So, let's start from the top. I present to y'all, what I like to call, GrassySunHO. The concept behind this team was to take advantage of Grassy Terrain, Sun, and Hyper Offense. I started with Ninetales, obviously, with it being a Sun team. I gave Ninetales Nasty Plot because it allows Ninetales to potentially sweep while Sun is active. Safety Goggles allows Ninetales to set-up in front of Venusaur (or Milotic [if you like playing risky]), and not have to worry about being slept. The next mon I added was Charizard. I wanted this Charizard to be unconventional so that it could catch the opponent off-guard. That being said, I gave it Ancient Power and Choice Scarf. Ancient Power can be used to counter Pelipper (or another Charizard), and Choice Scarf allows it to outspeed anything that doesn't have its speed boosted.
My third mon was Venusaur. Instead of relying on sleep spam, I wanted this Venusaur to be a powerhouse. Earth Power hits Fire-type mons that threaten Venusaur and Growth allows Venusaur to become the monster it needs to be. Weakness Policy is to insure that Venusaur gets some type of boost, but I really did it because I like the idea of Growth and Weakness Policy stacking stat boosts (+4). However, you can also give Venusaur Life Orb since it has Giga Drain to heal itself. The fourth mon I chose was the lovely Tsareena. Tbh, Tsareena is standard for me to use nowadays. It completely shuts down priority, like Fake Out, and then she can counter those bulky and pesky Water-type mons at the same time. U-Turn allows Tsareena to do chip damage, pivot, and put yourself in a better position by sending out another mon. Solar Blade was chosen because it's a Sun team, and it does so much damage. Sitrus Berry is for if HJK fails.
My fifth mon was Rillaboom. I decided to use Rillaboom this week because it's my fav out of Cinderace (2nd) and Inteleon (3rd). Rillaboom is the whole reason this team is considered GrassySunHO. With Grassy Surge, Rillaboom is, essentially, helping all of its teammates with Grass-type moves (even Ninetales and Charizard). U-Turn allows it to do the same thing as Tsareena, but Rillaboom also has Fake Out to buy time (or waste time [xD]). I decided to go with Miracle Seed and Drum Beating because that's all Rillaboom really needs to wreck shit. Drum Beating is a speed control move, so even if Rillaboom doesn't OHKO a mon, that mon is still gonna be slower than Rillaboom's partners. I really didn't wanna do AV like everybody else, which allowed Rillaboom to run Protect. My sixth, and last mon, was Whimsicott. It wouldn't be HO without Whimsicott. Priority Tailwind allows Whimsicott to ensure its teammates always move first. I shouldn't have to explain the rest. Anyways, I had fun building this team. I hope y'all enjoy it as much as I do. :)