SPECTATOR PARTICIPATION WANTED! Engineer vs Objection

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Inspired by Raticates efforts earlier, Heracross prepeares himself for any direct damage so he can hopefully Endure another round. Dusknoir, seeing his ploy plans some Sneaky tactics, and strikes from the Shadows.
Heracross then unleashes a powerful combo attack, using both hands to strike at Dusknoir with dark energy, a so-called Mega Nigth Slash. But Oogie Boogie is patient, and merely chills as he takes the blow, knowing he has plenty of time.
And so, as Heracross recovers from the effort of his attack, Dusknoir approcahes him in a leisurely manner and downs the bug once and for all with a single ghostly Will-o-Wisp.
The mob beats up the dead body; a most unusual sight.

And with that, both players with 3 Pokemon left, but it seems Engineer's are in much better condition. Can Objection turn this around?
Heracrss Endure, A fair bit of EN
Dusknoir Shadow Sneak, 3 EN
10 Damage
Heracross Mega Night Slash, Alot of EN
To crit: 42 No, 24 Damage
Dusknoir Chill
+12 EN
Dusknoir Will-o-Wisp, 6 EN
Heracross Burn, 2 Damage

Team Engineer:

Heracross (Gone)

KOd

Aerodactyl (Benched)

74 HP/74 EN

Stratagem (Benched)

55 HP, 53 EN

Dusclops (Benched)

53 HP, 81 EN

Team Objection:

Dusknoir (Active)

32 HP/75 EN

Jellicent (Benched)

54 HP/77 EN

Emolga (Benched)

20 HP/82 EN

Field: Gravity (2 Rounds)
Stealth Rock on Objections side
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Aah, it turns out that I don't have that move...

Shadow Sneak + Astonish combo - cooldown - Night Shade
IF (You are not Taunted on A3) THEN (Use Taunt on A3 instead)
 
With Heracross' fall Engineer sends out once again Yukai the Dusclops. The young Dusclops sees the older Dusknoir partially as an inspiration, but more immediately as a weakened target.
And so he strikes! By using the Shadows he Sneaks around and attempts to Astonish his evolved form, but Oogie Boogie is decidedly unimpressed and Taunts his opponent for it. He then goes on to burn the inferior spirit with a Will-o-Wisp, then make up the difference between them with Pain Split. Dusclops then manages to get of a Night Shade, putting him ahead slightly.
And the mob has something to say about that...
Dusclops Astonish+Shadow Sneak, 8 EN
To crit: 89 No, to Flinch: 93 No, 14 Damage
Dusknoir Shadow Taunt, 10 EN
10 Damage
Dusknoir Will-o-Wisp, 6 EN
Dusclops Burned
Dusclops Burn, 2 Damage
Dusknoir Pain Split, 17 EN
Everyone has 35 HP
Dusclops Night Shade, 4
10 Damage
Dusclops Burn, 2 Damage
Lynch Dusclops: 3*2=6 damage

Team Engineer:

Dusclops (Active)

27 HP, 68 EN
Burned, Taunt (3 Actions)

Aerodactyl (Benched)

74 HP/74 EN

Stratagem (Benched)

55 HP, 53 EN

Team Objection:

Dusknoir (Active)

25 HP/42 EN

Jellicent (Benched)

54 HP/77 EN

Emolga (Benched)

20 HP/82 EN

Field: Gravity (1 Rounds)
Stealth Rock on Objections side
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
You, sir, are quite annoying.

Taunt - Rock Slide - Bite
IF (Earthquake is used) AND (You are to use Taunt) THEN (Use Rock Slide and push actions back)
IF (Shadow Punch + DynamicPunch is used) THEN (Use Agilidodge - Rock Slide - Taunt if Dusknoir is not Taunted when this sub activates, Agilidodge - Rock Slide - Rock Slide if Dusknoir is)
 
Well, if you insist.

Combo: Shadow Punch + DynamicPunch - Cooldown - Pain Split
If you are taunted on action 3, change action 3 to Earthquake

Quite sure Agilidodge does not avoid perfect accuracy attacks, like a combo involving Shadow Punch.
 
Correct, Agility does not avoid perfect accuracy attacks such as Aerial Ace and Shadow Punch.

Dusclops is withdrawn in favour of Aerodactyl which immediately uses its high speed in attempt to avoid all attacks. However, his Agility is no match for Dusknoir's sneakiness, and the ghost's DynamicShadowPunch combo finds its target, hitting for hefty damage and causing slight confusion.
This slight confusion results in a slight whack to his own face, giving Dusknoir a breather as he cools down.
Then, with Aerodactyl back to his normal state of mind and Dusknoir recovered from exhaustion the battle picks up again. Aerodactyl Taunts Oogie Boogie about his childish nickname, and in response Dusknoir uses his last chance to hit the flying creature with an Earthquake, just as the gravity lessens to the standard 9.8m/s-2.
The mob also uses their chance to beat up Aerodactyl a little as he takes flight.
Aerodactyl Agility (Evasive), 7 EN
Dusknoir DynamicPunch+Shadow Punch, 17 EN
To crit: 54 No, Confusion: 10 2 Action, 19 Damage
Aerodactyl Confusion
Self hit: 47 Yes
Aerodactyl Self hit, 3 EN
7 Damage
Aerodactyl Taunt, 10 EN
Dusclops Earthquake, 7 EN
To crit: 60 No, 20 Damage
Lynch Aerodactyl: 3*3=9 Damage

Team Engineer:

Aerodactyl (Active)

19 HP/54 EN

Dusclops (Benched)

27 HP, 68 EN
Burned

Stratagem (Benched)

55 HP, 53 EN

Team Objection:

Dusknoir (Active)

25 HP/18 EN

Jellicent (Benched)

54 HP/77 EN

Emolga (Benched)

20 HP/82 EN

Field: Stealth Rock on Objections side
 
Shadow Sneak x 3
If a) he uses evasive Agility and b) evasive Agility would avoid Shadow Sneak, use Shadow Punch on that action instead.
If he uses Roost on action 1, use Combo: Earthquake + Earthquake on action 1 and Cooldown on action 2.
 
Aerodactyl takes a chance to Roost but Dusknoir is waiting, and unleashes a huge... or not, it seems Dusknoir doesn't have enough energy!* As a result it just straight up runs out of energy and dies!

*This is due to consecutive attacks penalty. You used EQ on the last action so you would need at least 11+15=26 EN to use the two moves separately, and with only 18 EN...
Aerodactyl Roost, 12 EN
+20 HP
Dusknoir Super Earthquake, too much EN
No Lynch

Team Engineer:

Aerodactyl (Active)

39 HP/42 EN

Dusclops (Benched)

27 HP, 68 EN
Burned

Stratagem (Benched)

55 HP, 53 EN

Team Objection:

Dusknoir (KOd)

25 HP/-10000000 EN

Jellicent (Benched)

54 HP/77 EN

Emolga (Benched)

20 HP/82 EN

Field: Stealth Rock on Objections side
 
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