Thunder threatens, the odd Fire Blast threatens, Counter is the only reasonable move that Skarm beats there but that still gives Nidoking many opportunities to freeze. (Thankfully, Ice Beam is just weak enough that it'd take two consecutive crits to 3HKO Skarm. Drill Peck is only a coin flip OHKO even at max but I can just WW and use Spikes for the necessary chip without risking eating it.) It's a question of do I go to Lax and risk EQ crit, especially if he predicts the switch, or do I stay in and hope he overpredicts or even misses the special attack (unless it's Thunder
bolt but lol). It's an interesting endgame in that it's still very much up in the air who wins at that point. Shame I got crit.
Fear seems to love making that play though. Specifically, the refuse-to-use-Rest play. It's sort of alien to see someone so readily trade long-term security for short-term bursts of control over the match, and I honestly kind of love it (even if it might make their teammates sweat bullets). One has to wonder how many of those "lucky bounces" that Fear's critics love to bring up can actually be attributed to this hyper-aggressive playstyle.
Rest does make you quite vulnerable and I think sometimes players are too liberal with putting themselves to sleep with non-ST sets. You eat free Spikes from a couple double switches or bad phazes and suddenly you're no longer healthy enough to survive and it becomes a big defensive scramble to not end up dying without actually getting that one attack back you skipped on to Rest in the first place. Opponents are also prone to putting themselves in a vulnerable spot making would-be spotty switches because they assume you'll give them the free turns to do whatever it is they planned to do (Spike/Spin, get off their own low-HP Rest, etc.) and simply playing counter to the presumed safe play completely ruins them. But, obviously, the higher your reward for guessing right and the lower your risk for guessing wrong this can be very broadly applied to any situation.
In this case, I don't think it made much sense to give Raikou up but Fear seemed to be operating under the assumption lastmon Lax would cheese me with Rollout without realizing that he can't also sac Miltank because it's not actually a threat to me. I operated under the assumption that the odds were 15/16 in my Skarmory's favor...
"Cute" is also how I'd describe that one moveset Fear always has on their team. It isn't clear if it actually helps in most matches. The corollary to that, of course, is that it's also unclear if it hurts. And as we saw vs. sulcata last week, there's the odd chance it just dominates the match. So it could very well be a low-risk high-reward play to regularly add a dash of "cute" to one's teams (albeit not indiscriminately; Fear's approach to "cute" is certainly a little smarter than "use arbitrary weird set on Pokemon X").
The Starmie is weird but kinda genius, although I'm pretty sure I'd have abused Nightmare plenty by now if I knew the proper mechanics before. (I have used it before, mostly as a filler move on Gengar.) Rollout Lax is kinda whack since it
only beats Curseskarm as lastmon Lax and if Skarm isn't lastmon itself the opponent can also credibly revenge kill Lax after 5x Drill Pecks (pending what the opponent has left, Lax should be ~29% which is in range of Zapdos/Raikou Thunder plus the chance of 1/6 attacks critting is about 1-in-3). I see no other use for it, because you will just die if you start Rollout up any other time in the match, so there's no reason to use it over Thunder or FB/FT since those always beat Skarm regardless of game state in addition to covering other things.
A lot of random moveset choices don't always end up mattering, though. Or they do but you don't see it as a spectator, like anytime Lax's fourth move isn't revealed because it's a coverage move not favored against the opponent's main Normal resist. Or the fact I was running Icy Wind + Ice Beam against Fear and itching for a Zapdos to cheese *ahem* so I had no response to Cloyster just hard switching into mine and taking my Spikes down. Which ended up not mattering because I froze Miltank and he walked Cloyster into Explosion for some reason but eh. Or bad luck happens and a mon dies unexpectedly blah blah.
Time to bring back Dream Eater Jynx. I used Dream Eater Eggy two or three times in SPL9 and unluckily got a Ttar matchup every single time...
