
thanks to Seo. for the art!
Welcome to the SS LC sample teams thread! This is a collection of solid and successful teams designed for new players to try out.
Everyone is welcome to submit teams below, but your team must first be approved before it is added to the OP. Remember to include a description of how the team works and what each member does.
Choice Scarf Vulpix by Plas






https://pokepast.es/ae8b1144df65cc74
A very common balance team featuring scarf vulpix. Generally the gameplan is going to be to knock as many evios as possible while trapping staryu/mareanie/pony/onix with diglett so scarf vulpix can shred through teams. Mienfoo is the blanket check to everything, pawn is the very strong rocker that checks abra/vull/poisons/birds well in one slot, vullaby is the grass/psychic/general special check on this team (soft check to staryu/abra/vulpix/pory) because this variant of these 6 is bulkier to generally be safest vs the most matchups. Mareanie is the fighting check and can set t spikes to pester opposing teams, force the poisons out early get knock offs w/ vull/pawn when the poisons come in. These 6 are very flexible for changes for example mienfoo can go fully phys def w/ 236 hp 196 phys def impish nature to check vullaby/timburr. diglett can also be sub/sucker/rock slide etc as other 2nd/3rd moves. I like protect for things like explosion onix/ scarf foo soft check and final gambit for staryu personally.
Agility Porygon by KSG






https://pokepast.es/77b3923c73c320b6
This team is based around two of what I believe are the strongest threats in the meta currently, Porygon and Grookey. Porygon goes crazy when Pawniard and Ferroseed are gone, and Grookey can force awkward turns from those steels and heavily punishes Ferroseed team compositions. Porygon in turn reliably threats Foongus - one of the only truly reliable checks - for Grookey. Life Orb Grookey is almost TOO strong - +2 Wood Hammer mulches Vullaby from full - and can exert game-winning leverage in spots where it picks with Glide, such as vs Wingull. Both of these Pokemon are immensely powerful breakers, and as long as they are alive this team should have enough juice to overpower most defensive cores, especially the ubiquitous Mareanie. Vullaby is Overcoat with some SpD investment to check Foongus, and Heat Wave can put Ferroseed and Pawniard out of commission. Pawniard is 16 speed with SpD as the team really needs it to hold firm against fast special attackers and Vullaby, both of which are huge weaknesses. Mareanie and Mienfoo round out the defensive backbone as extremely reliable durable Regen mons.
Abra + Trapinch by Penta Please






https://pokepast.es/8b365a5eacf76ec3
So I began at the start of Gen 8 looking for the perfect team. My inspiration was from <Toadow famous 6> from gen 7.His team worked incredibly well and could take a lot of pressure and not really any gimmicks on it. So I wanted to build a team with 0 match up fish and reliable, consistent, efficient and could work against anything. I have to thank serene grace for also inspiring me to build this. The words he told me changed my outlook on team building . "I like to use things that people know are coming but cant stop" - serene, the teams foundation is from that. No tricks really up the sleeve and just relying on positioning and skill to win! This team would later be tried and tested and ultimately made into the greatest balance team I have ever built solo.
Timburr aka the best fighter, this mon is incredible really , gives us priority's strong stab bulk and ability to put insane pressure on opponent. Being able to clean late game is amazing too! The words may not be spot on but go like this
One of the stars of this team , ALWAYS getting great usage out of pinch no matter what. Here to rid pawn , ground/steels and pick things off. Quick attack is mandatory or else the team is marginally worse trust me lmao. You will find yourself netting crazy kills with QA. Pinch gets kills against things it shouldn't be most the time
Pawniard , A vital pokemon on this team , gives us vull resist, rocks and crazy utility with knock . Priority on pawn is really important as well to finish things off. A good pivot and immunity to poison . Spamming knock is the goal .Checks abra lastly
The legendary foongus , hate or love him. Very critical to sleep something IMPORTANT and a great pivot for the team , Plus it gives us a sleep absorb when facing other foongus. This annoying thing can sometimes solo broken opposing teams if you play right.
Abra , my favorite mon. Has insane sp atk , can be a blanket , can. sweep late game , and if things hit the fan can certainly always trade at minimum at 1:1 which is why they wanted my baby banned gen 7 :) Protect is not necessary , but if you want the most balance keep it for defeating foo late game , Shadow ball / energy ball are good alternatives for waters or Woobat if you have trouble.
Lastly but not least, Vullaby. This mon is my lead 9/10 bc of what it can do and force 50/50. Key to this mon is to get as much utliity out of it to pressure opponent and get as many knocks as you can. Heatwave is for ferro and pawn/mag. Adamant because jolly Vull is dumb to me. knock + bb is wiping damn near everything in its way. With the speed boost it gets as well makes this Pokemon a requirement for speed control and power + defog , Invaluable.






Fightspam by Gummy






https://pokepast.es/a5cdf04dc370df11
This is your bog standard balance team featuring reckless scarf foo. reckless hjk is doing a billion to everything so your gameplan is to spam knock off and weaken some of foo's checks with timburr before sending in foo and praying you don't miss. other than that it plays like every single other team that features foo/ferro/vull. i guess this also counts as a hazardstack team. if the opp has stuff like spritzee fightspam then your defensive backbone focuses pretty heavily on mareanie so make sure to preserve it. i'd also avoid letting foo get knocked bc the team is pretty slow otherwise. LO abra can definitely be scary if they carry fire punch so make sure to keep bray healthy until they reveal the set. timburr is thunderpunch bc the team can have a tough time with mareanie and its also just nice to get rid of it for foo sweep.
Mienfoo + Diglett by ojr






https://pokepast.es/a9750c0436ac64a9
This team will be focused on Mienfoo. Instead of the usual pivoting set, this team features a more offensive variant to catch defensive Poison-types off guard. With the increase in attack investment, the damage rolls can change significantly. Which can help a lot with forcing progress. One of the big differences is forcing Mareanies to recover instead of a safe Scald. For instance, it makes trapping it with Diglett much easier. That is why I added Diglett as the next teammate. After that, I wanted something else that can take on defensive Poison-types like Mareanie and Foongus. Ferroseed also provides a defensive backbone for threats that are faster than Mienfoo like Abra, Wingull, and Staryu. At this point, I was still weak to Fire-types like Ponyta and Vulpix so I added Staryu. Staryu can also pressure the before mentioned Poison-types Mareanie and Foongus with a strong Analytic Psychic on the switch. Besides that Staryu also provides hazard control and a fast offensive presence. At this stage, I was still very weak to SD Grookey and I had no Fight-resist. Koffing seemed like an easy fit since it performs both of those roles. Finally, I added Onix to improve the Vullaby matchup and act as a wincon.
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