OU Specially Defensive Heatran

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[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Taunt / Protect
move 3: Earth Power
move 4: Stealth Rock / Tera Blast / Will-O-Wisp
item: Leftovers
tera type: Grass / Flying
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Heatran natural's high bulk and decent typing makes it a solid wall able to shrug off resisted and weaker neutral hits and, in conjunction with Flash Fire, take on the likes of Iron Moth and bulky Cinderace. Magma Storm is a strong STAB move that lets it potentially trap the likes of Toxapex and Galarian Slowking, and which even Fire-resistant foes such as Garchomp and Rotom-W can struggle against due to its passive damage. Taunt allows Heatran to block status moves such as Toxapex's Recover and Galarian Slowking's Chilly Reception. Alternatively, Protect can be used to gain extra Leftovers recovery, deal further damage with Magma Storm, and scout Choice item users such as Choice Specs Dragapult, Choice Scarf or Choice Specs Enamorus, and Choice Band Zamazenta. Earth Power provides a way for Heatran to dent Fire-types such as Cinderace, Iron Moth, and opposing Heatran, and it lets Heatran continuously chip Toxapex and Galarian Slowking to more easily remove them after having trapped them. Stealth Rock is used to take advantage of its good matchup against hazard control options such as Hatterene, Corviknight, and bulky Cinderace. Tera Blast Grass is an alternative that lets Heatran threaten the likes of Rotom-W and Hisuian Samurott. Lastly, Will-O-Wisp is another option that allows Heatran to punish Dragonite, Garchomp, and Roaring Moon trying to switch-in, as well as Kingambit aiming to revenge kill Heatran with Sucker Punch. The set opts for near maximum Special Defense investment with enough Speed EVs to outspeed Adamant Kingambit and Azumarill. The 4 Defense EVs in conjunction with maximum HP allows Heatran to always survive an Earthquake from Clodsire from full health. Tera Grass's benefits go beyond the Tera Blast coverage, as it also gives Heatran a resistance to Water- and Ground-type attacks, which expands its range of Pokemon it can trap to include Dondozo, Clodsire, and Garganacl. Tera Grass also synergizes beautifully with Flash Fire, as it removes the potential weakness to Fire-type attacks. Tera Flying is another option that gets rid of Heatran's weakness to Fighting- and Ground-type attacks, notably improving its matchup against Great Tusk and Landorus-T. Dragapult appreciates Heatran's ability to switch into Choice Scarf Gholdengo's Shadow Ball, Choice Scarf Enamorus's Moonblast, and opposing Dragapult's STAB moves. Great Tusk is another Pokemon that appreciates Heatran's support against said special attackers, as well as against Zapdos, Amoonguss, and Hatterene, and in turn it is able to keep Heatran healthy by removing entry hazards with Rapid Spin. Heatran and Toxapex make for a solid defensive core thanks to the former's ability to take on Hatterene, Zapdos, and Gholdengo that annoy Toxapex, and the latter's resistance to Fighting- and Water-type moves that aim to target Heatran such as Close Combat from Iron Valiant, Sneasler, and Zamazenta, Walking Wake's Hydro Steam, and Greninja's Hydro Pump.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:

DKM

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[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Taunt / Protect
move 3: Earth Power
move 4: Stealth Rock / Tera Blast / Will-O-Wisp
item: Leftovers
tera type: Grass / Flying
ability: Flash Fire
nature: Calm
evs: 252 HP / 216 SpD / 40 Spe

[SET COMMENTS]
Heatran natural's high bulk and decent typing makes it for a solid wall able to shrug off resisted and weaker neutral hits. Magma Storm is a strong STAB move mention that even resists and bulky Pokemon can struggle because they get worn down quickly by the secondary effect that lets it potentially trap the likes of Toxapex and Galarian Slowking. Taunt allows Heatran to secure said trapping, preventing healing and pivoting moves such as Toxapex's Recover and Galarian Slowking's Chilly Reception. Alternatively, Protect can be used to gain extra Leftovers recovery also used to wear down further with Magma chip and scout choiced users such as Choice Specs Dragapult, Choice Scarf and Choice Specs Enamorus, and Choice Band Zamazenta. Earth Power provides a way for Heatran to dent Fire-types such as Cinderace, Iron Moth, and opposing Heatran, and lets it continuously chip at Toxapex and Galarian Slowking to more easily remove them after having trapped them. Stealth Rock allows Heatran to further support its team, taking advantage of its good matchup against hazard control options such as Hatterene, Corviknight, and Bulky Cinderace. Tera Blast Grass is an alternative that lets Heatran threaten the likes of Rotom-Wash and Great Tusk Hisuian Samurott. You already threaten tusk plenty with magma, its moreso the defensive benefits vs tusk that let u beat it Lastly, Will-O-Wisp is another option that allows Heatran to punish Dragonite, Garchomp, and Roaring Moon trying to switch in. Also mention its a safe option against late game sucker gambit The set opts for near max bulk on Special Defense, with enough Speed EVs to outspeed Adamant Kingambit and Azumarill. Tera Grass's benefits go beyond the Tera Blast coverage, as it also turns Heatran's weakness to Water and Ground-type attacks into resistances, which expands its range of Pokemon it can trap to include Dondozo, Clodsire, and Garganacl. Mention briefly that tera Grass synergises with flash fire very well Tera Flying is another option that turns around Heatran's weakness to Fighting and Ground-type attacks, notably improving its matchup against Great Tusk and Landorus-Therian. Heatran's ability to shrug off switch into Choice Scarf Gholdengo's Shadow Ball, Choice Scarf Enamorus's Moonblast, and Dragapult's STAB moves allows ones own Dragapult to play around such threats. Great Tusk is another Pokemon that appreciates Heatran's support against said special attackers, as well as against Zapdos, Amoonguss, and Hatterene, and is able to keep the field clear of entry hazards with Rapid Spin, letting Heatran stay healthy throughout the game. Heatran and Toxapex make for a solid defensive core, thanks to the former's ability to take on Hatterene, Zapdos, and Gholdengo that annoy Toxapex, and the latter's resistance to Fighting and Water-type moves that aim to target Heatran such as Iron Valiant's, Sneasler's, and Zamazenta's Close Combat, Walking Wake's Hydro Steam, and Greninja's Hydro Pump.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
1/2
 
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[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Taunt / Protect
move 3: Earth Power
move 4: Stealth Rock / Tera Blast / Will-O-Wisp
item: Leftovers
tera type: Grass / Flying
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Heatran natural's high bulk and decent typing makes it for a solid wall able to shrug off resisted and weaker neutral hits also briefly mention Flash Fire's Fire immunity in this first sentence; you go into more detail later in the analysis, and it's obvious to any experienced OU player that Flash Fire is awesome, but that Fire immunity is a major selling point for Heatran from the word go and helps it stand out, hence why I think it should be mentioned right off the bat. Magma Storm is a strong STAB move that lets it potentially trap the likes of Toxapex and Galarian Slowking, and which even resists such as Garchomp and Rotom-W can struggle against due to its secondary effect of dealing passive damage after a turn. Taunt allows Heatran to secure said trapping, preventing healing and pivoting moves such as Toxapex's Recover and Galarian Slowking's Chilly Reception. Alternatively, Protect can be used to gain extra Leftovers recovery, deal further damage with Magma Storm, and scout choiced users such as Choice Specs Dragapult, Choice Scarf and Choice Specs Enamorus, and Choice Band Zamazenta Mentioning that they're Specs Pult, Scarf/Specs Enamorus, and Band Zamazenta might be a redundancy thing here, since you already specified that you're trying to scout Choice users. On one hand, it's already implied that these are some Choice users you'd want to scout; on the other hand, these mons each have other sets that you really don't want to give a free turn to if you don't know they're Choiced variants yet I'll let you decide what you wanna do with this one. Earth Power provides a way for Heatran to dent Fire-types such as Cinderace, Iron Moth, and opposing Heatran, and lets it continuously chip at Toxapex and Galarian Slowking to more easily remove them after having trapped them. Stealth Rock allows Heatran to further support its team, taking advantage of its good matchup against hazard control options such as Hatterene, Corviknight, and Bulky Cinderace. Tera Blast Grass is an alternative that lets Heatran threaten the likes of Rotom-Wash and Hisuian Samurott. Lastly, Will-O-Wisp is another option that allows Heatran to punish Dragonite, Garchomp, and Roaring Moon trying to switch in, as well as late game Kingambit aiming to KO Heatran with Sucker Punch. The set opts for near max bulk on Special Defense, with enough Speed EVs to outspeed Adamant Kingambit and Azumarill. The small investment of 4 Defense EVs in conjunction with maximum HP allows Heatran to always survive an Earthquake from Clodsire from full health nothing to add here; I'm just glad you mentioned this specifically. Tera Grass's benefits go beyond the Tera Blast coverage, as it also turns Heatran's weakness to Water and Ground-type attacks into resistances, which expands its range of Pokemon it can trap to include Dondozo, Clodsire, and Garganacl. Tera Grass also synergises beautifully with Flash Fire, as the latter upsets the otherwise added weakness to Fire-type attacks from Tera Grass. Tera Flying is another option that turns around Heatran's weakness to Fighting and Ground-type attacks, notably improving its matchup against Great Tusk and Landorus-Therian. Heatran's ability to switch into Choice Scarf Gholdengo's Shadow Ball, Choice Scarf Enamorus's Moonblast, and Dragapult's STAB moves allows ones own Dragapult to play around such threats. The content here is good, but this reads a bit awkwardly as it's currently written. Something like "Dragapult appreciates Heatran's ability to switch into Choice Scarf Gholdengo's Shadow Ball, Choice Scarf Enamorus's Moonblast, and opposing Dragapult's STAB moves" followed by a brief description of what Dragapult can do for Heatran in return would read a little better, IMO. Great Tusk is another Pokemon that appreciates Heatran's support against said special attackers, as well as against Zapdos, Amoonguss, and Hatterene, and is able to keep the field clear of entry hazards with Rapid Spin, letting Heatran stay healthy throughout the game. Heatran and Toxapex make for a solid defensive core, thanks to the former's ability to take on Hatterene, Zapdos, and Gholdengo that annoy Toxapex, and the latter's resistance to Fighting and Water-type moves that aim to target Heatran such as Iron Valiant's, Sneasler's, and Zamazenta's Close Combat, Walking Wake's Hydro Steam, and Greninja's Hydro Pump. You could mention Rillaboom as a teammate; Heatran, even a defensive variant, really likes Grassy Terrain support; it enjoys the passive recovery from Grassy Terrain, Earthquake's damage being cut in half, and possibly even a damage boost for Tera Blast Grass, and in return Heatran can serve as a Grassy Terrain team's Stealth Rocker. This may be more of an Offensive Heatran thing, though, so I'll leave this one up to you as well.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good stuff! This'll be QC 2/2 once implemented!
 

Milak

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[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Taunt / Protect
move 3: Earth Power
move 4: Stealth Rock / Tera Blast / Will-O-Wisp
item: Leftovers
tera type: Grass / Flying
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Heatran natural's high bulk and decent typing makes it for a solid wall able to shrug off resisted and weaker neutral hits,(RC) and,(AC) in conjunction with Flash Fire, to take on the likes of Iron Moth and Bulky Cinderace. Magma Storm is a strong STAB move that lets it potentially trap the likes of Toxapex and Galarian Slowking, and which even resists Fire-resistant foes such as Garchomp and Rotom-W can struggle against due to its secondary effect of dealing passive damage after a turn. Taunt allows Heatran to secure said trapping, preventing healing and pivoting block status moves such as Toxapex's Recover and Galarian Slowking's Chilly Reception and safely trap these foes. Alternatively, Protect can be used to gain extra Leftovers recovery, deal further damage with Magma Storm, and scout choiced Choice item users such as Choice Specs Dragapult, Choice Scarf and or Choice Specs Enamorus, and Choice Band Zamazenta. Earth Power provides a way for Heatran to dent Fire-types such as Cinderace, Iron Moth, and opposing Heatran, and it lets it Heatran continuously chip at Toxapex and Galarian Slowking to more easily remove them after having trapped them. Stealth Rock allows Heatran to further support its team, taking is used to take advantage of its good matchup against hazard control options such as Hatterene, Corviknight, and Bulky bulky Cinderace. Tera Blast Grass is an alternative that lets Heatran threaten the likes of Rotom-Wash and Hisuian Samurott. Lastly, Will-O-Wisp is another option that allows Heatran to punish Dragonite, Garchomp, and Roaring Moon trying to switch in, as well as late-game(AH) (late-game what? sweeper?) Kingambit aiming to KO Heatran with Sucker Punch. The set opts for near max bulk on maximum Special Defense,(RC) investment with enough Speed EVs to outspeed Adamant Kingambit and Azumarill. The small investment of 4 Defense EVs in conjunction with maximum HP allows Heatran to always survive an Earthquake from Clodsire from full health. Tera Grass's benefits go beyond the Tera Blast coverage, as it also turns Heatran's weakness to Water and Ground-type attacks into resistances gives Heatran a resistance to Water- and Ground-type attacks, which expands its range of Pokemon it can trap to include Dondozo, Clodsire, and Garganacl. Tera Grass also synergises synergizes beautifully with Flash Fire, as the latter upsets the otherwise added it removes the potential weakness to Fire-type attacks from Tera Grass. Tera Flying is another option that turns around gets rid of Heatran's weakness to Fighting-(AH) and Ground-type attacks, notably improving its matchup against Great Tusk and Landorus-Therian. Dragapult appreciates Heatran's ability to switch into Choice Scarf Gholdengo's Shadow Ball, Choice Scarf Enamorus's Moonblast, and opposing Dragapult's STAB moves. Great Tusk is another Pokemon that appreciates Heatran's support against said special attackers, as well as against Zapdos, Amoonguss, and Hatterene, and in turn it is able to keep the field clear of Heatran healthy by removing entry hazards with Rapid Spin,(RC) letting Heatran stay healthy throughout the game. Heatran and Toxapex make for a solid defensive core,(RC) thanks to the former's ability to take on Hatterene, Zapdos, and Gholdengo that annoy Toxapex, and the latter's resistance to Fighting-(AH) and Water-type moves that aim to target Heatran such as Iron Valiant's, Sneasler's, and Zamazenta's Close Combat from Iron Valiant, Sneasler, and Zamazenta, Walking Wake's Hydro Steam, and Greninja's Hydro Pump.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
GP Team done
 
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Comments

[SET]
name: Specially Defensive
move 1: Magma Storm
move 2: Taunt / Protect
move 3: Earth Power
move 4: Stealth Rock / Tera Blast / Will-O-Wisp
item: Leftovers
tera type: Grass / Flying
ability: Flash Fire
nature: Calm
evs: 252 HP / 4 Def / 212 SpD / 40 Spe

[SET COMMENTS]
Heatran natural's high bulk and decent typing makes it for a solid wall able to shrug off resisted and weaker neutral hits,(RC) and,(AC) in conjunction with Flash Fire, to take on the likes of Iron Moth and Bulky Cinderace. Magma Storm is a strong STAB move that lets it potentially trap the likes of Toxapex and Galarian Slowking, and which even resists Fire-resistant foes such as Garchomp and Rotom-W can struggle against due to its secondary effect of dealing passive damage after a turn. Taunt allows Heatran to secure said trapping, preventing healing and pivoting block status moves such as Toxapex's Recover and Galarian Slowking's Chilly Reception and safely trap these foes. Alternatively, Protect can be used to gain extra Leftovers recovery, deal further damage with Magma Storm, and scout choiced Choice item users such as Choice Specs Dragapult, Choice Scarf and or Choice Specs Enamorus, and Choice Band Zamazenta. Earth Power provides a way for Heatran to dent Fire-types such as Cinderace, Iron Moth, and opposing Heatran, and it lets it Heatran continuously chip at Toxapex and Galarian Slowking to more easily remove them after having trapped them. Stealth Rock allows Heatran to further support its team, taking is used to take advantage of its good matchup against hazard control options such as Hatterene, Corviknight, and Bulky bulky Cinderace. Tera Blast Grass is an alternative that lets Heatran threaten the likes of Rotom-Wash and Hisuian Samurott. Lastly, Will-O-Wisp is another option that allows Heatran to punish Dragonite, Garchomp, and Roaring Moon trying to switch in, as well as late-game(AH) (late-game what? sweeper?) Kingambit aiming to KO Heatran with Sucker Punch. The set opts for near max bulk on maximum Special Defense,(RC) investment with enough Speed EVs to outspeed Adamant Kingambit and Azumarill. The small investment of 4 Defense EVs in conjunction with maximum HP allows Heatran to always survive an Earthquake from Clodsire from full health. Tera Grass's benefits go beyond the Tera Blast coverage, as it also turns Heatran's weakness to Water and Ground-type attacks into resistances gives Heatran a resistance to Water- and Ground-type attacks, which expands its range of Pokemon it can trap to include Dondozo, Clodsire, and Garganacl. Tera Grass also synergises synergizes beautifully with Flash Fire, as the latter upsets the otherwise added it removes the potential weakness to Fire-type attacks from Tera Grass. Tera Flying is another option that turns around gets rid of Heatran's weakness to Fighting-(AH) and Ground-type attacks, notably improving its matchup against Great Tusk and Landorus-Therian. Dragapult appreciates Heatran's ability to switch into Choice Scarf Gholdengo's Shadow Ball, Choice Scarf Enamorus's Moonblast, and opposing Dragapult's STAB moves. Great Tusk is another Pokemon that appreciates Heatran's support against said special attackers, as well as against Zapdos, Amoonguss, and Hatterene, and in turn it is able to keep the field clear of Heatran healthy by removing entry hazards with Rapid Spin,(RC) letting Heatran stay healthy throughout the game. Heatran and Toxapex make for a solid defensive core,(RC) thanks to the former's ability to take on Hatterene, Zapdos, and Gholdengo that annoy Toxapex, and the latter's resistance to Fighting-(AH) and Water-type moves that aim to target Heatran such as Iron Valiant's, Sneasler's, and Zamazenta's Close Combat from Iron Valiant, Sneasler, and Zamazenta, Walking Wake's Hydro Steam, and Greninja's Hydro Pump.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/dkm.402001/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
GP Team done
Ty vm! This is done now
 
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