Kommo-o @ Leftovers / Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Flamethrower
- Taunt / Toxic
As I was struggling to find something to handle Grass types and help against Dark spam, while not crumbling to Shadow Ball AND providing either SR/Defog (yeah that's a lot but the team has holes) I remembered Bulletproof Kommo-O.
Strong matchup against heatran, zeraora and many steel types; actual resistance to surging strikes; immunity to specs pult's shadowball; access to one of rocks/defog to take pressure off lando; strong matchup against grass and darkspam: these traits are unique to kommo-o and this team appreciates them all.
rocks to make lando only have to run defog, press as the main damaging move, flamethrower to reliably ohko kart, taunt is filler but its useful to prevent slowking's teleport and clefable doing anything dangerous.
72 evs should outspeed any version of spdef tran, rest is phys def to better take on what it's supposed to.
lefties for longevity, helmet to punish physical attackers (esp surging strikes). if you run helmet, rest>taunt is viable. you choose.
this makes playing around specs kyurem rly dangerous, but makes it easier to deny shadowball spam. slowking can theoretically pivot into pult to scout, either living two dracos or pivoting out to kommo-o to blank shadowball. spdef slowking takes up to 60% from shadowball, it's hefty but it's what we have to work with here.
EDIT: added toxic as an alternative to taunt because kommo-o can spread poison to mons that Melmetal has no reason to paralyze, like the aforementioned Clefable and Slowking, making it easier to click hex with Dragapult. Pretty much every steel type will flee from kommo-o anyway. Only issue is that you become completely fodder to Toxapex, but you have ways to pressure it anyway.
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