moveset and Item: Priority is priority, which is great in a super offensive metagame. Leech Seed an Protect stall when I can, wood hammer hurts things too.
EVs and Nature: Bulky HP because of taking various resisted attacks, and Snover has Protect and Ice Shard, two moves that ignore speed.
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Glaceon (M) @ Choice Scarf
Ability: Snow Cloak
EVs: 40 HP/220 Spd/248 SAtk
Timid nature (+Spd, -Atk)
- Blizzard
- Hidden Power [Rock]
- Signal Beam
- Baton Pass
---
Role: Late game sweeper. Glaceon is essentially the best sweeper I have seen in any metagame (respectively). With the SpA of Latios, and an even HIGHER Base Power move (that doesnt lower SpA by two stages) with an 100% Accurate Blizzard, Glaceon can tear a team to shreds with it's counters weakened. Glaceon outspeeds Persian and Sneasel with a scarf. I can scout with Glaceon early in the game to see it's counters, who are usually easily to take care of with Flareon. Note: Glaceon is bulky enough to survive a Choice Scarf Gabite's Stone Edge.
Moveset and Item: Blizzard is 100% accurate, and 120 BP, enough said. HP Rock hits Fires AND Ice types, fighting is pretty redundant with Blizzard (other than Ice types). Signal Beam hits Grumpig, who annoys this set as well. Baton Pass helps me scout for counters without using Blizzard's precious PP.
EVs and Nature: EVed to outspeed Max Speed + Jolly Persians and Sneasels. Rest is put into SpA and HP, one extra into hp to make an odd number.
______________________________________________________________
So there it is!
What do you guys think, those of you who love theorymon, or have actually played in the NU metagame?
Suggestions/Comments/Feedback?
Thanks in advance.
EDIT: Wow lots of typos....sorry about that :P