:moltres-galar::grimmsnarl: + :krookodile:
We started with the makings of a Hyper-offensive team, so we started by adding a suicide/Taunt lead. Krookodile acts as both our Electric-type immunity and stealth rock lead. Knock off adds some extra utility to annoy teams trying to deal with rocks.
:moltres-galar::grimmsnarl::krookodile: + :hydreigon:
Hydreigon is a staple special wallbreaker on dark. We decided to go with a Choice Specs set. We decided that Flash Cannon was our best option for the last slot, as it allows Hydreigon to KO Wheezing-galar and other fairy types that might normally switch into Hydreigon.
:moltres-galar::grimmsnarl::krookodile::hydreigon: + :urshifu:
Urshifu's strong Fighting- and Dark-type STAB moves, priority, and sweeping ability made adding it here a no-brainer. We decided to run a Black Glasses set to maximize our potential in the steel matchup, and to abuse Grimmsnarl's Screens. Also, Urshifu looks good in shades
:moltres-galar::grimmsnarl::krookodile::hydreigon::urshifu: + :sharpedo:
Our final addition is quite interesting. Sharpedo's speed and Water-type attacks allow it to put in work vs many types, Hydro Pump and Earthquake allow sharpedo to deal with fast Electric-types.
:moltres-galar::grimmsnarl::krookodile::hydreigon::urshifu::sharpedo: + :crawdaunt:
After playing with the team, it struggles a lot vs fast fairy and fighting types. I think adding crawdaunt over sharpedo could help alleviate some of the speed control issues. The team did end up performing well.