Project SS OU Lure That Threat!

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Windingsss

shine like jewelry
is a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
We're back once again! A lot of cool submissions this week, thank you guys! :blobwizard:
Thunder Punch Urshifu-R: 4 :urshifu:
Belch Hydreigon: :hydreigon:
SD Mew: 1 :mew:
Poison Jab Toxapex: 3 :toxapex:
Poison Jab Weavile: 1 :weavile:
Thunder Dragapult: 2 :dragapult:
Giga Drain offensive Volcarona: 1 :volcarona:
Power Herb Heatran: 1 :heatran:
Offensive Clefable: 2 :clefable:
Trick Slowking: 1 :slowking:
Poison Jab Buzzwole: 2 :buzzwole:
Choice Band Blaziken: :blaziken:
Oblivious Slowking: 3 :slowking:
Imprison Mew: 1 :mew:
Roseli Berry Fire Spin Hydreigon: 1 :hydreigon:
Poison Jab Hawlucha: 1 :hawlucha:
Switcheroo Crawdaunt: 10 :crawdaunt:
Physical Heatran: :heatran:

After counting all the votes, the winner is H momento's Switcheroo Crawdaunt, congratulations! We'll get all winners into a hall of fame soon.
Week 4's threat is... Galarian Slowking!

:ss/slowking-galar:
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower

- Scald / Ice Beam / Hydro Pump

Galarian Slowking has seen a recent surge in the metagame due to it's offensive prowess limiting switch-ins and its ability to affectively scout any special threat. All of these qualities of it make it very annoying to deal with, so how do you think you can bait the slow king (haha, get it?)?

You have 5 days to post a Galarian Slowking lure. Happy posting! :)​
 
Reserving mew
2E73461A-4D1D-4147-8DF8-A9EF2B89FB65.gif
Mew @ Choice Band
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Knock Off/Poltergeist
- Psychic Fangs/Spikes/Defog
- Earthquake/Explosion/Flare blitz
- Close Combat/Explosion/U-turn
This is a set I made that is a decent glowking lure as it can bait it in and go for a knock off or 1 hit ko it with poltergeist.This set in general needs cb’s extra power to break through many things and is truly team dependent because if you need a way to hit pex you can use psychic fangs if your team struggles with gking even after knock you can run poltergeist to knock it out on the switch.If you have no way around bulkier mons which it can’t break like dragonite you can nuke them with explosion and let a teammate clean up.If you need a way around bulky grasses you can go with flare blitz.There are many ways this set can be used but at it’s core it’s meant to surprise glowking on the switch with huge damage and knocking off it’s assault vest or ko it with poltergeist.This set likes to use knock alongside special attackers which only struggle against glowking because assault vest such as dragapult and specs kyurem,while it likes using poltergeist alongside special attackers who can’t do much at all to glowking and appreciate mew being able to ko it after stealth rocks such as Tapu fini and Tapu koko.

252 Atk Choice Band Mew Poltergeist (110 BP) vs. 252 HP / 12 Def Slowking-Galar: 356-420 (90.3 - 106.5%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Mew Explosion vs. 252 HP / 252+ Def Dragonite: 253-298 (65.5 - 77.2%) -- guaranteed 2HKO
252 Atk Choice Band Mew Psychic Fangs vs. 252 HP / 252+ Def Toxapex: 186-222 (61.1 - 73%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Mew Flare Blitz vs. 252 HP / 252+ Def Tangrowth: 202-238 (50 - 58.9%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Mew Psychic Fangs vs. 252 HP / 144+ Def Buzzwole: 216-254 (51.6 - 60.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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Reserving physical seismitoad


Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Earthquake
- Power Whip / Knock Off / Low Kick / Ice Punch
- Stealth Rock

Ironically, Slowking-Galar is a decent switch-in to the standard special Seismitoad despite the super effective STAB. With a physical set, however, Seismitoad absolutely obliterates it. Furthermore, physical Seismitoad is pretty good and worth using anyway due to the surprise factor, coverage, and the fact that it's atk is actually 10 base points higher than it's sp atk. I've been seeing it more and more often on the ladder recently so use it while you can before the surprise wears off. Power Whip is for Fini, Knock for Pult, Low Kick for Ferro, and Ice Punch for Dragonite, so pick whatever your team needs.

252+ Atk Life Orb Seismitoad Earthquake vs. 252 HP / 12 Def Slowking-Galar: 445-525 (112.9 - 133.2%) -- guaranteed OHKO
252+ Atk Life Orb Seismitoad Liquidation vs. 252 HP / 12 Def Slowking-Galar in Rain: 285-335 (72.3 - 85%) -- guaranteed 2HKO

252+ SpA Life Orb Seismitoad Earth Power vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 159-190 (40.3 - 48.2%) -- guaranteed 3HKO
252+ SpA Life Orb Seismitoad Hydro Pump vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar in Rain: 144-172 (36.5 - 43.6%) -- guaranteed 3HKO
 
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[ Knock Off :Tapu Fini:]

:SM/tapu fini:
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 104 SpD / 152 Spe
Calm Nature
- Scald
- Moonblast
- Knock Off
- Defog / Taunt / whatever else your team needs

Tapu Fini is everywhere right now and Galarian Slowking is always ready to abuse its presence to setup Future Sight and/or do some damage. AV Glowking is dangerously reliant on its item, however, so Tapu Fini can utilize Knock Off to neuter its effectiveness throughout the game and allow special attacking teammates to break through it more easily.

I'm aware of the potential - and, in my opinion, overall superiority of Choice Scarf Trick - but so is the opponent and if he/she sees no Leftovers, he/she'll get suspicious about Fini taking Glowking's item away. Leftovers usually means Taunt CM or Whirlpool NM, which don't carry Knock Off and thus give little to no trouble to Glowking.

Glowking is usually one's team primary switch-in to Tapu Fini because the team structures it shines in are typically bulky offense with mons like Buzzwole, Urshifu-R, Dragapult, Weavile and Landorus-T - all of which fall to Tapu Fini. Taunt > Defog is a nice bait because it screams CM and you can subsequently bait in checks to the set and knock their item off for team partners to abuse.
 
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1626240313326.png
@ Heavy-Duty Boots
Ability: Electric Surge
EVs: 184 Atk / 72 SpA / 252 Spe
Naive Nature
- Wild Charge
- Dazzling Gleam
- U-turn
- Roost

Normally slowking-g is a counter to tapu koko as it takes very little from thunderbolt and threatens an ohko with sludge bomb making it very hard for tapu koko to force progress. With Wild charge you hit its much weaker physical defence and 2hko'ing it on the switch instead.

184 Atk Tapu Koko Wild Charge vs. 252 HP / 12 Def Slowking-Galar in Electric Terrain: 198-234 (50.2 - 59.3%) -- guaranteed 2HKO
252 SpA Tapu Koko Thunderbolt vs. 252 HP / 80+ SpD Assault Vest Slowking-Galar in Electric Terrain: 81-96 (20.5 - 24.3%) -- guaranteed 5HKO
124 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Tapu Koko: 300-354 (106.7 - 125.9%) -- guaranteed OHKO
 

agslash23

Banned deucer.
Reserving CM Clef

:SS/Clefable:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 140 Def / 56 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Shadow Ball/Thunder

Life Orb makes sure that the opponent thinks this Clef isn't a utility variant sporting Knock off. Hence, they would find it safe to switch in their G-Slowking as it doesn't fear Moonblast and can 2HKO with Sludge Bomb. However, if Clef CMs on the switch and then again CMs in the next turn, G-Slowking cannot 3HKO anymore. In fact, the EVs spread has been selected such that Glowking can't OHKO a healthy Clef even with a Critical Hit. Then, all Clef needs to do is CM and Softboiled, until it is possible to 2HKO it (at +3) with Shadow Ball. Thunder could be run to deal with Pex. But it needs +5 CM to 2HKO. This could be risky as taking too many turns to set up CMs could result in multiple Sludge Bomb Crits.


124 SpA Slowking-Galar Sludge Bomb vs. +2 252 HP / 56+ SpD Clefable: 110-132 (27.9 - 33.5%) -- 0% chance to 3HKO
124 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 56+ SpD Clefable on a critical hit: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO
+3 0 SpA Life Orb Clefable Shadow Ball vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 179-213 (45.4 - 54%) -- 44.5% chance to 2HKO
+5 0 SpA Life Orb Clefable Thunder vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 173-204 (43.9 - 51.7%) -- 11.7% chance to 2HKO
 
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Latias

very interesting
is a Tiering Contributor Alumnus
:ss/dragapult:

Dragapult @ Spell Tag/Life Orb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Infestation
- Dragon Darts
- Phantom Force
- U-turn

This pult is supposed to use infestation on Glowking and then OHKO it with a Phantom force. Infestation prevents Glowking from switching out so the phantom force will always connect. The other moves are standard on a physical pult with DDarts and U-turn to pivot.
252 Atk Spell Tag Dragapult Phantom Force vs. 252 HP / 0 Def Slowking-Galar: 402-474 (102 - 120.3%) -- guaranteed OHKO
252 Atk Life Orb Dragapult Phantom Force vs. 252 HP / 0 Def Slowking-Galar: 437-515 (110.9 - 130.7%) -- guaranteed OHKO
176 SpA Slowking-Galar Ice Beam vs. 0 HP / 4 SpD Dragapult: 208-246 (65.6 - 77.6%) -- guaranteed 2HKO
 
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Reserving normal slowking
(HaaiL sniped my infestation pult idea :puff: )

Anyways I have a similar strategy with this Slowking set; Trapping

WhirlQuake Slowbro

:SM/slowking:
Slowking @ Heavy-Duty Boots / Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Whirlpool
- Earthquake

- Future Sight
- Teleport / Slack Off

Sure, dropping scald may suck a little but hey this is a lure. Glowking can come in and set up a future sight, because of how passive slowking is. Since the opponent might predict a teleport, they'll usually use future sight and then switched to Weavile and threatens slowking. And then surprise-surprise slowking uses whirlpool instead of teleport. The opponent is confused, and then you clicked earthquake until the glowking is dead. I dropped slack-off because with regenerator it can heal up when using teleport but if you want to stay in longer and you're afraid of getting poisoned by a sludge bomb you can use Slack-off + leftovers.

Maybe using :slowbro-galar: is better because of it having a higher atk stat, but i don't think glowking likes to switch in on it very often and there's no point in runing physical slowbro-galar if ur not running belly drum.

1626267266884.png

4 Atk Slowking Earthquake vs. 252 HP / 12 Def Slowking-Galar: 136-160 (34.5 - 40.6%) -- guaranteed 3HKO
124 SpA Slowking-Galar Sludge Bomb vs. 252 HP / 252+ SpD Slowking: 79-94 (20 - 23.8%) -- guaranteed 5HKO
 
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TailGlowVM

Now 100% more demonic
:ss/kingdra:
Kingdra @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Scale Shot / Outrage
- Iron Head
- Flip Turn

My initial thought here was to run a physical set on a usually special attacking Pokemon... turns out not many viable Pokemon can do that. However, Kingdra has a little-utilised base 95 Attack (equal to its Special Attack) so it can lure Slowking in for a teammate like Zapdos or Tornadus-T on rain:

252+ Atk Choice Band Kingdra Liquidation vs 252 HP / 12 Def Slowking-Galar in rain: 328-387 (83.8 - 98.2%) - 68.8% chance to OHKO after Stealth Rock
 
:ss/tornadus-therian:
Tornadus-Therian (M)
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Acrobatics
- Knock Off
- Superpower

Generally speaking, Glowking is a decent check to Torn-T as most of them nowadays are NP and can force out Torn under the threat of a Sludge Bomb poison. This set, however, uses BU on the switch and knocks Glowking for a sizable amount of damage.

+1 252 Atk Tornadus-Therian Knock Off (97.5 BP) vs. 252 HP / 12 Def Slowking-Galar: 314-370 (79.6 - 93.9%) -- 43.8% chance to OHKO after Stealth Rock

+1 252 Atk Tornadus-Therian Acrobatics (110 BP) vs. 252 HP / 12 Def Slowking-Galar: 267-315 (67.7 - 79.9%) -- guaranteed 2HKO after Stealth Rock
 

Katy

Banned deucer.
reserving heavy slam heatran

:dp/heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 224 SpD / 28 Spe
Sassy Nature
- Magma Storm
- Earth Power
- Taunt
- Heavy Slam

Usually Galarian Slowking is a great check to Heatran especially when it runs Hydro Pump in its set and furthermore Heatran cant Taunt or Toxic it with Galarian Slowkings Assault Vest set, unlike the water twin in Slowking, so Galarian Slowking makes up a great check to this set. But with Heavy Slam and Magma Storm in Heatrans arsenal, heatran is able to lure in and get rid off Galarian Slowking, since Magma Storm traps it and inflicts damage and calculated up with Heavy Slams damage output it can safely remove Galarian Slowking froem the field.

0 SpA Heatran Magma Storm vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 67-81 (17 - 20.5%) -- guaranteed 4HKO after Stealth Rock and trapping damage
4 Atk Heatran Heavy Slam (120 BP) vs. 252 HP / 12 Def Slowking-Galar: 141-166 (35.7 - 42.1%) -- guaranteed 3HKO after Stealth Rock

124 SpA Slowking-Galar Hydro Pump vs. 252 HP / 224+ SpD Heatran: 136-162 (35.2 - 41.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
124 SpA Slowking-Galar Scald vs. 252 HP / 224+ SpD Heatran: 100-118 (25.9 - 30.5%) -- 98.7% chance to 4HKO after Stealth Rock and Leftovers recovery
 
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Block Pex (PLS STOP LAUGHING FFS)

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature / Impish Nature
- Block / Infestation
- Confide
- Recover / Peck / Poison Sting
- Knock Off

I changed the set just because yall are weirdos and laughed. So, you just Block the King (or infestation) and keep confiding until it gets to -6. Recover when you need too. The Speed EV's are for outspeeding other standard Pex's. I put Peck for a bit more PP since i think recover is not mandatory. Poison Sting is also another move for more PP and you can get that nice poison.
 
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Behold, Physical Venusaur.

:ss/(Venusaur):
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Growth
- Knock Off
- Earthquake
- Power Whip

A set I posted to the Bazaar a long time ago, figured I should mention it. The idea is, Slowking-G makes a good Venusaur check since it can take any of its +2 Special attacks and retaliate with Flamethrower / Ice Beam / F-Sight. This set takes advantage of that, by inviting it in then smacking it with +2 Earthquake or Knock Off. This set has other perks too; it demolishes SpD Pex, Power Whip drops Blissey at +2, and it has more fringe applications like handling any Dragapult that tries to take an attack from full HP.
+2 252+ Atk Life Orb Venusaur Earthquake vs. 252 HP / 12 Def Slowking-Galar: 541-637 (137.3 - 161.6%) -- guaranteed OHKO
+2 252+ Atk Life Orb Venusaur Knock Off (97.5 BP) vs. 252 HP / 12 Def Slowking-Galar: 525-619 (133.2 - 157.1%) -- guaranteed OHKO

+2 252+ Atk Life Orb Venusaur Earthquake vs. 252 HP / 24+ Def Toxapex: 283-335 (93 - 110.1%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Venusaur Power Whip vs. 252 HP / 252+ Def Blissey: 745-877 (104.3 - 122.8%) -- guaranteed OHKO
Yes, Venusaur does get Swords Dance, but Growth is the key of the set since the special wall in front of you, Slowking-G or otherwise, gets a false sense of security expecting the typical set then gets destroyed by the appropriate move. This set trades its huge surprise factor for the ability to hit Corviknight, but if you're running Sun, Corviknight isn't the biggest of your worries.
 
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:bw/thundurus-therian:
Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt / Thunder
- Nasty Plot
- Knock Off
- Focus Blast

This set is quite simple, you nasty plot on the switch, knock off its assault vest and now it cant take your +2 thunderbolts anymore, now you left the Galarian slowking sad and lonely without an assault vest, easily suseptable to your special attacking teammates
 
Reserving EQ Hydreigon

:sm/hydreigon:

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Dark Pulse
- Roost

This set isn't really original when compared to the crazy heat you often find in this thread but whatever.

With the bulky defog set becoming more common on Hydreigon, Glowking is now able to switch in and click future sight with ease.
Even offensive variants with LO only have a 0.4% chance to 2hko with dark pulse.
The point here is just to click Draco as Glowking switches in and end it with EQ (with a -2 special attack drop, Fsight or ice beam seem absolutely free)

252 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 134-160 (34 - 40.6%) -- guaranteed 3HKO
0 Atk Life Orb Hydreigon Earthquake vs. 252 HP / 0 Def Slowking-Galar: 234-278 (59.3 - 70.5%) -- guaranteed 2HKO

With SR or spikes up, the kill is guaranteed. Even without them, you have at the very least 43.8% chance to kill with Eq in the case of a Dm minroll.
 
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:ss/volcanion:
Volcanion @ Iron Ball
Level: 100
Adamant Nature
Ability: Water Absorb
EVs: 252 HP / 252 Atk / 8 SpD
- Fling
- Liquidation
- Defog
- Flare Blitz

Looking at its movepool, volcanion actually has a decent amount of physical coverage and a decent 110 attack. However we are going for multiple layers of deception here, as volcanion is also running a very uncommon move in fling.

So the situation is, the opposing player sees your volcanion on the field and thinks, oh great I can wall this with glowking, maybe get a FS off or something. But as the glowking is coming out, your volcanion yeets an iron ball at it at supersonic speeds, outright KOing or at least doing massive damage to it.

252+ Atk Iron Ball Volcanion Fling (130 BP) vs. 252 HP / 12 Def Slowking-Galar: 328-388 (83.2 - 98.4%) -- 68.8% chance to OHKO after Stealth Rock

Fling and liquidation are probably mandatory here, as fling is required to lure glowking and is a decent midground against most things switching in and liquidation is a good STAB move, but the last two slots are quite flexible, since you can put in explosion,EQ(and before anyone asks why didn't you just use this: 1. it's boring, 2. it can't OHKO after rocks), Heavy slam, superpower...

it is customary to laugh a lot if your opponent sends out a dragapult into this, thinking it resists water and fire and can get momentum.
 
:sneasel: Theft gone right:sneasel:
:BW/weavile:

Weavile
Ability: Pickpocket
EVs: 12 HP / 176 Atk / 68 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Fake Out
- Ice Shard

With weavile having its usage rise due to how powerful it can be and the amazing sets it can run like HDB or Choice Band and sometimes even wide lens if you're move missing ptsd is through the roof,i decided to go with this because HaaiL think thief corv not good bird :fukyu: jokes aside I'll explain the set. Its your classic weavile set but with fake out,how to use: 1.Threaten dragon type with weavile 2.Click fake out because they think you will click ice move 3. They go into slowking and you get your free assault vest!

I gave weavile SOME/a good amount of spdef to take a flamethrower from slowking

Calcs: 124 SpA Slowking-Galar Flamethrower vs. 12 HP / 68 SpD Weavile: 168-198 (59.1 - 69.7%) -- guaranteed 2HKO
This may do alot to weavile but the end result will be worth it once you steal its AV.
176 Atk Weavile Fake Out vs. 252 HP / 12 Def Slowking-Galar: 47-56 (11.9 - 14.2%) -- possible 8HKO
Haha chip damage go boom.

Welp s/o to corrupt guy haail for changing my mind on thiefcorv:monke:
Edit: Pls wind let this stay up pls plez.
sry for double posting, but doesn't pickpocket activate when they hit you with a contact move and not the other way around?
 

Keem

formerly Nezloe
sry for double posting, but doesn't pickpocket activate when they hit you with a contact move and not the other way around?
Oh you are so right lmao it thought it was when the attacker touches the opposing pokemon. I still havnt made up my mind on if i should del post since now the post looks even more stupid.
 

BT89

go on, take everything
is a Pre-Contributor
:bw/latios:
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 96 Atk / 252 SpA / 4 SpD / 156 Spe
Hasty Nature
- Draco Meteor
- Psychic
- Trick

- Earthquake

Even though Latios has dwindled in usage, I have come up with a cool tech using it. Normally, Latios dislikes Slowking-G's presence, due to it usually eating its hits pretty well. That is how I came up with this. The idea is that you can do two things:

- Trick the Scarf on to Slowking-G and hinder its ability to wall special attackers.

- Click Earthquake and guarantee a 2HKO on it with the given EV spread after minor chip.

As shown here, Latios doesn't take humongous damage from Slowking-G, and can comfortably 2HKO it back.


124 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Latios: 109-129 (36.2 - 42.8%) -- guaranteed 3HKO

96 Atk Latios Earthquake vs. 252 HP / 12 Def Slowking-Galar: 174-206 (44.1 - 52.2%) -- guaranteed 2HKO after Stealth Rock

Once it Tricks itself into an Assault Vest, it can eat hits even better.

124 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Assault Vest Latios: 73-87 (24.2 - 28.9%) -- 98.4% chance to 4HKO

It more or less retains the main qualities of regular Latios while letting it hit not only Slowking-G but also Heatran. It’s a really neat niche, worth a shot!​
 
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romanji

/ᐠ - ˕ -マ
is a Tiering Contributoris a Social Media Contributor Alumnusis a Community Contributor Alumnus
:ss/tapu-bulu:
Tapu Bulu @ Life Orb
Jolly Nature
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Horn Leech
- Close Combat
- Darkest Lariat

Tapu Bulu lures in Galarian Slowking due to it being 4x weak to Sludge Bomb. Tapu Bulu sets up Swords Dance on the switch in, then nails it with Darkest Lariat.

+2 252 Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 12 Def Slowking-Galar: 572-673 (145.1 - 170.8%) -- guaranteed OHKO
 
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:ss/Kyurem:
Kyurem @ Iron Ball
Ability: Pressure
EVs: 252 Atk / 6 SpD / 252 Spe
Adamant Nature
- Fling
- Iron Head
- Outrage
- Substitute

Kyurem is feared in OU mostly for its Choice Specs set, as almost nothing is a safe switch in to it. AV Glowking is definitely one of the best ways to deal with it, as it can take Ice moves pretty well, and even Earth Power can be mostly regenerated off after switching into a flying type. This is certainly not a normal Kyruem though, as it is a physical set. You'll usually want to click Substitute on the switch. This bluffs SubRoost Kyurem, which doesn't do nearly as much damage to Glowking as Choice Specs does, so Glowking probably won't mind a 1v1. That 1v1 ends pretty quickly though, as Iron Ball Fling always OHKOs Glowking after some chip damage, usually Stealth Rock. While having to run this set means that Kyurem loses a lot of its destructive power, it's now able to pave the way for its special attacking teammates to do the destruction themselves. For the other moves, Kyruem doesn't get very many good physical moves. I chose to go with Iron Head for fairies and Outrage for everything else, but you could also replace Iron Head with Roost or Icicle Spear, or you could ditch Outrage for Dragon Claw for more consistency and less prediction at the cost of power. This set can also sort of lure Blissey if you haven't revealed Sub and are running Outrage, since Outrage 2HKOs even max defense ones.

(Credit to glava222 for inspiration to put Fling on this thing)

252+ Atk Iron Ball Kyurem Fling (130 BP) vs. 252 HP / 12 Def Slowking-Galar: 370-436 (93.9 - 110.6%) -- guaranteed OHKO after Stealth Rock
If you need to save your Iron Ball for some reason
252+ Atk Kyurem Outrage vs. 252 HP / 12 Def Slowking-Galar: 255-301 (64.7 - 76.3%) -- guaranteed 2HKO after Stealth Rock
Against Blissey
252+ Atk Kyurem Outrage vs. 252 HP / 252+ Def Blissey: 390-460 (54.6 - 64.4%) -- guaranteed 2HKO
 
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Keem

formerly Nezloe
KNOCKING OFF THE CROWN
I'm back with another post that hopefully wont get more laugh reactions than likes,the idea I had in mind was CB TAPU FINI lets hop into it shall we?

:sm/tapu fini:
How to use: I think this is a very obvious on how to use but just in case some dont ill explain.
1. Switch fini into a mon that fini threatens
2. Opp switches into gking bc gking threatens fini,little do they know youre banded and are about to do a ton of damage and with knock since you predicted the switch.
3. Gkings crown falls off and now princess fini wins the game.


Sets :tapu fini:
Tapu Fini @ Choice Band
Ability: Misty Surge
EVs: 252 Atk / 76 SpD / 180 Spe
Jolly Nature
- Knock Off
- Trick
- Play Rough
- Waterfall
This was originally going to be a CB trick set on gking but I wanted to go a different direction so instead of prey (fini) having to switch out on gking ( the threat) its the other way other around,max attack fini can do massive damage to gling,example:

252 Atk Choice Band Tapu Fini Knock Off (97.5 BP) vs. 252 HP / 12 Def Slowking-Galar: 260-308 (65.9 - 78.1%) -- guaranteed 2HKO.

If that damage doesnt convince gking to switch out Idk what will also I know I said this was going be a CB trick set and youre prib wondering why does fini still have trick,well fini still has trick to deal with other mons like ferro trying to set up hazards etc AND with trick you can steal gkings AV.


pls no laugh reactions :psycry: .

 
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