I think my calm mind fini team is one of my best and most consistent teams (see: my team bazaar post) but i kinda already posted it. it's technically different because i changed the sets and zap is no longer on the team, but its still more or less the same so i won't post that one, especially when you can just go to the team bazaar and grab it there. This team uses an aspect of fini i feel is underexplored in swsh dou, and that's it's defensive utility. fini has an amazing movepool for both offensive and defensive play, but i think people arent using defensive fini to its fullest potential. im not saying this is the perfect defensive fini team, as that doesn't exist, but i tried.
Team Overview:
Ribombee: This was originally diancie but setting trick room with no fake out users was quite a chore so i settled on sticky webs for this team. Ribombee is the best webs setter outside of psychic terrain so i chose it. pretty standard set here. tailwind and webs for speed control, moonblast for chip on stuff like zygarde and kyube, and pollen puff to heal up heatran so it can get back to doing heatran things. max special atk and speed and shield dust for the ability because being immune to fake out is huge for a tailwind/webs setter
Tapu Fini: The main event. Support fini is an interesting build and i think it fits well on this team. moonblast and muddy water for stabs, madness is probably what youre gonna be clicking most because being able to just rip away 50% of someone's hp is usually much better than what moonblast and muddy water are doing outside of supereffective hits. Taunt is to stop trick room and keep opposing fini from setting up because this team doesnt have the best matchup into opposing fini. the evs are just the sample, but if you really wanted to be optimal you could take away some hp or special atk evs and put them into speed to outspeed zera in tailwind, but you have webs so you outspeed it in tailwind regardless so i didnt really see that as nesessary
Tsareena: As you may have already noticed, nothing on this team has protect. This is offense, who has time to protect? But seriously, Tsareena is here to help our matchup against opposing fini and deal with priority like fake out and glide. power whip for fini, triple axel to hit zygarde, hjk for incin and heatran and u turn because pivot moves are broken. There are a number of moves you can run over u turn if pivoting isnt your style but we'll get to that. assault vest also helps you sponge hits from fini better.
Heatran: Specs heatran is here to blitz everything under tailwind and fire off insanely powerful eruptions. Charcoal is more flexible and gives you a protect mon, but flash cannon can help with diancie if it gets out of hand and allow heatran to act as a pseudo fini check because stab flash cannon does a decent chunk to unboosted fini, and i like the extra power, so specs it is
Genesect: Scarf genesect is really only here to have synergy with zygarde but it helps deal with opposing fini and zygarde as well as unboosted diancies outside of trick room. This is a pretty standard set as well. Iron head and u turn for stabs (you can run flash cannon over iron head if you want, iron head is just personal preference) and then bolt beam coverage on the special side.
Zygarde: Zygarde is another pokemon that work great with tailwind and webs and helps against opposing heatran because we have 3 fire weaks on this team. Waves and Arrows are the moves you actually click, superpower comes in handy every million games to hit kyube if its been chipped and you arent already locked into an actual move, and extreme speed to pick off low hp targets. I am a firm believer in jolly zygarde, but you could make an argument for adamant on this team
Strengths: tailwind in the early game makes it really easy to gain momentum and taunt + madness on fini helps you keep it. If you're not prepared to deal with a team like this you kinda just autolose on matchup alone, and even when you have a good matchup such as semiroom a suprise taunt from fini can easily turn a game around. This team has mad snowball potential and its super fun and easy to use. I'm garbage at piloting offense and I can still use this team to decent success, so if i can do it, you can too
Weaknesses: While this team can easily overpower a lot of stuff in the current meta, it still has some problems. Not having protect on anything can end up being a problem depending on your positioning and ability to think ahead about what you lock into on your choiced mons, and if your opponent manages to get trick room up the game is practically over. This team also doesnt have fake out or redirection, so if your opponent has a lot of mons that are immune to webs and they match tailwind it can be difficult to generate free turns for your hard hitters to put in work, but luckily not many flying types/levitaters are seeing usage rn, and boots is hilariously bad in doubles
Other Options: I'll take this time to go over how you can change this team to fit your personal preferences and what you want to do with it. Bee is pretty solid, Tapu fini can run a ton of different moves, like icy wind and heal pulse, but i feel this combination of moves was the most effective, Tsareena can run stuff like feint, knock off, or even taunt if you change the item, but i felt u turn was the best out of these options and in testing i just prefered being able to u turn out on stuff like rillaboom. Though feint is definitely satisfying to pull off. Heatran could be modest but i dont really see a point to it, it's already hitting hard enough and the extra speed can end up mattering sometimes. charcoal is more flexible, i just think specs is more fun, so that's definitely a personal preference thing. Genesect i can't see you changing in any meaningful way that would be better than this set other than flash cannon over iron head for diancie if you do end up removing specs tran. same thing with zygarde. Those are just the things i thought of while writing this, you can obviously take this team and change it however you want, but i just wanted to give some alternatives and explain some of my move choices in greater detail.
Conclusion: I feel like i did a pretty good job with this and i hope you enjoy using it. Thanks to the people in doucord that helped me with this and some of the other teams i've built recently, you guys (and gals) are great. Ok bye-