Project SS OU Community Create-A-Team - Not hosted anymore

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alright time to vote


Our team is looking a bit slow and needs some Speed-control. Having a check for Tapu Koko and Zeraora, both of which do really well vs our first 4 mons, would also be really nice. Having a U-turn user to form a Volt-turn core with Rotom would be neat, as well, which gives our Specs Kyurem even more opportunities to come in more safely. Lastly, an extra Ground-immunity for Heatran is always a nice addition. It's hella basic, but Choice Scarf Landorus-Therian compresses all of that into one team slot:

landorus-therian.gif


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off / Stealth Rock

Earthquake, U-turn, and Stone Edge are really the only required moves, while the 4th slot is quite customizable. Having more Knock Off is always nice, but if we want to have our last team member not be a Stealth Rock user, our Scarf Landorus-T can bluff a non-Scarf set and run it, giving this mon even more utility.

Choice Scarf Landorus-T by Vengeance417 ( 417 gang (tho im no longer 417 ;_;))

Bulk up Zeraora

zeraora.png

Zeraora @ Heavy-Duty Boots / Leftovers
Ability: Volt Absorb
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Plasma Fists
- Knock Off

- Close Combat

bulk up zera is a neat win condition in the meta atm and fits well into the team we have now. speed control and electric immunity are great assets for team building, but the main reason I think bulk up zeraora fits perfectly here lies in how the team naturally handles zeraora's checks: bulky ground and grass types (and buzzwole). in a nutshell, scizor+rotom core grabs momentum on every zeraora check for heatran+kyurem to pressure them and the rest of the team. heatran also forces damage on lando-t and chomp between toxic and magma storm, which will quickly put them into zeraora range.

leftovers as a potential item because it goes very well with a potential double defog core and gives zeraora a lot of extra longevity. this would also allow scizor to run a more interesting item than hdb; the first one that comes to mind being rocky helmet, with a physically defensive spread. double defog and volturn seem counterintuitive at first since you don't punish the switches with hazards, but it also makes switching a lot easier and the main purpose would be to constantly and safely position the two breakers, heatran and kyurem.

the ev spread is to maximise leftovers recovery. this is especially useful in grassy terrain teams.

Bulk Up Zeraora by SLDR

You have 2 days to vote
 
dragapult

:ss/dragapult:
Dragapult @ Dragon Fang
Ability: Infiltrator
EVs: 116 Atk / 140 SpA / 252 Spe
Hasty Nature
- Hex
- Draco Meteor
- U-turn
- Dragon Darts

Dragapult is an amazing partner, as it offers a necessary Fighting-type immunity and it can stomach hits from the likes of Urshifu-R, and it can pressure Blissey, which this team might have trouble with, as the given EV spread alongside Dragon Fang-boosted Dragon Darts allow Dragapult to have a slight chance to 2HKO Blissey, so it will be pressured upon the switch. Dragapult gives this team also a necessary Speed control alongside Choice Scarf Landorus-T. Furthermore Dragapult profits from the status spreading nature of this team so its Hex' are powered up, so it has some breaking potential as well.
 
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tapufini.gif


Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 248 HP / 24 Def / 236 Spe
Timid Nature
- Scald
- Moonblast
- Trick
- Taunt

F*** it. Dual Scarf. Our team doesn't like dealing with Dragapult, Weavile, and Urshifu-R, and while this Tapu Fini set can't come in on them forever, it alleviates our Scarf Landorus-T being the only way to outspeed them minus Ice Shard/Aqua Jet, which Fini resists both. Thankfully, our Kyurem isn't running Draco Meteor, so if anything, the provided Misty Terrain actually helps it, stomaching a Specs Dragapult's Draco Meteor when full. MT also protects Scizor from being Burned. Baiting in and Tricking Ferrothorn, Blissey, Toxapex, or GalarKing makes for a great progression strategy. The defensive investment ensure that Banded Urshifu-R's Close Combat is only a 3HKO after Stealth Rock.
 
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:ss/buzzwole:


Buzzwole @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Roost
- Close Combat
- Ice Punch
- Thunder Punch

Team seems to need a sturdy physical wall, that has respectable longevity and can force threats out in some capacity. This still leaves Dragapult as a weakness, but between two bulky-ish steels and a Scarf Lando, we should be able to play around that. The team also looks a bit weak to hazards, with Rotom-Wash having to run Defog to keep hazards off for Specs Kyurem, so I opted for Heavy Duty Boots. If positioned well, Buzzwole's coverage options should scare out most hazard setters. It can also act as a late game win condition after Kyurem chips things down and Rotom potentially paralyzes some of the faster threats on the opposing team.

Although not ideal, this also gives the team a Knock Off absorber, since nothing on this team really wants to take a Knock Off (unless Rotom-Wash can afford to run Pain Split for recovery, and give up Defog, which is unlikely).

I haven't extensively looked into what the best moveset or EV spread would be, and am open to change those up if anyone thinks it can be improved.

:psyglad:
 
Voting period is over and with the votes in the winner goes to
Partner A :dragapult: by Katy

Now that the team is complete YOU guys can make edits to this and we will vote on which of these edits suit the current metagame!!
(you are allowed to change any members off the team, but no more than 3)

:kyurem: :rotom-wash: :heatran: :scizor: :landorus-therian: :dragapult:

(importable for team)

You got 72 hours to make your own submission!!​
 
https://pokepast.es/6e4c9d68cf136f7b

Just going to have accept the terrible matchups you're given with these structures. Sciz is overrated and it needs to be anything that doesn't make you autolose to offense since its the most replaceable member of the team. It can be Unaware Clef, it can be some other fat mon, Koko, w/e depending on what you want to beat or fine with losing to. The Rotom or Lando can be Defog, but it should be Rotom to make Lando rocks, because you need Rocks on this team to not allow Kyurem/Lele/non boots offense mons fire off shots for free. Lando needs enough speed for Nidoking because these structures doesnt have anything to revenge it besides Kyurem, which invites unviable Blissey or fat special wall to force sequences in a potential Nidokings favor.

I'll be honest, I probably wouldn't use this sort of team outside of just casual tests, they're always treading the line of being 6-0d by Urshifu, couple of other things that I'm not too bothered to go in depth with, there's also a bit of stress to keep hazards off the field for Kyurem all the time to do anything useful. The better version is just gutting half the team/4 members of the team making it a Dragon Dance Kyurem and building around that or a hyper offense instead of relying on your fat stuff and pray you don't meet another wall-breaker.
 
Due to the lack of submissions AM win this round, so congratulations!!
:kyurem: :rotom-wash: :heatran: :clefable: :landorus-therian: :dragapult:
Kyurem @ Never-Melt Ice
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Earth Power
- Roost

Rotom-Wash
Ability: Levitate
EVs: 248 HP / 160 Def / 12 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Defog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 208 SpD / 48 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

Clefable @ Aspear Berry
Ability: Unaware
EVs: 248 HP / 116 Def / 136 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Thunder Wave
- Calm Mind

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 48 Def / 208 Spe
Jolly Nature
- Earthquake
- Toxic
- U-turn
- Stealth Rock

Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Darts
- Phantom Force
- U-turn
- Infestation
We will now begin the third round of CCAT
You have 5 days to post a pokemon that you'd like to have a second team around.
Happy posting
 
:ss/blacephalon:
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Overheat
- Trick


Specs clown go brrr. Blacephalon is a really cool breaker with insane Special Attack, good Speed, and a great offensive typing. allowing it to snowball very quickly. Flamethrower and Shadow Ball are very hard to switch into, as many defensive Pokemon such as Clefable, Landorus-T, Hippowdon, Tapu Fini, and Toxapex risk being 2HKOed on the switch. Overheat allows it to be a one time nuke to deal massive damage. Trick cripples Blissey and Toxapex, allowing break through teams more easily.
 
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galarian zapdos lets gooo

:ss/zapdos galar:
Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Stomping Tantrum

recently rising on spike stack teams and other very offensive structures and a great and terrifying threat in the ou metagame, with being able to abuse common defoggers like corviknight and being able to take advantage of landorus-ts intimidate and with being able to break through a vast majority of the metagame with ease, galarian zapdos makes up for a great pokemon to build around. its enormous attack stat and solid speed tier lets it hit hard and outpace common pokemon in the metagame. with pokemon like ferrothorn, landorus-t, and tapu fini as well as weavile it can be a dangerous pokemon to check, it also pairs well with the aforementioned blacephalon and also dragapult. tapu lele can force progress with future sight and so can slowbro which can check weavile for it. try out a build with this pokemon, you won't get disappointed.
 
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:bw/Victini: @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn

Victini is a great Pokémon, as once you get it in you can nuke Pokémon with v-create and bolt strike. No Pokémon is safe and even heatran is taking so much from bolt strike + hazards and it has to deal with the team in the back potentially taking advantage of a weakened heatran.
 
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:sm/lycanroc-dusk:
Lycanroc-Dusk @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Drill Run

- Accelerock

editing this on 2/12, which means a month has passed. when this was posted, it also had an interesting niche of revengekilling arctozolt in hail.
even without hail being as prominent, cb lycan is still a very chad pokèmon. looks epic which is always fun, has a very nice speed tier for a breaker, being faster than kartana and having cc, while also packing very useful utility in strong priority accelerock for volc, dnite and even neutral targets like pult, zera and koko, which will still take a lot. the challenge of creating a team that makes lycan function is quite fun to me because i love this thing​
 
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:ss/landorus-therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 SpD / 92 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
SpDef Lando does what it does.Acts as an answer to Pult when healthy,sets SR,spreads Toxic,and pivots.Role compression is the name of the game.
 
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