Resource SS LC Sample Teams

Standard agil pory + trapinch built in lcwc for renny vs wail wailord.

:xy/porygon: :xy/foongus: :xy/timburr: :xy/trapinch: :xy/vullaby: :xy/pawniard:
(click on sprites)

Pory + trap is a fucking strong core trapping easy ferro, pawn, pory's counters.
I put foong as fighting resist + grookey check + sleep absorber.
I put vulla for having a good pivot + defogger + ground-immunity + good for uturning and switching in freerly trapinch on pawn/onix.
Timb is for pawn, ferro, scraggy, pory. It is better than foo here for ddance scraggy cuz it's a bit annoying. You can put either tpunch or ipunch but I prefer ipunch, you have a strong mu against foongus with it and you are not forced to put your foong or risking a spore on pawn/vulla. Mare isn't annoying cuz you have both bulky pory and foong.
I needed then a setter so I put pawn also as flying check, psychic check (abra, ponyg, woobat).
It is pretty easy to use because of the real porygon's power and for the easy strat of trapping (thanks to vulla's pressure on pawn). It is also pretty solid and has both speed and priorities that really help against sweepers like scraggy, nplot vulla, grookey, woobat, ponyg, pory and so one.

Replays - Pokémon Showdown (
Replays - Pokémon Showdown (
[Gen 8] LC replay: Wail Wailord vs. Mionda - Pokémon Showdown (
Hi all! I started playing LC recently, playing SS in the last Levi Premier League [an LC Discord tour -- server invite here] and getting to r10 of this seasonal. I lost open and seasonal this week, which was disappointing but which also gives me a chance to share some of the teams I like.

:ss/mienfoo: :ss/staryu: :ss/ferroseed: :ss/vullaby: :ss/onix: :ss/koffing:

I used this in the LPL Semifinals vs grizz, albeit with some changes (NP > Pivot Vullaby, Recover-less Staryu). DD Onix is really cool, particularly when you don't run into Grookey. It is faster than nearly all scarfers and can be a very cool wincon, especially if you keep it healthy enough to stay out of Timburr range.

Ponyta-Galar is a bit of a demon for this team since the only thing as fast as it is Staryu. Fitting TWave onto Star would make you more secure against it. However you'd have to drop spin and go defog Vulla because I feel like Staryu really needs Recover to help this team against Ice Beam Porygon and late-game Onix.

Going with no Psychic + poison-type Koffing, which lacks recovery, can make Timburr a bit annoying, but knocking it and then forcing it to take chip from onix can be good - especially if you keep hazards off so Koffing lasts longer defensively.


:ss/mienfoo: :ss/mareanie: :ss/ferroseed: :ss/vullaby::ss/trapinch::ss/abra:

I built this one most recently (yesterday) and used it in seasonal vs zeriloa (despite losing the series). my idea was that I wanted to use LO Abra, a stupidly strong threat, and needed a way to get it in safely. Eject Button Mareanie ended up being that way; if you switch in on a fighter using anything but Knock, it'll send you into a mon of your choice (Abra) for free, which can be a cool way to break up U-turn cycles. They try to knock you on the switch a lot tbf so it isnt always effective, but Covet lets you take their item after the button is used or knocked off, which is a nice way to get that Eviolite back.

Due to no Onix or Pawn, this team is a bit Vullaby weak; Mareanie + your own Vullaby + LO Abra can manage it OK, though, as long as you don't give it too many chances to come in. (Keep Rocks up!). Mareanie as poison also gives you an issue against Protect Grookey, which Trapinch can't trap; any other Grookey can be handled.

EDIT: If you feel confident in your ability to weaken and/or trap opposing Ferroseed, Abra can run Energy Ball over Fire Punch. Make sure to move the EVs out of Attack if you do so.


:ss/timburr: :ss/staryu: :ss/pawniard: :ss/vullaby: :ss/foongus: :ss/porygon:

I used this team in LPL vs Zeriloa. Ice Beam or Tbolt on Staryu can also be added to hit Vullaby, but TWave Pawn / your own Vulla can do OK. This team uses Scarf Porygon to sweep while having a pretty decent Fighting-type switch-in for Timburr revenge-killing, Foongus, and just being generally solid defensively.


Enjoy! Despite being fairly centralized, I have found LC fun to play and build in. Good luck to everyone currently doing open/ssnl!
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This is the team that im using in LC:psyglad:

Mostly used to Strength Sap physical threat to the team
Or can be used to sweep if dark types already checked by Mienfoo

Used to kill of dark type and fighting types
Or can be use to encore a baited electric/grass move
(Ex: using Vullaby to bait a thunder punch from an elekid then switching in to cottonee
To encore it)
This strat wont work on dark types

Mostly use to kill grass types
Can also be use as the bait for the encore strat
Reason of using this: Its literally the meta king lol

Can be use to check stuff
Good lead most of the time
Can be a threat to other mienfoo if berry juice was consumed

Alolan Diglett:
Using the alolan one instead of kanto one since the team
Needed a vullaby resist
Works mostly the same as kanto diglett except the trapping thing

Just all around a good last member
Can be use for a fire punch bait but i don’t recommend it

Thats the team hope You can try it on ladder
Post Vullaby team. (You can change the spreads and sets if you want.)EDIT:Revamp Time.

Now that vullaby is gone, teambuilding have become a bit more easy, since you no need to scramble and find a decent rock type just for vullaby. I built this team like two or three days ago and its been solid for me. Carvanha is a really underappreciated threat, being to sweep teams at a moments notice. Flip Turn is also generally useful for pivoting and chipping checks such as Foongus, Ferroseed, Mienfoo, Timburr and the list goes on. Diglett is for trapping Mareanie and other Electric Types that can be annoying. Koffing is for a fighting and grass type check, as you really need one, otherwise you have to spam focus sashes which is not fun. Ferroseed provides another Grookey check if the Grookey does not run drain punch. It also provides spikes which can soften the opponents team so that the team can gain more progress in terms of damage. Timburr is a fighting type while running a really odd set in terms of defog and guts as its ability. (I put defog so that my team can have some entry hazard removal, otherwise mienfoo is a bit better.) Abra is the soft check to Scraggy with sash gleam, and can pressure and force switch poison types, so you can switch into your mons much more easily against passive opponents.
:grookey:-when ban this thing. Jokes aside, this pokemon can 6-0 this team if Koffing is heavily weakened. So, keep your Koffing at pristine shape.
:foongus:-This thing is fat af. You NEED to chip it heavily so that the team can finish it off. Like sure, Ferroseed can stall this out, but they will just switch.
Choice Scarf:vulpix:-Keep your diglett alive to trap it and kill it, otherwise weather ball will 5-0.
:phantump:-Use Ferroseed to stall this out ig, otherwise it will stall you out.
Choice Scarf:mudbray:-This is the only good:mudbray: set and if you're not running this, what are you doing. I've literally lost to this TWICE LOL.
:scraggy:- If your team does not have a fairy(Some idiots still run Poison Jab lol), your team is weak to this. Very simple, no questions needed.
There are probably more threats, but these are the major ones imo.
Overall, I think this team can get some improvements, but idrk what to change.
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save the ocean
is a Tiering Contributoris a former Tournament Circuit Champion
hi, posting a few teams here that i also submitted as samples in the lc room on ps!

:ponyta: :staryu: :timburr: :koffing: :ferroseed: :diglett:
a team i built around pony-k; some pretty standard stuff. the idea behind the defensive core of evio pony-k + koffing was to be able to handle grookey + fighter spam teams (see examples below) effectively. typically these teams like to use grookey + 1 or 2 fighters to break through the opposing poison types, but by using pony-k on this build you can save koffing to switchin to fighters (mienfoo/burr) while pony handles grookey comfortably. other specifics include the timburr spread which avoids a 2hko by scraggy from full, while bulldoze on diglett prevents scraggy from setting up and is also nice for 1v1ing other digletts.

:mienfoo: :ferroseed: :timburr: :koffing: :grookey: :staryu:
a very offensive grookey + fightspam team that is very representative of the meta rn. on this team the idea is to use the 2 fighters to pressure the opposing poison types to set up for a scarffoo or grookey endgame. ice punch timburr helps break thru foongus while ferro abuses it spreading knocks/para/rocks. if this team is played well, there's no way that koffing can keep all 3 offensive mons in check, while mare also suffers vs seed and can have regen stunted by the team's own koffing. when facing a team more prepped for fighters + grookey (ie poison + pony-k) u-turn on grookey provides a good option on a pony switch to bring in either scarffoo or an analytic hydro pump from star.

:abra: :pawniard: :grookey: :scraggy: :staryu: :foongus:
this is a cool team i built for a friend that is another example of fighter+grookey synergy but with a different twist. abra here not only works as a breaker and a soft check to opposing scraggys, but also as support for the team's own scraggy as it is able to spread paralysis on incoming pawns/pony-gs/frills/ferros to help scraggy get up a sub more reliably. the other tech on this team is low sweep pawn which again helps prevent opposing scraggy from setting up. with this team you should also aim to overwhelm the opponents' poison fighter core through using grookey to weaken then scraggy to sweep, or vice versa.
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wesh papillon

formerly p4P1//0n
Reposting the team I made an rmt on ( and topped ladder with)

:munchlax: :mareanie: :ferroseed: :larvesta: :timburr: :ponyta-galar:

Dont feel like writing the same text again, so here's a link to the rmt:

Tldr: Team is basically made around munchlax+mareanie being super hard to take down, with ferro for hazards support, timburr as removal, larvesta is the grookey check and 2nd fight resist if needed, and ponyta-g is a very strong late game wincon
Choice Scarf Inkay + Para Suck Ferroseed
Grookey @ Eviolite
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Grassy Glide
- Wood Hammer
- Drain Punch
- Swords Dance

Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 20 Def / 92 SpA / 180 SpD
Bold Nature
- Scald
- Sludge Bomb
- Recover
- Toxic Spikes

Mudbray @ Eviolite
Ability: Stamina
Level: 5
EVs: 116 HP / 196 Atk / 36 Def / 156 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Close Combat

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 4 SpA / 228 SpD / 36 Spe
Bold Nature
- Spikes
- Giga Drain
- Knock Off
- Thunder Wave

Inkay @ Choice Scarf
Ability: Contrary
Level: 5
EVs: 244 Atk / 236 Spe
Jolly Nature
- Switcheroo
- Superpower
- Knock Off
- Facade

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 36 Atk / 156 Def / 236 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Knock Off
My personal Favourite team And Deadly Balanced of Attack and Defense. Try It yourself
Might one weakness is Hazard but can be overcome if Inkay settles
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we don't have many samples at the moment so I thought I'd try to submit one to help contribute, I normally wouldn't try but I ran this team by number of players I consider much better than myself and many had positive things to say, so here.

:mienfoo: :natu: :munchlax: :pawniard: :koffing: :diglett:

I wanted to see what building with munchlax would get me in the current meta, as I think it can have insanely dominant matchups vs special orientated teams like Staryu+Abra/Ponyta-G, and it's definitely not a dead weight in other ones, as it has a huge attack stat that can force some progress, and has the very helpful ability to serve as a blanket check to all Ponyta-K's, as it can't be KOd even on the switch by any of the commonly run sets, which makes it more reliable than other resists that can be covered by wild charge or high horsepower (Munchlax also offers an insane matchup edge vs most sun teams). Protect pairs well with Koffing, letting you damage Mienfoo and then nuetralize regen, but you can change this to facade to be more threatening after dealing with a flame body Ponyta or a Wisp Koffing. Toxic can also be run to make the frillish MU substantially better but it's worse in almost all other matchups. You may opt for 9 speed and 17 attack instead of the 7/19 spread provided for more relevant speed tiers after inflicting paralysis, but you may find the damage decrease undesireable.
koffing is already the most dominant poison, but when building with munchlax I was even more certain of using it, because it's very important to limit mienfoo's regenerator. I experimented a bit and decided on a Bold 20 defense EV koffing with Thief, because the fighting types munch brings in can click knock off on it very freely, so I thought a set that was prepared to switch into primarily knock off's, take minimal damage, and regain momentum by taking eviolite's back from the opponent would be best.
:pawniard: :mienfoo:
No set variance to explain here really, alongside Koffing this completes one of the most powerful build cores in the meta, Mienfoo acts as a defensive pivot, can u-turn into Diglett, breaks for itself and functions as a win condition, pawn has excellent typing, STAB knock off and strong priority, provides rocks, checks Abra, etc.
air balloon Diglett immediately makes things much more dangerous for scarf Mudbray, a problem matchup. You can also run eviolite instead to pivot into more things, have more health for final gambit, and take less from things such as Pawniard sucker punch. Diglett benifits from the combined efforts of Munchlax's high damage, Koffing to still regen cores, and Mienfoo U-turn, to pick off weakened pokemon like Mienfoo or Foongus. Diglett overall is a very self explanatory pokemon but its role fits onto this kind of team very well.
thanks to Expulso for the idea, but Natu was a very important pick for the 6th mon, and gives the team a lot of its identity. It proves a secondary and infinitely more reliable ground immunity, an offensive psychic for pressuring poison-types, another grass and fighting check to shore up things vs grookey, timbur, or foo, as well as the only spore immunity which is fairly critical. Magic bounce also gives you an inherent advantage throughout the match, as it makes plays more difficult for the opponent and can make people hesitate or complicate the play for doing things like getting up rocks or clicking thunder wave, even if you don't take advantage of this. Psychic and heat wave are mandatory, and roost takes advantage of eviolite's bulk vs several pokemon. You may opt for U-turn or twave for your last slot on natu, but I would choose giga drain because it makes things easier vs Mudbray and is relevant vs Frillish, which can give the team trouble.

wrote at 2am so excuse run-on sentences and formatting, here's the paste again
A very standard, solid team. Actually the first sample I've ever tried to make, but apart from a couple minor suggestions I implemented, everyone I've talked to seem to find it good enough

Mienfoo is the standard set, It's a case of if it's not broken don't fix it. The Undisputed King of LC offers strong offensive pressure with a powerful STAB, pivot utility with U-Turn, which synergises great with regenerator letting it stay healthy as the battle goes on. Fake out is great for some reliable priority chip and breaking sashes.

koffing and ferroseed make the main two walls of the team, together covering a majority of threats in the tier.

Koffing carries thunderbolt for waters like frillish and mareanie, fire blast for ferroseed, and sludge bomb as it's STAB. Pain Split is a good move for both recovery and bringing several mons into KO range.

Ferroseed is a bulky set, with rocks and thunder wave as support options, Giga drain as a good healing STAB, and the quintessential knock off.

Staryu brings a strong mix of both support and offence, letting you keep hazards off your side and staying healthy through recover. Hydro pump is inaccurate, but its extra power is a good enough trade. Ice Beam is a strong coverage option that often lets you finish off weakened opponents without risking the accuracy or depleting the PP of Hydro Pump, and also lets you sting common counters foongus and ferroseed for some decent chip damage. All in all, a very strong, versatile mon.

Abra is unquestionably one of the best pokemon in the tier, not just for its ability to take down tier king mienfoo. The combination of it's STAB psychic and shadow ball let it OHKO or 2HKO the majority of the non-eviolite tier. Protect lets it block fake out attempts from mienfoo, as well as stall and scope out the opponent's intentions. Stalling a turn can often change everything, like stalling against grookey for the grassy terrain to run out. Submission is a very powerful move that is a very hard hit on it's counters pawniard and ferroseed, especially the former who takes 4x supereffective damage from it. Magic guard let's it negate LO damage altogether, as well as any hazards or status condition-related damage.

Lastly, we come to diglett, resident trapping specialist. Arena Trap allows it to trap in a variety of steel and fire types, such as ponyta-kanto and pawniard. Substitute allows it to play around the fairly common sucker punch pawniard, and knocking it out with the very hard-hitting STAB Earthquake. A sucker punch of it's own lets it revenge kill faster threats like scarfers when weakened, and hit any mon in general for a surprisingly good amount of chip damage. Beat up serves a very specific purpose, allowing it to Kill focus sash abra in one turn, provided it has at least 5 members of its team, including itself, alive and not statused. Air balloon spells a death sentence for scarf mudbray attempting to earthquake, since the combination of choice locking and arena trap lets it easily setup a substitute for free and/or knock out the mudbray without taking any damage. Also, very good for breaking an opponent's morale :)

All in all a very solid team, that should easily let any newcomer get a hang of the tier!

If you think it's good enough please do approve it, else I'm also open to suggestions for minor changes. Except submission. I'm not changing submission.^_^
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Doubles LC Leader
is a Tiering Contributoris the defending LC Circuit Champion
Hello all, with the end of the circuit tours, I'll share two of the teams that have done great for me.

Steel Spam
:ss/diglett: :ss/ponyta: :ss/pawniard: :ss/magnemite: :ss/koffing: :ss/ferroseed:

This team, that I call steel spam, seeks to overwhelm Fighting and Ground types with both Scarf Magnemite and Scarf Pawniard. I really like Scarf Pawn, because it lets you get the jump on Porygon, Ponyta and the many Psychic types out there, as well as not being trapped by regular Diglett. Koffing is very useful on the team, because with its ability Neutralizing Gas, it denies Regenerator recovery from Mienfoo. Therefore, it pairs extremely well with Pawniard, since weakening Mienfoo often means the opponent doesn't have a good switch-in to Scarf Pawniard's Knock Off anymore.
With more than half the team being weak to Ground, the team seeks to overload any opposing trapper. Air Balloon Diglett is crucial to holding the team together, serving as the only Ground "resist". It can remove opposing Diglett to free the way for Magnemite, and it can trap and remove Ponyta, Scarf Diglett and Scarf Mudbray, which would otherwise be big threats to this team. Diglett also has Protect to notably patch up a weakness to Scarf Mienfoo, which would counter both Steel Scarfers.
With 3 Steel types, the team is also weak to Ponyta after a Flame Charge. This is why Flash Fire Pony is here, to prevent the opposing Ponyta from getting a Flame Charge speed boost, and trading it with Diglett if it loses the ties. Finally, Ferroseed is on the team as the only switch-in to Staryu, and the only hazards. I chose Spikes over Stealth Rock because it chips more the targets that the team wants to wear down, such as Fighting types, Pawniard and Ferroseed.
The team also has a relatively good matchup against setup spam. Scarf Pawniard is good at preventing Natu from setting screens, either by outspeeding it or by breaking screens with Brick Break. It also outspeeds Scarf Tyrunt after a Dragon Dance, which can be useful to revenge kill. Zigzagoon is well covered with 3 Steel types, and Ponyta can stop Magby after a Belly Drum if Stealth Rocks are not up.
Note: in a previous version of the team, I had Staryu instead of Ponyta, which is ok, but makes it weaker to opposing Ponyta, since if Staryu gets chipped, Ponyta can run through the team after a Flame Charge.
Replays (with Staryu): Fall Seasonals Round 2 Fall Seasonals Round 6


Double Rock Dance
:ss/ponyta: :ss/onix: :ss/grookey: :ss/pawniard: :ss/tyrunt: :ss/koffing:

This is a team I built with both Dragon Dance Rock types in Onix and Tyrunt. The two together gives a better chance that one of the two gets to sweep, depending on which is better against the opposing team. The team again stacks a Ground type weakness, but this time uses Eviolite Grookey to be able to switch into them handily and set Grassy Terrain to protect its teammates. Ponyta weakens opposing physical attackers with burns to give the Rock types an easier time to set up. Ponyta can also be used to switch into Pawniard, considering the lack of a Fighting type, and can fish for the burn from Flame Body on both Pawniard and Grookey. The rest of the team is pretty self-explanatory. Koffing can still be used to soften up Mienfoo for Onix to break through it. Berry Juice Pawniard with SpD investment is used to switch into Staryu, and check Psychic types and Porygon better. Again, this team has a great matchup against opposing setup spam. Psychic Fangs on Tyrunt destroys screens. It would be difficult for Zigzagoon to break through both Rock types, and both Ponyta and Onix check Magby after it sets up. Here are some replays: Fall Seasonals Round 9 (rip setup spam) LC Swiss Round 7
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Doubles LC Leader
is a Tiering Contributoris the defending LC Circuit Champion
Ok, now with the end of circuit playoffs, I'll share some of the teams I used during the tournament.

Larvesta Hyper-Offense
:ss/abra: :ss/staryu: :ss/onix: :ss/grookey: :ss/larvesta: :ss/porygon:

With the existence of Grookey, building traditional hyper-offense is pretty hard, and this is probably the only successful hyper-offense team I have built this generation. There are two versions, because the first version had Onix from shortly before Zigzagoon was banned, and I changed it for Mudbray since it might be better, but I haven't had the chance to experiment enough with it yet.
Anyway, this build is basically just fast strong attackers together, coupled with Larvesta to hard check opposing Grookey and maintaining momentum with its U-Turn. 9 speed on Larvesta allows it to underspeed something like Timburr or other slow Pokemon to be able to send in a frail attacker safely. The team focuses on overloading the opposing steel-type, stacking many Pokemon walled by the steel types to wear them down so that one can sweep. Abra is Life Orb and has both Submission and Fire Punch, to be able to hit both Pawniard and Ferroseed, removing/weakening them for the rest of the team. Onix has Body Press, which 2HKOes Ferroseed. Life Orb Staryu and Scarf Porygon are the other Pokemon that enjoy steel types being removed or weakened. Life Orb Staryu is particularly hard to switch into if the opponent doesn't have a Ferroseed, since even Berry Juice Pawniard gets OHKOed by an Analytic Hydro Pump. Staryu can also act as emergency removal for Larvesta if it really needs rocks gone. Grookey is on the team to protect the team against ground types, Diglett in particular for Staryu. Onix can act as a setup sweeper with Dragon Dance once Ferroseed is worn down. Hyper-offense without hazards is weird, though, so running Mudbray over it could be an alternative to have rocks while still smacking Ferroseed hard with Close Combat.
The team is relatively weak to Trapinch, which can remove Abra, Porygon, and Staryu if weakened. Life Orb Staryu is also a very shaky spinner, so if it can't remove rocks, it might be difficult to deal with Fighting types, and more importantly Grookey, since Larvesta gone means Grookey 1v5s the rest of the team.
LC Circuit playoffs Round of 16 vs Prodigezz:


:ss/staryu: :ss/natu: :ss/carvanha: :ss/mienfoo: :ss/larvesta: :ss/ferroseed:

This is a team that's been known for some time, I think. This team uses the Larvesta-Natu-Staryu core, which I think is really good, since keeping rocks off the field allows Larvesta to show its true potential.
Carvanha is in my opinion, surprisingly good despite being in a meta with Grookey. Receiving Flip Turn this generation was a huge buff for it, since it allows it to deal damage to the Pokemon it can't KO, and switch out before taking a hit. It threatens to OHKO a good chunk of the metagame, with only a few Pokemon like Ferroseed and Berry Juice Pawniard being able to take more than two hits from it. It acts as a very good wincon against many teams. Shoutout to wesh papillon , from who I got the idea of using Carvanha myself.
Larvesta is the main support for Carvanha, being, once again, a solid check to Grookey, threatening to burn it with Flame Body, discouraging it from using Grassy Glide, and pivoting out of it with U-Turn. It's also the Fighting type check on this team. It once again has 9 speed, to be able to slow U-Turn, and send out Carvanha or Natu safely on Pokemon such as Koffing and Timburr.
Natu is extremely good in the current metagame, and pairs well with Larvesta by preventing hazards from going up with Magic Bounce. It can almost always switch into Ferroseed and completely shut it down, being able to spam Roost on it and threaten it out with Heat Wave. Against teams that rely on Ferroseed to set rocks, Natu can by itself guarantee they never go up, which helps Larvesta immensely. Natu can also act as a shaky secondary Fighting and Grookey check, if Larvesta is weakened, or if rocks are up. I had Sucker Punch with a weird spread because I wanted to have it as a surprise weapon (which worked out in the second replay), but it can easily be replaced by U-Turn or Calm Mind.
Staryu pairs well with Natu and Larvesta as a Rapid spin user. The set is defensive Staryu, to be able to repeatedly switch into Natu better, with the added bonus of not having to worry about paralysis with Natural Cure. Defensive Staryu can also outstall Pawniard's Knock Off with recover, which greatly helps it to be able to use Rapid Spin safely. This Staryu doesn't hit as hard as offensive versions, but Scald threatens the opposing Pokemon with burns. Ferroseed being often the Staryu switch-in, Scald burning Ferroseed is extremely useful, since it halves the damage Natu takes from Ferroseed's Knock Off, allowing it to prevent rocks from getting up much more safely.
Mienfoo is there as a Pawniard switch-in, and because it's just such a good Pokemon. Taunt provides a lot of utility, such as preventing Koffing from using Pain Split or Mareanie/Foongus from using Recover.
Ferroseed is the last Pokemon on the team, has Stealth Rock, and acts as a Water type switch-in and Porygon check.
I think this team is very solid. It needs to be more careful against Pawniard teams, since it has an easier time setting up rocks against Natu. Nevertheless, I've had good success with it, with this team, and with the Larvesta-Natu-Staryu core in general.
LC Circuit playoffs Round of 16 vs Prodigezz:
Another francophone tournament vs Daruma:

Here's also a Youtube video of TheKingKarp using this team on ladder :


Frillish balance
:ss/diglett: :ss/natu: :ss/mienfoo: :ss/frillish: :ss/koffing: :ss/ferroseed:

Here is a pretty balanced team to finish off, that I used in circuit finals. This again has two versions, one with Diglett, and another with Trapinch. I believe the Diglett version is slightly better. The Diglett version has the advantage of also being a hazard stacking team, with Stealth Rock on Diglett, Spikes on Ferroseed, and Frillish as a spinblocker in case there's Rapid Spin Staryu.
I probably won't say too much about this team, since it follows a pretty standard building core. It has Calm Mind Natu as one of the wincons. Frillish is also very good in my opinion, acting as a solid Natu check, and also probably the best check to fire types possible, maybe after Munchlax. Explosion on Ferroseed is very cool, allowing it to net surprise KOs on Natu and Mienfoo after Knock, and Grookey. The rest is pretty standard. The team is slightly weak to Grookey, so preserving Koffing well is ideal, with Natu and Ferro as secondary shaky checks.
Replays :
LC Circuit playoffs Finals vs Toadow:
Another francophone tournament vs Foukrou:

Alright that was a handful to write. I'll probably dump some more stuff once LCWC is over XD
wanted to get some recent teams in this thread that are pretty accessible for newcomers.

Bog Standard

This is the type of sturdy balance that daunt vs relied on towards the middle part of SCL to consistently get outplayable matchups. It has solid switchins to most of the meta, and should give you a winnable matchup against most any opponent. It does have some awkward matchups here and there: on the defensive side koffing can be a bit obnoxious to switch into, and it can occasionally lack the offensive tools to break Frillish. Don't be afraid to use diglett as a Koffing switch in a pinch, and if you're concerned about frillish matchups you can change u-turn on natu to shadow ball. This could also help against opposing natu, as is you have to rely on your own natu and staryu to pressure them.

Physical Balance

This is a more offensive team that trades some harder matchups for considerable offensive presence. There are some cool techs on here that can help you get the drop on your opponent: sash diglett in particular makes Ponyta matchups much easier to play, and that sash can be used even when rocks are down in a pinch through tect + grassy terrain (if you don't like how that plays, the sash set can be easily replaced with the eviolite set from the above paste or air balloon). This one can be slightly harder to pilot than the above team because of eq diglett and grookey on the same team, but it rewards good plays well and will be worth its difficulty.

Most of my teams are in my LCWC chat or were cobuilt with boulicrok who is planning to drop some during the first or second round of Winter Seasonal, so there will be all kinds of stuff in this thread soon enough. Now go sign up for that tournament, its the best way to improve!

LC - LC Winter Seasonal VI - Signups | Page 3 | Smogon Forums

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