Sup, I wanted to call for discussion about how I think the retain system should change for the future of SPL. I wanted to get this thread out with a healthy amount of time before manager sign ups start (although who knows when that will be with the tourney schedule changing as often as it is). FTR I haven't decided if I'd like to sign up this upcoming year, but regardless of if I do, I'd like to nip this in the bud.
Retains have become far too prevalent in recent editions of SPL. In the last SPL alone, 26 unique players were retained. Of those 26, 12 were retained after a trade for a player's retain rights (trading rights being something I'll hit below). Retains on paper are a great addition to this tournament, allowing managers who made an investment the prior year to be rewarded in the following season for their initial pick up. Instances such as grabbing the winner of Grand Slam for 3k despite none of that player's main tiers being in the tournament, but having the ability to 'steal' away that player cheap in the next year once their main tiers are added, finding a new player and developing them into a great player thus being rewarded the year following, etc. However, retains in their current state are more designed to holding a "would-be" expensive player to the same team year after year and denying the right of other managers to ever have a chance at these players. To name-drop a couple shining examples from SPL 9:
Team Raiders has retained the following players:
TDK for 16k
TDK, who has been retained for the third year in a row, despite being in a pool that would have comfortably seen him going upwards of ~30-35k judging by the prices of other top level SM OU players. This isn't a "steal" that the managers from last year were able to get themselves though, seeing as he's been on lock since SPL 7(and not even by the original team to purchase him). Given how cheap he is now, TDK could even be held onto for 4 more years before even coming close to this arbitrary mark!
Indie Scooters has retained the following players:
Ojama for 28.5k
Ojama, who has been on lock since at least SPL 5! (Maybe even longer but it's hard to parse through these pre-SPL 6 threads for quick info). On top of just being retained for 5 years, his rights have been traded nearly every season.
The TL;DR of the above points is that retains have become too powerful and prevalent, leading to absurd advantages/disadvantages of teams before the draft actually happens. In a community where manager turn-over rates are usually between 50-70% per year, it's very blatant how a manager's odds of winning the tour reside too heavily on which team they can snag in the manager signup thread.
I've spoken with Hikari and Hogg as representatives for the TD team and they informed me that fixing the retain system was on their horizon already, I'm using this thread to present my suggestions for changes and spark discussion from those who are likely to participate in this up-coming SPL.
Some potential solutions I've come up with:
a) Setting a maximum price that a player can be retained for.
I settled on 15k as the optimal price cap on retains. The reason for this is that it denies any one player from being retained MORE than twice, while also ensuring the high value players all make it into the auction market for a fair shot between all teams. 20k would also be a somewhat reasonable price to settle on, although it nullifies the first reason for the 15k cap unless a specific year limit is placed on per player.
b) Setting a retain limit on players.
If that sounds confusing, it really just means "X player may only have their retain rights purchased Y number of times." 2 times would be my preference on this, as it ensures no player is stuck to one team for more than the arbitrary amount of 3 years at a time (one full generation though!).
c) Lowering the number of retains a team is allowed to purchase.
This one is fairly basic and I'd push for it to be implemented regardless of the other suggestions.
d) Removing the trading of retain rights.
I believe this should happen above any other solutions, seeing as trading retain rights doesn't even belong with the entire concept of what a retain is. On top of being illogical, it gives too much power to the teams who have multiple good retain-worthy options and are free to trade away rights after picking their 3. As a similar alternative, I had the idea to perhaps limit teams to 1 trade all season, be it for a player's retain rights or an actual player post-draft/at mids, thus forcing teams to avoid being greedy when looking for retain trades.
e) Cutting retains entirely.
I sure hope this won't happen, as retains are great when balanced and not abused, but it is definitely worth considering as a viable option. Every team starts off on the same foot, although it would hurt team identity and purpose.
f) Any combination of suggestions a through d.
Anyway, please don't hesitate to respond if you agree or disagree with anything I've presented or have possible solutions of your own! The tournament itself is still decently far away so this thread's lifespan has no reason to be cut so short.
Also one thing I didn't specifically address above was whether or not a player should be allowed to deny being retained, but I wasn't entirely sure where to fit that point in. FWIW it would probably be used to support cutting retains entirely.
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e: Somebody suggested I edit in my personal best case scenario. I'd personally most want to implement the 15k max price and remove trades/limit trades to 1 per team.
Retains have become far too prevalent in recent editions of SPL. In the last SPL alone, 26 unique players were retained. Of those 26, 12 were retained after a trade for a player's retain rights (trading rights being something I'll hit below). Retains on paper are a great addition to this tournament, allowing managers who made an investment the prior year to be rewarded in the following season for their initial pick up. Instances such as grabbing the winner of Grand Slam for 3k despite none of that player's main tiers being in the tournament, but having the ability to 'steal' away that player cheap in the next year once their main tiers are added, finding a new player and developing them into a great player thus being rewarded the year following, etc. However, retains in their current state are more designed to holding a "would-be" expensive player to the same team year after year and denying the right of other managers to ever have a chance at these players. To name-drop a couple shining examples from SPL 9:
Team Raiders has retained the following players:
TDK for 16k
TDK, who has been retained for the third year in a row, despite being in a pool that would have comfortably seen him going upwards of ~30-35k judging by the prices of other top level SM OU players. This isn't a "steal" that the managers from last year were able to get themselves though, seeing as he's been on lock since SPL 7(and not even by the original team to purchase him). Given how cheap he is now, TDK could even be held onto for 4 more years before even coming close to this arbitrary mark!
Indie Scooters has retained the following players:
Ojama for 28.5k
Ojama, who has been on lock since at least SPL 5! (Maybe even longer but it's hard to parse through these pre-SPL 6 threads for quick info). On top of just being retained for 5 years, his rights have been traded nearly every season.
The TL;DR of the above points is that retains have become too powerful and prevalent, leading to absurd advantages/disadvantages of teams before the draft actually happens. In a community where manager turn-over rates are usually between 50-70% per year, it's very blatant how a manager's odds of winning the tour reside too heavily on which team they can snag in the manager signup thread.
I've spoken with Hikari and Hogg as representatives for the TD team and they informed me that fixing the retain system was on their horizon already, I'm using this thread to present my suggestions for changes and spark discussion from those who are likely to participate in this up-coming SPL.
Some potential solutions I've come up with:
a) Setting a maximum price that a player can be retained for.
I settled on 15k as the optimal price cap on retains. The reason for this is that it denies any one player from being retained MORE than twice, while also ensuring the high value players all make it into the auction market for a fair shot between all teams. 20k would also be a somewhat reasonable price to settle on, although it nullifies the first reason for the 15k cap unless a specific year limit is placed on per player.
b) Setting a retain limit on players.
If that sounds confusing, it really just means "X player may only have their retain rights purchased Y number of times." 2 times would be my preference on this, as it ensures no player is stuck to one team for more than the arbitrary amount of 3 years at a time (one full generation though!).
c) Lowering the number of retains a team is allowed to purchase.
This one is fairly basic and I'd push for it to be implemented regardless of the other suggestions.
d) Removing the trading of retain rights.
I believe this should happen above any other solutions, seeing as trading retain rights doesn't even belong with the entire concept of what a retain is. On top of being illogical, it gives too much power to the teams who have multiple good retain-worthy options and are free to trade away rights after picking their 3. As a similar alternative, I had the idea to perhaps limit teams to 1 trade all season, be it for a player's retain rights or an actual player post-draft/at mids, thus forcing teams to avoid being greedy when looking for retain trades.
e) Cutting retains entirely.
I sure hope this won't happen, as retains are great when balanced and not abused, but it is definitely worth considering as a viable option. Every team starts off on the same foot, although it would hurt team identity and purpose.
f) Any combination of suggestions a through d.
Anyway, please don't hesitate to respond if you agree or disagree with anything I've presented or have possible solutions of your own! The tournament itself is still decently far away so this thread's lifespan has no reason to be cut so short.
Also one thing I didn't specifically address above was whether or not a player should be allowed to deny being retained, but I wasn't entirely sure where to fit that point in. FWIW it would probably be used to support cutting retains entirely.
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e: Somebody suggested I edit in my personal best case scenario. I'd personally most want to implement the 15k max price and remove trades/limit trades to 1 per team.
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