If we’re gonna test anything, I think we should test them before we do anything about dragapult. The mons that are being considered to be retested such as cinder and urshifu all provide nice offensive checks to the popular specs pult set.
I disagree heavily with your post. Specific things such as them being offensive checks to Specs Dragapult holds no relevance in my eyes in determining their worthiness for a retest. What matters is if they have potential to rejoin the OU list while maintaining a healthy presence in the metagame, something that I disagree with concerning Cinderance and HEAVILY disagree with concerning Urshifu which has incredibly minimal defensive counterplay that is very prediction reliant.If we’re gonna test anything, I think we should test them before we do anything about dragapult. The mons that are being considered to be retested such as cinder and urshifu all provide nice offensive checks to the popular specs pult set.
I do not have the date of the next tiering survey, but I fully expect it to be sometime near the end of the first round of WCoP (a month from now). This is not a guarantee and we are honestly yet to discuss that far ahead as a council (so consider this me posting on behalf of myself, not the council), but let's look at why this seems likely:As there is lots of discussion of various Pokemon and other elements being broken, I would like to suggest the council do another playerbase survey soon to see which we believe is the most problematic, though which things would be included I don't know.
I do want to just say something to this really quickly:But lol none of this matters anyway bc we won't see any tiering action until the next incredibly useful survey goes out which finch said is likely to be 'sometime near the end of the first round of WCoP (a month from now)'.
Makes you wonder what would have happened if we hadn't done that useless zama test and instead looked at the actual important stuff.
I think it'll work similar to Trick Room shenanigans, or even past generations with Speed creep. Both Speed creep and Reverse Speed creep are not uncommon, and with Trick Room Level 99 Pokemon have been used here and there when it was popular to use in some of the formats. I think the problem with Reverse Speed creep with Levels is, in theory, this of course leads to a more efficient Teleport in Teleport mirrors. The problem is the same as the forward Speed creep - if you go too far, you lose too much bulk. Not only that, but you also lose a little bit of power with Future Sight, which is one of the more important moves to make progress in some of the SS matches.Teleport and Heavy Duty Boots have been a hot topic lately, and its reached new heights as now some people are running Level 99 Slowking so that they can teleport slower than other Slowkings. In fact, we've seen Level 99 Slowking in multiple World Cup of Pokemon games so far! What do you think of this metagame trend, just a gimmick or something here to stay?
Quickly gonna start by saying this is kinda contradicting your next points because you start by saying Boots are the problem and then talk about Specs set vs offense? This post just feels tangled around, though i do agree on some points.It's not 'broken' imo. Other ppl have bought up very valid points about how HDB can make it very difficult to force damage onto pult, however I think the problem there is boots not pult.
I hate to write a one liner but that first line was meant to address the point of boots pult not being broken (imo) and to make sure that it was clear that I wouldn't be talking about boots pult in the rest of my postQuickly gonna start by saying this is kinda contradicting your next points because you start by saying Boots are the problem and then talk about Specs set vs offense? This post just feels tangled around, though i do agree on some points.
Oh yeah sure man. Utterly drowning out any other form of discussion until you're settled with a suspect test is truly undeserving. Perhaps you prefer this current drowning of senseless policy review about if boots are the lord and savior of this tier or the devil himself. Clause, no clause? Ban no ban? Up Up Down Down Left Right Left Right B A Start?Makes you wonder what would have happened if we hadn't done that useless zama test and instead looked at the actual important stuff.
This is essentially an old-style suspect test, where the Pokemon/factor in question was restricted in the alternate suspect ladder. The issues with this are that, 1) there is no reasonable way to have the suspect play out on a long enough timescale to properly assess the implications of the developments, 2) you want players to arrive at informed conclusions through hands-on experience, and restricting the access of players to the factor in question leads to a state where you're not really talking about the merits of the isolated factors, and 3) it fractures the playerbase too much for a substantial enough amount of players to be engaged in tiering.I've already talked about this on OU discord server, but i think an alternative OU tier should be created. Idk its specific name, but i'll explain: Basically, an OU format where, weekly (or whatever), a Pokémon/ability/item gets restricted from that format to see how the metagame develops.
Why not Night Shade, it helps with consistent chip on pokemon like clef, corviknight, and ferrothorn instead of relying on scald as your main attack, and you are actually not set up fother for pokemon like volcarona. Night Shade also allows to pressure sub more easily. Scald and will-o-wisp overlap a bit since they pretty much accomplish the same thing burning the opponent, and as I said this can help threaten pokemon like specs pult easily switching in on a scald
Jellicent (F) @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 4 Def / 192 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Strength Sap / Recover
- Scald
That's not a bad option, actually. You do make chipping down Blissey/Chansey a much longer process, but that still sounds like a good trade since you also chip Pex harder, too.Why not Night Shade, it helps with consistent chip on pokemon like clef, corviknight, and ferrothorn instead of relying on scald as your main attack, and you are actually not set up fother for pokemon like volcarona. Night Shade also allows to pressure sub more easily. Scald and will-o-wisp overlap a bit since they pretty much accomplish the same thing burning the opponent, and as I said this can help threaten pokemon like specs pult easily switching in on a scald
In what way is 8-10% per scald not a long process, they can just switch out into regen mons and just pivot out until ur stalled out of scald's since most teams also carry heal bell making it very tedious for it to force progressThat's not a bad option, actually. You do make chipping down Blissey/Chansey a much longer process, but that still sounds like a good trade since you also chip Pex harder, too.
That's true. My point was you'd at least combine that 10% with burn, whereas with Night Shade you do 0 and have to rely on solely burn damage to do anything to the pink mons. Regardless, I agree NS is better, and here's a replay of it in action against Rain:In what way is 8-10% per scald not a long process, they can just switch out into regen mons and just pivot out until ur stalled out of scald's since most teams also carry heal bell making it very tedious for it to force progress
My guess would be it's because of the huge changes brought by this gen- a new slew of broken/potentially broken pokemon every DLC is... not great lol (not to mention all the pokemon previously banned before that have to get retested). Also, usually at the beginning of the gen, some ubers are let free (Genesect has had this happen so much it's a meme at this point).So this post isn’t just bitching, I’ll bring up a point of discussion. Why is this gen so much more focused on suspects and bans then last gen? Is it because of the council being more responsive? Is it because there are genuine problems my dumbass just doesn’t see? Or is it something else entirely?
I think it’s worth noting that some Pokémon listed here that possess Future Sight may lack Teleport but possess other pivot moves that can help maintain a switch advantage; for example, Future Sight + U-Turn Jirachi.I threw this together quickly and it's highly likely I fucked it up but I thought it would be helpful to visualize the regen, fs and teleport distribution. I cut out ubers, lc and NFEs without a niche from the diagram.
View attachment 338962
That is true, but U-Turn doesn't automatically give negative priority, and Jirachi (and most of the other other-pivot-move + Future Sight mons I think) are too fast to ensure it's a slow pivot (heck Jirachi often runs some speed too).I think it’s worth noting that some Pokémon listed here that possess Future Sight may lack Teleport but possess other pivot moves that can help maintain a switch advantage; for example, Future Sight + U-Turn Jirachi.