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Project SS OU Lure That Threat!

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Ah shit I forgot
WELL ANYWAY TIME TO COUNT VOTES
Fling kyurem : 4
Choice Band Heatran: 3
Light Screen pex: 3
Choice Band Kingdra: 1
Whirlpool Slowking: 2
Infestation Pult : 2
Physical Venusaur: 2
Not continuing the count since the winner is clear.
Congratulations to 126 for winning this week!!!
Onto the next.
:ss/melmetal:
Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Thunder Wave


This set is a phenomenal breaker being able to bypass quite a few of Melmetals checks, while being able to soft check some threats along the way, namely Tapu Lele, Kyurem, and Weavile. Now how will you Lure this Threat?

You have 72 hours to post a lure, have fun!!
 
Ban Mew from lure that thread already :psyangry:

Nasty Plot Mew

:ss/mew:


Mew @ Life Orb
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blas
- Ice Beam/Thunderbolt/Energy Ball
- Psyshock/Focus Blast


Ah, the LGPE days. This set can setup nasty plot on pokemon such as the slow twins. But even unboosted, Fire Blast can OHKO Pads Melmetal with rocks up. The third move is a choice of Ice Beam, Thunderbolt and Energy Ball. All of which cover important. Ice Beam is can hit Grounds and Dragons Super effectively. Energy ball hits Grounds and Waters while Thunderbolt hits Flying Types and Waters. The last move is either Psychock for Blissey as well as a Stab move or Focus Blast to hit Heatran
 
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reserving offensive sd + superpower scizor

:ss/scizor:
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn / Roost
- Superpower

swords dance + superpower scizor is a perfect lure for melmetal, as melmetal can wall the bullet punches and u-turns but with superpower melmetal gets caught off guard. moreover this set can help against heatran and magnezone too, which can help against scizor. superpower also is a great lure tactic against the likes of excadrill and it can achieve an ohko against specially defensive scizor variants after a +2 with superpower.

but in general aspects this set can help a ton versus the steel-types in ou mainly melmetal, heatran, and magnezone, and melmetal will fall to a +2 superpower and even unboosted scizor can achieve a roll between 65% and 77% which heavily weakens melmetal afterwards.

calcs for tha juicy reference:
+2 252+ Atk Life Orb Scizor Superpower vs. 40 HP / 0 Def Melmetal: 546-645 (129.6 - 153.2%) -- guaranteed OHKO
252+ Atk Life Orb Scizor Superpower vs. 40 HP / 0 Def Melmetal: 276-325 (65.5 - 77.1%) -- guaranteed 2HKO
into
-1 252+ Atk Life Orb Scizor Superpower vs. 40 HP / 0 Def Melmetal: 185-218 (43.9 - 51.7%) -- 11.7% chance to 2HKO
 
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:ss/Weavile:
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Triple Axel
- Ice Shard
- Low Kick
Melm can check weav decently reliably, with raw phys def. But low kick from banded weav will do a lot, and since sd boots never runs low kick, and band is sub par, melm won't expect it.

252+ Atk Choice Band Weavile Low Kick (120 BP) vs. 40 HP / 0 Def Melmetal: 298-352 (70.7 - 83.6%) -- guaranteed 2HKO

it also smacks soft checks like tran harder
Have a good day :blobwizard:


 
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:ss/clefable:

Clefable @ Choice Specs
Level: 100
Modest Nature
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
- Moonblast
- Soft-Boiled
- Trick
- Fire Blast/Focus Blast

Melmetal can usually switch into clef with impunity, but a specs modest fire blast or focus blast is definitely something it won't expect.
252+ SpA Choice Specs Clefable Fire Blast vs. 40 HP / 104 SpD Melmetal: 390-460 (92.6 - 109.2%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Clefable Focus Blast vs. 40 HP / 104 SpD Melmetal: 426-502 (101.1 - 119.2%) -- guaranteed OHKO

This set also packs trick to cripple a wall after the luring is done(and even trick melmetal a specs means that a lot of things it could hax past now just sit on it, like the metal birds), and moonblast and soft boiled to just continue doing standard clef stuff after you trick something.

As for which move to use, it would probably depend on your team
 
Reserving togekiss

:bw/togetic: :bw/togepi: :bw/togekiss: :bw/togepi: :bw/togetic:

The Happy Flinch Family

:dp/togekiss:
Billy Bob Joe (Togekiss) @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost / Heal Bell / Thunder Wave
- Flamethrower

Togekiss is here to cause pure chaos once again. Full Sp.Atk investment is to secure the 2HKO on Melmetal as seen in the calcs below. Now packed with Flamethrower, it can threaten steel types such as Melm out especially with the boosted burn chance from Serene Grace. Loosing heal bell is definitely annoying, but you can swap roost for that. Melm can tank air slash all day and can KO togekiss with double iron bash, so adding flamethrower can be super helpful to hit some togekiss checks. This one is probably the hardest one to fit on teams, but it is a really nice lure.

The power of serene grace :swole:
Calcs:
(Unboosted) 252 SpA Togekiss Flamethrower vs. 40 HP / 104 SpD Melmetal: 228-270 (54.1 - 64.1%) -- guaranteed 2HKO after Leftovers recovery

(After one Nasty Plot)+2 252 SpA Togekiss Flamethrower vs. 40 HP / 104 SpD Melmetal: 454-536 (107.8 - 127.3%) -- guaranteed OHKO
 
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:ss/mandibuzz:
Mandibuzz (F) @ Life Orb
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Heat Wave
- Dark Pulse
- Roost

While Melm doesn't like taking a Foul Play, it can take advantage of Mandi's passivity to fire off a T-wave at it or just smack it with Thunder Punch. With NP, however, you boost as Melm switches in and fry the steely asshat:

+2 252+ SpA Life Orb Mandibuzz Heat Wave vs. 40 HP / 104 SpD Melmetal: 424-499 (100.7 - 118.5%) -- guaranteed OHKO
 
Reserving Low Kick CB :bisharp:
:SS/Bisharp:
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Low Kick
- Knock Off
- Iron Head
- Sucker Punch
This mon is usually beaten by melmetal as it gets threatened out by it’s massive superpower and usually can’t do much damage vs melm cuz of it’s massive physical bulk.Melmetal doesn’t like being knocked but in most cases it can be an opportunity to get a thunder wave off on a key Pokémon by threatening out bish with it’s superpower.That’s where low kick comes in,with low kick it can cleanly 2hit ko melmetal.I used the cb set instead of the Swords dance variant because it can afford dropping another dark stab while the swords dance variant can’t drop any of it’s key moves.
252+ Atk Choice Band Bisharp Low Kick (120 BP) vs. 40 HP / 0 Def Melmetal: 306-362 (72.6 - 85.9%) -- guaranteed 2HKO
252+ Atk Choice Band Bisharp Low Kick (100 BP) vs. 252 HP / 80 Def Ferrothorn: 260-306 (73.8 - 86.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Bisharp Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 398-470 (103.1 - 121.7%) -- guaranteed OHKO
 
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:rillaboom:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Grassy Glide
- Wood Hammer

I clicka da button. (aka cb boomer is usually a sorta safe switching for melm cause all it can do is u-turn or knock, and superpower nearly OHKOs, and has a roll to OHKO with a spike. You just have to make it very obvious you aren't SD to do this)

252+ Atk Choice Band Rillaboom Superpower vs. 0 HP / 0 Def Melmetal: 306-362 (74.4 - 88%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
 
Reserving DoubleDance Tapu Fini

:ss/Tapu Fini:
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
- Calm Mind
- Iron Defense
- Taunt/Draining Kiss
- Hydro Pump/Surf

Melmetal beats CM Tapu Fini pretty easily. Tapu Fini can only 4HKO with Scald or Surf, while Double Iron Bash 2HKOs it back. It doesn't even fear Scald burns due to the misty terrain. This isn't standard Calm Mind Tapu Fini though, this is a Double Dance Fini. Iron Defense allows Tapu Fini to set up on Melmetal, with the only way for it to break through being a crit. Once at +6 defense, you can then set up one or two Calm Minds depending on your attack choice and 2HKO Melmetal. After getting through Melmetal, Fini has a real shot at sweeping to the massive boosts to both of its defenses.

252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. +2 252 HP / 192+ Def Tapu Fini: 98-116 (28.4 - 33.7%) -- approx. 98.2% chance to 4HKO after Leftovers recovery
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. +4 252 HP / 192+ Def Tapu Fini: 66-78 (19.1 - 22.6%) -- approx. possible 6HKO after Leftovers recovery
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. +6 252 HP / 192+ Def Tapu Fini: 50-60 (14.5 - 17.4%) -- approx. possible 9HKO after Leftovers recovery
+1 0 SpA Tapu Fini Hydro Pump vs. 40 HP / 104 SpD Melmetal: 210-247 (49.8 - 58.6%) -- 99.6% chance to 2HKO
+2 0 SpA Tapu Fini Surf vs. 40 HP / 104 SpD Melmetal: 228-268 (54.1 - 63.6%) -- guaranteed 2HKO
 
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:bw/clefable:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Belly Drum
- Drain Punch
- Play Rough
- Ice Punch

putting maroon on a good heel because he used this in cappl
+6 252+ Atk Life Orb Clefable Drain Punch vs. 40 HP / 0 Def Melmetal: 455-538 (108 - 127.7%) -- guaranteed OHKO

(switching melm into clef is a pretty free play, absorbing moonblast w/ ease if it were to be a utility set. physical bdrum clefable can turn the tables as it gets a free boost and kills melmetal immediately after a bdrum)

fixed calc
 
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EXPERT LELE
tapulele.png

Tapu Lele @ Expert Belt
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Thunder

AoA Lele is a very interesting set that can be used alongside sweepers that need certain threats - mostly Steel types - gone. The premise of the set is using a neutral/resisted move (usually moonblast) on the switch to bluff a choice scarf set that typically runs modest, only to smack it on the second turn using a supereffective move, hence the use of expert belt as the item to bluff scarf. This can work on Toxapex, Corviknight, Ferrothorn, Heatran and, of course, Melmetal. The latter is more of an offensive check to Lele, but it still works as this set isn't choice specs so it can't really break through it so melly can actually switch in 2-3 times into one of lele's stabs if needed.

In this thread I won't show calcs for everything but Melmetal, so here we go:

252+ SpA Expert Belt Tapu Lele Focus Blast vs. 40 HP / 104 SpD Melmetal: 422-499 (100.2 - 118.5%) -- guaranteed OHKO
252+ SpA Tapu Lele Psychic vs. 40 HP / 104 SpD Melmetal in Psychic Terrain: 129-152 (30.6 - 36.1%) -- 49.1% chance to 3HKO
252+ SpA Tapu Lele Moonblast vs. 40 HP / 104 SpD Melmetal: 105-123 (24.9 - 29.2%) -- 100% chance to 4HKO
 
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Reserving Throat spray aegislash :ss/aegislash:
Hexcalibur (Aegislash) @ Throat Spray
Ability: Stance Change
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature
IVs: 0 Atk
- Substitute
- Metal Sound
- Shadow Ball

- Flash Cannon

I was originally going to go with throat
spray skarm but it's SpA is just atrocious so here I am. The whole point of this set is too get up a sub before melm can come in and then predict the the swap and click metal,doing this lowers melms spdef and increases your SpA which is just amazing

Calcs: +1 252 SpA Aegislash-Blade Shadow Ball vs. -2 40 HP / 104 SpD Melmetal: 508-598 (120.6 - 142%) -- guaranteed OHKO


Vs AV Melm: +1 252 SpA Aegislash-Blade Shadow Ball vs. -2 128 HP / 252+ SpD Assault Vest Melmetal: 262-309 (59.1 - 69.7%) -- guaranteed 2HKO

(Not in the mood to go in depth into the set i personally think its self explanatory)
 
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:bw/clefable:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 68 Def / 116 SpA / 64 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunder
- Soft-Boiled

This one is pretty straight forward, Melmetal is one of the best switchins to clefable until it melts it under the heat of a life orb boosted fire blast, also i am down to delete this post if its too simillar to what t045t3r and glava222 submitted
 
Counter Blissey;
1628023096268.jpeg

Blissey @ Heavy Duty Boots
Ability; Natural Cure
252 HP/ 252 DEF/ 4 SPE
Bold Nature
-Counter
-Soft-Boiled
-Seismic Toss
-Teleport​


you have enough bulk to survive one of their attacks, and counter’ll ohko them back(or do serious damage if they DIB). They aren’t going to switch out, because normally melmetal doesn’t fear a blissey

252+ Atk Iron Fist Melmetal Double Iron Bash (1 hit) vs. 252 HP / 252+ Def Blissey: 254-300 (35.5 - 42%) -- approx. 3HKO
(i know there’s 2 hits, but counter only counts for one of them)

252+ Atk Melmetal Superpower vs. 252 HP / 252+ Def Blissey: 558-658 (78.1 - 92.1%) -- guaranteed 2HKO
 
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:ss/Kyurem:
Kyurem @ Never-Melt Ice/Expert Belt
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Focus Blast
- Earth Power

Similar concept as SLDR's lele, but Never melt ice is chosen to bluff specs for the untrained eye, while expert belt can bluff scarf. The former item choice comes in clutch vs spdef corv and clef, so it comes down to preference almost. Gameplan is to ice beam on the switch, then blast or earth power.
 
:ss/tapu-koko:
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Screech
- Wild Charge
- Brave Bird
- U-turn

Why is this thing's physical movepool stink. Screech is basically pseudo-Swords Dance for it. It is also quite easy to chip Melmetal down so after a few switches, Melmetal gets OHKOed by Wild Charge after a Screech.

252 Atk Life Orb Tapu Koko Wild Charge vs. -2 40 HP / 0 Def Melmetal in Electric Terrain: 333-394 (79 - 93.5%) -- guaranteed 2HKO
 
Alright its time to vote.
Reminder that you can only vote for 2 submissions.
reserving offensive sd + superpower scizor

:ss/scizor:
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn / Roost
- Superpower

swords dance + superpower scizor
is a perfect lure for melmetal, as melmetal can wall the bullet punches and u-turns but with superpower melmetal gets caught off guard. moreover this set can help against heatran and magnezone too, which can help against scizor. superpower also is a great lure tactic against the likes of excadrill and it can achieve an ohko against specially defensive scizor variants after a +2 with superpower.

but in general aspects this set can help a ton versus the steel-types in ou mainly melmetal, heatran, and magnezone, and melmetal will fall to a +2 superpower and even unboosted scizor can achieve a roll between 65% and 77% which heavily weakens melmetal afterwards.

calcs for tha juicy reference:
+2 252+ Atk Life Orb Scizor Superpower vs. 40 HP / 0 Def Melmetal: 546-645 (129.6 - 153.2%) -- guaranteed OHKO
252+ Atk Life Orb Scizor Superpower vs. 40 HP / 0 Def Melmetal: 276-325 (65.5 - 77.1%) -- guaranteed 2HKO
into
-1 252+ Atk Life Orb Scizor Superpower vs. 40 HP / 0 Def Melmetal: 185-218 (43.9 - 51.7%) -- 11.7% chance to 2HKO
Superpower Scizor by Katy
:ss/Weavile:
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Triple Axel
- Ice Shard
- Low Kick
Melm can check weav decently reliably, with raw phys def. But low kick from banded weav will do a lot, and since sd boots never runs low kick, and band is sub par, melm won't expect it.

252+ Atk Choice Band Weavile Low Kick (120 BP) vs. 40 HP / 0 Def Melmetal: 298-352 (70.7 - 83.6%) -- guaranteed 2HKO

it also smacks soft checks like tran harder
Have a good day :blobwizard:
Low Kick Weavile by Dr Ya Yeet
:ss/clefable:

Clefable @ Choice Specs
Level: 100
Modest Nature
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
- Moonblast
- Soft-Boiled
- Trick
- Fire Blast/Focus Blast

Melmetal can usually switch into clef with impunity, but a specs modest fire blast or focus blast is definitely something it won't expect.
252+ SpA Choice Specs Clefable Fire Blast vs. 40 HP / 104 SpD Melmetal: 390-460 (92.6 - 109.2%) -- 87.5% chance to OHKO after Stealth Rock
252+ SpA Choice Specs Clefable Focus Blast vs. 40 HP / 104 SpD Melmetal: 426-502 (101.1 - 119.2%) -- guaranteed OHKO

This set also packs trick to cripple a wall after the luring is done(and even trick melmetal a specs means that a lot of things it could hax past now just sit on it, like the metal birds), and moonblast and soft boiled to just continue doing standard clef stuff after you trick something.

As for which move to use, it would probably depend on your team
Choice Specs Clefable by glava222
:rillaboom:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Grassy Glide
- Wood Hammer

I clicka da button. (aka cb boomer is usually a sorta safe switching for melm cause all it can do is u-turn or knock, and superpower nearly OHKOs, and has a roll to OHKO with a spike. You just have to make it very obvious you aren't SD to do this)

252+ Atk Choice Band Rillaboom Superpower vs. 0 HP / 0 Def Melmetal: 306-362 (74.4 - 88%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
Superpower Rillaboom by quziel
Reserving Low Kick CB :bisharp:
:SS/Bisharp:
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Low Kick
- Knock Off
- Iron Head
- Sucker Punch
This mon is usually beaten by melmetal as it gets threatened out by it’s massive superpower and usually can’t do much damage vs melm cuz of it’s massive physical bulk.Melmetal doesn’t like being knocked but in most cases it can be an opportunity to get a thunder wave off on a key Pokémon by threatening out bish with it’s superpower.That’s where low kick comes in,with low kick it can cleanly 2hit ko melmetal.I used the cb set instead of the Swords dance variant because it can afford dropping another dark stab while the swords dance variant can’t drop any of it’s key moves.
252+ Atk Choice Band Bisharp Low Kick (120 BP) vs. 40 HP / 0 Def Melmetal: 306-362 (72.6 - 85.9%) -- guaranteed 2HKO
252+ Atk Choice Band Bisharp Low Kick (100 BP) vs. 252 HP / 80 Def Ferrothorn: 260-306 (73.8 - 86.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Bisharp Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 398-470 (103.1 - 121.7%) -- guaranteed OHKO
Low Kick Bisharp by Coolcodename
Reserving DoubleDance Tapu Fini

:ss/Tapu Fini:
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
- Calm Mind
- Iron Defense
- Taunt/Draining Kiss
- Hydro Pump/Surf

Melmetal beats CM Tapu Fini pretty easily. Tapu Fini can only 4HKO with Scald or Surf, while Double Iron Bash 2HKOs it back. It doesn't even fear Scald burns due to the misty terrain. This isn't standard Calm Mind Tapu Fini though, this is a Double Dance Fini. Iron Defense allows Tapu Fini to set up on Melmetal, with the only way for it to break through being a crit. Once at +6 defense, you can then set up one or two Calm Minds depending on your attack choice and 2HKO Melmetal. After getting through Melmetal, Fini has a real shot at sweeping to the massive boosts to both of its defenses.

252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. +2 252 HP / 192+ Def Tapu Fini: 98-116 (28.4 - 33.7%) -- approx. 98.2% chance to 4HKO after Leftovers recovery
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. +4 252 HP / 192+ Def Tapu Fini: 66-78 (19.1 - 22.6%) -- approx. possible 6HKO after Leftovers recovery
252+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. +6 252 HP / 192+ Def Tapu Fini: 50-60 (14.5 - 17.4%) -- approx. possible 9HKO after Leftovers recovery
+1 0 SpA Tapu Fini Hydro Pump vs. 40 HP / 104 SpD Melmetal: 210-247 (49.8 - 58.6%) -- 99.6% chance to 2HKO
+2 0 SpA Tapu Fini Surf vs. 40 HP / 104 SpD Melmetal: 228-268 (54.1 - 63.6%) -- guaranteed 2HKO
Iron Defense Tapu Fini by 126

:bw/clefable:

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Belly Drum
- Drain Punch
- Play Rough
- Ice Punch

putting maroon on a good heel because he used this in cappl
+6 252+ Atk Life Orb Clefable Drain Punch vs. 40 HP / 0 Def Melmetal: 455-538 (108 - 127.7%) -- guaranteed OHKO

(switching melm into clef is a pretty free play, absorbing moonblast w/ ease if it were to be a utility set. physical bdrum clefable can turn the tables as it gets a free boost and kills melmetal immediately after a bdrum)

fixed calc
Now that's.... some heat.
Belly Drum Clefable by t045t3r
EXPERT LELE
tapulele.png

Tapu Lele @ Expert Belt
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Thunder


AoA Lele is a very interesting set that can be used alongside sweepers that need certain threats - mostly Steel types - gone. The premise of the set is using a neutral/resisted move (usually moonblast) on the switch to bluff a choice scarf set that typically runs modest, only to smack it on the second turn using a supereffective move, hence the use of expert belt as the item to bluff scarf. This can work on Toxapex, Corviknight, Ferrothorn, Heatran and, of course, Melmetal. The latter is more of an offensive check to Lele, but it still works as this set isn't choice specs so it can't really break through it so melly can actually switch in 2-3 times into one of lele's stabs if needed.

In this thread I won't show calcs for everything but Melmetal, so here we go:

252+ SpA Expert Belt Tapu Lele Focus Blast vs. 40 HP / 104 SpD Melmetal: 422-499 (100.2 - 118.5%) -- guaranteed OHKO
252+ SpA Tapu Lele Psychic vs. 40 HP / 104 SpD Melmetal in Psychic Terrain: 129-152 (30.6 - 36.1%) -- 49.1% chance to 3HKO
252+ SpA Tapu Lele Moonblast vs. 40 HP / 104 SpD Melmetal: 105-123 (24.9 - 29.2%) -- 100% chance to 4HKO
Expert Belt Tapu Lele by SLDR
Reserving Throat spray aegislash :ss/aegislash:
Hexcalibur (Aegislash) @ Throat Spray
Ability: Stance Change
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature
IVs: 0 Atk
- Substitute
- Metal Sound
- Shadow Ball

- Flash Cannon

I was originally going to go with throat
spray skarm but it's SpA is just atrocious so here I am. The whole point of this set is too get up a sub before melm can come in and then predict the the swap and click metal,doing this lowers melms spdef and increases your SpA which is just amazing

Calcs: +1 252 SpA Aegislash-Blade Shadow Ball vs. -2 40 HP / 104 SpD Melmetal: 508-598 (120.6 - 142%) -- guaranteed OHKO


Vs AV Melm: +1 252 SpA Aegislash-Blade Shadow Ball vs. -2 128 HP / 252+ SpD Assault Vest Melmetal: 262-309 (59.1 - 69.7%) -- guaranteed 2HKO

(Not in the mood to go in depth into the set i personally think its self explanatory)
Throat Spray Aegislash by Nezloe
:bw/clefable:
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 68 Def / 116 SpA / 64 SpD / 8 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunder
- Soft-Boiled

This one is pretty straight forward, Melmetal is one of the best switchins to clefable until it melts it under the heat of a life orb boosted fire blast, also i am down to delete this post if its too simillar to what t045t3r and glava222 submitted
3a Clefable by Shadesan
Counter Blissey;
View attachment 362785
Blissey @ Heavy Duty Boots
Ability; Natural Cure
252 HP/ 252 DEF/ 4 SPE
Bold Nature
-Counter
-Soft-Boiled
-Seismic Toss
-Teleport


you have enough bulk to survive one of their attacks, and counter’ll ohko them back(or do serious damage if they DIB). They aren’t going to switch out, because normally melmetal doesn’t fear a blissey

252+ Atk Iron Fist Melmetal Double Iron Bash (1 hit) vs. 252 HP / 252+ Def Blissey: 254-300 (35.5 - 42%) -- approx. 3HKO
(i know there’s 2 hits, but counter only counts for one of them)

252+ Atk Melmetal Superpower vs. 252 HP / 252+ Def Blissey: 558-658 (78.1 - 92.1%) -- guaranteed 2HKO
Damn
Counter Blissey by Xaviere
:ss/Kyurem:
Kyurem @ Never-Melt Ice/Expert Belt
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Focus Blast
- Earth Power

Similar concept as SLDR's lele, but Never melt ice is chosen to bluff specs for the untrained eye, while expert belt can bluff scarf. The former item choice comes in clutch vs spdef corv and clef, so it comes down to preference almost. Gameplan is to ice beam on the switch, then blast or earth power.
Never-Melt Ice by SpaceGirl
:ss/tapu-koko:
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Screech
- Wild Charge
- Brave Bird
- U-turn

Why is this thing's physical movepool stink. Screech is basically pseudo-Swords Dance for it. It is also quite easy to chip Melmetal down so after a few switches, Melmetal gets OHKOed by Wild Charge after a Screech.

252 Atk Life Orb Tapu Koko Wild Charge vs. -2 40 HP / 0 Def Melmetal in Electric Terrain: 333-394 (79 - 93.5%) -- guaranteed 2HKO
Screech Tapu Koko by avg

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Reserving togekiss

:bw/togetic: :bw/togepi: :bw/togekiss: :bw/togepi: :bw/togetic:

The Happy Flinch Family

:dp/togekiss:
Billy Bob Joe (Togekiss) @ Heavy-Duty Boots
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Roost / Heal Bell / Thunder Wave
- Flamethrower

Togekiss is here to cause pure chaos once again. Full Sp.Atk investment is to secure the 2HKO on Melmetal as seen in the calcs below. Now packed with Flamethrower, it can threaten steel types such as Melm out especially with the boosted burn chance from Serene Grace. Loosing heal bell is definitely annoying, but you can swap roost for that. Melm can tank air slash all day and can KO togekiss with double iron bash, so adding flamethrower can be super helpful to hit some togekiss checks. This one is probably the hardest one to fit on teams, but it is a really nice lure.

The power of serene grace :swole:
Calcs:
(Unboosted) 252 SpA Togekiss Flamethrower vs. 40 HP / 104 SpD Melmetal: 228-270 (54.1 - 64.1%) -- guaranteed 2HKO after Leftovers recovery

(After one Nasty Plot)+2 252 SpA Togekiss Flamethrower vs. 40 HP / 104 SpD Melmetal: 454-536 (107.8 - 127.3%) -- guaranteed OHKO
Flamethrower Togekiss by FangFoe
This too I forgot shit
 
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