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Spiritomb (Analysis)

I think RestTalk Spiritomb (with Calm Mind and Dark Pulse) is a good idea, because it prevents Tomb status' alterations and it can use its Pressure ability in order to play as a Crocune/SubToxicRoost Moltres/Zapdos and can set up easily on inoffensive stallers (Blissey/Chansey with Seismic Toss, Dusclops without Snatch).
 
Thanks guys. Now to get this written.

EDIT: This is now written. It took a while, but man it was fun.
 
kk

Add the stuff in Bold
Take out the stuff in Red

[Overview]

<p>Spiritomb's typing makes it one of the few Pokemon to have no weaknesses. Combined with its great defensive stats and useful immunities to Fighting-, Normal-, and Psychic-type moves, Spiritomb makes a great defensive Pokemon. However, not all is good for it. Spiritomb has a lacking movepool in terms of both offense and support, and hasve no reliable recovery outside of the unreliable Rest and Pain Split. The only useful support moves it has access to are Will-O-Wisp, Toxic, and Hypnosis, while most of Spiritomb's attacking moves are either Ghost- or Dark-type. However, Spiritomb does have access to useful moves such as Sucker Punch, Shadow Sneak, and Pursuit, coupled with above average offensive stats, making it one of the best checks to Psychic- and Ghost-type Pokemon in UU. It also has got access to Calm Mind to boost its stats even further. All this, plus having access to Pressure, makes Spiritomb a great defensive and offensive threat in the UU tier, despite its minor flaws.</p>

[SET]
name: Choice Band
move 1: Shadow Sneak
move 2: Pursuit
move 3: Sucker Punch
move 4: Trick
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]

<p>With the above moves, This set makes Spiritomb makes one of the best checks to Psychic- and Ghost-types in the tier. With its above average Attack stat and Choice Band, Spiritomb will hit hard. Shadow Sneak is a reliable STAB and priority move. Pursuit combined with Shadow Sneak will trap any Psychic- or Ghost-type Pokemon in the tier. It doesn't matter if the opposing Pokemon is staying in or switches out, it will go down eventually. Pursuit also takes care of frail U-turn users such as Ambipom. Sucker Punch is mostly used to hit significantly way harder than Shadow Sneak, but is less more unreliable, so it and should therefore be used carefully. Finally, Trick is used if Spiritomb is about to go down or if it has served its purpose, rendering Pokemon such as Chansey useless.</p>

[ADDITIONAL COMMENTS]

<p>Donphan and Hitmontop makes excellent partners, luring out spin blockers such as Froslass or Mismagius, which Spiritomb can then trap and finish off. This will make it easier for Donphan and Hitmontop to spin, while Pokemon such as Yanmega benefits from having Stealth Rock being removed. Defensive behemoths such as Rhyperior, Tangrowth, and Suicune are huge problems for Spiritomb. Celebi or other hard hitting Grass-types can easily take of Rhyperior, but needs to be careful of Megahorn. Fire-type Pokemon can easily finish off Tangrowth. Moltres is an excellent choice and it also benefits from Stealth Rock being removed. Electric-type Pokemon such as Zapdos, Raikou, or Jolteon can easily dispose of Suicune with their Electric-type moves. Heracross is alsslo a huge problem as it resists Spiritomb's Dark-type moves and takes little damage from Shadow Sneak. Moltres can take care of Heracross, as it resists Megahorn and can retaliate with a super effective STAB attack. It needs to be careful of Stone Edge, however. though. Chansey easily walls Spiritomb, so Fighting-type Pokemon help. Heracross is a good example, easily makes a great partner for Spiritomb, taking care of Chansey as well as pesky Dark- and Steel-type Pokemon, while Spiritomb takes care of Psychic-type Pokemon.</p>

[SET]
name: Defensive
move 1: Dark Pulse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Pain Split / Rest / Shadow Sneak
item: Leftovers
ability: Pressure
nature: Sassy
evs: 252 HP / 116 Def / 140 SpD

[SET COMMENTS]

<p>This set takes advantage of Spiritomb's great defenses to stop offensive threats in their tracks. It also works great as a spin blocker as it has no weaknesses. Dark Pulse is Spiritomb's main attacking option, as it is being a reliable move with as no Pokemon being is immune to it. Will-O-Wisp makes physically offensive Pokemon rather useless, and improves making Spiritomb's ability to absorb their physical hits even more physically defensive. Pursuit lets Spiritomb trap check Psychic- and Ghost-types. The move in the last slot is up to own preference. Pain Split and Rest give Spiritomb some kind of recovery, though they are although rather unreliable. Rest gives instant recovery while also recovering status. However, Pain Split doesn't put Spiritomb to sleep, meaning it won't be a sitting duck, but does not heal status and depends on the opposing Pokemon's health. Shadow Sneak is also an option, and in combination with Pursuit, helps trap Psychic- and Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p>Sleep Talk can be used in combination with Rest, making Spiritomb able to do something while sleeping. Sucker Punch can be used over Shadow Sneak to give Spiritomb a more powerful priority move, but it is unreliable against Ghost- and Psychic-types such as Mismagius and Mew who can use support moves to avoid taking damage. It works better against Pokemon with only attacking moves though. The listed EVs optimize Spiritomb's bulk gives the best defensive stats. 140 Special Defense EVs and a Calm nature gives the same Special Defense stat as with 252 Special Defense EVs and a Bold nature, meaning that Spiritomb receives a higher Defense stat with a Calm nature and the listed EVs.</p>

<p>Other Ghost-type Pokemon make good partners if Hitmontop tries to use Foresight and spin away entry hazards from his side of the field. This means that you can switch back and forth while Hitmontop is unable to spin. Roserade or Chansey make excellent partners, as they have access to Aromatherapy and in Chansey's case, the latter Wish. With Aromatherapy, Spiritomb doesn't have to worry about status if carrying Pain Split,. Iif Spiritomb carries Rest, it doesn't have to worry about being a sitting duck either while asleep. Wish helps Spiritomb get back to at full health instantly. Spiritomb is no problem for bulky versions of Arcanine. Dark Pulse does little damage, while Arcanine is immune to Will-O-Wisp. Suicune or Kingdra can take care of Arcanine. Heracross is also a huge problem,. It resistings Dark Pulse, while receiving an Attack boost from Will-O-Wisp. Moltres can take care of Heracross, resisting Megahorn, but needs to be careful of Stone Edge. While Chansey makes a great partner, it also walls Spiritomb if she is on the opposing team opponents side. Heracross can help in taking care of her with its powerful Close Combat.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk / Hidden Power Fighting
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
ivs: 30 Def / 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]

<p>With its natural bulk and good STAB move in Dark Pulse, Spiritomb makes a great user of Calm Mind. As no Pokemon is immune to Dark Pulse, Spiritomb has no problem with using only it as an its only attacking option. Rest is used to recover the damage taken while setting up, and as well as gets ting rid of status. With Sleep Talk, it can continue to boost or attack while asleep. While no Pokemon is immune to Dark Pulse, there are some new additions to the UU tier that cause problems. Empoleon with its high Special Defense and resistance to Dark Pulse can stand in Spiritomb's way, while Cobalion receives an Attack boost every time Dark Pulse hits. This makes Hidden Power Fighting a good option choice over Sleep Talk, hitting both hard . It also hits opposing Dark-type Pokemon who also resist Dark Pulse.</p>

[ADDITIONAL COMMENTS]

<p>Pain Split is an option over Rest if you opt to use Hidden Power Fighting over Sleep Talk. A Bold nature with 252 Defense EVs is used to give Spiritomb maximum physicalla bulk, as with will boost it's Special Defense will be high enough with the boosts from with Calm Mind. The listed IEVs are for Hidden Power Fighting only, and shouldn't be used otherwise. For this set to work to its fullest potential, phazers such as Empoleon and Suicune needs to be removed. Heracross and Zapdos can take care of them. Also, Hitmontop with Foresight might be a problem so Psychic-types, such as Mew or Azelf are good options to help to take care of him. Fighting- and Ground-type Pokemon, such as Heracross and Rhyperior, can help if Spiritomb lacks Hidden Power Fighting, as they can take care of Dark- and Steel-type Pokemon, such as Zoroark, Cobalion and Empoleon, that might get in the way. Toxic Spikes also helps in the long run. Roserade and Nidoqueen can set them up, while Spiritomb is immune to Psychic-type moves, to which they are weak to.</p>

[Other Options]

<p>Toxic can work against Pokemon that are immune or doesn't care about Will-O-Wisp,. bBut Will-O-Wisp is generally the better choice. Hypnosis is can also be worth a slhot to give Spiritomb's team some sleep support, but it has a really shaky accuracy. Confuse Ray is also an option to confuse a foe, but it's very situational. Spiritomb also has got access to Memento to support its teammates. Spiritomb has some other attacking option at to its disposal as well. Shadow Ball is a strong secondary STAB move that can be used, but offers no notable coverage alongside Dark Pulse but Dark Pulse in generally better. Psychic hits Fighting-types, such as Heracross, for super effective damage, but other than that it has no other use. Icy Wind can provide team support by lowering the opponent's Speed stat. Omnious Wind and Silver Wind while having an interesting chance to boost all of Spiritomb's stats, are not particularly useful. does share the same effect, but has some attributes over the other. Omnious Wind does receive a STAB boost, making it more powerful than Silver Wind, but Silver Wind hits Dark-types for super effective damage. Spiritomb also hasve access to Nasty Plot, but Calm Mind is generally better, as it also boosts its Special Defense.</p>

[Checks and Counters]

<p>Heracross takes little damage from Shadow Sneak, while it resists Spiritomb's Dark-type moves, and it doesn't care about Will-O-Wisp. It hits Spiritomb really hard with Megahorn, especially after a Guts boost from Will-O-Wisp, scoring a 2HKO. It needs to be careful of Psychic, however though, especially if it has already used Close Combat before. Escavalier shares about these same traits as Heracross. It resists both Spiritomb's Ghost- and Dark-type moves, while hitting even harder with Megahorn.but needs to watch for Will-O-Wisp is a problem though. Empoleon has shares the same resitances as Escavalier. It is one of the two best checks to the Calm Mind set, as it can phaze Spiritomb it out with Roar,. It but needs to be careful of Hidden Power Fighting if Spiritomb has enough boosts. Cobalion is another Steel-type that can easily dispose of Spiritomb. With its typing, it has a 4x resist to against Spiritomb's Dark-type moves, and while it receives an Attack boost from them, thanks to Justified. Cobalion also resists Spiritomb's Ghost-type moves, and has while having access to Taunt, making it it makes the best counter to the Calm Mind set.</p>

[Dream World]

<p>Spiritomb gets Infiltrator as its Dream World ability. Infiltrator is actually an useful ability on the Choice Band set when it's released, as it lets Spiritomb bypass Reflect. Pressure doesn't serve much any purpose on that set anyways. On the more defensive sets, Pressure is the superior ability.</p>

This is an amateur check so no stampings
 
checking

add etc.

[Overview]

<p>Spiritomb's typing makes it one of the few Pokemon to have no weaknesses. Combined with its great defensive stats and useful immunities to Fighting-, Normal-, and Psychic-type moves, Spiritomb makes a great defensive Pokemon. However, Spiritomb this ghost has a lacking movepool in terms of both offense and support, and has no reliable recovery outside of Rest and Pain Split. The only useful support moves it has access to are Will-O-Wisp, Toxic, and Hypnosis, while and most of Spiritomb's attacking moves are either Ghost- or Dark-type. However, Spiritomb does have access to useful moves such as Sucker Punch, Shadow Sneak, and Pursuit, coupled with above average offensive stats, making it one of the best checks to Psychic- and Ghost-type Pokemon in the tier. It also has access to Calm Mind to boost its stats even further. All this, plus having access to Pressure, makes Spiritomb a great defensive and offensive threat in the UU tier, despite its minor flaws.</p>

[SET]
name: Choice Band
move 1: Shadow Sneak
move 2: Pursuit
move 3: Sucker Punch
move 4: Trick
item: Choice Band
ability: Pressure
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]

<p>With the above moves, Spiritomb makes one of the best checks to Psychic- and Ghost-types in the tier. With its above average Attack stat and Choice Band, Spiritomb will hit hard. Shadow Sneak is a reliable STAB and priority move. Pursuit combined with Shadow Sneak will trap any Psychic- or Ghost-type Pokemon in the tier. It doesn't matter if the opposing Pokemon is staying in or switches out, it will go down eventually. Pursuit also takes care of frail U-turn users such as Ambipom. Sucker Punch is mostly used to hit way harder than Shadow Sneak, but is less reliable, so it should be used carefully. Finally, Trick is used if Spiritomb is about to go down or if it has served its purpose, rendering Pokemon such as Chansey useless.</p>

[ADDITIONAL COMMENTS]

<p>Donphan and Hitmontop make excellent partners, luring out spin blockers such as Froslass or Mismagius, which Spiritomb can then trap and finish off. This will make it easier for Donphan and Hitmontop to spin, while and Pokemon such as Yanmega benefit from the removal of Stealth Rock being removed. Defensive behemoths such as Rhyperior, Tangrowth, and Suicune are huge problems for Spiritomb. Celebi or other hard hitting Grass-types can easily take of Rhyperior, but need to be careful of Megahorn. Fire-type Pokemon can easily finish off Tangrowth. Moltres is an excellent choice,[comma] and it also benefits from Stealth Rock being removed. Electric-type Pokemon such as Zapdos, Raikou, or Jolteon can easily dispose of Suicune with their Electric-type STAB moves. Heracross is also a huge problem,[comma] as it resists Spiritomb's Dark-type moves and takes little damage from Shadow Sneak. Moltres can take care of Heracross, as it resists Megahorn. It needs to be careful of Stone Edge,[comma] though. Chansey easily walls Spiritomb, so Fighting-type Pokemon help. Heracross makes a great partner for Spiritomb, taking care of pesky Dark- and Steel-type Pokemon, while Spiritomb takes care of Psychic-type Pokemon.</p>

[SET]
name: Defensive
move 1: Dark Pulse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Pain Split / Rest / Shadow Sneak
item: Leftovers
ability: Pressure
nature: Sassy
evs: 252 HP / 116 Def / 140 SpD

[SET COMMENTS]

<p>This set takes advantage of Spiritomb's great defenses to stop offesive offensive threats in their tracks. It also works great as a spin blocker,[comma] as it Spiritomb has no weaknesses. Dark Pulse is Spiritomb's main attacking option; it is a reliable move that no Pokemon are immune to. , being a reliable move with no Pokemon being immune to it. Will-O-Wisp cripples makes physically offensive Pokemon rather useless, making Spiritomb even more physically defensive. Pursuit lets Spiritomb check Psychic- and Ghost-types. The move in the last slot is up to own preference. Pain Split and Rest give Spiritomb some kind of recovery, although they both are rather unreliable. Rest gives instant recovery while also recovering status. However, Pain Split doesn't put Spiritomb to sleep, meaning it won't be a sitting duck. However, Pain Split makes Spiritomb vulnerable to status. Shadow Sneak is an option if recovery is not needed, as, in combination with Pursuit, it helps trap Psychic- and Ghost-types.</p>

[ADDITIONAL COMMENTS]

<p>Sleep Talk can be used in combination with Rest, making Spiritomb able to do something while sleeping. Sucker Punch can be used over Shadow Sneak to give Spiritomb a more powerful priority move, but it is unreliable against Ghost- and Psychic-types such as Mismagius and Mew. It works better against Pokemon with only attacking moves though. The listed EVs gives the best defensive stats. 140 Special Defense EVs and a Calm nature gives the same Special Defense stat as with 252 Special Defense EVs and a Bold nature, meaning that Spiritomb receives a higher Defense stat with a Calm nature and the listed EVs.</p>

<p>Other Ghost-type Pokemon make good partners if opposing Hitmontop try tries to use Foresight and spin away entry hazards from his their side of the field. This means that you can switch back and forth while Hitmontop is unable to spin. Roserade or and Chansey make excellent partners, as they have access to Aromatherapy; the latter also has Wish to heal Spiritomb. and the latter Wish. With Aromatherapy, Spiritomb doesn't have to worry about status if carrying Pain Split. If Spiritomb carries Rest, it doesn't have to worry about being a sitting duck either while asleep. Wish, especially from Chansey's massive HP, helps Spiritomb get back at full health instantly. Spiritomb is no problem for bulky versions of Arcanine. Dark Pulse does little damage, while Arcanine is immune to Will-O-Wisp. Suicune or Kingdra can take care of Arcanine. Heracross is a huge problem,[comma]. It resists resisting Dark Pulse, while and receiving an Attack boost from Will-O-Wisp. Moltres can take care of Heracross, resisting Megahorn, but needs to be careful of Stone Edge. While Chansey makes a great partner, it also walls Spiritomb if she is on the opponent'[apostrophe]s side. Heracross can help taking take care of her with its powerful Close Combat.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk / Hidden Power Fighting
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
ivs: 30 Def / 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]

<p>With its natural bulk and good STAB move in Dark Pulse, Spiritomb makes a great user of Calm Mind. As no Pokemon is immune to Dark Pulse, Spiritomb as no problem with using only it as an attacking option. Rest is used to recover the damae damage taken while setting up, as well as getting rid of status. With Sleep Talk, it can continue to boost or attack while asleep. While no Pokemon is immune to Dark Pulse, there are some new additions to the UU tier that cause problems. Empoleon,[comma] with its high Special Defense and resistance to Dark Pulse,[comma] can stand in Spiritomb's way, while Cobalion receives an Attack boost every time Dark Pulse hits. This makes Hidden Power Fighting a good choice over Sleep Talk. It also hits Dark-type Pokemon super effectively that who also resist Dark Pulse.</p>

[ADDITIONAL COMMENTS]

<p>Pain Split is an option over Rest if opt to use Hidden Power Fighting over Sleep Talk. A Bold nature with 252 Defense EVs is used to give Spiritomb maximum physicla bulk, as with will boost it's its Special Defense with Calm Mind. The listed EVs IVs are for Hidden Power Fighting only, and shouldn't be used otherwise. For this set to work to its fullest potential, phazers such as Empoleon and Suicune needs need to be removed. Heracross and Zapdos can take care of them. Also, Hitmontop with Foresight might be a problem,[comma] so Psychic-types, such as Mew or Azelf,[comma] help to take care of him. Fighting- and Ground-type Pokemon, such as Heracross and Rhyperior, help if Spiritomb lacks Hidden Power Fighting, as they can take care of Dark- and Steel-type Pokemon, such as Zoroark, Cobalion,[comma] and Empoleon, that might get in the way. Toxic Spikes als also helps in the long run. Roserade and Nidoqueen can set them up, while and Spiritomb is immune to Psychic-type moves, which they are weak to.</p>

[Other Options]

<p>Toxic can work against Pokemon that are immune to or doesn't don't care about Will-O-Wisp. But However, Will-O-Wisp is generally the better choice. Hypnosis can also be worth a shot to give Spiritomb's team some sleep support, but it has a really shaky accuracy. Confuse Ray is also an option to confuse a foe, but it's very situational. Spiritomb also got access to Memento to support its teammates. Spiritomb has some other attacking option to its disposal as well. Shadow Ball is a strong secondary STAB move that can be used, but Dark Pulse in generally better since no Pokemon are immune to Dark-type moves. Psychic hits Fighting-types, such as Heracross, for super effective damage, but other than that it has no other use. Icy Wind can provide team support by lowering the opponent's Speed stat. Omnious Wind and Silver Wind does share the same effect of possibly raising all Spiritomb's stats by one stage, but eachhas some attributes over the other. Omnious Wind does receive a STAB boost, making it more powerful than Silver Wind, but Silver Wind hits Dark-types for super effective damage. Spiritomb also has have access to Nasty Plot, but Calm Mind is generally better, as it also boosts its Special Defense.</p>

[Checks and Counters]

<p>Heracross takes little damage from Shadow Sneak, while it resists Spiritomb's Dark-type moves, and it doesn't care about Will-O-Wisp. It hits Spiritomb really hard with Megahorn, especially after a Guts boost from Will-O-Wisp, scoring a 2HKO. It needs to be careful of Psychic though, especially if it has used Close Combat before. Escavalier shares about the same traits as Heracross. It resists both Spiritomb's Ghost- and Dark-type moves, while hitting and it even harder with Megahorn. Will-O-Wisp is a problem though. Empoleon shares the same resitances as Escavalier. It is one of the two best checks to the Calm Mind set, as it can phaze it out with Roar. It needs be careful of Hidden Poer Power Fighting if Spiritomb as has enough boosts. Cobalion is another Steel-type that can easily dispose of Spiritomb. With its typing, it as a 4x resist against Spiritomb's Dark-type moves, while and it receives an Attack boost from them,[remove comma] thanks to Justified. Cobalion also resists Spiritomb's Ghost-type moves and has access to Taunt, making it , while having access to Taunt, it makes the best counter to the Calm Mind set.</p>

[Dream World]

<p>Spiritomb gets Infiltrator as its Dream World ability. Infiltrator is actually an useful ability on the Choice Band set when it's released, as it lets Spiritomb bypass Reflect. Pressure doesn't serve much purpose on that set anyways. On the more defensive sets, Pressure is the superior ability.</p>
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[Other Options]

Omnious Wind and Silver Wind does share the same effect of possibly raising all Spiritomb's stats by one stage, but each has some attributes over the other. Omnious Wind does receive a STAB boost, making it more powerful than Silver Wind, but Silver Wind hits Dark-types for super effective damage.


You spelled Ominous Wind wrong both mentions, and "does" should be "do."
 
Some changes have been made to keep this analysis up to date with the new DW releases. Nothing major, just added Infiltrator to the Overview and the Choice Band set, so there's no need for it to go through QC again or a extra GP check. I also made some mentions about it in the AC of the other sets.
 
Add
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Comments

[Overview]

<p>Spiritomb's typing makes it one of the few Pokemon to have no weaknesses. Combined with its great remarkable (I wouldn't say they're "great") defensive stats and useful immunities to Fighting-, Normal-, and Psychic-type moves, Spiritomb makes a great defensive Pokemon. However, Spiritomb has a lacking movepool in terms of both offense and support, and has no reliable recovery outside of Rest and Pain Split. The only useful support moves it has access to are Will-O-Wisp, Toxic, and Hypnosis, and most of Spiritomb's attacking moves are either Ghost- or Dark-type. However, Spiritomb does have access to useful moves such as Sucker Punch, Shadow Sneak, and Pursuit, coupled with above average offensive stats, making it one of the best checks to Psychic- and Ghost-type Pokemon in the tier. It also has access to Calm Mind to boost its stats even further. All this, plus having access to Pressure and Infiltrator, makes Spiritomb a great defensive and offensive threat in the UU tier, despite its minor flaws.</p>

[SET]
name: Choice Band
move 1: Shadow Sneak
move 2: Pursuit
move 3: Sucker Punch
move 4: Trick
item: Choice Band
ability: Infiltrator
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]

<p>With the above moves, Spiritomb makes one of the best checks to Psychic- and Ghost-types in the tier. With its above average Attack stat and Choice Band, Spiritomb will hits extremely hard. Shadow Sneak is a reliable STAB and priority move. Pursuit combined with Shadow Sneak will trap can force any Psychic- or Ghost-type Pokemon in the tier into playing a deadly guessing game. It doesn't matter if the opposing Pokemon is staying in or switches out, it will go down eventually With some good prediction, Spiritomb is able to KO a Pokemon whether or not it stays in or not. Pursuit also takes care of frail U-turn users such as Ambipom. Sucker Punch is mostly used to hit way harder than Shadow Sneak, but is less reliable, so it should be used carefully. Finally, Trick is used if Spiritomb is about to go down faint or if it has served its purpose if there is a troublesome wall that needs to be taken care of; , rendering it also renders Pokemon such as Chansey useless.</p>

[ADDITIONAL COMMENTS]

<p>Infiltrator is the better and recommended choice of ability as it ignores Reflect, but Pressure is still viable if you prefer it. Donphan and Hitmontop make excellent partners, luring out spin blockers such as Froslass or Mismagius, which Spiritomb can then trap and finish off. This will make it easier for Donphan and Hitmontop to spin use Rapid Spin, and Pokemon such as Yanmega benefit from the removal of Stealth Rock. Defensive behemoths such as Rhyperior, Tangrowth, and Suicune are huge problems for Spiritomb. Celebi or and other hard hitting Grass-types can easily take of Rhyperior, but need to be careful of Megahorn. Fire-type Pokemon can easily finish off Tangrowth., and Moltres is an excellent choice, and since it also benefits from Stealth Rock being removed. Electric-type Pokemon such as Zapdos, Raikou, or Jolteon can easily dispose of Suicune with their Electric-type moves attacks; (repetition) they're more or less in the same boat as Grass-types in this case. Heracross is also a huge problem as it resists Spiritomb's Dark-type moves and takes little damage from Shadow Sneak. Moltres can take care of Heracross, as it resists Megahorn. It; however, it needs to be careful of Stone Edge though. Chansey easily walls Spiritomb, so Fighting-type Pokemon help. Heracross makes a great partner for Spiritomb, taking care of pesky Dark- and Steel-type Pokemon, while Spiritomb takes care of Psychic-type Pokemon.</p>

[SET]
name: Defensive
move 1: Dark Pulse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Pain Split / Rest / Shadow Sneak
item: Leftovers
ability: Pressure
nature: Sassy
evs: 252 HP / 116 Def / 140 SpD

[SET COMMENTS]

<p>This set takes advantage of Spiritomb's great admirable defenses and fantastic immunities to stop offensive threats in their tracks. It also works great as a spin blocker, as Spiritomb has no weaknesses. Dark Pulse is Spiritomb's main attacking option; it is a reliable move that no Pokemon are immune to. Will-O-Wisp cripples physically offensive Pokemon, making Spiritomb even more physically defensive stronger in said area. Pursuit lets Spiritomb check Psychic- and Ghost-types. The move in the last slot is up to ones own preference. Pain Split and Rest give Spiritomb some kind of recovery, although they are both rather unreliable. Rest gives instant recovery while also recovering status. However, Pain Split doesn't put Spiritomb to sleep, meaning it won't be a sitting duck. However, Pain Split makes Spiritomb vulnerable to status. Shadow Sneak is an option if recovery is not needed, as, in combination with Pursuit, it helps trap Psychic- and Ghost-types Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Infiltrator can be used to bypass the rare Safeguard, and it also helps Spiritomb's Dark Pulse if Light Screen is active, but Pressure is superior as it helps stall out the opponent's PP. Sleep Talk can be used in combination with Rest, making Spiritomb able to do something while sleeping. Sucker Punch can be used over Shadow Sneak to give Spiritomb a more powerful priority move, but it is unreliable against Ghost- and Psychic-types such as Mismagius and Mew. It works better against Pokemon with only attacking moves. The listed EVs gives the best defensive stats. 140 Special Defense EVs and a Calm nature gives the same Special Defense stat as with 252 Special Defense EVs and a Bold nature, meaning that Spiritomb receives a higher Defense stat with a Calm nature and the listed EVs as it.</p>

<p>Other Ghost-type Pokemon make good partners if opposing Hitmontop try to use Foresight and spin away entry hazards from their side of the field. This means that you can switch back and forth while Hitmontop is unable to use Rapid Spin. Roserade and Chansey make excellent partners, as they have access to Aromatherapy; the latter also has Wish to heal Spiritomb. With Aromatherapy, Spiritomb doesn't have to worry about status if carrying Pain Split. If Spiritomb carries Rest, it doesn't have to worry about being a sitting duck while asleep. Wish, especially from Chansey's and its massive HP, helps Spiritomb get back at to full health instantly. Spiritomb is no problem for bulky versions of Arcanine. Dark Pulse does little damage, while Arcanine is immune to Will-O-Wisp. Suicune or Kingdra can take care of Arcanine. Heracross is a huge problem, resisting Dark Pulse and receiving an Attack boost from Will-O-Wisp. Moltres can take care of Heracross, resisting Megahorn, but needs to be careful of Stone Edge. While Chansey makes a great partner, it also walls Spiritomb if she it is on the opponent's side. Heracross can help take care of her Chansey with its powerful Close Combat.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk / Hidden Power Fighting
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With its natural bulk and good STAB move in Dark Pulse, Spiritomb makes a great user of Calm Mind. As no Pokemon is immune to Dark Pulse, Spiritomb has no problem with using only it as an sole attacking option. Rest is used to recover the damage taken while setting up, as well as getting rid of status. With Sleep Talk, it Spiritomb can continue to boost or attack while asleep. While no Pokemon is immune to Dark Pulse, there are some new additions to the UU tier that cause problems. Empoleon, with its high Special Defense and resistance to Dark Pulse, can stand in Spiritomb's way, while Cobalion receives an Attack boost every time Dark Pulse hits. This makes Hidden Power Fighting a good choice over Sleep Talk. It also hits Dark-type Pokemon that resist Dark Pulse super effectively that resist Dark Pulse.</p>

[ADDITIONAL COMMENTS]

<p>Infiltrator can be used on this set as well as it bypasses Light Screen, which can be useful. However, Pressure is generally better as Spiritomb can PP stall with it and its defenses last Pokemon on a team thanks to its above-average defenses. Pain Split is an option over Rest if you opt to use Hidden Power Fighting over Sleep Talk. A Bold nature with 252 Defense EVs is used to give Spiritomb maximum physicla physical bulk, as with will boost its Special Defense with Calm Mind as Special Defense is not needed thanks to Calm Mind. For this set to work to its fullest potential, phazers such as Empoleon and Suicune need to be removed. Heracross and Zapdos can take care of them latter two. Also, Hitmontop with Foresight might be a problem, so Psychic-types, such as Mew or Azelf, help to take care of him it. Fighting- and Ground-type Pokemon, such as Heracross and Rhyperior, help if Spiritomb lacks Hidden Power Fighting, as they can take care of Dark- and Steel-type Pokemon, such as Zoroark, Cobalion, and Empoleon, that might get in the way. Toxic Spikes also helps in the long run. Roserade and Nidoqueen can set them up, and Spiritomb is immune to Psychic-type moves, which they are weak to.</p>

[Other Options]

<p>Toxic can work against Pokemon that are immune to or don't care about Will-O-Wisp. However, Will-O-Wisp is generally the better choice, due to the crippling effect it has on phyiscal attackers. Hypnosis can also be worth a shot to give Spiritomb's team some sleep support, but it has a really shaky awful accuracy. Confuse Ray is an option to confuse a foe, but it's very situational. Spiritomb also got has access to Memento to support its teammates. Spiritomb has some other attacking option to its disposal as well. Shadow Ball is a strong secondary STAB move that can be used, but Dark Pulse in generally better since no Pokemon are immune to Dark-type moves. Psychic hits Fighting-types, such as Heracross, for super effective damage, but other than that it has no other use is fairly useless Psychic is an awful attacking type. Icy Wind can provide team support by lowering the opponent's Speed stat. Ominous Wind and Silver Wind do share the same effect of possibly raising all Spiritomb's stats by one stage, but each has some attributes over the other. Ominous Wind does receive a STAB boost, making it more powerful than Silver Wind, but Silver Wind hits Dark-types for super effective damage. Spiritomb also has access to Nasty Plot, but Calm Mind is generally better, as it also boosts its Special Defense, which is usually better for a Pokemon with low Speed and solid defenses.</p>

[Checks and Counters]

<p>Heracross takes little damage from Shadow Sneak, resists Spiritomb's Dark-type moves, and it doesn't care about Will-O-Wisp. It hits Spiritomb really hard with Megahorn, especially after a Guts boost from Will-O-Wisp, scoring a 2HKO. It needs to be careful of Psychic, though, especially if it has used Close Combat before. Escavalier shares about the same traits as Heracross. It resists both Spiritomb's Ghost- and Dark-type moves, and it hits even harder with Megahorn. Will-O-Wisp is a problem for it, though. Empoleon shares the same resitances resistances as Escavalier. It is one of the two best checks to the Calm Mind set, as it can phaze it out with Roar. It needs be careful of Hidden Power Fighting if Spiritomb has enough boosts. Cobalion is another Steel-type that can easily dispose of Spiritomb. With its typing, it has a 4x resist against Spiritomb's Dark-type moves, and it receives an Attack boost from them thanks to Justified. Cobalion also resists Spiritomb's Ghost-type moves and has access to Taunt, making it the best counter to the Calm Mind set.</p>

You need to vary your sentence structure a little!
e.g.:

Celebi or other hard hitting Grass-types can easily take of Rhyperior, but need to be careful of Megahorn. Fire-type Pokemon can easily finish off Tangrowth. Moltres is an excellent choice and it also benefits from Stealth Rock being removed. Electric-type Pokemon such as Zapdos, Raikou, or Jolteon can easily dispose of Suicune with their Electric-type moves . Heracross is also a huge problem as it resists Spiritomb's Dark-type moves and takes little damage from Shadow Sneak.

This is before I made any edits, but if you read it aloud to yourself, it just sounds so bland and dreary. If you work on this, though, you'll become a great writer for the site. Good job!

GP Approved 2/2
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