jrrrrrrr
wubwubwub
Whether or not Species Clause overcentralizes the game or not based on individual pokemon usage really doesnt matter. The real impact this would have is making the game almost entirely based on luck.
It has been said numerous times by many well-respected battlers that d/p teams can not possibly cover everything. If this clause was removed, instead of having to build teams that can counter a broad range of pokemon, you have to just pray that your opponent isnt using multiples of the pokemon that your team can't handle. A team utilizing 2 or more Bronzong to deal with Garchomp gets murdered by team Magnezone. It makes it a guessing game (even moreso than it already is) and removes almost all of the skill that pokemon requires to be good at.
It has been said numerous times by many well-respected battlers that d/p teams can not possibly cover everything. If this clause was removed, instead of having to build teams that can counter a broad range of pokemon, you have to just pray that your opponent isnt using multiples of the pokemon that your team can't handle. A team utilizing 2 or more Bronzong to deal with Garchomp gets murdered by team Magnezone. It makes it a guessing game (even moreso than it already is) and removes almost all of the skill that pokemon requires to be good at.
This is pretty irrelevant to this topic though, not to mention a no-brainer. Items aren't centralizing, since I personally can't think of any two pokemon that NEED to share a particular item. The "every defensive pokemon needs leftovers" argument really isn't valid since all of the usable walls in d/p have a recovery move except for Bronzong, which learns Explosion anyways. Not adhering to Item Clause is not an argument against adhering to Species Clause.Item clause also necessarily decentralizes the use of items.